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KALEK (BOTTED - 24 hrs no post)
Kalek runs forward to the southernmost tower, and readies an attack against the first opponent that may attempt to exit the tower.
Unarmed Strike: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
ROUND 1/2========================================
Kalek Chei -1
GREEN
GREY -4
BLACK
Grynt -3
Akhila (Mage Armor)
Zailus -2
Hullric
GREEN opens up with a SHORT BOW against Grynt, who it saw drop a fellow goblin.
Bow: 1d20 + 4 ⇒ (17) + 4 = 21 HIT
Damage: 1d4 ⇒ 3
GREY exits the southern tower, only to be hit in the face by KALEK's readied attack. But, it doesn't kill the goblin, so the goblin swings at Kalek.
Short Sword: 1d20 + 2 ⇒ (13) + 2 = 15 HIT
Damage: 1d4 ⇒ 1
Black steps out of the northern tower, aims at Zailus(who also downed a fellow goblin), and shoots his bow at him.
Bow: 1d20 + 4 ⇒ (17) + 4 = 21 HIT
Damage: 1d4 ⇒ 2
Round 1 finish up, Round 2 start.... (IF BOLDED YOU MAY GO)!

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Grynt grins shaking off the arrow that grazed him...he fires two arrows at the green goblin that shot him...
(Precise Shot, Magic, Deadeye Bowman, Rapid Shot)
Longbow: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Longbow: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
...and then moves forward 5'...

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Kalak frowns at the gutsy goblin who attacked her as she slashes at him with both kamas.
attack cold iron: 1d20 + 5 ⇒ (18) + 5 = 23
damage cold iron: 1d6 + 3 ⇒ (4) + 3 = 7
attack silver: 1d20 + 5 ⇒ (9) + 5 = 14
damage silver: 1d6 + 2 ⇒ (6) + 2 = 8

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Hullric charges the southern tower, hoping to get a chance of taking one of the goblins down before his companions kill them all.
Double Move: 40'

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Zailus gives a hoot as his shot drops the goblin, before realizing what he was doing and looking back at their charges, hoping they didn't notice.
Cursing himself for being so stupid, he re-grabs his banner pole and shakes out the bundled cloth. Is unfurls to reveal a heavily singed but still recognizable patter of the Open Road Glyph. Feeling emboldened by the sight he picks up his feet and moves closer to the rest of the group, almost completely missing the small arrow that landed in his shoulder.
"Pathfinders, Let's see if we can handle this before our 'charges' find out."
________________
Standard to reveal the flag for flagbearer, move to get closer and provide benefits to others.

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Akhila watches the goblins hit in succession and picks the one not targeted yet. He concentrates on forcing an arcane surge and lets fly two sparkling missiles of force at the goblin near the left most tower.
magic missiles vs black: 2d4 + 2 ⇒ (4, 1) + 2 = 7
Spending an arcane pool point to boost my magic missile spell to caster level 3, benefiting from my magical knack trait as well

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Grynt shoots two arrows, with one solidly connecting, dropping GREEN.
Akhila kills BLACK with his Magic Missiles.
Zailus buffs the group with his flag.
Hullric runs as fast as he can to the towers.
Kalek evisorates the GREY goblin.
Quickly dispatching the goblins, the group searches both towers and the corpses for anything of use.
PER-Hullric: 1d20 + 2 ⇒ (13) + 2 = 15
PER-Kalak Chei: 1d20 + 7 ⇒ (8) + 7 = 15
PER-Akhila: 1d20 + 2 ⇒ (7) + 2 = 9
PER-Mulgrew: 1d20 + 7 ⇒ (2) + 7 = 9
PER-Zailus: 1d20 + 3 ⇒ (20) + 3 = 23
PER-Grynt: 1d20 + 9 ⇒ (17) + 9 = 26
Grynt and Zailus were lucky and found a potion and 2 tanglefoot bags.
The group continues on following the map that they were given...
With the rough hills at now far to the north, the land opens into a broad grassland where the snow is much sparser. The sky is overcast and the temperature has risen, making the march south somewhat easier. For as far as the eye can see, there is nothing but open ground and great fir trees that dot the landscape.
You recognize that a major snowstorm is coming, and that the group should start to prepare camp to ride out the approaching storm.

Dungeon Master S |

dotting. Will make a real post ASAP.

Dungeon Master S |

Grynt's thoughts don't seem to sink in with the goblins. It seems that they're more interested in licking and eating the existing snow. A few look to the sky and nearly fall over as they look as straight up as possible.
Under their breath one talks about making "yummy blood flavored snow-cones in the skulls of the stupid longshanks."
It's not cute in tone, and you feel a bit sick just listening to the idea.
To make good on Grynt's advice, you'll need to make a survival check to set up a blizzard-proof camp. The goblins seem spectacularly unhelpful, so don't expect help. You can aid another on the camp set up.

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Take 10 Surival = 17
Hullric goes about making a camp that will protect against the cold and severe storms. A little unsure with himself though, because he is more use to hotter climates he takes his time to construct something.

Dungeon Master S |

Hey everyone, I'll either get this reactivated or give you a new link tomorro.

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When Grynt mentions a snowstorm, Kalak's eyes become wide. She seems a little nervous. "This will be the first snowstorm I have to go through." She grimaces in disgust when the goblins speak of drinking their blood, but doesn't speak to them, preferring to glare at them for a couple seconds and hoping that will show them that this kind of behavior is unwelcome, but will not shake them in their resolve to accomplish their mission.
While she doesn't know much about this climate or area, she figures they will need a roof, and that pine bows might work and could be tied in much the same way palm leaves would, so she does her best to gather some and tie them together, bringing the structure to Hullric as he works on the shelter.
For me, take 10 in survival will give me 12. I'll use that to help Hullric.

Dungeon Master S |

Kalak, you can't Take Ten on the Aid another action. Survival: 1d20 + 2 ⇒ (8) + 2 = 10. But you passed anyway!
Hullric and Kalak begin working on the shelter as the weather continues to deteriorate. So too does the goblin behavior. It looks as if the danger has ignited a panic response on the foul creatures, and they're looking to tear into their rations and eat every last bite to prepare for the storm.
This leaves Grynt, Akhila, and Zailus with a hard choice, protect the rations from you chargers and lengthen the storm exposure until the shelter is built OR let the buggers eat themselves into a stupor while you minimize exposure.
What do you do? And on that note, you can answer the question in the brand new (open) thread HERE.

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Grynt shivers upon being touched...he moves back 5' SE and fires a couple of cold iron arrows at the doll...
(PBS, Precise Shot, Magic, Deadeye Bowman, Rapid Shot)
Longbow: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Magic/CI Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Longbow: 1d10 + 9 - 2 ⇒ (2) + 9 - 2 = 9
Magic/CI Damage: 1d8 + 4 ⇒ (1) + 4 = 5