Kodyboy |
Gorbacz wrote:
Well, real life werewolves are vulnerable to silver but not impervious to other forms of violence, so that makes totes sense.
I will have to try it but I don't know if I like the idea. Werewolves should be impervious or at least ignore 10 or less damage from non silver, or magic weapons.
Rysky |
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Kodyboy wrote:
Gorbacz wrote:Well, real life werewolves are vulnerable to silver but not impervious to other forms of violence, so that makes totes sense.I will have to try it but I don't know if I like the idea. Werewolves should be impervious or at least ignore 10 or less damage from non silver, or magic weapons.
Why?
Gorbacz |
1 person marked this as a favorite. |
Pathfinder Adventure Path Subscriber
Kodyboy wrote:
Because in all the fantasy books/movies etc. That I have read or seen that is how werebeasts worked. You could shoot them full of arrows and they ignored them, but hit them with silver arrows and they died.
You and I read and watched different movies and books then. In Werewolf: the Apocalypse, the definitive nerdy pop-culture mashup take on Werewolves, you could hurt them using arrows just fine, sliver simply did greater wounds.
Alyran |
Rysky wrote:
I’ve seen both “invulnerable to everything but silver” and “silver just hurts more” a lot of times. I really like the Weakness route here since that means they can be more readily used against low level PCs and not completely screw them over.
This is why I'm happy about the change. It just makes werewolves more fun to fight for the players.