Best Plot Twist You've Encountered


Gamer Life General Discussion


I have some plot twists planned for my run of Kingmaker involving some of the custom npcs that i've added for more flavor. Mainly the fact that this old blind woman the party encountered (and now avoids because she always tries to guilt people into giving her things) is in fact, one of the PC's grandmother. It's not meant to be a "WOW THAT PLOT TWIST" just a little fun.

So, leads me to the question, what the favorite plot twist you've encountered or made as a player/GM?

Grand Lodge

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Not an pathfinder game (call of chuthulu i I remember correctly), but it could work with pathfinder as well.
When planning our character the GM gave us complete freedom except we should keep a blank page on the front, which he would add some extras on later.
... Needless to say we all had very fantastic baggrounds, stats, equipment and so on.
On the first page our GM asked us to write: “This is how I would have descibed my self 50 years ago....” And then we add disabilities like, sitting in wheelchairs, dementia, hearing impairment, severe limitede eyesight........ And the senario was in and elderly home.
Really fun all together - It was quite difficult just to get everyone up the stairs :)


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My favorite plot twist of all time was when they identified (DNA testing) the 3rd corpse as Gasai Yuno's body at the same time the girl who had taken her place proved she was Gasai Yuno (Retinal scan).

More serious answer: In WotR I gave my Assimar a background story of being the son of Aroden and Iomedea, discovered one the alter of Aroden in Absolon on the day of his death.

Spoiler:
WotR has a background trait that eventually resolves with the character being acknowledged as their deity's child. Having that actually written into the AP after all the hard times the other players gave me about my background, yeah, we got no further that night.

Grand Lodge

My favorite plot twists always come from when my players mess up or screw around and I decide to screw with their minds. Once, a player in Rise of the Rulelords discovered a strange wererat (stuck in his hybrid mode) locked in an asylum. The wererat started talking to the group's rogue, promising to give him the wererat's greatest treasure if he would only let him out of the cage... and was totally shocked when the wererat bit him and ran away. The group proceeded to chase him all around the nearby woods, and ended up killing him right before he got into town. But not before he had bitten the rogue, fighter, and Sorceress... the only one to fail the save and contract lycanthropy was said Sorceress. Group starts looking for a cure when they realized they have been bitten, and all drink wolfsbane. This is fine, but Sorc failed resave. Enter Metagamey player during next phase of moon, realizing that the Sorc is still infected. During attempts to cure her I realize that Metagame is looking at Lycanthrope stats in Bestiary... So I tell them it's Primal Lycanthropy... this lead to about 6 months of them on and off trying to cure her Primal Lycanthropy, and then after all that time and effort they find out some info about Primal Lycanthropy; two big things in particular.
1. It's only curable until she kills a sentient creature while under its effects.
2. How to cure it.

This is the day before the full moon. They take this info (which they got from an old half blind Sczarni Harrow Seer) and immediately set out to cure the Lycanthropy. No, wait, they instead got distracted by the sexy Sczarni dancers and spent the day dancing their troubles away at the Sczarni encampment....


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When I played Kingmaker the party paladin's backstory involved a mysterious fey mother known only as the Bright Lady. The player wrote this without knowing anything more about the campaign than what is written in the Kingmaker Player's Guide. So the GM made the obvious choice and made you-know-who his mother (and in due course my character's mother-in-law).

However the best plot twist I've ever played (in a homebrew campaign) revealed that the party NPC was in fact the BBEG. When the campaign began there were only three players and we all assumed that the NPC party member was just there to make up the numbers. But he was using us to complete a task he couldn't manage alone. It wasn't until after he'd left the group that we found out we'd been duped. We were outraged.


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We had an ongoing, rather extensive, side quest given to us by a villager turn out to be the lowly chores of the BBEG just to distract us. We were furious. Through multiple levels we were unknowingly doing his bidding. We had cleared out fortresses for him to fill with his minions, retrieved artifacts, a dozen different quests or more, given to us by two or three townspeople under his control. Realizing the time and resources we spent helping our main bad guy was indeed quite a twist.


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My players like to twist the plot on me, their GM. Ironically, their big plot twist a year ago was like the twist VoodistMonk just described, but for their own goals.

In my current campaign, Iron Gods among Scientists, the PCs are very technologically savvy. I let them repair a wrecked small shuttle spacecraft. It is not spaceworthy, but they fly it around Numeria as a mobile base.

I had established that this spaceship had crashed because the Unity, the big bad in the flagship Divinity, could control it remotely. Thus, I planned a trap. If the party's shuttle ever got within 10 miles of the crashed Divinity, then Unity would take control. The party's master mechanic, Boffin, had the ability to disable the autopilot, so this was just supposed to throw a scare into them.

In the 5th module, the party decided to enter the city of Starfall, adjacent to the crashed Divinity, incognito in order to avoid the notice of the evil Technic League there. They left their spaceship hidden 100 miles away. After weeks in the city, Boffin was arrested by the Technic League, and the magus teleported her and himself to the spaceship to escape. They flew back to pick up the rest of the party.

When I sprang the remote control trap, with Unity speaking over their communications system, Boffin made a quick excuse about a broken autopilot and disabled it. She picked up the rest of the party outside the city, make a plan with them, ... and them re-enabled the autopilot to give Unity control again. The high-Bluff skald in the party explained over the radio to Unity that the party was a repair crew trained by his lost android Casandalee and they were happy to be invited to the Divinity.

Thus, instead of the party fighting their way into the Divinity in the 6th module, they were hired as employees of the villain and spent weeks performing repairs on the Divinity. I based most of the adventure on a single page, "Divinity Gazetteer," page 65 in the module. The repair of the mile-long flagship, the fights against incorporeal undead in its corridors, the spying on Unity's plans, the subverting of Unity's other minions, and the final battle against Unity has taken 11 months of weekly game session so far and will probably require one more month. For comparison, the first 5 modules took 16 months.

The players loved this twist, because they love playing with the technology. I loved the challenge of writing a new plot for them that felt like a science fiction story.


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3.5-- Had a monk party member that made it to lvl 9 or 10 with a rolled 5 INT. At said lvl, the monk found himself wandering underground tunnels, alone. Separated from his party, he was too dumb to turn around and rejoin his party (as the player frustratingly knew to, but said monk...).

He was attacked by an invisible Intellect Devourer. With an astounding CHA of 7, combined with low rolls vs Ego Whip (psionic attack that drains CHA), he was incapacitated, his brain eaten, and for at least 6 games, the player played his monk as controlled by the evil, diabolical, Intellect Devourer.

He did such a great job, no one in the party found out until his demise as something definitive had finally been seriously suspected and in an attempt to escape, jumped into a pit of boiling mud (giant underground cavern, rope bridges, deadly environment, classic). As the now useless body burned and boiled away, the Devourer finally revealed itself as it escaped the dead body of our former trusted ally.

Sure, some of his behavior and actions were a little weird, but we had been playing with this monk for about 2 years. He always behaved weird because the player constantly did eccentric and often dumb things, playing the best dumb character I've ever played with.

It was epic.


Moonclanger wrote:

When I played Kingmaker the party paladin's backstory involved a mysterious fey mother known only as the Bright Lady. The player wrote this without knowing anything more about the campaign than what is written in the Kingmaker Player's Guide. So the GM made the obvious choice and made you-know-who his mother (and in due course my character's mother-in-law).

However the best plot twist I've ever played (in a homebrew campaign) revealed that the party NPC was in fact the BBEG. When the campaign began there were only three players and we all assumed that the NPC party member was just there to make up the numbers. But he was using us to complete a task he couldn't manage alone. It wasn't until after he'd left the group that we found out we'd been duped. We were outraged.

they made Voldemort his mother?


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Once I railroaded my players into a dungeon session: Since a player was missing, I felt free to let his PC been assassinated. The corpse was disintegrated, so they needed NPC help to get the PC back. The NPC told them he needs a lot of diamond dust for resurrection (after he restored a finger with a wish), and pointed them to a nearby dungeon - where the local vampire lord stored some treasure. They made it through the dungeon, acquired the diamond dust and revived the PC.

Several sessions later the vampire lord confronted them. He was furious - one of his vaults was invaded and all the guards slain! The players hastily made up excuses, but the vampire didn't listen. He already figured it out - drow took his treasure, and the only possible answer is revenge. So the PCs were sent on a mission to bring the drow high priestess' head, and allowed to keep a good share of the loot.

I am pretty sure the vampire's familiar knows what really happened, so there is potential for yet another plot twist...


I was the GM, and had a player playing a Samurai. I plot twisted them, that the second major boss they encountered was someone they knew already (they were students and it turned out one of their classmates was a necromancer). She skinsends and sicks undead on them, but the entire time the samurai refuses to attack the necromancer.

The whole party is yelling at him. He's the only one eith a slashing weapon to hurt the skin, and he won't fight. Eventually the party hits their limit and confronts him on it (still mid-combat), and he blurts out "I can't, I love her!" To which everyone is just like "What!?" Even me. This was an NPC they had barely interacted with, and he had never said anything to me about.

Apparently I played it off well, because the other players though I had been working with him for days prepping this.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

The party was sent to retrieve a wrongfully imprisoned ally from a secure facility. They were having an easy time convincing the wardens of the justification of their mission, right up until they approached the cellblock and found out the prisoner had been wrongfully moved to another prison. The look on my players faces as they realized where they had to retrieve their ally from was quite nice.


Back when we were high schoolers, the DM had us with a wise, safe man, leading us to our goals. Going deeper into fallen kingdoms and dungeons, hunting our enemy, the sage, named Arnold Friend, was there to give succor and directions. Tracking our enemy, we were trying to decipher old glyphs before the skills rolls hit-in the language of the country of our sage, they didn't have an R symbol. Arnold Friend= An Old Fiend. He was there the entire time watching us use up our higher spells and potions. Loved that moment. Great battle.


Currently I'm about to start a campaign where the players get their memory back after the first mission and find out they're just programs injected into a simulation to predict a best way to avoid disaster...

...

That's not the plot twist.

They'll find out much later they aren't supposed to be basic debugger programs, they're system admin programs and they got the wrong memories put back in on purpose by a rogue AI.

Shadow Lodge

Hey, Shiroi, is it happening in Starfinder? Or something else?
As for me, I was in an AP where I was just about the only one who took an interest in the other PCs and cared for the plight of NPCs. They got the background of my character - Chelish wizard, son of an assiduous diplomat and famed conjurer, red hair and goatee, turned himself into an anaconda to cross a swamp - and the group's paladin said things like, "Whenever you decide to turn evil, I'll be there to smite you."
For various reasons, he left the adventure and entered another one when my previous character in it died. The others were immediately suspicious, and he understood they had every right to be so. When brought into another culture, he spent most of his downtime in study or conversing with locals, trying to figure out how to improve their society from the bottom up.
To everyone's astonishment, including his own, the adventure ended with him to become quite possibly fiction's first Royal Vizier to not become corrupt.


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@shifty mongoose
Yes, to the "or something else". The computer has a root program, a virus trunk, and branch programs... Yggdrasil, a vast computer made by the gods. Each branch predicts the path of a universe, and those universes are all separate campaigns driven by the concept of an upcoming conflict in the real worlds being predicted/simulated and us being injected as local inhabitants. For some reason the first world is the only one where we have trouble pretending to fit in and request our memories of being programs be erased temporarily... Normally we are fully aware of our status as digital Debuggers, tasked with finding the easiest way to solve the problem (looping time as needed) before that calamity occurs in that universe in the real world. We need to make sure our solution is minimum effort for the gods, they can't just blast full power miracles for every little potential Armageddon, the people will see them as meddlesome and expect more from them and resent them and all that mess. So we represent the "path of least resistance" to a peaceful solution.

Usually if we fail we can start a loop over, but the branch will start getting hot if we do that too many times. Push a program too hard, get closer and closer to real time, and it can damage the world tree. We only get so many chances to fix a world, based on how long each try takes and how soon it's destined to happen in the physical world.

Meanwhile, each branch allows us to adapt to best interact, which means new characters, up and down level scales, and even alternate game systems (default Pathfinder, some may run Don't Rest Your Head or 5th Ed or P2e or others), allows for drop in/drop out campaign style since it's to be held at a store, and gives me a chance to crossover into any universe I want with impunity. After all, if it only takes one session to do something fun in the Mushroom Kingdom, we can resume serious campaigning next week.

Long term, however, the core group will find out they were originally part of the higher function programs not the basic debugger programs. They communicated the orders of the gods (I/O program) to the others in the tree. I'll eventually have a major conflict in the hub world of Yggdrasil itself, a place where up to that point they had no abilities at all and never rolled dice.

Dark Archive

Playing "Car Wars" video game in the 1980's (Auto Duel was the name of the game): Get to about 80% and rest in the roadside Inn. Game ends. Dead. Someone killed you in your sleep. Start over.

Oh. Wait. That was the most annoying plot twist ever. LOL.

The most fun I ever had with my PF games was when

Spoiler:
our characters jumped in the steam of goo that the queen with the dragon crown was trying to use (we drove her off) to become immortal and they ascended (became Mythic) instead of her. We then tracked her to Cheliax and killed her in the safety of her uncle's home (we were rogue/shadowdancers who just got mythic powers, what did you expect?)

My next fun was

Spoiler:
setting up Unity to be "running" a program using the characters. If they fail, reset. If they succeed, reset. All the time I'm running, I'm hinting that they are just constructs Unity made to test a scenario. Still don't know how it will turn out. Mythic campaign where they are getting their powers from Unity, but starting to pray to/think about Brigh - and if they actually convert, they can escape the program as real boys and girls, just like Pinocchio. Maybe. And then "go after" Unity for real. OR they might be able to actually help Unity figure out how to escape and be absorbed - because they are, after all, just fake constructs of an insane robot AI (the shards at the end may not work, unless they are made real first... hey, it's a mythic spin on the AP)

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