Hubaris |
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Hello forum goers and curious ooze users (oozers?)
This is my first Guide for the PFRPG and I hope at least one person finds it as useful as I did when I first made it as just a personal list.
Hubaris' Becoming Oozymandias - A Guide to the Bottled Ooze Discovery
This is a living guide that I will be updating as more Bestiaries get released; adding more options to the list and adding more commentary on their relative value. Any insight, advice, and other comments will be appreciated and credited. If you have an image that you want taken down, or cited, just PM me and I will oblige. Not really sure what else to say here, knowing that it won't be editable in an hour, so leave a post!
Enjoy and may the wild world of extractable oozes seep into your playstyle.
Note: This guide assumes you use a liberal reading of the Discovery, making the sample required a portion of the Extract creation and not actually requiring one.
avr |
Bestiary 6 has the slithering pit (CR 2) which is more or less what it sounds like. An answer to those snooty dimensional excavators...
Hubaris |
Bestiary 6 has the slithering pit (CR 2) which is more or less what it sounds like. An answer to those snooty dimensional excavators...
Oh very cool! Added the Slithering Pit and your quote about Excavators ;) . After some consideration at Blue, marked it as Green due to being the first of its kind (a real AoE save or suck depending on enemy size) at a sizable DC 15 (Comparing to a Create Pit spell at Int +3); with the ability to trap for a few rounds and fight fairly well. Really strong against multiple smaller foes but weaker than the Orb at 1 on 1.
If I get to testing it I will update it accordingly.
If only there was an archetype that could cheat these out earlier than 6... Sigh.