Motteditor's Ironfang Invasion PBP


Recruitment

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RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The drums of war have beat again and again in Nirmathas, where repeated invasions have been foiled by a fiercely independent populace willing to retreat into the woods and strike back with hit-and-run tactics. For the moment, though, things seem mostly peaceful and the tiny town of Phaendar -- miles from the border with Molthune -- has welcomed visitors for its annual Market Festival.

So true confession: I wasn't expecting to be that interested in Ironfang Invasion when it was announced, but I was wrong. Reading through it, I realized this was an AP I had to run, and so here we are. I'm looking for five players for a PBP campaign that I intend to go the length of the Adventure Path, a multi-year commitment. I'll be picking the players Oct. 20, but we won't be starting play until Nov. 1, as I'll be out of the country and with potentially limited email access in that interval.

About me: I'm a longtime gamer, having played my way through D&D's various editions until I switched to Pathfinder. I'm a two-time RPG Superstar contestant, who's been running PBP games for more than five years now. I got my first AP (Kingmaker) through Book 4 before just recently handing it off to another GM, and I'm midway through Book 5 of Reign of Winter. So, while realizing a lot can change over time (I find it takes a little more than a year to finish a book), I plan to finish this campaign as well. I'd definitely encourage you to check out some of my other games so you can see if they fit the style you enjoy.

(Note that I'm stealing some of the following shamelessly from DM Rostam's recent recruitment for the same AP as I thought he had a really good recruitment post.)

Game Style:

* I like PbP for a lot of reasons but a big part of that is you can get a lot of good role-playing. While there will be plenty of combat and other such fun aspects of the game, I want people to embrace role-playing.

* The game will be very player driven, especially in book 1. It's not as sandbox-y as Kingmaker, but players will drive what happens. Make sure your character will be set up to do that, and not just someone who reacts to external motivations.

* I will have maps in google sheets. I move all the "figs" on the map.

* The game will have basic survival as a central theme for quite a while.

* There is no good place to buy or sell magic for quite a while.

* You will have to manage NPCs to an extent.

* This is a war scenario, and there will be situations where children and teens may be in distress and at risk of physical harm. There will be no graphic depictions; it will simply be noted as happening. I do not plan to have any sexual violence in the game.

Expectations:

* Read these, love these, post by these:

Doomed Hero’s Guide to PbP Gaming

Building a Better Doomed Hero: Painlord’s Advanced PbP Guide

* I post 5-10 times a week and expect you to do the same. I sometimes miss a day, so I understand if you do too, but if you know you're going to miss time -- or even are busy so may need to post more sporadically for a time -- I expect you to let everyone you're playing with know in the Discussion thread (I do that as well). Momentum is key in PBPs; if you slow down, I slow down and the game dies. None of us want that to happen.

* Become a tight-knit group. Always have a reason to stay with the others, friendship counts. Have your characters do the same thing. (Seriously, giving each other feedback is good, as Painlord suggests. Favorite posts you like, or call them out in the Discussion thread or OOC comments.)

* I'll have you format your Quick Stat line when we get into play. If you want to make me really happy, though, I prefer a "Quick Stats' spoiler when in combat, as I've done here.

* Please give a 3-5 word explanation of all feats/traits etc and have the descriptions of all your special qualities at the end of the stat block. A simple copy-paste helps me a lot and if I can spend less time looking up rules, I can spend more time writing good posts.

* Communicate. I mentioned feedback above and notes about missing time, but let me know what you like and what you don't. Most of all, don't disappear. If you want to drop the game or get slammed at work, I'll understand, but let us all know. If you start not posting for long stretches of time, I'll have to replace you (and I HATE having to do that).

Game play:

* I do grouped combat 90+ percent of the time. I will roll initiative. If the antagonists don't go before or after everyone, there will be a "Round 1/2." This is effectively Round 1 for just those who have a better initiative than the antagonists. Post your actions immediately (don't wait if you're not at your spot in the initiative order). I'll resolve them, then the antagonist's actions, then there will be a full Round 1 where the entire party acts (even though it will technically be Round 2 for some of you). You're free to give me an either/or post (i.e. I attack the hobgoblin; if Nebbin killed it, I instead charge the wolf attacking Vashta) and I may sometimes change your actions if they don't make sense based on what's transpired before/after. I'll also sometimes have you delay if it would make sense, though that's not always possible. Basically, I'll try to make combat run smoothly. :) You can find an example of combat here (starting with a surprise round for the PCs). (Note this has Reign of Winter Book 5 spoilers.)

* I'll sometimes roll saves for you if I need to know the results to advance the action, but I prefer to let you roll them yourself.

* I expect you to roll for actions in the order in which they occur. When in doubt, roll reactions to GM first, reactions to players next and then your actions. This should help minimize players swapping over save throws for attack rolls (and the like).

* I'll ask you for what general knowledge you want when you try to identify creatures; they'll be saved so I can give you that ASAP instead of having to ask you (you'll still be free to ask for different/specific information when you make a check if you want).

OK, enough already, I'm ready to enlist!:

* Tell me about your character. I care less at this point about completed mechanics (I want to know race/class/archetypes, but I'm not going to be looking at stat blocks) and don't expect you to create an alias (you can if you want to, but I don't expect it). I DO want to know some basics about your character: What does she look like? What has he done so far in life? (This doesn't need to be a book -- you're first level -- but give me some idea of your back story.) What does she like or dislike? What is his lifelong ambition?

* This may be part of the above bullet point, but what's your character's connection to Phaendar? The adventure starts in the Nirmathi town, and the traits in the Player's Guide offer you several reasons you could be there. What's your reason? Do you have friends and/or family there? Tell me about them.

* How do you see the character developing? This doesn't have to be definitive -- plans change as the story develops (my Varisian mesmerist is realizing she needs some sword practice, for instance...) -- but give me some idea of what you're thinking.

* What timezone are you in and when do you typically post?

* Tell me about your gaming experience. If you're a PBP veteran, link to 1-3 of your favorite posts you've written, which give me some idea of your writing style. If you're new to PBP, write a couple sample pushing posts. I'm looking to see how you write, as that's the medium we all communicate in for PBP.

The build:

Again, at this point I don't really care about your build. I want to know about your character. If I get three great characters that are arcane casters, I may see if one of them can be tweaked slightly for balance purposes or may just run an unbalanced party. That said, I know the character design rules can determine whether I'm interested in a recruitment as a player, so here's what you can expect:

Level: 1st
Races: Core only
Classes: Paizo only, and must use unchained when available. Any Paizo archetype is acceptable (as long as it's on Archives of Nethys or the PRD). You can also use any of the following archetypes I created for Flying Pincushion (links to the products are in my profile): scorned heart (witch), circuit judge (inquisitor), poacher (rogue)
Ability Scores: 20 point buy
Skills: Standard (background skills may be part of the game; I haven't decided yet)
Hit Points: Full at first level; half +1 at subsequent levels
Alignment: Any non-evil (though if you think chaotic neutral gives you license to be crazy and do whatever, consider that one banned too)
Traits: 1 campaign, 1 non-campaign.
Gold: Average
Verboten: The slumber hex. Sorry, it's the main thing I've found that really makes encounters un-fun.

Any questions? Please feel free to ask.

Liberty's Edge

Dot for now. The gameplay idea is a Dwarven Kinetic Knight, a melee, tanky, heavy-armored geokineticist to throw around stone-coated punches.

Enlisting questions:

About my character, I'll have to flesh them out a bit. Same for the connection to Phaendar and development.
I'm in the CET timezone, GMT+1, but I don't have a fixed time of posting as my lessons are erratical.

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Returning to PbP after a long absence due to foreign assignment and difficult connectivity.

Will start working on character background and post something soon.

Sovereign Court

I have Issi and her dragon companion Tyrek who were built for an Ironfang Invasion game that collapsed. Are you willing to have 3rd party material in the game? I love these two and I was sad when the game fell through.

The Exchange

Little-Flame was most sad. She cried and 'hugged' me. I do not understand this 'hug'. Soon she will feel better and we will seek goblin flesh together!

Issi's friendly, reliable, and frankly more intelligent other half!


This looks great! I have a half-orc druid I plan on getting the stats up for later today. A family man tempted by the sweet comforts of civilization in his middle age after a relatively boring life as a guide and a hunter.

I'm in Central Time, and usually post from 2-4 pm or 8-midnight. I'm still a novice at PbP. My IRL gaming group had too many scheduling problems, so we started a PbP with me as GM only 2 months ago. Then I joined an unofficial PFS scenario a few weeks ago to get a feel for what it's like as a player. So I'm still figuring out how to write good posts, but feel like I have a good grasp of how often I need to post, especially as GM (answer: often!).

My post as a PC, Prince Magniventris: LINK
And one as a GM: LINK

I do have a few questions before I finish my PC this evening:

Questions:
  • 1. Could I provide a few named NPCs to reside in/around Phaendar? I plan on my druid's family living in town (wife, kids, etc.) to give him a strong reason to be tied to this community.
  • 2. Will dinosaurs play any part in this AP? (I plan on taking the Saurian Shaman archetype, with my PC having an Ankylosaur companion. If not, that's not a problem, but I'd like to know beforehand.)
  • 3. Will there be places to buy uncommon but nonmagical items for a while? (I was planning on taking Heavy Armor Proficiency for my 1st level feat, with the intent to purchase lamellar (stone) quickly and then Dwarven Stoneplate later on.)
  • 4. Lastly, what are your usual posting times? I didn't see them listed on your profile ;)


I believe I will be applying with an inquisitor, probably green faith marshall, possibly elf or half elf.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Issi Flamehair wrote:
I have Issi and her dragon companion Tyrek who were built for an Ironfang Invasion game that collapsed. Are you willing to have 3rd party material in the game? I love these two and I was sad when the game fell through.

I don't plan to use much 3rd-party material other than the things listed in the original post. If there's one specific thing, I might be willing to look at it, but I mostly plan to stick with Paizo's output, which already has a lot to keep straight.

Mervikoth wrote:

I do have a few questions before I finish my PC this evening:

1. Could I provide a few named NPCs to reside in/around Phaendar? I plan on my druid's family living in town (wife, kids, etc.) to give him a strong reason to be tied to this community.
2. Will dinosaurs play any part in this AP? (I plan on taking the Saurian Shaman archetype, with my PC having an Ankylosaur companion. If not, that's not a problem, but I'd like to know beforehand.)
3. Will there be places to buy uncommon but nonmagical items for a while? (I was planning on taking Heavy Armor Proficiency for my 1st level feat, with the intent to purchase lamellar (stone) quickly and then Dwarven Stoneplate later on.)
4. Lastly, what are your usual posting times? I didn't see them listed on your profile ;)

1. Absolutely, please do so. (This goes for everyone, though I can't guarantee every NPC will survive what's coming.)

2. I do not recall any dinosaurs in the AP.
3. Unfortunately, no. The first adventure has very little/no opportunity for purchasing items.
4. Good question. My times vary pretty widely. I would say I mostly post around noon Eastern, give or take an hour, and then as I'm able later in the evening. However, on Tuesdays, I work a day shift, so my posts tend to come more often at night. (A lot can also depend on what type of post is needed. If it's not combat or something I need to check the adventure on, I can usually find a couple minutes at work.)

Sovereign Court

motteditor wrote:
Issi Flamehair wrote:
I have Issi and her dragon companion Tyrek who were built for an Ironfang Invasion game that collapsed. Are you willing to have 3rd party material in the game? I love these two and I was sad when the game fell through.
I don't plan to use much 3rd-party material other than the things listed in the original post. If there's one specific thing, I might be willing to look at it, but I mostly plan to stick with Paizo's output, which already has a lot to keep straight.

The class can be found HERE. It's the only third party thing I'm after :) If not I'll go away and try to think of something else.

Also - will VMC be permitted in future?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'll take a look at it, Issi.

I'll discuss VMC once the players are chosen; it seems to be an either/or thing in terms of using that or regular multiclassing, so I'm happy to go with the group consensus.


Dotting for extreme interest!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Issi, I'm afraid I'm going to say no to the dragonrider. I think it's a little too powerful for what everyone else will presumably be bringing to the table. Sorry.


Dotting for interest.


My proposed character would be Marius Greathammer
About the character: Marius Greathammer is a dwarf of Kraggodan, a cousin of the ruling Greathammer family. He's got a dark outlook on things; Kraggodan is beset upon all sides and below by threats, and he intends on spending his life keeping the dark at bay, but he does not expect to actually defeat the darkness.

Connection to Phaendar: Marius comes to Phaendar as part of his personal desire to visit the dwarves of Phaendar and discuss the current news and topics happening in Kraggodan. He's so distant from the throne he isn't even remotely concerned about getting involved in it.

Character Development: I plan for Marius to be a tough melee combatant with minor support powers. As a tortured crusader archetype paladin, he will try to fight against the forces of evil, and eventually he may realize that the dark can be fought off... maybe even defeated. He's going to be a shield and axe fighter, and he might end up picking up a crossbow later on.

I live in Arizona, and we have our own time zone. I am also an insomniac and have an infant and a toddler, so I sleep-hahahahahahahahahah.... what's that? I post regularly and can even do multiple posts per day, though I tend to go quiet when I'm unsure what to do or I feel like my character has nothing to contribute. It's a bad habit of mine and I'm trying to get better.

I've been a gamer since 2003, and have been playing 3.5, 4, pathfinder, 5th, starfinder, and all manner of other game systems. I am also the lead writer and developer for Golden Glyph Publishing, though I've never gotten anywhere *close* to being an RPG superstar candidate. I also work with Lone Wolf Development freelance and as a disclosure, I was the guy who input almost all the encounters for the DM pack for Herolab. I am capable of separating in-character and out-of-character knowledge since I've done several AP's for them by now.

Build:

Marius Greathammer
Male dwarf paladin (tortured crusader) 1 (Pathfinder RPG Horror Adventures 65)
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dwarven waraxe +5 (1d10+3/×3)
Special Attacks hatred, smite evil 1/day (+0 attack and AC, +1 damage)
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Statistics
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Str 16, Dex 12, Con 15, Int 12, Wis 15, Cha 8
Base Atk +1; CMB +4; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Weapon Focus (dwarven waraxe)
Traits grounded, kraggodan castaway
Skills Acrobatics -5 (-9 to jump, -3 on balance-related checks), Appraise +1 (+3 to assess nonmagical metals or gemstones), Knowledge (dungeoneering) +5, Knowledge (nobility) +5, Knowledge (religion) +5, Linguistics +2, Perception +6 (+8 to notice unusual stonework), Sense Motive +6, Survival +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Goblin, Hallit, Undercommon
SQ alone in the dark
Other Gear scale mail, heavy steel shield, dwarven waraxe, 70 gp
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Special Abilities
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Alone in the Dark Can use lay on hands only on self, use 2 to gain use of smite evil, and auras only affect self (not allies).
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Smite Evil (1/day) (Su) +0 to hit, +1 to damage, +0 deflection bonus to AC when used.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.


Application:

My character idea is a Half-Elven Ranger, Hunter or possibly Druid named Ein Silverkin.

Backstory
Deep within the Fangwood there was once cozy little hut surrounded by all manner of gardens. A constant stream of traffic from the nearby hamlets traveled to the hut. An injured man, a pregnant woman, parents with their sickly child, each would knock and be allowed entry. Within the hut they would find not a hunched old witch, but a beautiful elven woman of an age indeterminate to all who met her. They knew she had resided there since before they were born and would likely be there long after they died. Some said she was once a great adventurer reknowned across the Inner Sea, though she never confirmed nor denied such whispers. Her remedies and cures turned her a a tidy profit to keep her gardens and stores well stocked.

That Elven Hedgewitch was my mother. I grew up in that hut, tending its gardens and assisting in the healing of the weary. My mother wished nothing more than for me to learn her trade and become a curer of ails, but it was not to be. I wished for dangerous adventures and exotic places. Many an argument had begun with my mother finding me daydreaming when I should haven been -in her opinion- working and learning. I know not what my mother had against adventurers, but the only patrons to which she was ever rude were those who live such a life. She kept her secrets close to her chest and spoke little of her past to me. I know that she had a small ornate box she kept under her bed. I once spied her pouring over it in the night, eyes filled with tears.

One night I left my mother in her trance and snuck out to the woods. It hadn’t been unusual for me to do so, I found solace under the leaves and the stars: tracking animals, gathering berries, or going for a night swim. Unfortunately, that night was to be different. The Darkblight came for us, for the surrounding hamlets and for the hut I grew up in too. By the time I reached my home the blighted Fey and their aberrations had destroyed it utterly, naught was left but ash. Of the Darkblighted creatures only one Fey remained. I attacked it in a rage and it toyed with me, its laughter played through my mind and amplified my hatred and fear until there was nothing left but a gibbering madness. I awoke the next morning, the Fey had not killed me, though I knew not why. It did leave me with a blighted scar across my throat that will never heal. Of my mother I found no trace, it is likely she died there, but I often lose myself in thoughts, wondering if she is out there somewhere, the slave of some twisted Fey. Elves live a long life and I have heard it said that if that life becomes one filled with regrets it can become a slow death instead. I believe that is how my mother felt, wasting her days away in that little hut. I can only hope she found her peace that day, because with the blighted Fey her slow death would become an eternity.

I wandered out of the Fangwood in a daze and eventually a hunting party from Phaendar found me. One of the hunters, a man named Benjamin who had frequented my mother's hut took me in. Even as a child I knew he carried a flame for my mother and I saw that he grieved for her too. He nursed me to health and then accepted me into his home. With the hunters, I found training and work that allowed me to fulfill my urge to roam and to continue to learn in the memory of my mother. It was impossible to continue to brood and lament when these hearty people offered me nothing but smiles and companionship. My scars may never heal, but I have found a home and a purpose here in Phaendar.

Character development
I expect my character to develop into someone who offers wise words and a level head except when the Fey are involved. He may be something of a scout for the party/militia. Are there specific roles in the militia like there are roles in the kingdom for Kingmaker? Rules-wise I am picturing more of a melee fighter than ranged. Something of a skirmish.

Posting Times
I live in the eastern timezone. I typically post in the early afternoon eastern time, but it varies. Sometimes I remember I haven't posted at then do so at 3am. You would be surprised how often people post in reply to those 3am posts soon after!

RP Experience
I have been roleplaying all my life. First with D&D, then later Pathfinder and the World of Darkness games. I also have just played A LOT of roleplaying video games. I have been into PbP for a few years now, but I did have one relatively long break after a series of terrible things happened in my family in a very short period of time.

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I'm very keen on this.

Will work on a character concept.


A definite dot. I'll go through the Players guide and give you my concept shortly.

Grand Lodge

Did you decide on Background skills yet?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

@Rungok -- Please link to 1-3 of your favorite posts you've written, which give me some idea of your writing style.

@The Pale King -- No, no specific militia roles (or to be more accurate, the AP doesn't use the militia system so I haven't done research on that; the lack of much subsystems is one of the things I really like about this AP, since I don't think most of the subsystems works well in PBP).

@Raltus -- I will likely use background skills. However, I *may* pick the background skills you get at 1st level based on the background you give me. After that, I'll probably let you pick what you want, but may ask for some reason (i.e. if someone were to pick Knowledge [nobility] after spending the entire previous level in the woods with no connection to anything involving nobility, I might question why).


I'm interested, but first, about me...

Spoiler:
I'm on Greenwich meantime, I recently had success in a series of interviews which means I have happily fallen into my first job, which I will be starting next Monday. The first 5 weeks are full time as I have a legal training course, after that I'll be working Monday, Tuesday, Friday, so I'll be free in the evenings going forward and eventually I'll be free on Wednesday and Thursday.

I've never played play by post before however I have been involved in several short lived collapsed campaigns and a few one shots and one year and a half long (and then collapsed) campaign. I've also done bits and pieces of DMing. So whilst I've never done play by post before I'm not totally bereft of experience. Although it is worthy of note I've never been in a AP before.

I'll post a couple examples of my attempts at PBP at the bottom in spoilers for you so you can see that I am in fact an illiterate cretin and get on with you day.

About the character, I'd like to say I'm more than happy to mold the character around the AP however I have so far failed to find the player guide. My google fu is weak sauce today.

I would like to play an Abomination Psychic named Janet Morde. A pretty but plane human girl aged 18, remarkable among all her friends growing up for her astounding intellectual acumen. Quickly finding herself frustrated and bored around other people her age and more often absorbed by books than the company of other people.

She had had aspirations of becoming a Wizard or Arcanist however as she reached adolescence she began to find that magic was manifesting around her in times of peace or stress without any great study at all, naturally she wondered whether she might have the blood of a sorcerer coursing through her veins; it quickly became apparent to her that this was not the case, it was obvious when she began to really think about it, no she knew she was something different. To this day she doesn't truly understand her abilities. One aspect of her powers which she find particularly perplexing are the black outs she's been experiencing in times of particular stress. According to friends and family in these times she has in the past taken on a darker countenance, spoken in a deep and hollow voice as though she were not her self and wielded powers normally beyond her scope. She has no memory of these times.

Stats

Spoiler:

Class: Psychic 1 (Abomination Discipline)
Race: Human
Alignment: NG

As to her connection to Phaeandar, this is rather hard to say since I can't find the player's guide. I suppose she could live there, or have family there, or go there seeking answers to the mystery that is her powers, if it would make sense to go to Phaeandar for said answers.

Her development would be obviously in learning about the origin's of her powers and potentially falling to the darkness of her Abomination depending on how the adventure goes and the party supports her or she could learn to control it. Or simply try to avoid it entirely. Or its dark tendencies could begin to manifest in her even outside of the Dark Half form. Honestly the Discipline is packed with so much flavor, when I first made this character I was vaguely sculpting her with Jean Grey and Dark Phoenix in mind.

Couple examples of potential posts, Spoilered because this is enough of a wall already

Spoiler:

Post concerning making a knowledge skill check

It had been months since Janet last perused a religious text of any kind; however, as her allies pondered the implications of the holy symbol they found around the dead cultist's neck the information came flooding back to her. It was as though the book was before her at that very moment, she was sure, this was the yellow mark of Hastur, and whats more, if any of the marks the party had previously seen strewn across the city were indeed left by the King in Yellow himself then Janet and her allies were in very real danger.

Careful not to arouse undue panic Janet pulled aside (ally in a leadership positions name). ummm -Allies Name- I don't want to cause a panic or anything, but I think I know what this symbol means and its bad. Really Really bad. I wanna get to somewhere private before we discuss it further Janet glanced around nervously as she spoke, suddenly aware prying eyes could be anywhere.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

]Post concerning entering dark half mode in the heat of battle

Janet glanced around frankly, sweat beading on her brow, her allies were in trouble and none of her usual tricks were working, she needed to do something she needed to-
Janet's vision darkened and she she seemed as though for a moment she may collapse, then a complete change of countenance overtook her, she stood up taller, her hair almost seemed to float in an otherworldly manner about her face, a general darkness seemed to pervade her very person. She fixed a steely stare upon -opponents name- and began to pour her consciousness into their head, tearing at their mind.

Janet casts Mind Thrust IV against her opponent
damage role: 8d8 ⇒ (1, 8, 5, 8, 4, 5, 1, 8) = 40
The opponent may role a will save for half and if they fail they're fatigued for one round, DCX


Welcome back, Mott! I had a ton of fun playing with Poog and It in the Ruby Phoenix tourney back in the day. I was Zarina, the dragon disciple in the group!

I will have some sort of arcane submission ready by the deadline, leaning Sylvan sorcerer. I love the AP and am stoked you are running it.


Settled on a half-orc skald (Fated Champion archetype), but I can just as well play a shaman. The role I have in mind for her is party face, knowledge skills and refugee wrangling while out of combat, and melee combatant plus party buffs while in combat.

Background:
Skalla's orcish mother was a refugee from The Hold of Belkzen, hunted by both Lastwall's soldiers and her former tribe. While usually it was male orcs forcing themselves on human women as a way of terrorizing the small border communities in Lastwall and Varisia, in this case it had been the other way around. An incursion into Belkzen by a small troop from Lastwall; a soldier enraged by grief at the deaths of his comrades and by his own memories of an abused and murdered sister; a scrawny half-orc witch who had been tolerated in the tribe only for her unnatural powers. Exiled by her tribe, the orc barely made it into Nirmathas. Hiding in forests and caves, she gave birth to her daughter. Fearing for both their lives, she traveled south, always south, keeping the mountains on her right, staying away from settlements and roads.

The harsh life took its toll on her already weakened body, and when Skalla was 4 years old, her mother died of a fever after spending several nights in the chilly autumn rain. Skalla would have died as well, had a Kellid hermit not found her and taken her in. She grew up in the ramshackle hut in the woods, foraging for food when the donations of the villagers nearby were scarce. The hermit knew many tales and stories and he told them all to Skalla, teaching her half-forgotten legends and prophecies. It wasn't a bad life, and Skalla was content with the way of things, until the way of things changed abruptly one bloody night.

They never saw them coming, masked raiders on horses, thundering on the forest paths, crushing their herb and vegetable garden under their mounts' hooves, throwing lit torches into their hut and sliding a broadsword over the hermit's throat almost like an afterthought. They took Skalla with them, to serve them and entertain them, although she would not have called entertaining the things they did to amuse themselves. At long last, she managed to escape one night when most of them were drunk, stealing one horse and scattering the others. She rode all night and most of the next day, until the horse collapsed under her. Then she walked until her feet were bloody, scared and alone, seeking shelter and protection.

She would stop in villages and towns, entertaining the crowd for food and a few coppers, singing them the sagas of the north and the fables of the south. It was on the road that she met Alina, a tattoo artist and devotee of Shelyn, who taught her about beauty and love. She was on her way to Phaendar, so Skalla followed, and they settled there - Alina with her little tattoo shop, Skalla teaching at the local school. They had a good life for a few years, until Alina grew restless and bored with the provincial life and left it all behind to join a Varisian caravan headed for
Korvosa. That was a very difficult choice for Skalla - she had built a career and reputation in Phanedar, had found a measure of peace there, which she was not willing to sacrifice for the uncertain promise of an urban future. Alina was hurt by Skalla's indecision and left quite abruptly after a heated argument.

These days, Skalla still teaches, trying to fill the emptiness in her life with other people's children, telling her stories to whomever might listen, and chasing goats away from her flower patch.

I'm in the CET (Central European Time) timezone and I post most every day, usually in the afternoons and evenings.

I've been playing tabletop RPGs since before D&D had a third edition, but the depth of my experience isn't that great, since playing groups were difficult to find where I grew up. I switched almost exclusively to PbP in the last few years, as it is a medium that allows for better character development, storytelling and plain awesome writing. Lately I've been making a conscious effort to play races and classes that I am unfamiliar with, to broaden my experience and get out of my comfort zone.

Sample post #1, ratfolk investigator
Sample post #2, Shoanti shaman
Sample post #3, half-orc witch


So recruitment is open until the 20th of October?


Character: Tiago Mezinas

Concept: A brash, conceited and unscrupulous scoundrel that uses his great wit, charm and good looks to enjoy life working as little as possible. Hailing from distant Varisia he has found refuge and acceptance in the small town of Phaendar which has welcomed him despite his obvious Sczarni descent. He performs at all the local taverns, festivals, weddings, birthdays, special occasions and knows everyone in town.

Why Phaendar?
He does not answer that question directly, but turns solemnly away and speaks of lost love and regret... He has known hardship on his travels from Varisia, confronted bigots and preconceptions because of his Sczarni roots and mixed heritage. But Phaendar was different. He was accepted, not judged, and given the opportunity to prove himself and his worth. He has made many friends in the short years he has called Phaendar home. In particular he has grown attached to the owner of ??? tavern Travis Vane, his wife Martha and their children Rusty and Rose. They remind him of his brothers and sisters he left in Korvosa who he misses terribly, and wishes to see again soon.

Character Development:
He is a traditional bard-type, that is more talented at performing than melee. He will develop his natural magical talents over time, and play a support role buffing party members during combat, and building relationships with NPC's outside.

Experience with PbP / RPG:
I have been playing RPG's for a loooong time. PbP not so much. I started a few campaigns a couple of years ago when I moved overseas and could not play IRL. I enjoyed the games (will post links once I figure out how to do it), but had to give up the games when I had internet connectivity issues in remote work areas. I am back now in a real city again, so I will have no problems keeping up with at least 1 or 2 posts a day. I am at EST+1 (Buenos Aires, Argentina) but will be moving back to CST in 4-6 months from now.


Considering Druid, Hunter, or Feral Hunter. I need to work on selecting/defining the concept before I have more worth saying.


Submitting Ryarg Gravemaker, dwarven bear shaman druid. I had made him for a high-level one shot (and now I just realized that you were the one who ran that one-shot!!) and always wished I could have played him from the beginning. His 5 Charisma is there for the fun of it, rather than just a dump stat, as I enjoy playing up the fact that his animal companion (a bear with a slight drinking problem) has a stronger will and personality than he does. They are a comedic team, with Ryarg as the straight man.

He's a vintner living in Phaendar for quite awhile, building his winery's brand, keeping to himself. His background can be found in his profile. I expect to continue advancing him as a single-class druid focusing on wild shape and summoning of various bears.

I am in Atlantic Time Zone and check the threads throughout the day from my phone, though only tend to post when I have something to contribute. I've been on the boards for quite awhile now, including running games at various times.

Some sample posts below:
Ryarg and Bern clashing wills over a bottle of cognac
Emotional scene involving that PCs dead sister
Grief-stricken paladin putting some smack down on a mouthy guardsman

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

@Chromantic: Player Guide is here.

@Gerald: Hey there; Poog and It were lots of fun to run.

@GM Mowque -- Thinking about it, it's probably better to say recruitment's open until the 18th. I plan announce my decisions on the 20th (and then promptly leave town for 10 days), so that'd give me some time to make my final decisions.

@Isin -- Is Tiago human? You mention mixed heritage, so wasn't completely sure.

@Ryarg -- I thought that name seemed familiar. It was a bummer that one-shot didn't work out. For whatever reason, I've found APs do far better than the one-shots I've tried.

@everyone -- I'm reading all the submissions. If I'm not commenting, it just means I have no questions on first read. I'll read all the submissions at least a couple more times, so I may still have some questions as we go on.

Dark Archive

Just giving a dot for now, since I'll have to work on a proper character for this AP. I'm really interested.

I'm planning to make a druid with the Feyspeaker archetype which I think will be pretty nice in this AP. That being said, she would work as a face, focusing in enchantment spells and lots of interactions with animals... hoping to finally put some use to that old wild empathy for once!

I'll talk more tomorrow, including a bit about myself and why I've been away from these boards for a while (health issues, but more information to come).

Thanks for hosting.


motteditor wrote:


1. Absolutely, please do so. (This goes for everyone, though I can't guarantee every NPC will survive what's coming.)
2. I do not recall any dinosaurs in the AP.
3. Unfortunately, no. The first adventure has very little/no opportunity for purchasing items.
4. Good question. My times vary pretty widely. I would say I mostly post around noon Eastern, give or take an hour, and then as I'm able later in the evening. However, on Tuesdays, I work a day shift, so my posts tend to come more often at night. (A lot can also depend on what type of post is needed. If it's not combat or something I need to check the adventure on, I can usually find a couple minutes at work.)

1. Wonderful! And I would expect nothing less. What better avenue for inner turmoil than to have beloved NPCs killed off tragically by the GM?

2-3. Good to know. This will help my PC's characterization and personality to focus on more appropriate themes.
4. I appreciate you letting us know.

Unfortunately real life got busy this evening, so rather than post a half-completed backstory, I'm going to wait until tomorrow to post my PC (assuming things slow down tomorrow).

One other question, Motteditor: What are you thoughts on Drawbacks?


I'll be submitting Elric Barrow, a male human fighter (Shielded archetype eventually) who is a veteran of the Nirmathas army (Ironfang Survivor trait.)

Character:
Sir Elric Barrow, Hero of the Eighth Span. Elric feels neither like a knight nor a hero even though he is a celebrated veteran of the war against Molthune. In reality he is a young man shaken to his core by the horrors of war - he left Phaendar, signing up to the Nirmathas army when a recruiter came through town and several of the local lads joined up to serve their country and have an adventure.

He didn't get either of them.

Training camp was tough. Sergeant Torgus thought the reedy looking lad with corn yellow hair and freckles was one of the freshest recruits he had ever seen, and he wasn't wrong. Elric's stumbling failures, inability to keep his shield up while swinging his sword, and his annoying nervous laugh all bought the training cadre more than a few extra punishment duties. When Torgus led Elric and their troop out of training and towards the Front, he figured Elric would be a good man to put on the front line to save a more worthy warrior from a crossbow bolt.

The Battle of the Spans, fought across nine craggy outcroppings crossing a river near the border, raged on and off for eighteen days between the Nirmathans and one of the Molthune monster companies, the Ironfang Legion. Elric's company was part of an early charge across the Third Span and were cut down to half before falling back. Elric watched two of his Phaendran friends sent over the edge, one nearly bisected and the other missing his head. The company was sent to the Ninth span two days later and held there in terrified silence for two days, whistling arrows and bolts bringing silent, sudden death to those foolish enough to allow their heads to lift above the natural rock shelf on the Nirmathan side. Finally, on the seventeenth day, after only hours of recuperation, the Ironfang made a push and all hands were called forward. Elric, one of only ten men remaining in the company, followed Sergeant Torgus (who was by now missing an eye, three fingers and possibly his left kidney), to the Eighth span. Three times they were cycled to the front, and three times Elric somehow managed to survive. Covered in the blood of his friends, his entire body shaking from exhaustion, when he heard the word that he was to move to the front line again he nearly sat down and wept. Torgus wouldn't mind any more since Torgus was dead.

Instead he picked up his shield and turned towards the Span again. He vomited on the way, the stale bread and warm water a medic had shoved at him to eat indecipherable from the gore already there. He waited in the line to rush forward, and suddenly there was space in front of him. He was at the front. He was in front. Ten feet away two Irongfang hobgoblins were charging at him, swinging their wicked steel.

Elric screamed as his soul decided yet again that it didn't want to die, and he fought.

Afterwards, they found Elric beneath the body of a particularly heavily armored Irongfang commander, his feet dangling off the lip of what was left of the Eighth Span. They said, as he recovered in the medical tent, that he was a hero. He fought like a god, or was touched by one. Every blow he struck cleaved through enemy armor and bone, his shield turned every strike. He was a master swordsman, an armored behemoth. Men on the Seventh and Ninth had seen him fighting and thought him a Paladin in red-painted full plate, some avatar of Our Lord in Iron leading the men of Nirmathas to victory. The bodies had begun to pile high, the Ironfang needing to climb their own dead and wounded to try and push the span, then the troll was brought forward. Perhaps it was supposed to clear the bodies, but the stupid beast instead tried to emulate the hobgoblins and climb the pile. The span cracked, and split, and down went the rock, and the bodies, and the troll, and another company or two worth of hobgoblins pushing up behind the troll.

Elric was a hero. They had knighted him. Clerics wanted to speak with him, to find out what god had blessed him so. He was brought before the General and nobles of his court and offered whatever he desired as a reward.

"I just want to go home," he said.

And so he went, honorably discharged from the Nirmathas army. At first they tried to convince him that with him at the head of their armies, Molthune would shudder to encroach on Nirmathan lands again. Then they realized the tired look in his eyes, the soul-deep fatigue. They heard his screams at night, echoing from his chambers as he dreamed.

And so he left, honorably discharged. He asked for no gold, no magics or splendor. He took his standard pay for his time served, along with the small pensions for the lads from Phaendar who had died in the battle. For a long time he didn't speak to anyone about what had happened, and only when a traveler came through asking after 'The Hero from Phaendar' did the people at home find out about him, but they saw the look in his eyes and heard the screams echoing from his small cottage at night as he slept, and they quickly stopped asking.

Sir Elrik works occasionally, taking on odd jobs when nearby farmers need an extra hand. He's stronger than he was when he left, and he still knows how to till a field or seed a crop. It's harder now though since he never leaves home without his sword and shield strapped to his back. "Just in case," he mutters whenever someone questions him, or stares for too long. "It's for just in case."

Progression:
Forward-thinking for crunch, I don't plan on really diverging from Fighter unless something in the game pushes Elric towards a god (most likely Gorum) and multi-classing into Cleric/Warpriest/Paladin. I've never gotten to play a simple Sword/Board fighter before so I'm looking forward to a simple, classic feel.

Character-wise I think short-term Elrik is going to have a brief arc of finding his footing as the war comes back to him and then a longer arc of realizing that the little things he does lead to bigger things, and it's maybe he can be the hero Nirmathas needs after all.

Personal:
I am in EST (Ontario, Canada) but my posting times are frequent and varied throughout the day/evening/later into the night. My job has lots of downtime, no travel and accessible wifi so I'm good to post frequently.

While I've played and GM'd Pathfinder for years I only recently got into PbP so I've only really got one thread to pull examples out of. Each of the below posts are from a Starfinder Society pbp I'm in playing Isho Ishi, an ysoki mechanic/medic...

http://paizo.com/campaigns/StarfinderSocietyGMAmsheagar/gameplay#20

http://paizo.com/campaigns/StarfinderSocietyGMAmsheagar/gameplay#35

Sovereign Court

motteditor wrote:
Issi, I'm afraid I'm going to say no to the dragonrider. I think it's a little too powerful for what everyone else will presumably be bringing to the table. Sorry.

Yeah - its pretty strong. Would you consider a de-buffed version or is it the 'brings a dragon along' which makes it too much? :)

EDIT: on a linked note, and inspired by a different Ironfang Invasion I saw which was all about redeemed monsters, would you allow me to play a dragon if we could create something reasonable?


PLAYERS GUIDE FOR THOSE WHO WANT IT!
Though honestly it doesn't offer very much in comparison to other players guides.

Also, I am interested.

Character:
Gregory Tiller, the phantom thief.

He's come to town not too rob the people of their riches, but to steal the heart of the girl he once yearned for, Veronica Nym'uk, half orc daughter of the half orc cobbler Krom Nym'uk. Krom disliked Gregory for many reasons, his closeness with veronica, his family's easy lifestyle and most of all, his cowardice. For before his family was whisked away on the whims of a wealthy uncle as he fell sick without an heir, Gregory was a cowerdly child. Running from bully's, refusing to kill animals while he hunted with his father, the works really. This reputation was fin with Greg though, because every time he ran crying from a bully, veronica would be there. Everytime he came home from a compulsory hunting trip, she would be there to cheer him up.

So, ripped from the company of his best friend and childhood crush he, devoted himself to becoming the perfect gentlemen. Dashing, kind, intelligent and utterly devoted to good. All in order to impress his love when they finally meet again. That day, Gregory knew, was here as his horse trotted towards his childhood hometown

Gregory is slender and short with just a little muscle, he wears thin glasses that he has slight trouble seeing without as well as relatively fine looking studded leather. He carry's a short sword on his back and sap at his waist along with a dagger he keeps up his sleeve "Just in case". Aside from the obvious he has a small burn scar on his left shoulder from an unfortunate night of sleepy study by a candle, he was lucky to escape with something so concealable.

His only hope is too finally meet the woman he loved, he is however, unsure of her current appearance other than "Beautiful half orc girl". He'll just have to ask around.

About me:
About myself now! I am and EST Kinda guy. Most posting will be done late at night due to work (Though my employment situation may be changing soon as to make my posting time Evening, rather than Night)

While I'm not new to PBP, all the games I've been in have fizzled due to either GM life problems, GM abandonment or lack of player interest. Sad really.

I like putting aliases together, so I'll probably do so for Gregory soon. I'll be checking in!


I'm a bit torn on characters I want to play. But quick question, would a Wood Kineticist be allowed cos I'm leaning towards a gnome wood kinetecist and think this would be the perfect AP for him to shine in.


Hey @motteditor so I've had a look over the player guide and I've got some ideas for Janet's roots.

I was struggling with the fact that I want Magical Lineage to be one of her feats but it didn't fit her backstory. I think the campaign trait Ironfang Survivor could be used to explain this.

By this I mean that in her childhood her home could have been sacked; she escaped but doesn't remember how (Dark Half), and eventually found herself adopted by a Phaendor family. Obviously the implication being that her Magical Lineage comes from her original family.

would that be okay with you?


How do you feel about crafting? Both before the campaign begins and after it's started. This feels like it will have some downtime so while I planned to have a character who through his travels at some point or another lived amongst the dwarves for a period of time and even became an apprentice Armorer.

The character will be a Varisian Human Brawler (Shield Champion) so the ability to build, work on my shield, and perhaps even work with the materials given to possible rework gear we pick up to fit others/use the gear to break down and make gear for others.

I think it would definitely help give ties to the community, ties to the group, and other good RP elements as well.

I do understand though, how it can adjust my starting GP value as you can to a degree inflate your starting worth.

I don't of course plan to make anything masterwork or the like. I believe if I did the math right, it inflates the starting value of a Brawlers gear by....25 to 35 gold. (If I removed the cost of the Mwk Artisan's tools to replace the gear with the purchase price of the gear.)

It still puts the character under the starting gear value of say a Fighter or a Ranger.

Current Crunch Thoughts:

Michael Tataru
Male human (Varisian) brawler (shield champion) 1 (Pathfinder RPG Advanced Class Guide 23, 86)
CG Medium humanoid (human)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 shield)
hp 13 (1d10+3)
Fort +4, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee heavy shield bash +3 (1d6+2) or
unarmed strike +3 (1d6+2)
Special Attacks martial flexibility 4/day
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 14, Int 12, Wis 14, Cha 7
Base Atk +1; CMB +3; CMD 16
Feats Improved Shield Bash, Improved Unarmed Strike, Point-Blank Shot
Traits affable, world-weary
Skills Craft (armor) +7, Diplomacy +2 (+4 to gather information.), Knowledge (local) +5, Perception +6, Sense Motive +6, Survival +6
Languages Common, Dwarven, Varisian
SQ brawler's cunning, martial training
Other Gear chain shirt, shield spikes heavy steel shield, backpack, bedroll, masterwork armorsmithing tools, waterskin (2), weapon cord[APG], winter blanket, 1 gp, 9 sp, 7 cp
--------------------
Special Abilities
--------------------
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Silver Crusade

Dot.

A half-orc bloodrager is coming to mind, one who absolutely HATES it when the strong dominate and abuse the weak. Unbreakable Survivor campaign trait. Let me get some sleep and I'll have a proper write up for you tomorrow.

One question: can we take the Leadership feat?


Drawbacks allowed?


Greetings Motteditor. DBH here with my Witch (Herb witch Archetype).

Crunch:

CALLISTRA WILLOWBARK

Female Changeling witch 1. NG medium humanoid (changeling)

Init +2; Senses Darkvision (60 ft.), Perception +3,

Languages Common, Draconic, Dwarven, Elven, Orc

AC 13, touch 12, flat-footed 11

hp 8. Fort +1, Ref +2, Will +3

Ranged crossbow, light +2 (1d8/19-20)
Melee claw +0/+0 (1d4)
Melee dagger (cold iron) +0 (1d4/19-20)
Ranged dagger (cold iron/thrown) +2 (1d4/19-20)

Base Atk +0; CMB +0; CMD 12

Prepared Spells Prepared Spell List
Witch (CL 1st):
1st - cure light wounds (DC 14) , mage armor (DC 14)
0th - detect magic , mending (DC 13) , spark (DC 13)

Abilities Str 10, Dex 14, Con 12, Int 16, Wis 12, Cha 12

Special Qualities Cantrips, Claws, Darkvision, Elements Patron, Familiar's Alertness ability active, Green Widow (Green Hag), Hag Racial Trait, Herb Lore, Hex, Natural Armor, Patron, Witch's Familiar, Witch Patron Spells,

Feats Alertness, Skill Focus (Profession (Herbalist))

Skills
Heal +6,
Knowledge (Nature) +9,
Perception +3,
Profession (Herbalist) +8,
Sense Motive +3,
Spellcraft +7,
Stealth +5,
Survival +6.

Possessions outfit (traveler's); Crossbow, Light ; Wrist Sheath [ Dagger (Cold Iron); ]; Belt Pouch [ Sewing Needle; String (50 ft.); ]; Backpack, Common ;

Cantrips You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again.

Claws (Sp) Changelings get two claw attacks.

Darkvision Changelings can see in the dark up to 60 feet.

Elements Patron

Familiar's Alertness ability active (Ex) PC has a familiar that has the Alertness (Ex) ability and it is within arms' reach, the master gains the Alertness feat.

Frontier Healer: You make your way in life by putting people back together after the rigors of the world take their toll—brewing herbal remedies, setting broken bones, and treating diseases. You gain a +1 trait bonus on all Heal and Knowledge (nature) checks, and one of these skills is always a class skill for you. Any time you restore hit points using the Heal skill or a cure spell (but not with channeled energy, lay on hands, or a magic device such as a potion or wand), you restore 1 additional hit point, plus 1 for every 2 class levels you have beyond 1st.

Green Widow (Green Hag) You gain a +2 racial bonus on Bluff checks against creatures that are sexually attracted to you.

Hag Racial Trait (Ex) Changelings inherits a trait from her mother.

Herb Lore (Ex) An herb witch can attempt a Profession (herbalist) check in place of any Craft (alchemy) check and gains a +0 bonus on Profession (herbalist) checks. In addition, herb witches can prepare 6 remedies. A remedy becomes inert if it leaves the herb witch's possession, reactivating as soon as it returns to her keeping. A witch can never have more than 6 remedies. As a standard action, the herb witch can administer a remedy to herself or a creature within reach. This consumes the remedy, and the herb witch attempts a Profession (herbalist) check against the save DC of any one disease or poison currently afflicting the consumer. If the check is successful, the effect immediately ends. If the disease or poison doesn't allow saving throws, the remedy is ineffective. An herb witch can also use a remedy to attempt to end the blinded, deafened, fatigued, nauseated, or sickened conditions. This requires a Profession (herbalist) check with a DC equal to the spell or effect that caused the condition, or a DC 25 check if the condition was caused by an effect that doesn't allow for a saving throw. If successful, the condition ends. Only a single condition, disease, or poison can be removed with each application of a remedy.

Hex Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. At 1st level, a witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted on Table 2-10. A witch cannot select an individual hex more than once. Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch's level + the witch's Intelligence modifier. Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is 13.
Know the Land (Green Faith) (Survival) Your familiarity with the plants and animals of a variety of environments gives you a +1 trait bonus on Knowledge (nature) and Survival checks, and one of these skills is a class skill for you.

Natural Armor (Ex) Changelings have a +1 natural armor bonus.

Patron [NOT IMPLEMENTED] An herb witch must choose a patron with a theme compatible with the needs of the natural world, selected from the following list: ancestors, animals, death, elements, healing, plague, plants, strength, time, water, winter, or wisdom.

Witch's Familiar You form a close bond with a familiar, a creature that teaches you magic and helps to guide you along your path. Your familiar also aids you by granting you skill bonuses, additional spells, and help with some types of magic. These special abilities apply only when you and your familiar are within 1 mile of each other. The familiar stores all the spells that you know.

Witch Patron Spells At 1st level, when a witch gains her familiar, she must also select a patron. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. While these forces need not be named, they typically hold influence over one of the following forces. At 2nd level, and every two levels thereafter, a witch's patron adds new spells to a witch's list of spells known. These spells are also automatically added to the list of spells stored by the familiar. Spells marked with an asterisk (*) appear in Chapter 5 of this book. The spells gained depend upon the patron chosen. Each patron is listed by its theme. Its actual name is up to the GM and the witch to decide.

Background bits:

Callistra Winton
Female Changeling.
Witch (Herb witch archetype)

Callistra isn’t native to Phaendar, but has lived there for the last six years since being found alone in the woods as a child of twelve. She’s never spoken of why she was alone in the woods and refuses to discuss her parents.

Callistra is a slender girl, her skin never seems to tan and her ink black she keeps cut short. She insists on wearing an eye patch, claiming that that eye is allergic to sunlight. She also wears gloves almost constantly. This time stating that gathering the various herbs and plants she uses to brew her remedies can be dangerous to bare skin.

When the subject isn’t about her past Callistra is a cheerful and helpful girl, always ready to aid others and happy to brew the various mixtures that people ask for. She makes her living from a small hut, surrounded by the gardens she keeps filled with herbs. Brewing the teas, remedies and drying herbs for cooking to sell.

While she’s primarily a minor healer at the moment I see her becoming more offensively inclined as she progresses. The Elements patron gives her a number of offensive spells to go with her Hexes. She loses her 1st level Hex to get Herb lore. Combined with the Frontier healer trait she will always be a backup healer. Depending on who else is in the party, and if she’s selected I will take the Healing Hex next if we’re light on healing.

I also see her becoming a skilled poison user as a backup to her magic when her skill in the Profession (Herbalist) and Craft (Alchemy) get better.

I'm on GMT +12 and post daily.

I've been role playing for 30 years now, through many systems, but Pathfinder has been the main for the last 10 years. PBP is something I've only started just a year ago. I'm now playing in some and running some. So far so good. :)

You're in one of the games I'm playing in. The Jade regent game where I play Calder Brandsson.

I'm also playing in this one as Brandt Holgarson, a Human Skald. Keep on the borderlands.

And I've been playing a Female Half-elf Rogue here. RotRL


Kittenmancer here, ended up making a profile for Skalla as I wanted to polish some of the things in her background, as well as expand on her personality and appearance. Ended up emphasizing her teaching role a lot more, as it has become a core aspect of the character.

The ability scores are distributed as for an adult half-orc right now, but I would dearly love to edge her into middle age for flavour. A slightly past-her-prime woman with no children of her own (and time is rapidly running out for her on that), but an almost surrogate mother for a host of other people's children, of whom she feels very protective.

In terms of character development, I want to focus on boosting her skald abilities and on her religion (Shelyn has some feats that mesh nicely with the skald). Aside from that, I would like to explore the combination of Spell Kenning and Scribe Scroll, provided that other members of the party can either cast spells or use magic device.


Dotting as I'm looking for one more campaign to round out my PbP smorgasbord AND I'm a fan of anything Nirmathas and Molthune. My old face to face group's DM had a knack for running campaigns in Nirmathas :p

Will come back with a char idea+concept once I've read the player's guide.


Dotting for now. Will read through the material to get a good idea for a character.


motteditor wrote:

@Rungok -- Please link to 1-3 of your favorite posts you've written, which give me some idea of your writing style.

Oh sure! I should also mention then that I'm also a published author of a fantasy series. :3 But since posting style and writing style can diverge, here's a few.

This one is for a Masks game I'm playing. It's a bit of backstory-setting fiction for my delinquent hero, Hashtag.

Here is an opening combat post for my skald, Samantha. This is an example of how I introduce any class features that require information that might affect the party or npc's.

This... entire character, really. I just love him. I think he's a grounded, very human (half-elf, you know) character who has a very real reason to be adventuring and has his own moral conflicts as well as physical failings. He's a spellcaster who had practically given up using magic to write books, until his daughter had been stolen from him. This made him very dedicated to recovering her no matter what, and he practiced and started using his spells again. Later on, having saved her, he discovered that the city they live in is suffering a lot of problems and he steps up to help fix them so that his daughter can grow up safe and happy.


motteditor wrote:


@Isin -- Is Tiago human? You mention mixed heritage, so wasn't completely sure.

I am debating between half-orc bard or Tiefling (is that core?) Investigator with heavy bard inluence (i.e. skilled in Perform and acts like a bard initially, and grows and develops into a Sage or Lore Keeper).

I am tweaking character concept and now working on character details. Will post a revision tomorrow.

Links to my writing style:

Go to LINK Lance Wyvernspur.

Go to LINK Rhemus Frayne.


Very interested. Currently working on a Kellid who's either a Totem Spiritualist or a God-Caller Summoner.


About Teeton speaks of Past:
Teeton is a young man of shoanti origin. He is big boned with quite a few muscles and strong hands. Like most shoantis, he is completely bald and has many tribal tattoos.
He arrived in Phaendar with parts of the family fleeing from the Hobgoblins when his tribe was attacked. As the oldest boy he was trained as a Skald, to remember the
Glorious deeds of his ancestors and tribe, so that their heroics never be forgot. His greatest wish is to one day travel to the great conclave, to sing the songs of the past,
So that their deeds be added to the clan history.
Teeton is living with his stepfather William (Bill) Tanner, his mother Teaheel and the daughter his mother received from Bill named Maleen.
Bill has his own tannery and his wife is reworking the hides in clothing and bags in typical shoanti style. They have a decent living and quite often there is meat on the table.

I live in CET, and I usually post in the morning and in the evening. Sometimes, if workload permits even in the lunchbreak. My mother tongue is not English, but I try my best to post
as correct as possible.

I was introduced to Roleplaying over 30 years ago and it has been a constant friend and companion ever since.
Examples of posts:
My character is Lorien, a healer
My character is Bollwerk a tiefling paladin of Saranrae

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

@All: A single drawback in return for one additional trait is fine.

@Issi: I'm afraid playing a dragon would be a little too much for this one. There is the Legacy of Dragons Players Companion if you're interested. That could let you have a drake companion.

@That Sean Fellow: Yes, wood kineticist would be fine.

@Chromantic: I think that could make sense.

@Vitaliano: Big fan of crafting. Especially in this AP, I think it could be very important. I think 25-35 extra GP won't break the game. :)

@MattZ: I'm mostly going to say no to Leadership. That said, I suppose I would allow it if you didn't want your cohort/henchmen/minions traveling with you (I realize that largely defeats a lot of the point of the feat). It starts making things too complex in terms of running PBP combat.

@Skalla: Let me think about middle age. I think one age adjustment is probably OK, but I know they can make things a little unbalanced.

@Solicitor: Just a note that Molthune plays a pretty small role in this AP.

@Rungok: Cool. What series?

@Isin: Tiefling aren't core, I'm afraid. Just dwarf, elf, gnome, halfling, half-elf, half-orc and human.


Spellscribed Starting with Provenance!

Paizo Employee Organized Play Line Developer

Oh! This sounds super fun, and I'd love to submit a character, but I recently got accepted as a replacement player in a different Ironfang group, so I have to let this one pass me by.

Have a great time, everyone, and good luck! Sounds like a blast.

Grand Lodge

I am thinking a non-archetype inquisitor of Gorum, I had made him up as a half orc but I think I will switch him to human just because the Extra Feat will make what I want to do easier.

He was a squad leader which tried to save some villages that were in the Deep Fangwood, his troop was lost and he was burned along his right arm and hand and all up his neck. This caused a lot of issues with his emotion and he took things out on everyone. His Intimidation will be high and he is going the Dazzling display route


Huge dot here! I'm going to roll up a halfling wizard, a cranky, indolent sort who, during the long winter, finally used his magical talents for something other than boozing. There's a soft core inside that cynical she'll, seen mostly by one or more of the party, who he sees more like family than his over-achieving siblings (of which there is a ridiculous amount).

Born and raised in Phaendar, he never had much use for ambition. "All that crap went to my siblings. I'm cursed with intelligence instead." The perils of war and winter took him from using cantrips for pranks to more utilitarian magecraft. His secret ambition is to have a pub of his own where "weirdoes and nervous folk" can "enjoy some tipsytime without being annoyed by norms."

I think he's going to go straight wizard, but his real arc will be opening up to others. I've played a crapton of pbps, currently involved in one 15-year game on a private board, one here for almost a decade, and another for the past couple years. I'll get some links in a bit, not as easy on my phone. I'm in Brooklyn, eastern standard, and can check for posts many times daily and write posts a few times daily.

Ok, off to find posts. Let me know if you have any questions. (Haven't named the fellow yet. Scruffy, thin-bearded slacker halfling, doesn't pay his appearance much mind.)

Link one: Kalim the aberrant sorcerer. http://paizo.com/campaigns/RappanAthukSetInNirmathasGolarion/gameplay&p age=239#11915

Link 2: Julian the snarky ninja. http://paizo.com/campaigns/LivingInTheLandsOfTheLinnorm/gameplay&page=5 8#2877

Link 3: Teodor, mad cleric http://paizo.com/campaigns/TheDyingCityDMNorvsCurseOfTheCrimsonThrone/gamep lay&page=2#63

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