
Brawldennis |

I'm looking for some ideas for my new character in our kingmaker campaign, as my last one found a horrible death at the end of book two.
Our current party consists of the following members:
A dwarf warpriest of Torag, buffs himself up and goes to town with vital strike.
A dwarf vivisectionist alchemist using blade and tankard style, also buffs himself with extracts and his mutagen, he and the warpriest form this nearly impenetrable wall.
A gnome fey sorcerer who summons monsters every round.
And either an unchained reach monk or a flying blade/fighter multiclass who throws a ton of daggers.
My first idea was to go for a support/buffing build, something along the lines of a caster skald with path of glory and celestial totem. But the other members, except for the monk, felt that they really didn't need more buffing which caused me to go back to the drawing board.
I have no clue what to build now however, we're level 7 and are using ABP so basically anything is possible. I've been flirting with a heavens spirit guide oracle, as I'd like to fill the diplomat role, like the freedom it gives and a control based character seems to be the best fit for the party, but I'd love to hear a couple of other character ideas.
My last character was a storm druid so I'd rather not do something like that again, but I'd love to hear some suggestions. They don't have to be control, if you see some glaring weaknesses in the group, I wouldn't mind filling those.

avr |

Buffing does sound like one of the things the group could most use, but whatever. The other likely weakness is the lack of anyone very stealthy as well as the diplomat role you mention; skills are not well represented there.
An inquisitor can do both those skill roles If they take the conversion inquisition, especially with a spell or two backing each. They're so-so at best at control though I admit.
An archaeologist bard can do skils, and control to some extent, and still throw a heroism spell at the monk when necessary.
A psychic can be really good at control, and with traits making a couple of social skills come off int they can be the face. Stealth would be mostly a matter of magic for a psychic.
Edit: as concepts rather than just mechanics - the inquisitor is likely in the Stolen Lands to push their religion. Perhaps they're a syrupy-nice shelynite seeking to make a home for art, or a ruthless follower of Torag acquainted with the dwarves, or a calistrian wanting to raise an army to pursue vengeance one day. An archaeologist bard might be an actual archaeologist (probably a noble dilettante), or a tomb robber, or a rootless wanderer with many skills picked up along the road. A psychic could be led there by past memories with the rebirth discipline, driven away from civilised society with abomination or psychedelia, or seeking strange fey dreams to touch with the dream discipline.

Brawldennis |

I hadn't even thought about the psychic, that could very well be the class that'll fit best. I don't really have experience with the class though, to me it feels like it's mostly for single target mind affecting spells.
Does it have any options to fight against groups? And more importantly, can it deal with mindless creatures, I saw the amplification that deals with undead, but what about stuff like swarms (which we've seen a lot of during the whole of book 2)?

SmiloDan RPG Superstar 2012 Top 32 |

I was going to suggest an oracle. You have a couple secondary healers, but no primary healer. They're charismatic, and choosing the right curses and mysteries can really help you customize a spell list to meet your needs. They get a decent amount of skills, and can get even more if you go human and/or use your FCB for more skills.
I don't know anything about the psychic classes, so I can't speak about them, but they seem popular.
An archer cleric of Erastil would be flavorful and also fill a couple niches.
When we played KM, we had a cavalier/fighter that was particularly effective. KM is one of the few adventures that allow you to do mounted combat effectively and often.

Scott Wilhelm |
Your party doesn't seem to have a blaster wizard. You party doesn't seem to have a real sneaky skill monkey character.
I played an Arcane Trickster in a Kingmaker Campaign who was a qualified success.
Your Vivisectionist might like a Flanking buddy.
I was fooling around with a crazy idea for a Sneak Attack Character.
Human
Level 1: Slayer, Bounty Hunter, Studied Target, Tracking, Dirty Fighting, 2 Weapon
2S1Brawler1: Snakebite Striker, Unarmed 1d6, Sneak Attack 1d6, Martial Training, Brawler's Cunning
3S1B1Arcanist 1: Spell Casting, Dimensional Slide, Improved Dirty Trick
4S1B1A1Cavalier1: Constable, Challenge, Tactician, Precise Strike
5S2B1A1C1: Dirty Trick, Improved Feint
6S2B1A1C1Ninja1: Poison, Sneak Attack 1d6
7S2B1A1C1N2: Ki Pool, Vanishing Trick, Improved Grapple
8S2B1A1C1N3: No Trace, Sneak Attack 1d6
9S2B1A1C1N4: Rogue Talent, False Attacker, Hamatula Strike
This character has 4 ways of locking in Sneak Attack Damage. Dirty Tricks (Blinding), Feinting, Ninja Vanishing Trick, and using Dimensional Slide for Flanking. Lots of creatures are immune to one thing or another, and lots of situations make one or the other not as good, so I like variety.
This Character is doing 4d6 on his Sneak Attack, comparable with other Sneak Attacking Characters of the same level. But this character has a slightly higher Base Attack Bonus, can wear any armor, even Full Plate, and has very good saving throws: +8 Fort/+9 Reflex/+3 Will probably better than all your fellows'. You lose some skill points compared with being a single class Rogue or Ninja, but not a lot, and you will have a large array of Class Skills: lots of +3s.
I find I want to wear as good as armor as you can while in combat, but nothing raises the hair on the back of my neck as the wicked gleam in my GM's eye when he asks, "Are you sleeping in your Armor?" A level 1 Arcanist can use a Wand of Swift Girding which will let you don any suit of armor as a Standard Action.
Arcanists also get all those Ranged Touch Attack Cantrips, and when you use Ninja Vanishing Trick, you get a Ranged Touch Attack vs. Flatfooted AC that almost always does Sneak Attack Damage. That just makes me smile. You might acquire something like a Wand of Scorching Ray and do even more Damage. Attacking while Invisible or hiding using Stealth breaks Stealth almost all the time, but the False Attacker Rogue Talent lets you make a Bluff Check as an Immediate Action: Success means your victim thinks the attack came from someone else, and you stay in Stealth and can play the same trick again.
There are lots of Level 1 Sorcerer/Wizard Spells that help a lot with being Roguey, spells like Disguise Self, Grease, Spider Climb.
Invest in a Mask of the Stony Demeanor, which gives you a +10 on Bluff checks to lie, and a +5 on checks to Feint. Also a -5 to pass secret messages, but you can't have everything. I don't, and not thought want of trying!
Ooh, I almost forgot about Hamatula Strike! This character has a Shield, but would 2 weapon fight with Morning Star and Armor Spikes. With Hamatula Strike, you get a instant Grapple Check every time you hit someone with a Piercing Weapon. Armor Spikes do an Extra 1d6 points of damage every time you make a successful grapple attack, and every time you make an attack that does damage, against a vulnerable opponent, you do Sneak Attack Damage. Releasing your victim from your Grapple is a Free Action. So now when you are flanking your opponents with your Vivisectionist friend, you get 6 attacks/round, and they all do Sneak Attack Damage!

Brawldennis |

A cavalier certainly is effective, I played one that planned to go battle herald for a couple of sessions, doing some insane charges. It met an untimely death at the hands of the

avr |

At 7th level a psychic isn't strong against swarms but there are ways. A swarm that isn't immune to mind-affecting can be taken out by deep slumber. If it is you probably need items - they can be good at use magic device if necessary. If you take the rebirth discipline then you can steal a 1st-2nd level spell off some other list to cover this.
Against multiple targets who aren't swarms they have more. Babble is scarily good. Take Id Insinuation I and undercast it - it affects 2 targets as a 3rd level spell, more later. Loathsome veil can take on 24 HD of enemies. Slow can be useful, and euphoric cloud &
pyrotechnics as CD mentions - none of those three is mind-affecting either.

Joshua029 |
Half-Elf, Heavens Bloodline Oracle, Ancient Lorekeeper Archetype.
You get to choose Sorcerer Spells in place of your Bloodline spells. Sure you have to wait a bit longer for the Sorcerer spells, but their DC will be appropriately higher, so it's not all loss.
Coat of Many Stars also gives you a +6AC bonus at L7 that lasts for 7hrs/day, with no penalties. This is one of my favorite parts of the class.

Brawldennis |

At 7th level a psychic isn't strong against swarms but there are ways. A swarm that isn't immune to mind-affecting can be taken out by deep slumber. If it is you probably need items - they can be good at use magic device if necessary. If you take the rebirth discipline then you can steal a 1st-2nd level spell off some other list to cover this.
Against multiple targets who aren't swarms they have more. Babble is scarily good. Take Id Insinuation I and undercast it - it affects 2 targets as a 3rd level spell, more later. Loathsome veil can take on 24 HD of enemies. Slow can be useful, and euphoric cloud &
pyrotechnics as CD mentions - none of those three is mind-affecting either.
Wow those are indeed some amazing spell. I did notice a lot of things that fascinate in there though, is that mostly for out of combat or can you actually use it as a shutdown?
To me it feels like it'll end after a single round as a pair of dwarves in fullplate match on the enemy, causing the fascination to break.@Joshua029 I really like the armour revelations too, they start to get really good at level 7 and the standard action to activate is, is just insane during ambushes. If the elf FCB hadn't been errata'd I'd definitely play a half-elf oracle in a heartbeat.

avr |

Euphoric cloud also blocks vision. This means that one enemy caught by it may not see another being kneecapped by your dwarves. Babble doesn't, but nauseating one enemy for the encounter and fascinating others for a round is still absurdly useful, and of course since it doesn't block vision the dagger-thrower can get in on the action.

Brawldennis |

ThaT sounds like a pretty good tactic yes, shut down everything with a cloud and have the dwarves march in as they really don't care about poisons or spells.
Another thing, I've been looking at feats and magic items for a bit. Is there anything that is a must have for the psychic? The big six is fixed through ABP so I'm kinda at a loss for what'd be an useful adition.
Same with feats, it seems like I'll get most thing through my leveling, anything that's a must have or would VMC be an option?

avr |

You may want reach spell to make some close range spells more useful or fleeting spell if your friends are bad at working with battlefield control. Later on persistent spell (handy for euphoric cloud from 8th level), selective spell and/or quicken spell. Three metamagic feats lets you get spell perfection at 15th level if that matters.
You get 3 normal phrenic amplifications via levelling. If you want a 4th you need to spend a feat.
In Kingmaker you will have time to make items if desired.
Besides those there's not a lot to say without knowing what appeals to you or if you have a concept yet.
On items, if you're not going to bother attacking with a weapon then a mirror of guarding reflections or a padma blossom may be useful. I expect you'll want a mithral chain shirt and a mithral buckler since with no ACP non-proficiency won't matter and psychic magic has no ASF. Consumables like dweomer's essence, wands, scrolls or elixirs are useful. You might like a ring of sustenance for less chance of being sleeping when attacked at night, a featherscale cloak for utility... If you're stuck browse Archives of Nethys some time. I can't imagine that there's nothing you'd want.