The Myuri Band (Private)


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Blue Drake

Organizing for an AP real quick. Feel free to comment, but this is mostly just to get our group sorted.

Alright. So we're trying to organize a group for the Ironfang Invasion AP. So far, we just know the class limitations: Fighter.

With that class restriction comes two options: VMC classing with Fighter as the main, or Fighter only with the ability to Prestige Class.

The idea I've come up with is that we're a group of mercenaries that have fought together for a while (whether you've joined a while ago, or were raised in the band) which is just a small group that fights for what it thinks is right. This would mostly be NG or CG, with TN or CN for one or two of the members possible.

The team, of which I'm trying to collect 4 or 5 total at the moment, would need to be cohesive and plan around certain needed builds, since there will be no clerics, etc.

Skill-Wise:
One focused on UMD and Heal to cover CLW wands, etc. and provide the healing.
One focused as the Face, with Diplomacy, Sense Motive, etc.
One focused on secretive work; Bluff, Stealth, etc.
One focused on the important Knowledge skills.

Build-Wise:
One heavy melee focused.
One ranged focused.
Possibly one with arcane abilities.

Archetype:
Drill Sergeant would be awesome handing out teamwork feats to everyone.

Teamwork:
A group chosen teamwork feat at 1st/3rd level, 7th level, and 15th level.

I, myself, want to do a Dragonheir Scion archetype, with two-weapon fighting and possibly UMD and Heal, since I have UMD as a class skill.

The actual recruitment won't start until the PG comes out, so we won't know the exact builds, such as point-buy, but we can cement our concepts at least.

As for the mercenary band itself, I'm thinking of the Myuri Band, and that we do what jobs we can get, but also act upon what we think is right, rather than act on coin alone. And if we happen to turn because of our beliefs with the coins already in our pocket... :)

What ideas do you guys have?


Male Half-Elf Scholar/Bard

I'd love to play in such an AP - I'm taking over the GM role again in my offline group, so I'll have to see during the next two weeks or so if I would have time for another PbP, but it sounds quite brilliant. Love the concept, and submitting with a group does sound rather appealing

Generally I love being in the secretive role. Could go for some kind of Dex based build with a more rogue'ish skill set, which probably also would go quite well with a ranged build, I suppose, and light or medium armor meaning I won't call dibs on the armor the rest of the party will want as well :-D

But I'll take a closer look one of the next days. Am in the airport at the moment waiting to get home and didn't sleep all that well thanks to the fire alarm running out of batteries - it seemed to be waiting for me to fall asleep, believing it to finally be quiet before going for another loud BEEEEP!!! XD

Liberty's Edge

Male I don't like to run and I'm not overly competitive Procrastinator 10/Daydreamer 15/Trivia Buff 5

It sounds pretty cool!

I have a fighter character that was in a long running pbp where the DM just stopped posting one day without warning.

I designed him before archetypes, but I think I could refine him a bit with the additional rules. He was what I guess has been come to be known as a "Tank" fighter. He was heavily armored and had feats like Endurance and Die Hard. He was a near-bottomless pit of hit points, and could do enough damage that opponents could afford to ignore him.

It might also be fun to play a Combat Medic-type - perhaps I can fuse that with the Tank and be an armored ambulance?


Blue Drake
Thrandr wrote:
Generally I love being in the secretive role. Could go for some kind of Dex based build with a more rogue'ish skill set, which probably also would go quite well with a ranged build, I suppose, and light or medium armor meaning I won't call dibs on the armor the rest of the party will want as well :-D

Alright, so that's a more ranged build covered, with the secretive skill set of Bluff, Stealth, Disguise, etc possibly covered.

Chuchulainn wrote:

I designed him before archetypes, but I think I could refine him a bit with the additional rules. He was what I guess has been come to be known as a "Tank" fighter. He was heavily armored and had feats like Endurance and Die Hard. He was a near-bottomless pit of hit points, and could do enough damage that opponents could afford to ignore him.

It might also be fun to play a Combat Medic-type - perhaps I can fuse that with the Tank and be an armored ambulance?

Sounds cool, especially since we don't want a glass cannon healer. I'm not sure if there are any archetyes that grant healing powers, but there are several archetypes and traits that can get you UMD, which you'll want, and several archetypes around tank figures.

A nice archetype to add to your base, as long as you don't change weapon training, would be Steelbound. Allows you a changeable magic weapon that can talk, etc. and allows you to cast a third lv spell of your choice.

That would cover the healer skill set of Heal, UMD, etc.

We'll still need a face. My idea of a Dragonheir Scion build can cover a melee focused spot, and I would have about four skill per level to use, so...Diplomacy, Sense Motive, and possibly Bluff/Knowledge (Noble/Local). So I could cover the 'face' role, though my Cha and Wis might not be the greatest.

So an intelligent Drill Sergeant might be a good open build. Cover the important knowledge skills, and be able to order us into the best formations with the extra teamwork feats.


Blue Drake

One really needed archetype would be Child of War. Gain bloodrager spells at the speed of a ranger with a heavy focus in Int. Without any other arcane access, they would be much needed. A magus VMC might work with this, or a spellcasting prestige class.

Ooooor...a kitsune with the trait nine-tailed scion. Gain magical tails with combat feats, and have several useful spells (which could be combined with Child of War with the alternate racial trait that changes the bonus of Cha to Int).


Male Half-Elf Scholar/Bard

I'm currently leaning towards a Drow Cavern Sniper, with some alternate racial traits to get rid of light blindness and add bluff as a class skill. Get bluff and stealth that way, could get Disable Device as well through a background trait, and stuff like fairy fire would be wonderful I imagine. If someone gets some wisdom we could get disguise through a profession - a fighter with a past as a make-up artist, costume designer, actor or something along those lines :-D

I probably wouldn't go for a good aligned drow being as I find those to be quite unlikely to exist with their societal structure. Rather a neutral mercenary, driven more by her loyalty to the group than necessarily gold and glory, probably left her underground home decades ago as a result of her part in some failed plot.


Blue Drake

That Kitsune Child of War idea is growing on me now. With several tail feats, one could have a SLA 3/day, 7 SLA 2/day, 10 lv 1 spells 4/day, 3 lv 2 spells 3/day, and a lv 3 spell 1/day at level 10. At level 12, you'd have Dominate Person as a sla 2/day. Full CL, BAB, and Realistic Likeness as well. About the best a Fighter can ever get at Spellcasting. The next closest would probably be a Gnome.

Until level 10, though, all feats would be focused on tail powers, so martial ability will be lower. It would the closest thing to a glass cannon, though the lack of two-handed weapons means a buckler can help. With 9+ skills per lv, it could be the Knowledgeble one, with Dip and Bluff to be Face.


Blue Drake

For anyone looking toward a healer type:

Inlaa wrote:

For those of you considering how the heck to heal without magic:

Heal skill with Signature Skill to get the Skill Unlocks. There's a Religion trait (Battlefield Surgeon) which lets you treat deadly wounds 2/day per person instead of 1, a Tiefling race trait (Friendless) that lets you treat deadly wounds on yourself, and you can take Precise Treatment to use INT for heal.

Tack on Skill Focus (Heal). Convince the GM to let Precise Treatment use INT for the actual healing done, too, and not WIS. (Potentially convince GM to let you worship something that's not a Great Old One.) Finally, be a Lore Warden and take levels of the Student of War PRC.

With good STR, CON and INT, you can be a perfectly valid fighter that doubles as the party healer.

I'm not joining myself, but I wanted to show this setup because it's super cool.

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