[PFSACG]The Full Adventure

Game Master TColMaster

Base set:6
https://pacg.fandom.com/wiki/Skull_%26_Shackles_Base_Set
Set 1:1
https://pacg.fandom.com/wiki/The_Wormwood_Mutiny
Set 2:3
https://pacg.fandom.com/wiki/Raiders_of_the_Fever_Sea
Set 3:3
https://pacg.fandom.com/wiki/Tempest_Rising
Set 4:3
https://pacg.fandom.com/wiki/Island_of_Empty_Eyes
Set 5:1
https://pacg.fandom.com/wiki/The_Price_of_Infamy
Set 6:2
https://pacg.fandom.com/wiki/From_Hell%27s_Heart

S&S Ship Rules:

Commanding and Moving Ships
Whenever it is your turn, if your ship is not anchored at a location,
you are commanding your party’s ship. All characters at your location
are on the ship; characters at other locations are not on the ship. If
you move or are moved while commanding the ship, other characters
on the ship may choose to move with you. Effects that restrict
movement still apply—if something prevents you from moving, you
can’t move; if something is preventing another character at your
location from moving, that character cannot move with you. Any
character who does not move with you is no longer on the ship.
Whenever it is your turn, if your ship is anchored and you are
at the ship’s location, you are commanding your party’s ship; all
characters at your location are on the ship. You may not choose to
move an anchored ship. If your character moves or is moved from the
ship’s location, you are no longer on the ship or commanding it, and
other characters may not choose to move with you.

ENCOUTERING SHIPS
While you are commanding a ship, you may encounter other ships. If
you are not commanding a ship, banish any ship you would encounter.

Even though a ship is neither a bane nor a boon, encountering
a ship is much like encountering a bane: if you don’t evade it, you
must attempt a check to defeat it. If you succeed at all of the checks
required to defeat a ship, and your ship is not wrecked, stash a
plunder card (see Plunder Cards below). If you fail a check to defeat
a ship, it does not deal damage to your character; instead, it deals
Structural damage to your ship (see Structural Damage below).
Whether you succeed or fail to defeat a ship, unless you seize it (see
Seizing Ships below), return it to wherever it came from.

Seizing Ships
Some cards allow you to seize a ship you defeat. If you seize a ship,
it replaces your current ship, which is banished. Take any plunder
cards that were under your original ship and put them under your
new ship. Seizing a ship does not allow you to check it off on your
fleet card.
If your ship is anchored, and you seize another ship, that ship is
now anchored.

Structural Damage
Structural damage is a special type of damage; it does not affect
characters, and it is the only type of damage that affects ships.
Cards that reduce damage only to characters do not affect Structural
damage. If you fail a check to defeat a ship, it deals an amount of
Structural damage to your ship equal to the difference between the
difficulty to defeat the ship and your check result.

When your ship is dealt Structural damage, first apply any powers
on the ship card or other cards in play that reduce or increase that
damage. Then characters may play cards or use powers that affect
Structural damage. Finally, any character may discard any number
of cards from his hand to reduce Structural damage by 1 for each
such discarded card. If the Structural damage is reduced to 0, the
ship is unaffected.

If a ship that is not already wrecked is successfully dealt any
Structural damage, it is wrecked (see Wrecked Ships below); you
do not need to discard cards equal to the amount of damage—the
effect is the same regardless of the amount of damage that is dealt.
If a ship that is already wrecked is successfully dealt any Structural
damage, discard a number of cards from the blessings deck equal to
the amount of damage successfully dealt to the ship.

Wrecked Ships
When your ship is wrecked, flip it facedown to indicate its wrecked
state. When commanding a wrecked ship, at the start of your move
step, you may attempt the check to repair the ship listed on the ship
card; if you succeed, the ship is no longer wrecked, so you turn the
ship card faceup. If you move while commanding a wrecked ship,
other characters cannot choose to move with you. When a ship is
wrecked, you can never stash more plunder cards under it (see
Plunder Cards below). At the end of any turn, if your ship is wrecked,
banish 1 random plunder card from under the ship.

Plunder Cards
Plunder cards commonly represent potential rewards carried on your
ship. When you stash a plunder card, roll 1d6 on the table below,
draw 1 card of the corresponding type from the box without looking
at the card, and unless otherwise instructed, put the plunder card
facedown under your ship.
PLUNDER TABLE
d6 Card Type
1 weapon
2 spell
3 armor
4 item
5 ally
6 choose 1 of the above 5 card types
If you win the scenario, treat any plunder cards under your ship as
you do loot; if you lose the scenario, put them back in the box. You
don’t get to use plunder cards while they’re under your ship card, so
do your best to keep them safe until the end of the scenario.
You stash 1 plunder card when you set up a scenario (see page 7).
You also stash 1 plunder card if you defeat a ship while your ship is
not wrecked (see Encountering Ships on page 17).
If you are instructed to add a plunder card to your hand or to a
deck, roll on the Plunder Table, draw the corresponding card from the
box, and add it as you would any other card. (This does not count as
stashing a plunder card.)


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When players have been accepted, please start to discuss what character(s) you wish to play and what planned direction you wish to take with them. When deciding what Character(s) to play, don't forget the Core Conversion Guide. It can change dramatically how your character is played.
Core Conversion Guide

When we do settle on our characters, don't forget to register them at the ACG Online Scenario Builder Register Here


So, lets assume worst case it will be just the 2 of us playing. What you thinking of running?


Since it is probably just 2 of us, I am looking at Mavaro, or Erasmus from OA2.

I'd have to look around to see what we can take that can be multi taking and multi roles.


I was thinking of Arueshalae, however will rethink over the weekend.
Are we planning on playing the same character each season (and resetting to T1 each scenario) or can we pick and choose characters each season?

Also, do you have a discord you use? I am a user, but not a techie, so don't have my own set up :-)

Can Paizo IM details if you want


Matsu Kurisu wrote:

I was thinking of Arueshalae, however will rethink over the weekend.

Are we planning on playing the same character each season (and resetting to T1 each scenario) or can we pick and choose characters each season?

Also, do you have a discord you use? I am a user, but not a techie, so don't have my own set up :-)

Can Paizo IM details if you want

I have my own discord server.

Players are free to choose any character they want from season to season, even resetting and playing the same one if they choose.


Matsu, Grizzly and DeJoker are in.

So, the question becomes, what character do you want to play?

As a BR I usually let others pick first, or at least get a good idea of what they want to play before I pick myself, as I am happy to play just about anything.

A few things of note:
1. Seasons 0, 1 and 2 have no trigger cards
2. There is (almost) no curse/scourge cards.
With these bits of info, characters that allow extra examines or explores are great.

Matsu and Grizzly I have played with in the past. DeJoker I don't know at all. Once you all decide on what you want to be playing, don't forget to register your character on the PbP website.

https://acg.orgplayonline.com/my_games/


Ahh, so if we are stating with Season 0 - (Skulls & Shackles) I will probably look at a different character to Arueshale


Yah, we are going in order from 0 to the end


Great, thinking Celeste might be fun, a solid fit and I haven't played her before


She would be a decent caster.


"

Kyra wrote:

Hand: Magical Child, Blessing of the Spellbound-1 (Core), Scimitar (Core), Blessing of the Gods-2, Blessing of the Spellbound-2 (Core),

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound-3 (Core), Cure (Core), Find Traps, Longsword (Core), Blessing of the Gods-3, Magic Half-Plate, Pearl of Wisdom, Fire Snake (Core), Blessing of the Gods-1, Chain Mail (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee:Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine:Wisdom +2
Survival:Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
For your check to defeat a bane that has the Demon or Undead trait, you may recharge a spell (☐ or blessing) to use your Divine skill + 1d8 and add the Attack, Divine, and Magic traits.
When you use the above power or play a blessing that does not have the Corrupted trait on another character’s (☐ or your) check to defeat, a character at your location may shuffle 1 random card from his discard pile into his deck after the check.

"


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Ukuja Reporting In!

Ranged, Divine, Survival

2x Cohorts per game that provide plenty of different skills and powers


Lirianne Deck Builder||

Lirianne here. I've just pulled cards from the Gunslinger deck so far, I'll have to see about adding on one of the additional decks but I have pick through them to see what would work best. The mechanics with playing the firearms is going to take some getting used to.


Wow I just read these locations are most locations like this I mean most of the locations you cannot even get Boons from.

Also how did the Closing sequence thing work with 2 characters there does that apply to both characters or does it only apply to the one that triggers the Closing sequence?

How much damage can a ship take btw?

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

...only apply to the one that triggers the Closing sequence?

This one!

How much damage can a ship take btw?
If damage is taken, we can discard cards to block the damage by 1 pt per card discarded.
If any damage gets through the ship is wrecked


REWARD
Each character chooses weapon or spell and draws a card of that type from the box.

Tidepool Dragon (Ally 1)
Sailor (Ally B)
Magic Wooden Armor (Armor 1)
Chain Mail (Armor B)
Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)
Helpful Haversack (Item 1)
Spyglass (Item B)
Eye Patch (Item B)
Confusion (Spell B)
Obscure (Spell 1)
Fire Lance (Weapon B)
Light Crossbow (Weapon B)


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: Power Feat

[X] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.

Reward: Weapon

Deck Upgrade: TBD


Okay since I have never done this step are the cards that TColMaster has listed the ones are potentially drawing from? I ask because there are Armor and Item cards in there as well.

Hero Point: Hero Proficiency
[X] Weapons

Reward: ?? TBD

Deck Upgrade: ?? TBD

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 5-1A: Tide of Bones - version 2

Scenario Reward
Draw Weapon or Spell (Spell)

Adventure Reward
n/a

Tier 1.1
- HP = Power Feat (At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck.)
0 Available

Card Upgrade
Spell 1: 1d1000 ⇒ 101
= Life Drain (AD 1) in, Frozen Touch out

Item 1: 1d1000 ⇒ 987
= Binder's Tome (AD 1) in, Compass out

Banished Cards

Loot


Forgot you cannot edit previous posts...

Reward: Spell


Fear:

SS Spell B
Traits: Magic Arcane Divine Attack Mental Elite
To Acquire: Intelligence Arcane Wisdom Divine 6
Discard this card to evade a non-villain monster and shuffle it into an open location of your choice. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Holy Stone:

SS Spell 1
Traits: Magic Divine Attack Ranged Elite
To Acquire: Wisdom Divine 6
For your combat check, discard this card to use your Wisdom, Divine, or Ranged skill + 1d6+1. After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Detect Magic:

SS Spell B
Traits: Magic Arcane Divine Basic
To Acquire: Intelligence Arcane Wisdom Divine 2
During your turn, discard this card to examine the top card of your location deck. If the card is a blessing or has the Magic trait, you may immediately encounter it; otherwise, return it to the top of the deck. After playing this card, if you do not have the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 4 check to recharge this card isntead of discarding it.

Tidewater Cutlass +1:

SS Weapon 1
Traits: Sword Melee Slashing Finesse Swashbuckling Magic Elite
To Acquire: Strength Melee 9
For your combat check, reveal this card to use your Strength or Melee check + 1d6+1; you may additionally discard this card to add 1d8. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Bury this card to evade a non-villain monster; choose an open location and shuffle that monster into that deck.


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Ally 1: 1d1000 ⇒ 592
Replace Bat with Snow Leopard

Weapon 1: 1d1000 ⇒ 273
Replace Longbow with Demonbane Light X Bow


Lirianne Deck Builder||

Hero Point:
Weapon 4->5

Scenario Reward:
Weapon 1
Add Shock Musket +1

Deck Upgrade:
Armor 1
Replace Buckler with Benevolent Buckler

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Looks like Kyra & Celeste both get Spell 1
Ukuja gets Ally 1
Lirianne gets Weapon 1


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Okay well just let me know which of those spells I am getting as I can use either one and think Celeste should choose the one that is best for them and I will take the remaining one.


I will assume since you kicked me from the Discord server that I am no longer playing this game.

Just to inform you I was reading the guidelines you intially instructed me to read which were:
Pathfinder Adventure Card Game Core Set Rulebook

The only other set of guidelines I have were:
Pathfinder Adventure Card Game Base Set Rulebook

So when you said I am reading the wrong guidelines I have no clue what set of guidelines you are thus referring to. Further yes you are being rather unkind for some unkown reason and have been pretty much ever since you said: "I didn't sign up to teach the game."

Which by the way was not the impression I had when I joined the game. As in experience when accept a newbie to a game you do your best to make sure they have an enjoyable experience so that they continue playing the game. You seem to have a different thought pattern to that. Which was fine, but it is not my fault that the guidelines are not well written and thus various extrapolations and interpretations must be added that only come from having played the game.

If I have not been kicked from the game, I am fine with returning but please do not feel you have to answer any of the questions I might post as I would hate bother you and from what I could tell the others were fine with helping me get better understanding of the game.


REWARDS
Each character draws a blessing from the box.
(Already drawn and added)

Cloth Armor (Armor B)
Blessing of Besmara (Blessing 1)
Blessing of Sivanah (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of Cayden Cailean (Blessing B)
Potion of Fortitude (Item B)
Rage (Spell 1)
Find Traps (Spell B)


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: Spell +1
Add in CURE
Blessing 1: 1d1000 ⇒ 773

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-1B: THE LONE SHARK

Scenario Reward

Adventure Reward
n/a

Tier 1.2
- HP = Skill Feat (Charisma)
0 Available

Card Upgrade
Spell 1: 1d1 ⇒ 1
= Life Drain (AD 1) in, Fiery Glare out

Blessing 1: 1d1 ⇒ 1
= Blessing of Abadar (AD 1) in, Blessing of the Ancients out

Banished Cards

Loot


Lirianne Deck Builder||

Hero Point:
Skill Feat: Dexterity +1

Deck Upgrade:
Blessing 1: 1d1000 ⇒ 530

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)
Celeste - PFT_UM {Matsu Kurisu} wrote:

Celeste - 0-1B: THE LONE SHARK

Card Upgrade
[dice=Spell 1]1d1
= Life Drain (AD 1) in, Fiery Glare out

= Sphere of Fire (AD 1) in, Fiery Glare out

Decided I wanted more firepower instead of heals


Rosie Cusswell (Ally 1)
Carver (Ally B)
Coral Capuchin (Ally 1)
Acolyte (Ally B)
Chanty Singer (Ally B)
Magic Chain Shirt (Armor B)
Buckler Gun (Armor B)
Buckler (Armor B)
Leather Armor (Armor B)
Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)
Potion of Fortitude (Item B)
Ring of the Beasts (Item 1)
Arcane Armor (Spell B)
Strength (Spell B)
Illuminate (Spell 1)
Detect Magic (Spell B)
Dagger (Weapon B)
Tidewater Cutlass +1 (Weapon 1)
Longbow (Weapon B)
Dagger (Weapon B)


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: Dex +1

Let Grizzly take whatever upgrade he wants, just remove it from my list

Ally 1: 1d1000 ⇒ 343
Replace Koala with Raven

Spell 1: 1d1000 ⇒ 625
Replace Aspect of snake with Falcon

Weapon 1: 1d1000 ⇒ 797
Replace Javelin with Demonbane Light X Bow

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-1C: BRINE DRAGON HUNT

Scenario Reward
n/a

Adventure Reward
n/a

Tier 1.3
- HP = Card Feat (Spell) - Burning Snot in
0 Available

Card Upgrade
Item 1: 1d1 ⇒ 1
= Binder's Tome (AD 1) in, Flame Staff out

Ally 1: 1d1 ⇒ 1
= Bodyguard (AD 1) in, Magical Child out

Banished Cards

Loot


Lirianne Deck Builder||

Hero Point:
Hand Size 6

Deck Upgrade:
Ally 1: 1d1000 ⇒ 788
Replace Quartermaster 2 with Surgeon


REWARDS
Each character randomly chooses a type of boon other than loot and draws a card of that type from the box.

Chanty Singer (Ally B)
Deckhand (Ally B)
Barefoot Samms Toppin (Ally B)
Rosie Cusswell (Ally 1)
Quartermaster (Ally B)
Leather Armor (Armor B)
Buckler Gun (Armor B)
Blessing of the Gods (Blessing B)
Blessing of Besmara (Blessing 1)
Blessing of Achaekek (Blessing B)
Blessing of Abadar (Blessing B)
Blessing of Milani (Blessing B)
Archer's Bracers (Item 1)
Potion of Healing (Item B)
Thieves' Tools (Item B)
Confusion (Spell B)
Magic Weapon (Spell B)
Holy Stone (Spell 1)
Detect Magic (Spell B)
Frostbite (Spell B)
Blunderbuss (Weapon B)
Repelling Pike +1 (Weapon 1)


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: Bank
Weapon 1: 1d1000 ⇒ 564
Replace Javelin with Demonbane Light X Bow +1

Blessing 1: 1d1000 ⇒ 288
Replace Elements with Erastil

Item 1: 1d1000 ⇒ 688
Replace Cloud Puff with Archer's Bracers

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-1D: SALVAGE OPERATIONS

Scenario Reward
Each character randomly chooses a type of boon other than loot and draws a card of that type from the box. (Defer to group)

Adventure Reward
n/a

Tier 1.4
- HP = Saved
1 Available

Card Upgrade
Spell 1: 1d1000 ⇒ 280
= Augury (AD 1) in, Burning Snot out

Ally 1: 1d1000 ⇒ 46
= Bodyguard (AD 1) in, Magical Child out

Banished Cards

Loot


Lirianne Deck Builder||

Hero Point:
Banked

Deck Upgrade:
Item 1: 1d1000 ⇒ 985 Replace Crowbar with Emerald of Dexterity

Weapon 1: 1d1000 ⇒ 925 Replace Musket with Double-Barrel Musket


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: Banked.

Waiting on Ducky to see what she wants before deciding on loot.

Giving her my loot draw.

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-1E: NATURE’S WRATH

Scenario Reward
Each character randomly chooses a type of boon other than loot and draws a card of that type from the box. (Defer to group)

Adventure Reward
n/a

Tier 1.4
- HP = Saved
1 Available

Card Upgrade
Defer to Kyra, otherwise

Item 1: 1d1000 ⇒ 46
= Sacred Candle (AD 1) in, Compass out

Ally 1: 1d1000 ⇒ 934
= Bodyguard (AD 1) in, Magical Child out

Banished Cards

Loot


Kyra Deck Handler

Ok so if I pick the helpful haversack. That is ok?


Then you add (or replace) an item with an item 1 from your deck choices.


Lirianne Deck Builder||

Hero Point:
Banked

Deck Upgrade:
None


Reward
For the rest of the Adventure Path, when setting up each scenario, character may temporarily replace an item in her deck with the loo t Besmara’s Tricorne and another character may temporarily replace a weapon in his deck with the loo t Vindictive Harpoon. At the end of each scenario, return the loot to the game box.

Each player unlocks the ability to play Jirelle from the Skull & Shackles Base Set with the Rogue Class Deck.

Rosie Cusswell (Ally 1)
Carver (Ally B)
Leather Armor (Armor B)
Benevolent Buckler (Armor 1)
Tot Flask (Item B)
Powder Horn (Item B)
Cure (Spell B)
Shock Musket +1 (Weapon 1)

0-1 COMPLETED!


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Weapon 1: 1d1000 ⇒ 604

Replace Longbow with Improvised Club

----Useful, but more of a side-grade. Happy to give it up should someone else need the Weapon 1 for a bigger upgrade.

Hero Point: Bank
Rank up to level 2.

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-1F: THE TREASURE OF JEMMA REDCLAW

Scenario Reward
loot: Item Besmara’s Tricorne and loot: Weapon Vindictive Harpoon.

Adventure Reward
Unlock Jirelle from the Skull & Shackles Base Set with the Rogue Class Deck.

Tier 1.5
- HP = Saved
2 Available
Upgrade to Tier 2.0

Card Upgrade
Ally 1: 1d1000 ⇒ 45
= Bodyguard (AD 1) in, Magical Child out

Banished Cards

Loot
Besmara's Tricorne: 1d1 ⇒ 1, Sacred Candle out


Lirianne Deck Builder||

Hero Point:
Saved

Deck Upgrade:
Armor 1: Repalce Buckler with Benevolent Buckler


REWARDS
Each character draws an ally from the box. (Drawing them and adding them to the cards gained).

Chanty Singer (Ally B)
Old Salt (Ally B)
Master Gunner (Ally B)
Cut-Throat Grok (Ally 1)
Magic Buckler (Armor B)
Archer's Bracers (Item 1)
Potion of Healing (Item B)
Jolly Roger (Item 2)
Helpful Haversack (Item 1)
Pearl of Wisdom (Item B)
Dehydrating Touch (Spell 2)
Geyser (Spell 2)
Light Crossbow (Weapon B)


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: Card +1 (depends on the card gained)

Item 2: 1d1000 ⇒ 725
Add in Angelstep

Spell 2: 1d1000 ⇒ 377
Add in Aspect of the Bat

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