[PFSACG]The Full Adventure

Game Master TColMaster

Base set:6
https://pacg.fandom.com/wiki/Skull_%26_Shackles_Base_Set
Set 1:1
https://pacg.fandom.com/wiki/The_Wormwood_Mutiny
Set 2:3
https://pacg.fandom.com/wiki/Raiders_of_the_Fever_Sea
Set 3:3
https://pacg.fandom.com/wiki/Tempest_Rising
Set 4:3
https://pacg.fandom.com/wiki/Island_of_Empty_Eyes
Set 5:1
https://pacg.fandom.com/wiki/The_Price_of_Infamy
Set 6:2
https://pacg.fandom.com/wiki/From_Hell%27s_Heart

S&S Ship Rules:

Commanding and Moving Ships
Whenever it is your turn, if your ship is not anchored at a location,
you are commanding your party’s ship. All characters at your location
are on the ship; characters at other locations are not on the ship. If
you move or are moved while commanding the ship, other characters
on the ship may choose to move with you. Effects that restrict
movement still apply—if something prevents you from moving, you
can’t move; if something is preventing another character at your
location from moving, that character cannot move with you. Any
character who does not move with you is no longer on the ship.
Whenever it is your turn, if your ship is anchored and you are
at the ship’s location, you are commanding your party’s ship; all
characters at your location are on the ship. You may not choose to
move an anchored ship. If your character moves or is moved from the
ship’s location, you are no longer on the ship or commanding it, and
other characters may not choose to move with you.

ENCOUTERING SHIPS
While you are commanding a ship, you may encounter other ships. If
you are not commanding a ship, banish any ship you would encounter.

Even though a ship is neither a bane nor a boon, encountering
a ship is much like encountering a bane: if you don’t evade it, you
must attempt a check to defeat it. If you succeed at all of the checks
required to defeat a ship, and your ship is not wrecked, stash a
plunder card (see Plunder Cards below). If you fail a check to defeat
a ship, it does not deal damage to your character; instead, it deals
Structural damage to your ship (see Structural Damage below).
Whether you succeed or fail to defeat a ship, unless you seize it (see
Seizing Ships below), return it to wherever it came from.

Seizing Ships
Some cards allow you to seize a ship you defeat. If you seize a ship,
it replaces your current ship, which is banished. Take any plunder
cards that were under your original ship and put them under your
new ship. Seizing a ship does not allow you to check it off on your
fleet card.
If your ship is anchored, and you seize another ship, that ship is
now anchored.

Structural Damage
Structural damage is a special type of damage; it does not affect
characters, and it is the only type of damage that affects ships.
Cards that reduce damage only to characters do not affect Structural
damage. If you fail a check to defeat a ship, it deals an amount of
Structural damage to your ship equal to the difference between the
difficulty to defeat the ship and your check result.

When your ship is dealt Structural damage, first apply any powers
on the ship card or other cards in play that reduce or increase that
damage. Then characters may play cards or use powers that affect
Structural damage. Finally, any character may discard any number
of cards from his hand to reduce Structural damage by 1 for each
such discarded card. If the Structural damage is reduced to 0, the
ship is unaffected.

If a ship that is not already wrecked is successfully dealt any
Structural damage, it is wrecked (see Wrecked Ships below); you
do not need to discard cards equal to the amount of damage—the
effect is the same regardless of the amount of damage that is dealt.
If a ship that is already wrecked is successfully dealt any Structural
damage, discard a number of cards from the blessings deck equal to
the amount of damage successfully dealt to the ship.

Wrecked Ships
When your ship is wrecked, flip it facedown to indicate its wrecked
state. When commanding a wrecked ship, at the start of your move
step, you may attempt the check to repair the ship listed on the ship
card; if you succeed, the ship is no longer wrecked, so you turn the
ship card faceup. If you move while commanding a wrecked ship,
other characters cannot choose to move with you. When a ship is
wrecked, you can never stash more plunder cards under it (see
Plunder Cards below). At the end of any turn, if your ship is wrecked,
banish 1 random plunder card from under the ship.

Plunder Cards
Plunder cards commonly represent potential rewards carried on your
ship. When you stash a plunder card, roll 1d6 on the table below,
draw 1 card of the corresponding type from the box without looking
at the card, and unless otherwise instructed, put the plunder card
facedown under your ship.
PLUNDER TABLE
d6 Card Type
1 weapon
2 spell
3 armor
4 item
5 ally
6 choose 1 of the above 5 card types
If you win the scenario, treat any plunder cards under your ship as
you do loot; if you lose the scenario, put them back in the box. You
don’t get to use plunder cards while they’re under your ship card, so
do your best to keep them safe until the end of the scenario.
You stash 1 plunder card when you set up a scenario (see page 7).
You also stash 1 plunder card if you defeat a ship while your ship is
not wrecked (see Encountering Ships on page 17).
If you are instructed to add a plunder card to your hand or to a
deck, roll on the Plunder Table, draw the corresponding card from the
box, and add it as you would any other card. (This does not count as
stashing a plunder card.)


101 to 150 of 163 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Lirianne Deck Builder||

Hero Point:
Saved

Deck Upgrade:
Item 3: 1d1000 ⇒ 633 Replace Quartermaster with Black Arrow Ranger


Rewards
Each character draws a blessing from the box. (Already Drawn)

Blessing of Besmara (Blessing 1)
Blessing of the Gods (Blessing B)
Blessing of Milani (Blessing B)
Blessing of Gozreh (Blessing B)
Blessing of Norgorber (Blessing 5)
Blessing of Asmodeus (Blessing 4)
Blessing of Norgorber (Blessing 5)
Giant Rock Crab (Monster 1)
Disintegrate (Spell 5)
Animated Weapon (Spell 2)
Dimension Leap (Spell 3)
Blizzard (Spell 5)
Flaming Ranseur +3 (Weapon 5)


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: Blessing +1
Blessing 5: 1d1000 ⇒ 349
Add in Blessing of the Everbloom

Else
Hero Point: Weapon +1
Weapon 5: 1d1000 ⇒ 114
Add in Thorn Bow

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-5A: MEANWHILE, IN THE SHACKLES…

Scenario Reward

Adventure Reward
n/a

Tier 5.1
- HP = Card Feat(Blessing)
Nes Slot = The Healing Light(AD3)
3 Available

Card Upgrade
Spell 5: 1d1000 ⇒ 261
= Steal Soul(AD 5) in, Swipe out

Blessing 5: 1d1000 ⇒ 885
= Blessing of the Lady of Graves(AD 5) in, Blessing of the Spellbound out

Banished Cards
n/a

Loot
Besmara's Tricorne: 1d1 ⇒ 1, Byzantine Lexicon out
Impossible Bottle: 1d1 ⇒ 1, Binder's Tome out. Only if no one else wants it
lt Letter of Marque: 1d1 ⇒ 1, Sacred Candle out. Only if no one else wants it


Lirianne Deck Builder||

Hero Point:
Card Feat: Blessing +1

Deck Upgrade:
Weapon 5: 1d1000 ⇒ 521
Swap Toxic Blunderbuss +1 for Lucky Rifle +2

Blessing 5: 1d1000 ⇒ 197
Add Blessing of Nethys


REWARD
The party gets all the allies under this card.
Each character chooses an ally that has an adventure deck number of 5 or lower from the box.
+++++ 3 Tier 5 Allies added to the Acquired Cards. ++++++

Albatross (Ally 5)
Lady Cerise Bloodmourn (Ally 4)
Elven Sharpshooter (Ally 5)
Sacred Killer (Ally 5)
Pyromaniac Mage (Ally 5)
Animated Shield (Armor 4)
Necromantic Deathtrap (Barrier 5)
Blessing of the Gods (Blessing B)
Headband of Inspired Wisdom (Item 5)
Tetrolimulus (Monster 5)
Divine Fortune (Spell 4)
Rage (Spell 1)
Animated Weapon (Spell 2)
Blasting Pistol +2 (Weapon 5)
Musket +2 (Weapon 3)


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: Hand Size = 8

Replace Raven with Stag.

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-5B: THE PLAY’S THE THING

Scenario Reward

Adventure Reward
n/a

Tier 5.2
- HP = Skill Feat(Intelligence)
3 Available

Card Upgrade
Spell 4: 1d1000 ⇒ 350
= Cloudburst(AD 4) in, Sphere of Fire out

Spell 2: 1d1000 ⇒ 196
= Aqueous Orb(AD 2) in, Sphere of Fire out

Banished Cards
n/a

Loot
Besmara's Tricorne: 1d1 ⇒ 1, Byzantine Lexicon out
Impossible Bottle: 1d1 ⇒ 1, Binder's Tome out. Only if no one else wants it
lt Letter of Marque: 1d1 ⇒ 1, Sacred Candle out. Only if no one else wants it


Lirianne Deck Builder||

Hero Point:
Skill Feat: Dexterity +1

Deck Upgrade:
Item 5: 1d1000 ⇒ 625
Replace Entangling Shot with Shock Bullets


REWARDS
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace an armor in her deck with the loot Howling Skull Armor. At the end of each scenario, return the loot to the game box.

Howling Skull Armor:

Loot
Type: Armor
Traits: Light Armor Magic
To Acquire:
Recharge this card to reduce Combat damage dealt to you by 2. Recharge this card to choose a character at your location; that character may evade a monster whose highest difficulty to defeat is 22 or lower. You may not use this power if the monster is immune to the Mental trait. Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of Kelizandri (Blessing 3)
Raise Dead (Spell 5)
Wall of Blades (Spell 5)
Safe Harbor (Spell 2)
Righteousness (Spell 5)
Humanbane Crossbow +2 (Weapon 3)


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: WIS +1

Reward Armor: Pass

Spell 5: 1d1000 ⇒ 485
Replace Aspect of the Snake with Raise Animal
https://pacg.fandom.com/wiki/Raise_Animal

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-5C: RELEASE THE OBLIGATORY KRAKEN

Scenario Reward

Adventure Reward
n/a

Tier 5.3
- HP = Power Feat
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
1 Available

Card Upgrade
Spell 5: 1d1000 ⇒ 267
= Spite Cloud(AD 5) in, Deathgrip out

Banished Cards
Cleric of Nethys (AD2) replaces banished Cleric of Nethys

Loot
Besmara's Tricorne: 1d1 ⇒ 1, Byzantine Lexicon out
Impossible Bottle: 1d1 ⇒ 1, Binder's Tome out. Only if no one else wants it
lt Letter of Marque: 1d1 ⇒ 1, Sacred Candle out. Only if no one else wants it


Lirianne Deck Builder||

Hero Point:
Saved

Deck Upgrade:
Blessing 3: 1d1000 ⇒ 779
Replace Blessing of the Gods with Blessing of Abadar


REWARDS
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace a weapon in her deck with the loot Aiger’s Kiss and another character may temporarily replace a spell in his deck with the loot Quickened Ray. At the end of each scneario, return the loot to the game box.

Aiger's Kiss:

Loot
Type: Weapon
Traits: Sword Melee Piercing Finesse Swashbuckling Magic
To Acquire:
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6. Add another 1d6+2 if the bane has the Outsider trait. Add 2 if a blessing is played on this check, of 5 if it is Blessing of Norgorber. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Quickened Ray:

Loot
Type: Spell
Traits: Magic Arcane Divine Attack
To Acquire:
Discard this card to add 2d6 and the Cold or Electricity trait to your combat check. You may play this card even if you have played another spell on this check. After you play this card, if you do not have the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.

Chapter 5 REWARD
Each character chooses a type of boon other than loot, then draws a card of that type that has an adventure deck number of 5 from the box. Adventure Card Guild characters may treat this card as an additional deck upgrade.

Dindreann (Ally 3)
Giffer Tibbs (Ally B)
Besmaran Vestments (Armor 3)
Blessing of the Gods (Blessing B)
Blessing of Hshurha (Blessing 2)
Blessing of Kelizandri (Blessing 3)
Token of Remembrance (Item B)
Headband of Inspired Wisdom (Item 5)
Potion of Healing (Item B)
Bottled Lightning (Item 5)
Periscope (Item 2)
Rage (Spell 1)
Wall of Blades (Spell 5)
Navigator Musket +1 (Weapon 3)
Keen Falcata +1 (Weapon 2)


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: Bank

PASS on all loot and rewards.

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-5D: A CREW DIVIDED

Scenario Reward
- Loot Quickened Ray
- Loot Aiger's Kiss

Adventure Reward
Each character chooses a type of boon other than loot, then draws a card of that type that has an adventure deck number of 5 from the box. Adventure Card Guild characters may treat this card as an additional deck upgrade.
= Numerology and Runes(AD 5) in, Sacred Candle out

Tier 5.4
- HP = Saved
2 Available

Card Upgrade
Spell 5: 1d1000 ⇒ 770
= Safety Bubble (AD 5) in, Ice and Fire out

Banished Cards

Loot
Besmara's Tricorne: 1d1 ⇒ 1, Byzantine Lexicon out
Impossible Bottle: 1d1 ⇒ 1, Binder's Tome out. Only if no one else wants it


Lirianne Deck Builder||

Hero Point:
Power upgrade: ☐ Treat your character powers that say "Firearm" as if they say "Ammunition or Firearm."

Deck Upgrade
Armor 3: 1d1000 ⇒ 292
Replace Benevolent Buckler with Sniper's Studded Leather

Adventure Reward
Weapon 5
Replace Toxic Blundrebuss +1 with Lucky Rifle +2


REWARDS
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace an
ally in her deck with the loot Alise Grogblud. At the end of each scenario, return the loot to the game box.

Royster McCleagh (Ally 2)
Master of the Gales (Ally 6)
Pyromaniac Mage (Ally 5)
Brine Dragonhide Breastplate (Armor 4)
Blessing of Old Deadeye (Blessing 5)
Blessing of the Gods (Blessing B)
Blessing of Hshurha (Blessing 2)
Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)
Helpful Haversack (Item 1)
Net of Snaring (Item 4)
Wall of Blades (Spell 5)
Sign of Wrath (Spell 6)
Control Weather (Spell 4)
Venomous Pike +2 (Weapon 6)
Dancing Scimitar +2 (Weapon 5)
Furious Broadsword +2 (Weapon 6)
Flaming Icy Axe +1 (Weapon 6)
Flaming Musket +2 (Weapon 6)


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: Weapon +1
Add in Frozen Crossbow

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-6A: GET A CLUE

Scenario Reward
- loot Alise Grogblud.

Adventure Reward
n/a

Tier 6.1
- HP = Card Feat(Blessing)
New slot = Blessing of the Seventh Veil(AD4) in
2 Available

Card Upgrade
Spell 6: 1d1000 ⇒ 728
= Disintegrate(AD 6) in, Cloudburst out

Banished Cards

Loot
Besmara's Tricorne: 1d1 ⇒ 1, Byzantine Lexicon out
Impossible Bottle: 1d1 ⇒ 1, Binder's Tome out. Only if no one else wants it


Lirianne Deck Builder||

Hero Point:
Skill Feat: Intelligence +1

Deck Upgrade:
Replace Dragon Pistol with Enervating Pistol +3


REWARD
Each character chooses weapon or spell and draws a card of that type from the box.
Old Salt (Ally B)
Breastplate of the Deep (Armor 5)
Benevolent Buckler (Armor 1)
Blessing of Gorum (Blessing B)
Blessing of Sivanah (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of Pharasma (Blessing B)
Helpful Haversack (Item 1)
Speed (Spell B)
Protect (Spell 2)
Rage (Spell 1)
Animate Water (Spell 3)
Humanbane Gladius +2 (Weapon 5)
Dancing Scimitar +2 (Weapon 5)
Falchion +3 (Weapon 6)


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: Dex +4

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Draw spell please

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-6B: THE BATTLE OF ABENDEGO

Scenario Reward
- Draw spell

Adventure Reward
n/a

Tier 6.2
- HP = Power Feat
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
2 Available

Card Upgrade

nil

Banished Cards

Loot
Besmara's Tricorne: 1d1 ⇒ 1, Byzantine Lexicon out
Impossible Bottle: 1d1 ⇒ 1, Binder's Tome out. Only if no one else wants it


Lirianne Deck Builder||

Scenario Reward:
Draw Weapon

Hero Point:
Card Feat: Weapon +1

Deck Upgrade:
Weapon 6
Add Eneverating Pistol +3


Reward
For the rest of the Adventure Path, when setting up each scenario, character may temporarily replace a weapon in her deck with the loot Scoundrel’s Sword Cane and another character may temporarily replace a weapon in his deck with the loot Crossbow of Retribution. At the end of each scenario, return the loot to the game box.

Scoundrel's Sword Cane:

Loot
Type: Weapon
Traits: Sword Melee Piercing Finesse Magic
To Acquire:
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+2, or 2d6+2 if you have the Stealth skill. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Reveal this card to add 1d6+2 to your Perception or Stealth check.

Crossbow of Retribution:

Loot
Type: Weapon
Traits: Bow Ranged Piercing 2-Handed Magic
To Acquire:
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2. Add another 1d10 if the bane has the Human trait. Add another 1d6 if the bane has a power that deals damage before you act. If you are proficient with weapons, you may discard this card to add 1d4+1 to any combat check at another location.

Blessing of Wind and Waves (Blessing 5)
Blessing of Erastil (Blessing B)
Belt of Physical Might (Item 6)
Alchemical Glue (Item 1)
Geyser (Spell 2)
Wall of Fire (Spell 3)
Raise Dead (Spell 5)
Shock Greatsword +2 (Weapon 6)
Flaming Icy Axe +1 (Weapon 6)
Returning Frost Spear +2 (Weapon 6)

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-6C: THE MONSTER MARSH

Scenario Reward
loot Scoundrel’s Sword Cane
loot Crossbow of Retribution.

Adventure Reward
n/a

Tier 6.3
- HP = Skill Feat (INT)
1 Available

Card Upgrade
Item 6: 1d1000 ⇒ 377
= Lacuna Codex (AD 6) in, Binder's Tome out

Banished Cards

Loot
Besmara's Tricorne: 1d1 ⇒ 1, Byzantine Lexicon out
Impossible Bottle: 1d1 ⇒ 1, Sage's Journal (Core).


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point:

([X] If it is a bane that has the Demon or Outsider trait, you may encounter it.)

Pass on loot.


Lirianne Deck Builder||

Scenario Reward:
N/A

Hero Point:
Power Feat: [X] You may bury a weapon or an item (☐ or any boon) to recharge a card that has the Firearm trait from your discard pile.

Deck Upgrade:
Blessing 5
Replace Blessing of Abadar with Blessing of Erastil


REWARDS
Each character chooses item or armor and draws a card of that type from the box.

Barefoot Samms Toppin (Ally B)
Flaming Buckler Gun (Armor 6)
Benevolent Buckler (Armor 1)
Blessing of Milani (Blessing B)
Blessing of Sivanah (Blessing B)
Blessing of Achaekek (Blessing B)
Headband of Inspired Wisdom (Item 5)
Geyser (Spell 2)
Recast (Spell 6)
Corrosive Storm (Spell 6)
Thorn Bow (Weapon 5)


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: Bank
No Upgrade

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-6D: THE PIRATE PARTY

Scenario Reward

Adventure Reward
n/a

Tier 6.4
- HP = Saved
2 Available

Card Upgrade
Spell 6: 1d1000 ⇒ 492
= Boneshatter (AD 6) in, Safety Bubble out

Banished Cards

Loot
Besmara's Tricorne: 1d1 ⇒ 1, Byzantine Lexicon out
Impossible Bottle: 1d1 ⇒ 1, Sage's Journal (Core).


Lirianne Deck Builder||

Scenario Reward:
N/A

Hero Point:
Saved

Deck Upgrade:
none


REWARDS
Each character draws an ally from the box. (Already added to acquired list)

Baby Triceratops (Ally 6)
Merrill Pegsworthy (Ally 2)
Hippopotamus (Ally 5)
Sacred Killer (Ally 5)
Dindreann (Ally 3)
Blessing of Erastil (Blessing B)
Potion of Heroism (Item 1)
Wand of Flame (Item 2)
Find Traps (Spell B)
Recast (Spell 6)
Blasting Pistol +2 (Weapon 5)


Ukuja Deck Handler|||Ultimate Wilderness||| Hunter Deck

Hero Point: Bank.

Wayfinders

Naga Deck handler | Pathfinder Tales|Ultimate Magic|Divine Pack (Boon)

Celeste - 0-6E: INTO THE MAELSTROM

Scenario Reward

Adventure Reward
n/a

Tier 6.5
- HP = Saved
2 Available

Card Upgrade
n/a

Banished Cards

Loot
Besmara's Tricorne: 1d1 ⇒ 1, Byzantine Lexicon out
Impossible Bottle: 1d1 ⇒ 1, Sage's Journal (Core).


Lirianne Deck Builder||

Scenario Reward:
N/A

Hero Point:
Saved

Deck Upgrade:
weapon 5
Replace Lucky Rifle +2 with Lifesurge Bayonet


REWARDS
Each player chooses weapon, spell, or item, then draws a random card of that type from the box.
Apprentice (Ally B)
Wolverine (Ally 1)
Apprentice (Ally B)
Fortune-Teller (Ally 1)
Retainer (Ally B)
Retainer (Ally B)
Magic Half-Plate (Armor B)
Elven Chain Shirt (Armor 1)
Hide Armor (Armor B)
Magic Scale Mail (Armor B)
Hide Armor (Armor B)
Blessing of Deskari (Blessing 1)
Blessing of Ascension (Blessing B)
Potion of Healing (Item B)
Demonbane Light Crossbow +1 (Weapon 1)
Mace (Weapon B)


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Hero Point: Power Feat: Areshalae's Gift is now d4+1

Weapon 1: 1d1000 ⇒ 118
Replace Boomerange with Deathbane Light Crossbow (CORE)

Reward Draw: Give to others.

Verdant Wheel

Female Human Deck Handler

Mother Myrtle
Scenario
- 1-1A: CLOVEN TRAIL

Scenario Reward
- Draw Spell and add to loot

Adventure Reward
- n/a

Tier 1.1
- Hero point = You may use your Wisdom skill ([X] +1d4) for your Arcane (□ or Divine) check.
- Available HP = 0

Card Upgrade
Ally 1: 1d1000 ⇒ 499
Bound Imp (AD1) in, Snake out

Banished Cards
- Nil

Loot
- n/a


Scenario Reward:
Draw Spell and add to loot

Hero Point:
Skill Feat: +1 Charisma

Deck Upgrade:
Blessing 1
Replace Blessing of the Gods with Blessing of Abadar


[b]REWARDS{/b]
For the rest of the Adventure Path, when setting up each scenario, 1 player may temporarily replace 1 item in her deck with the loot Scale of Disguise. At the end of each scenario, return the loot to the game box.

Scale of Disguise:

Loot
Type: Item
Traits: Object Magic Terendelev
To Acquire: 0
Recharge this card to add 1 to your non-combat check, or 2 to your non-combat Charisma, Diplomacy, or Stealth check.

Researcher (Ally B)
Riding Horse (Ally B)
Stalking Armor (Armor B)
Corroded Helm (Armor B)
Blessing of Deskari (Blessing 1)
Manual of War (Item 1)
Create Pit (Spell B)
Skitter (Spell B)
Lance (Weapon B)

Verdant Wheel

Female Human Deck Handler

Mother Myrtle
Scenario
- 1-1B: INSTANT INQUISITION

Scenario Reward
- Loot: Scale of Disguise

Adventure Reward
- n/a

Tier 1.2
- Hero point = Card(Spell)
New Slot = Acid Burst(AD0)
- Available HP = 0

Card Upgrade
Item 1: 1d1000 ⇒ 732
Wand of Force Missile (AD1) in, Blast Stone out

Blessing 1: 1d1000 ⇒ 804
The Carnival (AD1) in, Incitation out

Banished Cards
- Nil

Loot
- n/a


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Blessing 1: 1d1000 ⇒ 419
Hero Point: Blessing +1
Add in The Winged Serpent

ELSE:

Hero Point: Dex +1


Scenario Reward:
Loot: Scale of Disguise

Hero Point:
Card Feat: Spells +1
New Slot: Viper Strike

Deck Upgrade:
None


Rewards
Each player chooses armor or ally, then draws a random card of that type from the box.

Mendevian Crusader (Ally B)
Retainer (Ally B)
Recruit (Ally B)
Lann (Ally 1)
Stalking Armor (Armor B)
Magic Padded Armor (Armor B)
Blessing of Shelyn (Blessing B)
Horn of Battle Clarity (Item B)
Dazzle (Spell B)
Shortbow (Weapon B)


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Her Point - Dex +1

Ally 1: 1d1000 ⇒ 977
Replace Archer with Old Salt

Give up RNG Draw

Verdant Wheel

Female Human Deck Handler

Mother Myrtle
Scenario
- 1-1C: GET TO FORT CLEARWATER

Scenario Reward
- Draw Armor and add to pool

Adventure Reward
- n/a

Tier 1.3
- Hero point = Skill(Wisdom)
- Available HP = 0

Card Upgrade
If Armor 1 is drawn
Armor 1: 1d1000 ⇒ 511
Slick Leather (AD1) in, Leather Armor out

Banished Cards
- Nil

Loot
- n/a


Quadnys Orlun:

WotR Ally 1
Traits: Human Wizard
To Acquire: Arcane Divine Charisma Diplomacy 6
Recharge this card to succeed at your check to acquire or recharge a card that has the Arcane trait. Discard this card to explore your location. During this exploration, add 1d6 to your non-combat Arcane or Knowledge checks.

Helm of the Valkyrie:

WotR Armor 1
Traits: Heavy Armor Magic
To Acquire: Constitution Fortitude 6
At the end of your turn, bury this card to move. Recharge this card to reduce Combat damage dealt to you by 1; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it. If proficient with heavy armors, you may recharge this card when you reset your hand.

Corroded Helm:

WotR Armor B
Traits: Heavy Armor Corrupted Elite
To Acquire: Constitution Fortitude 3
If this card has the Corrupted trait, bury a random card from your discard pile or you may not play this card. Recharge this card to reduce Combat damage dealt to you by 2; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.

1 to 50 of 163 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFSACG] The Full Adventure All Messageboards

Want to post a reply? Sign in.