
Arachnofiend |

Fire Kineticists can be built to fill the niche usually occupied by a wizard (less so of course because wizards are f#!+ing broken).
You're thinking of the Scarred Witch Doctor, which was changed because a full caster with more HP than anyone else in the party is stupid. Of course they changed it to make it even more broken, but oh well.

Gulthor |

If it's for a home game, you can always see if the pre-errata version of the Scarred Witch Doctor is available. It's an archetype that seems to be much-beloved by the community, and I know a lot of groups run the pre-errata version.
If it's not, then kineticist is your best bet.

cuatroespada |

i'm... so disappointed in some of the errata that's happened in the past couple years. i mean i guess it doesn't matter since i don't play a lot of PFS, but a few character ideas i've had are no longer viable because of (what i consider) unnecessary or poorly done errata. (see crane wing nerf and MoMS monk changes)

alexander leah |
9 people marked this as a favorite. |

Not my idea, i found it on reddit, you could make a CON caster using a fighter!
Go martial master
Take barrom brawler feat and use abudant tactics on it (or dip 1 level brawler)
When you acquire a magic item use use barrom brawler to take Advanced Weapon Training (Item Mastery), choosing whichever item mastery feat you want.
The fighter gains an item mastery feat as a bonus feat, which functions with any magic weapon he wields, even if the magic weapon does not meet the feat's normal requirements.
All abilities gained this way are casted with CON and use your bab as caster level , there are a lot of usefull one, telekinesis, teleport , compulsion, dispel magic, bestow curse, ecc

swoosh |
2 people marked this as a favorite. |
The Scarred Witch Doctor shouldn't have existed in the first place, I'm glad it's gone.
I'm not sure the archetype was nearly as disruptive as people are making it out to be.
Ultimately we're talking about a character who gets 2-5 more HP per level and has a slightly higher fort save than normal.
In exchange you get fewer spells per day and trade out your familiar for an easily sundered hunk of wood that gives you +2 to two skills you'll never use and saves against a type of spell no one casts.
That's as much a wash as it can be.

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Not my idea, i found it on reddit, you could make a CON caster using a fighter!
Go martial master
Take barrom brawler feat and use abudant tactics on it (or dip 1 level brawler)
When you acquire a magic item use use barrom brawler to take Advanced Weapon Training (Item Mastery), choosing whichever item mastery feat you want.
The fighter gains an item mastery feat as a bonus feat, which functions with any magic weapon he wields, even if the magic weapon does not meet the feat's normal requirements.All abilities gained this way are casted with CON and use your bab as caster level , there are a lot of usefull one, telekinesis, teleport , compulsion, dispel magic, bestow curse, ecc
That... is a crazy, crazy thing. I am going to have to look into this build in much more detail. In fact, it seems like a great candidate for a guide. Cuz wow... super weird.

Blindmage |

Not my idea, i found it on reddit, you could make a CON caster using a fighter!
Go martial master
Take barrom brawler feat and use abudant tactics on it (or dip 1 level brawler)
When you acquire a magic item use use barrom brawler to take Advanced Weapon Training (Item Mastery), choosing whichever item mastery feat you want.
The fighter gains an item mastery feat as a bonus feat, which functions with any magic weapon he wields, even if the magic weapon does not meet the feat's normal requirements.All abilities gained this way are casted with CON and use your bab as caster level , there are a lot of usefull one, telekinesis, teleport , compulsion, dispel magic, bestow curse, ecc
I really like this idea!
Would love to see it broken down a bit more from a level by level design, to see when it would really come online.
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alexander leah wrote:Not my idea, i found it on reddit, you could make a CON caster using a fighter!
Go martial master
Take barrom brawler feat and use abudant tactics on it (or dip 1 level brawler)
When you acquire a magic item use use barrom brawler to take Advanced Weapon Training (Item Mastery), choosing whichever item mastery feat you want.
The fighter gains an item mastery feat as a bonus feat, which functions with any magic weapon he wields, even if the magic weapon does not meet the feat's normal requirements.All abilities gained this way are casted with CON and use your bab as caster level , there are a lot of usefull one, telekinesis, teleport , compulsion, dispel magic, bestow curse, ecc
I really like this idea!
Would love to see it broken down a bit more from a level by level design, to see when it would really come online.
I'm working on that now. The minimum level when this can happen would definitely be 5th level, though I feel like getting Martial Flexibility reduced to a Swift action is pretty important too, which requires 6th level Brawler.
I'm currently searching for ways to get the fighter's weapon training class feature for the purposes of feats. At the moment, I am only seeing a few ways: Fighter level 5, Magus (Myrmidarch) level 6, and Warpriest (Arsenal Chaplain) level 5. Does anyone else know of other ways to get weapon training?
EDIT: Just found the Martial Focus feat, which counts as weapon training but ONLY for the purposes of Weapon Mastery feats, unfortunately. That would have been PERFECT if it counted for the purposes of all feats!
ANOTHER EDIT: I'd also be interested in any Paizo-legal way for a Fighter to get Martial Flexibility WITHOUT trading out weapon training. I've only found two archetypes that give Martial Flexibility, the Martial Master and the Free-Style Fighter, and they both give up weapon training.

Darigaaz the Igniter |

Lemmy wrote:Isn't there a Monk archetype that gets Weapon Training at 3rd level?Not seeing that one. Sohei monk gains it at 6th level, but that's not helpful for this build cuz you wanna keep high BAB, so 5 fighter levels would be better.
Weapon Adept monk is what you're looking for

Chess Pwn |

cartmanbeck wrote:Weapon Adept monk is what you're looking forLemmy wrote:Isn't there a Monk archetype that gets Weapon Training at 3rd level?Not seeing that one. Sohei monk gains it at 6th level, but that's not helpful for this build cuz you wanna keep high BAB, so 5 fighter levels would be better.
Weapon adept doesn't give any weapon training as a fighter

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Alright so Weapon Master is the fastest way into the build, with 4 levels of Fighter (Weapon Master) and 1 level of Brawler.
You could actually cheese the system a bit as well and qualify with just 3 levels of Fighter and 1 level of Brawler, since the Brawler's Martial Training ability says that your Brawler levels count as fighter levels for the purposes of feats, and the special section of Advanced Weapon Training says
Fighters that have the weapon master archetype can select this feat beginning at 4th level.
... even though you don't have 4 levels of fighter (Weapon Master), you have 4 fighter levels for the purposes of qualifying for feats, and you're a fighter with the Weapon Master archetype. Unfortunately, you don't get another feat until 5th level in either case.
So I'm pretty sure you could do:
Level Class
1 Fighter (Weapon Master)
2 Fighter (Weapon Master)
3 Fighter (Weapon Master)
4 Brawler
5 Brawler <Choose Advanced Weapon Training as your regular feat>
6-9 Take four more Brawler levels to get Martial Flexibility as a Swift action
10+ Fighter (Weapon Master)

swoosh |
fighter and brawler levels don't stack for meeting feat pre-reqs. You have two separate levels and you can use either to qualify. Being fighter 3 and brawler 1 means your highest is 3.
Are we sure about that? Brawler levels count as fighter levels. So for the purposes of feats you have 3 levels of fighter and 1 level of fighter. Given that they're all fighter levels I'm not sure why they wouldn't stack.
I know generally things don't stack unless they say they do, but this isn't channel energy or even like channel energy.

alexander leah |

i'm glad that my post was so inspiring, i was looking into opening a new discusiion on the forum but seems that we can continue here, i think that you need to also have the skill rank prerequistie for each item mastery feat, it requires 3 Stealth, 5 Heal, 5 UMD, and 6 base fortitude save to use all the feats.

Chess Pwn |

Chess Pwn wrote:fighter and brawler levels don't stack for meeting feat pre-reqs. You have two separate levels and you can use either to qualify. Being fighter 3 and brawler 1 means your highest is 3.Are we sure about that? Brawler levels count as fighter levels. So for the purposes of feats you have 3 levels of fighter and 1 level of fighter. Given that they're all fighter levels I'm not sure why they wouldn't stack.
I know generally things don't stack unless they say they do, but this isn't channel energy or even like channel energy.
you channel as a cleric for both paladins and clerics. You don't stack cleric levels.
For animal companion everything has druid levels, this specifically calls out it stacks. because the default would be they don't stack and you'd have many animals. Same with familiars.
The vigilante brute specifically calls out that it's IUS damage stacks with any other class that has IUS damage progression. Because the default is that they don't stack.
Fighter levels are the same. It's one of the "potentially redundant features from multi-classing with a parent class." You're a lv3 fighter and a lv1 fighter. neither can qualify for lv4 fighter stuff.

Chess Pwn |

i'm glad that my post was so inspiring, i was looking into opening a new discusiion on the forum but seems that we can continue here, i think that you need to also have the skill rank prerequistie for each item mastery feat, it requires 3 Stealth, 5 Heal, 5 UMD, and 6 base fortitude save to use all the feats.
And PFS only counts the base of 1 class, so no multi-classing into 3 good forts to qualify fort 6 by lv3.

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alexander leah wrote:i'm glad that my post was so inspiring, i was looking into opening a new discusiion on the forum but seems that we can continue here, i think that you need to also have the skill rank prerequistie for each item mastery feat, it requires 3 Stealth, 5 Heal, 5 UMD, and 6 base fortitude save to use all the feats.And PFS only counts the base of 1 class, so no multi-classing into 3 good forts to qualify fort 6 by lv3.
Really? That's weird... when did that one happen?

Chess Pwn |
1 person marked this as a favorite. |

It's on the additional resources page to say it's legal
Pathfinder Player Companion: Magic Tactics Toolbox
When qualifying for and calculating the benefits of an item mastery feat, a PC uses the base Fortitude save bonus from only one of his classes.
Pathfinder Player Companion: Weapon Master's Handbook
When qualifying for and calculating the benefits of an item mastery feat, a PC uses the base Fortitude save bonus from only one of his classes.

Chess Pwn |

Chess Pwn wrote:Mark says that with the current rules they don't stack, here and hereNotice how both times he only "thinks" that.
yes, everything Mark says in that thread is stuff he thinks. But there's a FAQ and a DEV's view that says that things have to explicitly say they stack to be able to stack, and then the view that things stack cause they are the same ability from two different sources.

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Chess Pwn wrote:Really? That's weird... when did that one happen?alexander leah wrote:i'm glad that my post was so inspiring, i was looking into opening a new discusiion on the forum but seems that we can continue here, i think that you need to also have the skill rank prerequistie for each item mastery feat, it requires 3 Stealth, 5 Heal, 5 UMD, and 6 base fortitude save to use all the feats.And PFS only counts the base of 1 class, so no multi-classing into 3 good forts to qualify fort 6 by lv3.
It's either in the additional resources entry or the campaign clarification document, i forget which.

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Here's the preliminary guide that I've put together. Still need to work on build details, but I've pointed out a few ways of getting off the ground with the build and rated each of the Item Mastery feats.
Cartmanbeck's Guide to the Iron Caster
Please give me feedback on what else you'd like to see in the guide! I'm gonna work on a suggested build now.

MageHunter |

Here's the preliminary guide that I've put together. Still need to work on build details, but I've pointed out a few ways of getting off the ground with the build and rated each of the Item Mastery feats.
Cartmanbeck's Guide to the Iron Caster
Please give me feedback on what else you'd like to see in the guide! I'm gonna work on a suggested build now.
I would put this into a new thread and put a link for this one. Also check out the guide to guides if you haven't. It's just easier to read and access, and looks more clean and appealing to forum browsers.

MageHunter |

Looks pretty good so far. I'd just add some larger wall breaks. Obviously don't worry about stuff like pictures right now, but good for the future. You cover a lot of options and based, and I like how you address things that won't work to clarify. I see a lot of blue ratings, I know N. Jolly and some others use a purple rating to have one above blue, to truly differentiate.

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I could be wrong, but since Item Mastery feats aren't Combat feats, wouldn't Martial Flexibility not work with them?
I'll make it more clear, but what you're using Martial Flexibility to gain is the Advanced Weapon Training feat, the Item Mastery option, which then lets you choose an Item Mastery feat that works with whatever magic weapon you're holding at the time.