CON Based Caster Class?


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Is there a class that has an archetype that allows you to use your Constitution as your casting stat? I could have sworn I saw something like that quite some time ago.


Krell44 wrote:

Is there a class that has an archetype that allows you to use your Constitution as your casting stat? I could have sworn I saw something like that quite some time ago.

Ther was the Witch archetype for Orcs but they changed it in order to make the Kineticist look better


Kineticist is after a fashion a caster class.

Bloatmage probably should have been Con based, but wasn't. Wish II. Was more help.


Fire Kineticists can be built to fill the niche usually occupied by a wizard (less so of course because wizards are f#!+ing broken).

You're thinking of the Scarred Witch Doctor, which was changed because a full caster with more HP than anyone else in the party is stupid. Of course they changed it to make it even more broken, but oh well.

Liberty's Edge

Considering I see a lot of wizards and sorcerers with toughness and con belts anyway, I don't think they were the only full casters with more HP than the front liners, especially the 3/4 BAB front liners. And making 22 int full casters definitely was not the right solution.


If it's for a home game, you can always see if the pre-errata version of the Scarred Witch Doctor is available. It's an archetype that seems to be much-beloved by the community, and I know a lot of groups run the pre-errata version.

If it's not, then kineticist is your best bet.


i'm... so disappointed in some of the errata that's happened in the past couple years. i mean i guess it doesn't matter since i don't play a lot of PFS, but a few character ideas i've had are no longer viable because of (what i consider) unnecessary or poorly done errata. (see crane wing nerf and MoMS monk changes)


We had one... But Paizo nerfed it to make the Kineticist look more unique.

Good ol' Paizo errata design policy: nerf the old book you already sold to make the new book you're trying to sell look better.


The Scarred Witch Doctor shouldn't have existed in the first place, I'm glad it's gone. Less glad by the fact that by changing it they ended up making it stronger, but full casters get away with everything.


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I'd much rather have something unique, if slightly more powerful than its peers, than poorly thought errata that doesn't give us anything new and harms game balance more than the extra HP ever could.


I really liked the original version, it was different and finally gave a con focused caster. Kineticists are great and awesome, but they're a different beast.

Sovereign Court

Though it depends upon the kineticist whether they should go Dex or Con first. If they have to hit actual AC Con should be secondary.


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Not my idea, i found it on reddit, you could make a CON caster using a fighter!
Go martial master
Take barrom brawler feat and use abudant tactics on it (or dip 1 level brawler)
When you acquire a magic item use use barrom brawler to take Advanced Weapon Training (Item Mastery), choosing whichever item mastery feat you want.
The fighter gains an item mastery feat as a bonus feat, which functions with any magic weapon he wields, even if the magic weapon does not meet the feat's normal requirements.

All abilities gained this way are casted with CON and use your bab as caster level , there are a lot of usefull one, telekinesis, teleport , compulsion, dispel magic, bestow curse, ecc

Shadow Lodge

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There used to be one. Before the dark times. Before Faqratta.


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Arachnofiend wrote:
The Scarred Witch Doctor shouldn't have existed in the first place, I'm glad it's gone.

I'm not sure the archetype was nearly as disruptive as people are making it out to be.

Ultimately we're talking about a character who gets 2-5 more HP per level and has a slightly higher fort save than normal.

In exchange you get fewer spells per day and trade out your familiar for an easily sundered hunk of wood that gives you +2 to two skills you'll never use and saves against a type of spell no one casts.

That's as much a wash as it can be.

Silver Crusade RPG Superstar 2014 Top 16

alexander leah wrote:

Not my idea, i found it on reddit, you could make a CON caster using a fighter!

Go martial master
Take barrom brawler feat and use abudant tactics on it (or dip 1 level brawler)
When you acquire a magic item use use barrom brawler to take Advanced Weapon Training (Item Mastery), choosing whichever item mastery feat you want.
The fighter gains an item mastery feat as a bonus feat, which functions with any magic weapon he wields, even if the magic weapon does not meet the feat's normal requirements.

All abilities gained this way are casted with CON and use your bab as caster level , there are a lot of usefull one, telekinesis, teleport , compulsion, dispel magic, bestow curse, ecc

That... is a crazy, crazy thing. I am going to have to look into this build in much more detail. In fact, it seems like a great candidate for a guide. Cuz wow... super weird.


Make it so!


alexander leah wrote:

Not my idea, i found it on reddit, you could make a CON caster using a fighter!

Go martial master
Take barrom brawler feat and use abudant tactics on it (or dip 1 level brawler)
When you acquire a magic item use use barrom brawler to take Advanced Weapon Training (Item Mastery), choosing whichever item mastery feat you want.
The fighter gains an item mastery feat as a bonus feat, which functions with any magic weapon he wields, even if the magic weapon does not meet the feat's normal requirements.

All abilities gained this way are casted with CON and use your bab as caster level , there are a lot of usefull one, telekinesis, teleport , compulsion, dispel magic, bestow curse, ecc

I really like this idea!

Would love to see it broken down a bit more from a level by level design, to see when it would really come online.

Silver Crusade RPG Superstar 2014 Top 16

Blindmage wrote:
alexander leah wrote:

Not my idea, i found it on reddit, you could make a CON caster using a fighter!

Go martial master
Take barrom brawler feat and use abudant tactics on it (or dip 1 level brawler)
When you acquire a magic item use use barrom brawler to take Advanced Weapon Training (Item Mastery), choosing whichever item mastery feat you want.
The fighter gains an item mastery feat as a bonus feat, which functions with any magic weapon he wields, even if the magic weapon does not meet the feat's normal requirements.

All abilities gained this way are casted with CON and use your bab as caster level , there are a lot of usefull one, telekinesis, teleport , compulsion, dispel magic, bestow curse, ecc

I really like this idea!

Would love to see it broken down a bit more from a level by level design, to see when it would really come online.

I'm working on that now. The minimum level when this can happen would definitely be 5th level, though I feel like getting Martial Flexibility reduced to a Swift action is pretty important too, which requires 6th level Brawler.

I'm currently searching for ways to get the fighter's weapon training class feature for the purposes of feats. At the moment, I am only seeing a few ways: Fighter level 5, Magus (Myrmidarch) level 6, and Warpriest (Arsenal Chaplain) level 5. Does anyone else know of other ways to get weapon training?

EDIT: Just found the Martial Focus feat, which counts as weapon training but ONLY for the purposes of Weapon Mastery feats, unfortunately. That would have been PERFECT if it counted for the purposes of all feats!

ANOTHER EDIT: I'd also be interested in any Paizo-legal way for a Fighter to get Martial Flexibility WITHOUT trading out weapon training. I've only found two archetypes that give Martial Flexibility, the Martial Master and the Free-Style Fighter, and they both give up weapon training.


Isn't there a Monk archetype that gets Weapon Training at 3rd level?

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Lemmy wrote:
Isn't there a Monk archetype that gets Weapon Training at 3rd level?

Not seeing that one. Sohei monk gains it at 6th level, but that's not helpful for this build cuz you wanna keep high BAB, so 5 fighter levels would be better.


cartmanbeck wrote:
Lemmy wrote:
Isn't there a Monk archetype that gets Weapon Training at 3rd level?
Not seeing that one. Sohei monk gains it at 6th level, but that's not helpful for this build cuz you wanna keep high BAB, so 5 fighter levels would be better.

Weapon Adept monk is what you're looking for


Darigaaz the Igniter wrote:
cartmanbeck wrote:
Lemmy wrote:
Isn't there a Monk archetype that gets Weapon Training at 3rd level?
Not seeing that one. Sohei monk gains it at 6th level, but that's not helpful for this build cuz you wanna keep high BAB, so 5 fighter levels would be better.
Weapon Adept monk is what you're looking for

Weapon adept doesn't give any weapon training as a fighter


Weapon Master Fighter is not a monk but it does gain weapon training at 3.

Scarab Sages

Weapon master fighter gets weapon training at 3 instead of 5, and can take more AWT feats than any other fighter.


That's what I was thinking of, weapon master not weapon adept.

Silver Crusade RPG Superstar 2014 Top 16

Alright so Weapon Master is the fastest way into the build, with 4 levels of Fighter (Weapon Master) and 1 level of Brawler.

You could actually cheese the system a bit as well and qualify with just 3 levels of Fighter and 1 level of Brawler, since the Brawler's Martial Training ability says that your Brawler levels count as fighter levels for the purposes of feats, and the special section of Advanced Weapon Training says

Advanced Weapon Training wrote:
Fighters that have the weapon master archetype can select this feat beginning at 4th level.

... even though you don't have 4 levels of fighter (Weapon Master), you have 4 fighter levels for the purposes of qualifying for feats, and you're a fighter with the Weapon Master archetype. Unfortunately, you don't get another feat until 5th level in either case.

So I'm pretty sure you could do:
Level Class
1 Fighter (Weapon Master)
2 Fighter (Weapon Master)
3 Fighter (Weapon Master)
4 Brawler
5 Brawler <Choose Advanced Weapon Training as your regular feat>
6-9 Take four more Brawler levels to get Martial Flexibility as a Swift action
10+ Fighter (Weapon Master)


fighter and brawler levels don't stack for meeting feat pre-reqs. You have two separate levels and you can use either to qualify. Being fighter 3 and brawler 1 means your highest is 3.


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"At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats."

Seems like they do.


Chess Pwn wrote:
fighter and brawler levels don't stack for meeting feat pre-reqs. You have two separate levels and you can use either to qualify. Being fighter 3 and brawler 1 means your highest is 3.

Are we sure about that? Brawler levels count as fighter levels. So for the purposes of feats you have 3 levels of fighter and 1 level of fighter. Given that they're all fighter levels I'm not sure why they wouldn't stack.

I know generally things don't stack unless they say they do, but this isn't channel energy or even like channel energy.


Mark says that with the current rules they don't stack, here and here


i'm glad that my post was so inspiring, i was looking into opening a new discusiion on the forum but seems that we can continue here, i think that you need to also have the skill rank prerequistie for each item mastery feat, it requires 3 Stealth, 5 Heal, 5 UMD, and 6 base fortitude save to use all the feats.


swoosh wrote:
Chess Pwn wrote:
fighter and brawler levels don't stack for meeting feat pre-reqs. You have two separate levels and you can use either to qualify. Being fighter 3 and brawler 1 means your highest is 3.

Are we sure about that? Brawler levels count as fighter levels. So for the purposes of feats you have 3 levels of fighter and 1 level of fighter. Given that they're all fighter levels I'm not sure why they wouldn't stack.

I know generally things don't stack unless they say they do, but this isn't channel energy or even like channel energy.

you channel as a cleric for both paladins and clerics. You don't stack cleric levels.

For animal companion everything has druid levels, this specifically calls out it stacks. because the default would be they don't stack and you'd have many animals. Same with familiars.

The vigilante brute specifically calls out that it's IUS damage stacks with any other class that has IUS damage progression. Because the default is that they don't stack.

Fighter levels are the same. It's one of the "potentially redundant features from multi-classing with a parent class." You're a lv3 fighter and a lv1 fighter. neither can qualify for lv4 fighter stuff.


alexander leah wrote:
i'm glad that my post was so inspiring, i was looking into opening a new discusiion on the forum but seems that we can continue here, i think that you need to also have the skill rank prerequistie for each item mastery feat, it requires 3 Stealth, 5 Heal, 5 UMD, and 6 base fortitude save to use all the feats.

And PFS only counts the base of 1 class, so no multi-classing into 3 good forts to qualify fort 6 by lv3.

Silver Crusade RPG Superstar 2014 Top 16

Chess Pwn wrote:
alexander leah wrote:
i'm glad that my post was so inspiring, i was looking into opening a new discusiion on the forum but seems that we can continue here, i think that you need to also have the skill rank prerequistie for each item mastery feat, it requires 3 Stealth, 5 Heal, 5 UMD, and 6 base fortitude save to use all the feats.
And PFS only counts the base of 1 class, so no multi-classing into 3 good forts to qualify fort 6 by lv3.

Really? That's weird... when did that one happen?


still good for home games, brawler 1/weapon master 4 still nets you 6 base fortitude save at lv 5


Chess Pwn wrote:
Mark says that with the current rules they don't stack, here and here

Notice how both times he only "thinks" that.


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It's on the additional resources page to say it's legal

Pathfinder Player Companion: Magic Tactics Toolbox
When qualifying for and calculating the benefits of an item mastery feat, a PC uses the base Fortitude save bonus from only one of his classes.

Pathfinder Player Companion: Weapon Master's Handbook
When qualifying for and calculating the benefits of an item mastery feat, a PC uses the base Fortitude save bonus from only one of his classes.


Azten wrote:
Chess Pwn wrote:
Mark says that with the current rules they don't stack, here and here
Notice how both times he only "thinks" that.

yes, everything Mark says in that thread is stuff he thinks. But there's a FAQ and a DEV's view that says that things have to explicitly say they stack to be able to stack, and then the view that things stack cause they are the same ability from two different sources.

Scarab Sages

cartmanbeck wrote:
Chess Pwn wrote:
alexander leah wrote:
i'm glad that my post was so inspiring, i was looking into opening a new discusiion on the forum but seems that we can continue here, i think that you need to also have the skill rank prerequistie for each item mastery feat, it requires 3 Stealth, 5 Heal, 5 UMD, and 6 base fortitude save to use all the feats.
And PFS only counts the base of 1 class, so no multi-classing into 3 good forts to qualify fort 6 by lv3.
Really? That's weird... when did that one happen?

It's either in the additional resources entry or the campaign clarification document, i forget which.

Silver Crusade RPG Superstar 2014 Top 16

Okay so I'll definitely make sure to put in a caveat about PFS builds that you want to keep multiclassing to a bare minimum.

Silver Crusade RPG Superstar 2014 Top 16

Here's the preliminary guide that I've put together. Still need to work on build details, but I've pointed out a few ways of getting off the ground with the build and rated each of the Item Mastery feats.

Cartmanbeck's Guide to the Iron Caster

Please give me feedback on what else you'd like to see in the guide! I'm gonna work on a suggested build now.


cartmanbeck wrote:

Here's the preliminary guide that I've put together. Still need to work on build details, but I've pointed out a few ways of getting off the ground with the build and rated each of the Item Mastery feats.

Cartmanbeck's Guide to the Iron Caster

Please give me feedback on what else you'd like to see in the guide! I'm gonna work on a suggested build now.

I would put this into a new thread and put a link for this one. Also check out the guide to guides if you haven't. It's just easier to read and access, and looks more clean and appealing to forum browsers.

Silver Crusade RPG Superstar 2014 Top 16

Oh I definitely will do all those things, I just want to wait until I feel that it's complete. :)


Looks pretty good so far. I'd just add some larger wall breaks. Obviously don't worry about stuff like pictures right now, but good for the future. You cover a lot of options and based, and I like how you address things that won't work to clarify. I see a lot of blue ratings, I know N. Jolly and some others use a purple rating to have one above blue, to truly differentiate.


I could be wrong, but since Item Mastery feats aren't Combat feats, wouldn't Martial Flexibility not work with them?

Silver Crusade RPG Superstar 2014 Top 16

Azten wrote:
I could be wrong, but since Item Mastery feats aren't Combat feats, wouldn't Martial Flexibility not work with them?

I'll make it more clear, but what you're using Martial Flexibility to gain is the Advanced Weapon Training feat, the Item Mastery option, which then lets you choose an Item Mastery feat that works with whatever magic weapon you're holding at the time.

Shadow Lodge

Oh that's going to get nerfed the same way paragon surge did.

Silver Crusade RPG Superstar 2014 Top 16

TOZ wrote:
Oh that's going to get nerfed the same way paragon surge did.

Yep, pretty much guaranteed. LOL


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Azten wrote:
I could be wrong, but since Item Mastery feats aren't Combat feats, wouldn't Martial Flexibility not work with them?

Still salty about this, they absolutely should have been combat feats.

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