RotR available on AppStore, downloading right now!


Pathfinder Adventure Card Game General Discussion

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Vic Wertz wrote:

Who needs sleep?
Well, you're never gonna get it
Who needs sleep?
Tell me what's that for
Who needs sleep?
Be happy with what you're getting
There's a guy who's been awake
Since the Second World War

+1 Barenaked Ladies

Grand Lodge

There's a challenge by one of the devs on the forum to solo Lem through at the highest difficulty. I dunno if he meant from scratch with Basics, or if you could run Lem through the first two difficulties first.


James McKendrew wrote:
I dunno if he meant from scratch with Basics, or if you could run Lem through the first two difficulties first.

There would be nothing challenging in that besides the time-consuming grind - if you can do it on Legendary, obviously you could achieve it it on Normal and Heroic too. Besides, the Wildcards have such a 'wild' variation of impact, that a heroic scenario could easily be harder than a Legendary one simply on their account ... assuming you don't just restart. My point being, 'Legendary' itself can be vastly different experience depending on what Wildcard you get.

And, meh, Lem's one of the more well-rounded heroes, not to mention the ability to self-boost post-Role. Me, I'd be impressed if someone manages to solo Runelords with Ezren, ANY difficulty.


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Hawkmoon269 wrote:

One thing I'm realizing is that I don't care quite as much about failing a scenario. Given how quickly you can setup and play a scenario, if an awesome boon comes up (like say Scrying later on) I might be willing to say "I'll throw every card I have at this and just replay the scenario."

It will be interesting to see how that changes things.

I came across an Augury last night and I was SO EXCITED. I threw all my blessings at it (and recharged all sorts of nonsense to make it guaranteed). Then I augured and found the villain right on top! I honestly didn't expect to win that scenario, but I did.

Finally got my first power feats last night also. Weapon proficiencies for everyone! (My boyfriend has asked me to not spend money on this game (since I already have the physical one) and he rarely asks anything like that of me. Besides, it'll be fun to unlock characters and adventures by grinding. I can't believe I just said that.)

Grand Lodge

I'm like that the first time I see Holy Light when I have a divine caster. WOOOOOOT!!!! (*throw ALL the dice!*)

Augury has a similar effect. And when Kyra saw a Heavy Xbow for Merisiel, she throw a LOT of d4s...


I had the same reaction just now. I just started Attack on Sandpoint and I've managed to get to Shelyns for Lem, a Pharasma for Seoni, a Iomedae for Seelah and an Erastil for Sajan. I've also managed to pick up a Deathbane Crossbow, Augury, Holy Light, Masterwork Tools, Bastard Sword +1, Shalelu...the RNG gods have smiled upon me.

On another note, is it possible to let another character take a check on a multi check bane? I've encountered Ripnugget and Stickfoot and I can't seem to figure out how to have someone other than Lem take the second check.


In those situations, at the top of the screen in almost the very middle you'll see a hand icon. Press it, then you can select the other character you want to take the check.


Thanks, Hawk. I've unlocked your card in the vault. It looks like a really cool spell.


Oh cool! I haven't seen the complete card yet myself. I need to buy some more treasure chests!

Grand Lodge

Oh, hey, I have that one, too! Pretty useful-lookin'.

Grand Lodge

Also, just got my first Deathbane Light Crossbow +1. Lem is a happy hobbit.


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So I may or may not have snagged a copy of Poog of Zargonel last night....

Grand Lodge

EXPLODE ALL THE THINGS!


My Seoni has a pet Poog. Very usefull :-)


went to bed so late night, this game is awesome. no crashes so far. I'm playing on Amdious on my PC.

using a 6 man party with permadeath. there were a few deaths. the game is damn hard, much more difficult that I remember playing the board game. perma death keeps me honest. finished the first adventure on three difficulties so far. it is hard, and you definitely need a little luck and to be super efficient. So far with the exception of one session every game has come down to last couple of turns. really addictive.


Have you won a scenario with the rule that you discard from the blessing deck when you fail to acquire a boon? This seems very difficult at low player counts, and impossible for 6 player.

Designer

elcoderdude wrote:
Have you won a scenario with the rule that you discard from the blessing deck when you fail to acquire a boon? This seems very difficult at low player counts, and impossible for 6 player.

I have, but it was close, and I've lost with it before (paired with +3 boon DC X_X); it's definitely more dangerous than the one that just takes off 5 blessings. It jars with my usual playstyle of never (or at rarely) acquiring weapons, armor, or items that I don't want to keep or banish right away (since I'm going to discard them, and then after a heal, they'll clog up my draw), though one time I was lucky and paired it with the one that makes you bury when you gain a weapon, armor, or item, which I find to be usually beneficial to me but doubly so when I had to pick up all those unwanted boons.


elcoderdude wrote:
Have you won a scenario with the rule that you discard from the blessing deck when you fail to acquire a boon? This seems very difficult at low player counts, and impossible for 6 player.

that was the scenario I finished the fastest the reason though is because I did the first 3 on super hard, I have a lot of blessings that are specific. I also have a bunch of allies that recharge when trying to get a boon, however I have only done the first level difficulty for that scenario so far, I'm sure it's going to have some brutal rules the next time through.


Elcoderdude is correct, the discard on fail to acquire is probably the hardest wildcard because it punishes things you normally let go - which means you have no leeway to let things go.

You have to get lucky when you get that wildcard imo, or go into a scenario with lots of banes (also getting lucky)

I have beaten legendary on it but with 2 players - 6 players would be very hard I imagine

Contributor

I'm playing with 6 characters, and I agree that the "discard a card if you fail to acquire a boon" is the toughest wildcard. If I'm lucky--that is, henchmen and villains are near the top--I can still win that one.

I have a party of Amiri, Ezren, Merisiel, Sajan, Seoni, and Valeros--that is, the 6 people without Divine. So I'm very, very low on healing (praise Zantus and Poog!). So far, I've been able to get all the way through Adventure 1 completing all 3 difficulty levels for each scenario, and I'm about to start Adventure 2. It's tough but fun, and I've logged an embarrassingly high number of hours on this game since last Friday...


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So far, I've played through the available free content on all 3 difficulties with just Merisiel and Kyra.

The lose a blessing whenever failing to acquire was the wild card that worried me the most but ended up not being any trouble.

I think there's supposed to be some sort of quest thing for me to do, but it freezes whenever I try and open it.


Yep. Wait for the next update before going to quest.


Pathfinder Roleplaying Game Superscriber
Pirate Rob wrote:
So far, I've played through the available free content on all 3 difficulties with just Merisiel and Kyra.

If you're sticking with the F2P route, you should have enough gold from what you've done to pick up AD1, and keep chugging along with that.


New to this game, but absolutely loving the digital version. Came across it by a review at pockettactics.com
It is very well received by its community. Lots of nice words over there. http://www.pockettactics.com/forum/viewtopic.php?f=21&t=9866
So hats off for this game! Keep up the good work!


PACG: Rise of the Runelords has re-appeared back in the BGG Hotness list. I'd suspect that is in large part due to the app's release.

Grand Lodge

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There are bugs. Some are definitely frustrating. However, the devs are TOTALLY on our side. They're interacting lots with the crowd over there (several of whom have very familiar names), creating bug reports, taking our input on UI issues, actively seeking our input on the difficulty levels, and fixing issues involving purchases.


Yep, the team is good! Even though it is small that causes some delays.

Grand Lodge

So is it just me, or did traffic on the card forums take a sudden slowdown when the video game was released? (Video-game-related topics not withstanding...)

Contributor

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James McKendrew wrote:
So is it just me, or did traffic on the card forums take a sudden slowdown when the video game was released? (Video-game-related topics not withstanding...)

Quiet, we're playing our new app! :-)

Adventure Card Game Designer

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James McKendrew wrote:
So is it just me, or did traffic on the card forums take a sudden slowdown when the video game was released? (Video-game-related topics not withstanding...)

Traffic in the OFFICE took a sudden slowdown when the video game was released.


Mike Selinker wrote:
James McKendrew wrote:
So is it just me, or did traffic on the card forums take a sudden slowdown when the video game was released? (Video-game-related topics not withstanding...)
Traffic in the OFFICE took a sudden slowdown when the video game was released.

Strange... In my French office network Traffic actually had a maximum peak when the video game was released :-)

Grand Lodge

Frencois wrote:
Strange... In my French office network Traffic actually had a maximum peak when the video game was released :-)

My favorite post on the Obsidian formus was one of the Devs who said her father called her from work saying that one of his colleagues had found a bug in the game... While playing during an important meeting.


Longshot11 wrote:

In other new, some interesting card changes:

...
- Holy Candle has been nerfed to 'banish' instead of 'bury'

So... I was wondering if Holy Candle in the ACG would be errata'd to banish as well.* A certain lady alchemist would be very interested in that. And totally ran into that last night and was bummed she couldn't attempt to recharge it.

So keeping it as bury makes it less powerful for Myrtle.

*I know that changes to the electronic game will most likely not affect the physical game. I realized last night that this nerf would actually help a character instead of hinder her. Which I thought was pretty neat.

**I'm also fairly certain the Holy Candle has the Divine trait but now after writing this I'm not so sure. I'm going to feel really dumb if it doesn't.

Grand Lodge

Rebel Song wrote:
**I'm also fairly certain the Holy Candle has the Divine trait but now after writing this I'm not so sure. I'm going to feel really dumb if it doesn't.

The Digital version has the Divine Trait. And some image I googled up on the internet (so it must be true) shows the original card having the Divine Trait.

Paizo Employee Chief Technical Officer

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The reason for changing Holy Candle for Pathfinder Adventures is (thus far) unique.

Holy Candle is the only card we've identified in RotR where having lots of copies wrecks the game. If everybody in your party has a Holy Candle, the blessings deck simply stops being a factor. Strategies that the game designers had disincentivized solely with the turn limit no longer have drawbacks, changing the strategic value of a lot of cards and really, changing the way you play the game. In short, it removes one of the key balancing factors in the game's design.

But when Obsidian incorporates multiplayer, each player will be able to contribute characters (with decks, of course!) to form parties, so every player could in fact bring a Holy Candle to the party. We discussed several possible mechanisms to prevent certain cards from appearing in multiples in multiplayer but all of them seemed unsatisfying from a user perspective. Since it comes up so rarely, we instead just decided to mitigate the problem by reworking the problem cards. In Holy Candle's case, changing "bury" to "banish" means that, while it's still possible for your multiplayer party to fully load themselves with Holy Candles every now and then, you can no longer do it as a matter of course. (Yes, there's a potential future where you could run a party of Candle-carrying Alchemists, but that creates its own drawbacks!)

"Bury" remains good enough for the card game because there's no legal way to get more than 1 copy in the box.

(And yes, it does have the Divine trait.)


I learn something about this game everyday. :) Thanks for the responses!


Huh. I had assumed that multiplayer would involve picking one player's account to be the host and the group sets up a new party using the host account's assets. (Their "box", if you will.) Thus you'd be limited to what would normally be available to a local group. This is how my other board game adaptations work.

Having the mode described above specifically for ACG style play (where the characters are limited to the very small and fixed selection of cards in a class deck) makes more sense, but less so when each character gets the entirety of (potentially) multiple base sets to dig through.

We'll see how it works out once enough bugs are fixed and content and features are released that they can feel confident in enabling multiplayer. It might be a while. :(


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Hi. It's been a while!

Just thought I'd drop by to say that somebody at my local board game club pointed me in the direction of the app and I'm mighty impressed. Dropped the cash for the full bundle and can't wait for the full release and a bit of polish to knock of some of the bugs.

And then I look forward to seeing the adventure paths I haven't played through yet appearing in the (not too distant) future!

It looks gorgeous, the extra dialogue is well done and it plays intuitively enough.

Well done to the whole team!


h4ppy wrote:
Hi. It's been a while!

Good to see you on the boards again.


Welcome back h4ppy!


Pathfinder Roleplaying Game Superscriber

Welcome back!


Indeed. Good to see you again.


Loving the APP, just kind of wondering, since it seems to be a big secret / elephant in the room:

Um,

When is the next adventure deck released? Is it going to be a monthly thing or?

Grand Lodge

A dev said he wouldn't be surprised to see it before the end of this month. It wasn't a promise, and there's no real announcement, so take that as you will.


I just had an issue where Seelah was making an unarmed combat check to defeat Nualia. I used Seelah's power to discard the top of her deck to add a d6 to her check. Doing so caused her melee bonus to vanish. I rolled the dice and failed by 1. This made me a sad panda...


Ashram316 wrote:
I just had an issue where Seelah was making an unarmed combat check to defeat Nualia. I used Seelah's power to discard the top of her deck to add a d6 to her check. Doing so caused her melee bonus to vanish. I rolled the dice and failed by 1. This made me a sad panda...

Ouch. I haven't played Seelah yet. That's a nasty bug.


Yeah. The bug hasn't cropped up on combat checks when I play a weapon. It must have been caused by attempting the check unarmed.

Grand Lodge

There's some oddness about Seelah's Inspired Grace power. The Devs are workin' on it.


Are yuo sure you calculated the final roll total correctly.

I'm noticing Seelah's dice go funny. But then so do the target numbers and the name of the check she is making (like she was doing a cure recharge 8, but it says she is doing a combat 7, but rolling the correct dice for the recharge check)

It usually seems to pass based on the original accurate test she should be doing. Or I'm not sure.

Definitely bugged. Hope it gets fixed.


zayzayem wrote:

Are yuo sure you calculated the final roll total correctly.

I'm noticing Seelah's dice go funny. But then so do the target numbers and the name of the check she is making (like she was doing a cure recharge 8, but it says she is doing a combat 7, but rolling the correct dice for the recharge check)

It usually seems to pass based on the original accurate test she should be doing. Or I'm not sure.

Definitely bugged. Hope it gets fixed.

There is a known bug where if you use her power on a recharge, the check changes to the top card of the location deck

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