How to twist the Witch's patron...


Pathfinder First Edition General Discussion


One of my players is a witch with the Enviromental Patron. She'd like to slowly be twisted to a necromancer style witch.
I would like to create some sidequests in which she finds out that her patron is actually twisting her.
My question is, is there a demonic force or something else that could be tricking her? Just looking for your thoughts.


I believe that it is the Deamons that are about messing with faith. Although it could be the ones that start with a Q.

Silver Crusade Contributor

Neither daemons nor qlippoth focus on this - I'd check out the asura or the demodands instead, depending on your preferred alignment and approach. ^_^


This character recently ran afoul of Pazuzu and I'm wondering if there's some way I can work that in. Like, she's somehow become corrupted.


What is her familiar? It would make the most sense with Pazuzu if her familiar is some sort of bird.


Hmm...Pazuzu's primary followers include vrocks, which carry and dispense demonic spores. What if the witch's attempts at using their patron spells start to have unpredictable and infectious side effects, in the form of spore-related maladies? You could look at some of the alternate vrock spore effects listed here for inspiration, but you could ultimately use anything that gets across the theme of the environment being corrupted and infested with Pazuzu's influence.


Does Pazuzu have any enemies that like necromancy? One of them might decide to offer 'help' to your poor witch ... for a price.

Scarab Sages

Does this which have enough Charisma to qualify for the Evolved Familiar feat? She could take that, and/or even be given it as a bonus feat (since it can be taken multiple times), giving her Familiar Evolutions of sorts that signify its progressive corruption (like Bleed, Slippery, and Unnatural Aura).


I would love to hear how this develops


Consider the endgame of this. Is the witch's player going to like finding out the source of their powers is evil?

If not, how well will the group do with a high-Int Commoner in the party?

Scarab Sages

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Actually, I believe a Witch's Patron teaches them their magic, but it's not the source of it - otherwise they'd be divine mages, now wouldn't they?

More interesting is the Faustian finagling they may have to face to sever their ties with their Patron (which in turn would be a GREAT way to cross over into some sort of homebrewed Warlock Archetype, "Warlock" as in the original "oath-breaker" meaning - you welched on a deal you decided you didn't like anymore, got away with it despite the odds, and somehow you get cool new powers out of that!).


Pazuzu is the demon prince of air...maybe there's a tie-in there?
She likes "vomit swarm" which is something Pazuzu can do as well.
And, she just started to be able to fly...all of this could tie into Pazuzu taking over as her Patron, or something...
Anyway, up to this point, I've had the witch have reoccurring dreams of Pazuzu. Mainly, she sees visions of him in his rookery in the Abyssal Plane.
I really appreciate the help guys.


Maybe Pazuzu has been her Patron all along, and only now is starting to trust her with some of his more dangerous powers.


Have her take improved familiar and say her (insert familiar) was an imp/quasit the whole time.


I'm Hiding In Your Closet wrote:

Actually, I believe a Witch's Patron teaches them their magic, but it's not the source of it - otherwise they'd be divine mages, now wouldn't they?

More interesting is the Faustian finagling they may have to face to sever their ties with their Patron (which in turn would be a GREAT way to cross over into some sort of homebrewed Warlock Archetype, "Warlock" as in the original "oath-breaker" meaning - you welched on a deal you decided you didn't like anymore, got away with it despite the odds, and somehow you get cool new powers out of that!).

The familiar teaches the witch their magic, but as per the text in the Advanced Players Guide, the Patron is the Source.

"Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Communing with that source, using her familiar as a conduit, the witch gains not only a host of spells, but a number of strange abilities known as hexes. As a witch grows in power, she might learn about the source of her magic, but some remain blissfully unaware. Some are even afraid of that source, fearful of what it might be or where its true purposes lie."

Scarab Sages

'Sani wrote:
I'm Hiding In Your Closet wrote:

Actually, I believe a Witch's Patron teaches them their magic, but it's not the source of it - otherwise they'd be divine mages, now wouldn't they?

More interesting is the Faustian finagling they may have to face to sever their ties with their Patron (which in turn would be a GREAT way to cross over into some sort of homebrewed Warlock Archetype, "Warlock" as in the original "oath-breaker" meaning - you welched on a deal you decided you didn't like anymore, got away with it despite the odds, and somehow you get cool new powers out of that!).

The familiar teaches the witch their magic, but as per the text in the Advanced Players Guide, the Patron is the Source.

"Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Communing with that source, using her familiar as a conduit, the witch gains not only a host of spells, but a number of strange abilities known as hexes. As a witch grows in power, she might learn about the source of her magic, but some remain blissfully unaware. Some are even afraid of that source, fearful of what it might be or where its true purposes lie."

Unclear; it may be that they're using the term 'source' like a journalist's 'source' - where it comes from first, but not dependent on it once taught. Otherwise, they really would be divine mages.


I'm Hiding In Your Closet wrote:
Unclear; it may be that they're using the term 'source' like a journalist's 'source' - where it comes from first, but not dependent on it once taught. Otherwise, they really would be divine mages.

Well source is source. In any case Witch Patrons are deliberately kept mysterious in order to allow whatever you want to be responsible for the witch's spoooooky powers.

After all in the Western mythos the Witch is inspired by, the patrons are either goat horned demons, or in contemporary Wiccan type stuff, hippy flower power type business.

There are 'divine' sources of both of these in Pathfinder. Doesn't mean that Witches are clerics or a druids. They are their own more enigmatic thing.


Well, one solution is to bypass this argument is to have the Witch find another patron that grants the same power somehow.


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I have been working on a hydra like, false god of a Lamia. She grants powers to atheists and such. When they die she sends them back as Lamias. I'm drawn between having each head having a different name or she has one name overall.

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