Deadly Shuriken


Rules Questions


I'm not sure that I understand the rule properly.

Deadly Shuriken (Ex): As a full-round action, a ninja with this master trick can take careful aim and pool all of her attack potential into a single, deadly shuriken throw. When she does this, she throws a single shuriken at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the attack hits. For each additional successful attack roll beyond the first, the ninja increases the damage by 1d6. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this advanced talent. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0).

What does it mean "are added, but not increased"?

So, we only add ONE TIME theese types of damage:

1) Sneak Attack
2) Other precision damage
3) Additional energy damage
4) (?!?) Enhancement bonus damage

If this is right, FOR WHAT REASON will ninja take this MASTER trick? For additional 1d6 on damage rolls? For critical hit (that only occurs ONCE, and does not allow you to multiply extra damage, and only multiplies 1d2+STR)?

Can you explain it for me, please? Because full-attack with shurikens is ABSOLUTELY better.


That looks correct.

You have to remember, PF is positively laden with trap options. They're everywhere. Some whole classes are traps. This, most likely, is one of them.

The only benefit to this I can see is the fact that you're only actually throwing one shuriken at a time, letting you conserve them.


Conserve for WHAT, if you do not have increasing and multiplying magical effects?

The only benefir I can see - using a rare poison or 99% killing a foe, that stands in 5 HP (because you have almost autohit).

But... Maybe we are not right? =) Maybe it is really useful?


Conserve because you're almost out of ammo?


It's better to fill your inventory with enough shurikens than taking a MASTER TRICK for "out of ammo" situations, I think :)


It lets you make a full-attack at the cost of a standard action. So, you can take a move action and attack.

It helps bypass DR because the DR applies only once.

It can stack additional damage at +1d6 for each successful hit.

Just off the top of my head...

Grand Lodge

Otherwhere wrote:

It lets you make a full-attack at the cost of a standard action. So, you can take a move action and attack.

Uh, reread it. It's a full-round action.


You can't make a move. Says full attack.

However. DR applied once. Poison (a ninja ability if there ever was one) is more sure to hit, meaning you can spend that cost and throw it with less stress.

That's about it. Not a terrible thing but I wouldn't take it as a master trick. Normal maybe. If they let you walk too it would be nice.


...and it, actually, does not really help to bypass DR because this is the only attack almost without additional damage (additional d6 for every hit? It will be greater with seperate throws).

Ok, it is sad :(


Clustered shots pretty much does the same thing if you're trying to get DR, which is really the only feasible advantage to Deadly Shuriken


It completely helps you bypass DR.

Normal hit would do 6 damage, let's say. That's 1 point from even the most minor DR of 5.

Hitting 3 times means 7 more damage goes through.

I wouldn't take it but let's not pretend it doesn't do what it actually does.

But yes I would use it for ensuring poison went through.

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