Lord Lupus the Grey |
I'm not sure that I understand the rule properly.
Deadly Shuriken (Ex): As a full-round action, a ninja with this master trick can take careful aim and pool all of her attack potential into a single, deadly shuriken throw. When she does this, she throws a single shuriken at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the attack hits. For each additional successful attack roll beyond the first, the ninja increases the damage by 1d6. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this advanced talent. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0).
What does it mean "are added, but not increased"?
So, we only add ONE TIME theese types of damage:
1) Sneak Attack
2) Other precision damage
3) Additional energy damage
4) (?!?) Enhancement bonus damage
If this is right, FOR WHAT REASON will ninja take this MASTER trick? For additional 1d6 on damage rolls? For critical hit (that only occurs ONCE, and does not allow you to multiply extra damage, and only multiplies 1d2+STR)?
Can you explain it for me, please? Because full-attack with shurikens is ABSOLUTELY better.
Zhayne |
That looks correct.
You have to remember, PF is positively laden with trap options. They're everywhere. Some whole classes are traps. This, most likely, is one of them.
The only benefit to this I can see is the fact that you're only actually throwing one shuriken at a time, letting you conserve them.
Cavall |
You can't make a move. Says full attack.
However. DR applied once. Poison (a ninja ability if there ever was one) is more sure to hit, meaning you can spend that cost and throw it with less stress.
That's about it. Not a terrible thing but I wouldn't take it as a master trick. Normal maybe. If they let you walk too it would be nice.
Cavall |
It completely helps you bypass DR.
Normal hit would do 6 damage, let's say. That's 1 point from even the most minor DR of 5.
Hitting 3 times means 7 more damage goes through.
I wouldn't take it but let's not pretend it doesn't do what it actually does.
But yes I would use it for ensuring poison went through.