The big realism question


Pathfinder First Edition General Discussion

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PIXIE DUST wrote:
Snowblind wrote:
PIXIE DUST wrote:
Snowblind wrote:
thejeff wrote:
DM_Blake wrote:

Absolutely. All that training, and all those missions, those dudes are serious badasses. I knew one once, a member of SEAL Team Six. Married my best friend's sister. I spent some time discussing his training with him. Very cool stuff. At the time I was teaching Karate and I knew without a doubt that this Seal could kill me in seconds with his bare hands and there was nothing I could do about it. he was truly impressive.

He was just a martial guy, just like Pathfinder fighters and such. Awesome. Amazing. Unbelievably deadly. But just a martial who would be incredibly pathetic next to even a low level Pathfinder spellcaster.

And incredibly pathetic next to a high level Pathfinder martial.

I don't know about that.

He could probably cripple someone for life with a single blow. How many high level martials can do that?

Most people are like... level 1 with no con bonus so acrually alot....

HP damage=temporary injury or death.

Permanent injury would be something like eye gouging or breaking someone's back (althoug that may kill them).

That is simply because PF does not account for injuries and ddisablement at all.You can literally go from perfectly fit and capable at 1 HP all day and suddenlyfall over bleeding out from a cat scratch, now White Wolf... now THEY took injuries to a whole new level

There's something for it now in Unchained. At 75% or less of total hp, you take a -1 penalty on attack rolls, saves, skill checks, ability checks, AC, and caster level. This penalty goes up by 1 at 50% or less of total hp and then again at 25% or less of total hp. It's...not much, but it's a step in the right direction towards making getting hurt more interesting.


Bandw2 wrote:
ElterAgo wrote:
Bandw2 wrote:

...

HP is an abstraction of how well you are doing in a fight. if you have more HP than your enemy then you are winning the fight(even if you're both at 100%), people can look at you two fighting and will say that you are winning. even if he has higher BAB and a bigger weapon it looks like you have the momentum. this doesn't require a check but has the perception DC equal to that of noticing them, so it's pretty easy and only difficult over long distance.

therefore HP can be your ability to resist wounds, your stamina, or luck or any some such. when someone "hits" you, you are not necessarily hurt(unless you were hit by a poison or a touch spell, etc) but you did lose battle momentum, your enemy swung very well and placed you in a worse position than before or simply fatigued you slightly from hitting your defenses well. they also could have hit you straight in the face with a greatsword and you simply snarled at him as you took 3 damage thanks to DR or some such.
..

That is basically how I have always understood the system. Not great at representing anything real, but reasonably well enough and playable system.

My comments are related to when you use that combat abstraction for non-directly combat things. Jump off a high cliff or fall into boiling oil. I can't see how those abstractions you mentioned help in surviving those type of situations.

Not major, but it is a thing for me.

well resisting wounds is obvious, your stamina, you took a beating from the fall but you push through it, sure you should have several broken bones, but you just won't let your body fall behind. luck is pretty easy as well. Now skill, that means you know exactly how to orient yourself to almost completely negate the fall or at least most of it where it no longer becomes lethal.

You can get dropped while unconscious, paralyzed, feeble-minded, drained of every stat but Con down to 0, and mind swapped with a penguin (using a Magic Jar variant) and your body can still survive exactly as much as it could before you became a comatose penguin person.


Pathfinder Lost Omens Subscriber
Snowblind wrote:
Bandw2 wrote:
ElterAgo wrote:
Bandw2 wrote:

...

HP is an abstraction of how well you are doing in a fight. if you have more HP than your enemy then you are winning the fight(even if you're both at 100%), people can look at you two fighting and will say that you are winning. even if he has higher BAB and a bigger weapon it looks like you have the momentum. this doesn't require a check but has the perception DC equal to that of noticing them, so it's pretty easy and only difficult over long distance.

therefore HP can be your ability to resist wounds, your stamina, or luck or any some such. when someone "hits" you, you are not necessarily hurt(unless you were hit by a poison or a touch spell, etc) but you did lose battle momentum, your enemy swung very well and placed you in a worse position than before or simply fatigued you slightly from hitting your defenses well. they also could have hit you straight in the face with a greatsword and you simply snarled at him as you took 3 damage thanks to DR or some such.
..

That is basically how I have always understood the system. Not great at representing anything real, but reasonably well enough and playable system.

My comments are related to when you use that combat abstraction for non-directly combat things. Jump off a high cliff or fall into boiling oil. I can't see how those abstractions you mentioned help in surviving those type of situations.

Not major, but it is a thing for me.

well resisting wounds is obvious, your stamina, you took a beating from the fall but you push through it, sure you should have several broken bones, but you just won't let your body fall behind. luck is pretty easy as well. Now skill, that means you know exactly how to orient yourself to almost completely negate the fall or at least most of it where it no longer becomes lethal.
You can get dropped while unconscious, paralyzed, feeble-minded, drained of every stat but Con down to 0, and mind swapped with a penguin (using a Magic Jar...

skills stays with you(i explained even while paralyzed you still have outfitted your armor and equipment to make you very hard to get deadly wounds on you), luck stays with you, divine favor stays with you, your soul might be what effects your body to make it superb.


Chengar Qordath wrote:
Jiggy wrote:
ElterAgo wrote:
Even as a kid Superman bugged me. Ok, he's really unbelievably strong. Doesn't matter. You can't lift up a building by putting your hand under the corner. That corner of the building would just tear off or crumble.
I'll high-five you on that one. That's always bugged me when super-strength is handled like that.
IIRC, the comics eventually explained that by giving Superman some Required Secondary Powers like extending a telekinetic field over anything he touches so that he can actually lift things with his super-strength instead of just ripping out a couple handfuls.

I never heard about that before. I guess that works.


Pathfinder Lost Omens Subscriber
ElterAgo wrote:
Chengar Qordath wrote:
Jiggy wrote:
ElterAgo wrote:
Even as a kid Superman bugged me. Ok, he's really unbelievably strong. Doesn't matter. You can't lift up a building by putting your hand under the corner. That corner of the building would just tear off or crumble.
I'll high-five you on that one. That's always bugged me when super-strength is handled like that.
IIRC, the comics eventually explained that by giving Superman some Required Secondary Powers like extending a telekinetic field over anything he touches so that he can actually lift things with his super-strength instead of just ripping out a couple handfuls.
I never heard about that before. I guess that works.

yep they started explaining why certain things didn't happen liek square cube law and what not.


Jiggy wrote:
Most superhero stories are happening in THIS universe. They're not happening in a completely made-up world, they're saying "This happened on Earth." Thus, they are (supposedly) bound to how Earth works (or how the author understands Earth to work at the time). Thus, holding them to that standard is a matter of... wait for it... internal consistency. ;)

They're set on a planet that looks like ours and has the same name as ours, but in a universe where they have access to energies that we don't have. Wanting a superhero world to conform to our physical laws is like expecting a level 20 Fighter to be killed by a falling off a cliff.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Matthew Downie wrote:
Jiggy wrote:
Most superhero stories are happening in THIS universe. They're not happening in a completely made-up world, they're saying "This happened on Earth." Thus, they are (supposedly) bound to how Earth works (or how the author understands Earth to work at the time). Thus, holding them to that standard is a matter of... wait for it... internal consistency. ;)
They're set on a planet that looks like ours and has the same name as ours, but in a universe where they have access to energies that we don't have. Wanting a superhero world to conform to our physical laws is like expecting a level 20 Fighter to be killed by a falling off a cliff.

If that's the setting, then I retract my statement. My whole point was that internal consistency of a given setting only requires modeling reality in whichever ways it claims to, and that failing to model reality in a manner in which the setting never claimed to model reality is NOT required for internal consistency.


I'm basing that on an Authority comic I once read where the heroes crash their spaceship on an alternative Earth that looks very much like our own and realise that most of their powers and technology don't work now because they can't access the 'higher energies' they need. It's just one writer's explanation.

If Thor is hanging out with a guy who draws his powers from gamma radiation and a guy who survived fifty years in an iceberg due to steroids, you probably shouldn't be taking the physics too seriously. But everyone has their personal "that just isn't plausible" limit. I know I do.


DM_Blake wrote:
Aragorn, Conan, Fafhrd, John Carter, Elric, John Snow, King Arthur, and many more, did not have superhero powers.

I quibble more than a bit at your inclusion of John Carter and Elric. The former is immortal, can astrally project himself around the solar system, can jump hundreds of feet at a bound, is unbeatable in any sort of personal combat, and is so awesome that he can hijack armies of various races at will to do his bidding. He can even do stuff like teach himself to see invisible stuff.

These sound an awful lot like superhero powers to me.

Elric can gate in major gods. He carries two of the most powerful artifacts in existence, one of which is actually a demon lord in disguise. He temporarily gains the strength of everyone he kills -- and his kills include minor gods as a matter of course.

These sound an awful lot like demigod powers to me.


If only more GMs would hand out demonic artefacts to underperforming mundane PCs, there'd be a lot less disparity.


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Pathfinder Lost Omens Subscriber
Matthew Downie wrote:
If only more GMs would hand out demonic artefacts to underperforming mundane PCs, there'd be a lot less disparity.

"i'm really glad..."

"give me your soul"
"that I found this sword"
"I will kill everyone"
"it really is..."
"even your loved ones"
"useful in different situations"


Matthew Downie wrote:
If only more GMs would hand out demonic artefacts to underperforming mundane PCs, there'd be a lot less disparity.

I do feel like having a system that allowed mundane characters to gain legendary weapons similar to but less limited than the Magus's Black Blades might do a lot.

King Arthur might have been a very skilled nonmagical warrior, but his weapon of choice sure as hell wasn't.


Blackwaltzomega wrote:
Matthew Downie wrote:
If only more GMs would hand out demonic artefacts to underperforming mundane PCs, there'd be a lot less disparity.

I do feel like having a system that allowed mundane characters to gain legendary weapons similar to but less limited than the Magus's Black Blades might do a lot.

King Arthur might have been a very skilled nonmagical warrior, but his weapon of choice sure as hell wasn't.

Indeed, handing out the right ridiculously overpowered equipment directly to the characters that need the help can shore up the disparity.

Myself I tend to prefer to go the other way, with a world with very little 'permanent magic' where the vast majority of the power and capability come from the characters who might have one or two pieces of meaningful magical gear and a few limited-charges disposables.


ElterAgo wrote:
DM_Blake wrote:
PIXIE DUST wrote:
Yeah, if people want to play these low power games, just play E6... why ruin everyone else's fun when a perfectly legitimate rule set exists for the niche...

Who is ruining anybody's fun?

You play Pathfinder. I play Pathfinder. We both have fun, right? There is nothing you do at your game table that ruins my fun. What are we doing that ruins your fun? Maybe it's these forums that ruin your fun? Maybe you spend so much time on the forums debating with people who disagree with you that maybe that's no fun for you anymore, and maybe you'd have more fun playing Pathfinder than debating about it.

In any case, if you play your game and don't worry about how I play mine, you might have more fun - because I certainly have no power to ruin your fun from my house....

I also am unable to see how my slight dissatisfaction with one aspect of the game impinges even slightly on your enjoyment of the game. Let alone ruining your fun.

DM_Blake wrote:
... I haven't reached 5th level yet to gain that superpower...
I started laughing at work when I read that and everyone in the office is staring at me.

Simple, all of the "that s%+#e dont make no sense" crowd make it harder for the "mundane" classes to do cool things because everything is "too wuxia" or "too superhero-y" for them... so to appease them, the classes are knee capped. In order for those of us who WANT warrior who do more than look like some rock em sock em robots to play what we envision we are forced to using so much 3rd arty stuff it isnt even PF anymore...

But if we gave high level martials cool things, we could play as we want and those who want "realism" can still play usong E6 rules (which doesny require lots of 3pp stuff)


DM_Blake wrote:
Freesword wrote:
Let's start with the idea that PCs are special and always had the potential to transcend mortal limits and achieve godhood (PC glow). It's what makes them PCs and not NPCs. (High level NPCs have similar potential, they just aren't particularly motivated to pursue it - lazy slackers that they are) Based on this premise, these tiers should work. However...
I reject that premise out of hand.

You and me both [strange as this must sound.]

Quote:

What's the difference between a 20th level PC wizard and a 20th level NPC wizard?

Nothing but gear, and maybe a few points of ability scores. They both cast Wish and they both create their own planes and they both cast Time Stop and they both, well, do exactly the same stuff.

Exactly

Quote:
But if that's true, then your whole premise is flawed. EVERY PC in Golarion could become immortal and go where gods tread. And EVERY NPC in Golarion, or at least every one that can reasonably take class levels in any adventuring class, can do the same. There are literally millions of characters in Golarion with this potential you speak of.

Of course they could. That's what it means to level up. It's not easy as evidenced by the dearth of high level NPCs.

Quote:

If we're playing that game, then I need to put Pathfinder on the shelf and break out a superhero game instead.

Pathfinder doesn't pretend to be that. That's WHY pure martials suck in upper level play, because they ARE NOT superheroes. That's the whole problem.

Pathfinder simultaneously pretends to be that with full casters and pretends not to be that with Martials [and pretends to be some half-way point we might call Super Heroes rather than Exalts with the 2/3rds casters]

Quote:
Pathfinder has a niche, and if you try to force it out of its niche, you have to create House Rules. Lots of them. And what is that niche? Traditional fantasy where people are just people but the ones who can use magic will rock the world. Lord of the Rings, but with more magic - but poor Aragorn is just a guy who swings a magical sword. It's truly unfair to Aragorn, and all the other martials, but that's the game Pathfinder is.

If this were Pathfinder's Niche, Spellcasters would be far, far, far, far FAR more limited and restricted than they are in Pathfinder. They may have access to comparable or even superior effects, but they sure as hell wouldn't be able to produce them in six seconds. They'd be lucky if they could produce them over the course of a whole minute. Or they might have very weak and limited but relatively reliable and readily available magic.

Quote:

Why do we care? No reason, I'm just trying to answer the OP question way back in that first post. Meanwhile, in other threads, I've started big discussions about how to fix this problem with simple house rules.

And to you, I say we cannot put our blinders on and say PCs are better than NPCs, that's why they get super-powers because it's patently not true - caster NPCs get all the same super powers as caster PCs and martials just suck, NPC and PC alike.

You and I totally agree here. Levels are levels no matter who has them, you can't separate PCs and NPCs by virtue of who's playing them. [You can separate NPC classes from Adventuring classes though. Ideally an levels in NPC class would be worth 1/2 of those in an Adventuring Class [which is roughly accurate in the case of the Adept as compared to Wizards and Clerics]

Shadow Lodge

Kirth Gersen wrote:

I quibble more than a bit at your inclusion of John Carter and Elric. The former is immortal, can astrally project himself around the solar system, can jump hundreds of feet at a bound, is unbeatable in any sort of personal combat, and is so awesome that he can hijack armies of various races at will to do his bidding. He can even do stuff like teach himself to see invisible stuff.

These sound an awful lot like superhero powers to me.

The bold part is incorrect. John Carter was able to jump straight up approximately 30' and broad jump around 100' because he was in a lower gravity environment. The stories about John Carter put him on Mars.


Pathfinder Lost Omens Subscriber
Jacob Saltband wrote:
Kirth Gersen wrote:

I quibble more than a bit at your inclusion of John Carter and Elric. The former is immortal, can astrally project himself around the solar system, can jump hundreds of feet at a bound, is unbeatable in any sort of personal combat, and is so awesome that he can hijack armies of various races at will to do his bidding. He can even do stuff like teach himself to see invisible stuff.

These sound an awful lot like superhero powers to me.

The bold part is incorrect. John Carter was able to jump straight up approximately 30' and broad jump around 100' because he was in a lower gravity environment. The stories about John Carter put him on Mars.

if i'm correct, i believe that later stories get pretty weird...

Shadow Lodge

Bandw2 wrote:
Jacob Saltband wrote:
Kirth Gersen wrote:

I quibble more than a bit at your inclusion of John Carter and Elric. The former is immortal, can astrally project himself around the solar system, can jump hundreds of feet at a bound, is unbeatable in any sort of personal combat, and is so awesome that he can hijack armies of various races at will to do his bidding. He can even do stuff like teach himself to see invisible stuff.

These sound an awful lot like superhero powers to me.

The bold part is incorrect. John Carter was able to jump straight up approximately 30' and broad jump around 100' because he was in a lower gravity environment. The stories about John Carter put him on Mars.
if i'm correct, i believe that later stories get pretty weird...

That is true. The final book written Edgar Rice Burroughs left john Carter and his princess on one of the moons of Jupiter and that moon had an atmosphere and native race of humanoid beings.

Also middle part of the 11 book series had a race of heads that enslaved a race of headless giants.


Jacob Saltband wrote:
John Carter was able to jump straight up approximately 30' and broad jump around 100' because he was in a lower gravity environment. The stories about John Carter put him on Mars.

The stories about martial heroes put them on Golarion, or wherever, and there's no reason you can't contrive an equally silly reason to let them jump 100 feet.

See, the thing is that Burroughs wanted Carter to have superhuman strength and athletic prowess. That he attributed this to Mars' low gravity is a miniscule nod vaguely in the direction of realism.

If we want martial heroes in Pathfinder to have superhuman strength and athletic prowess, we can similarly give it to them, with nothing more than a miniscule nod vaguely in the direction of an explanation.

I also note how seductively easy it is to somehow ignore all Carter's other blatant superpowers in order to claim that his jumping is "realistic." Just like people focus on the fighter's lack of (Su) abilities and gloss over the fact that he can bathe in lava. That kind of a confirmation-biased viewpoint is a large part of the problem, I think.


kyrt-ryder wrote:
DM_Blake wrote:
Freesword wrote:
Let's start with the idea that PCs are special and always had the potential to transcend mortal limits and achieve godhood (PC glow). It's what makes them PCs and not NPCs. (High level NPCs have similar potential, they just aren't particularly motivated to pursue it - lazy slackers that they are) Based on this premise, these tiers should work. However...
I reject that premise out of hand.

You and me both [strange as this must sound.]

Perhaps I should clarify. In general, NPCs don't level. Hence the reference to them being lazy slackers. Yet some of them do achieve high levels. Therefore they had the potential to do so. In general NPCs exist at a fixed level that allows them to fulfill their part in the narrative. They are usually static, not dynamic like PCs who actually level up, yet some of them do have higher tier levels.

PCs are special in that they are the protagonists, the focus characters. Add to this that they level much more dynamically than NPCs generally do and they clearly are special. The potential to achieve godhood part is an attempt to reconcile PC progression with the power brackets of kyrt's that I referenced in a way that doesn't inevitably result in martial/caster disparity. I then proceeded to go into how under the existing rule set even this doesn't work.

kyrt-ryder wrote:
DM_Blake wrote:
But if that's true, then your whole premise is flawed. EVERY PC in Golarion could become immortal and go where gods tread. And EVERY NPC in Golarion, or at least every one that can reasonably take class levels in any adventuring class, can do the same. There are literally millions of characters in Golarion with this potential you speak of.
Of course they could. That's what it means to level up. It's not easy as evidenced by the dearth of high level NPCs.

Again, my lazy slackers reference to why most NPCs don't advance in level, even though the majority of them should be high level after 20 or so years considering PCs can go from level 1 to 20 in less than a year.

kyrt-ryder wrote:
DM_Blake wrote:

If we're playing that game, then I need to put Pathfinder on the shelf and break out a superhero game instead.

Pathfinder doesn't pretend to be that. That's WHY pure martials suck in upper level play, because they ARE NOT superheroes. That's the whole problem.

Pathfinder simultaneously pretends to be that with full casters and pretends not to be that with Martials [and pretends to be some half-way point we might call Super Heroes rather than Exalts with the 2/3rds casters]

This is exactly the point I was making. The game is built on the expectation of the full casters' power curve. The martials don't keep up, even if we start from the premise that they are supposed to and actually should be capable of doing so.

kyrt-ryder wrote:
DM_Blake wrote:
Pathfinder has a niche, and if you try to force it out of its niche, you have to create House Rules. Lots of them. And what is that niche? Traditional fantasy where people are just people but the ones who can use magic will rock the world. Lord of the Rings, but with more magic - but poor Aragorn is just a guy who swings a magical sword. It's truly unfair to Aragorn, and all the other martials, but that's the game Pathfinder is.
If this were Pathfinder's Niche, Spellcasters would be far, far, far, far FAR more limited and restricted than they are in Pathfinder. They may have access to comparable or even superior effects, but they sure as hell wouldn't be able to produce them in six seconds. They'd be lucky if they could produce them over the course of a whole minute. Or they might have very weak and limited but relatively reliable and readily available magic.

No, Pathfinder is about big magic and eventually taking on Demon Princes and Arch Devils with the PCs backed by Angels at the end game. Just look at the game mechanics and stat blocks of high CR monsters.

Pathfinder pretends to be about "traditional fantasy where people are just people", or is it just we, the players, pretend it is about "traditional fantasy where people are just people", and martials are held back to keep from alienating that part of the player base.

Which brings us back to kitchen sink design and trying to be both.

DM_Blake wrote:
And to you, I say we cannot put our blinders on and say PCs are better than NPCs, that's why they get super-powers because it's patently not true - caster NPCs get all the same super powers as caster PCs and martials just suck, NPC and PC alike.

I was addressing this with the part you emphasized. NPCs have the potential to reach the same power levels as PCs, but few do and most fail to continue leveling past their introduction.


Yeah we're in basic agreement Freesword.

Ironically enough for the 'this is too Wuxia' crowd, the leveling pattern of Pathfinder Player Characters compared to the average adventurer highly resembles the Chinese Adventure genre Xianxia, where a hero or group of heroes are in a powerful fantasy world and become more powerful far faster than their predecessors and peers.

Shadow Lodge

Kirth Gersen wrote:
Jacob Saltband wrote:
John Carter was able to jump straight up approximately 30' and broad jump around 100' because he was in a lower gravity environment. The stories about John Carter put him on Mars.

The stories about martial heroes put them on Golarion, or wherever, and there's no reason you can't contrive an equally silly reason to let them jump 100 feet.

See, the thing is that Burroughs wanted Carter to have superhuman strength and athletic prowess. That he attributed this to Mars' low gravity is a miniscule nod vaguely in the direction of realism.

If we want martial heroes in Pathfinder to have superhuman strength and athletic prowess, we can similarly give it to them, with nothing more than a miniscule nod vaguely in the direction of an explanation.

I also note how seductively easy it is to somehow ignore all Carter's other blatant superpowers in order to claim that his jumping is "realistic." Just like people focus on the fighter's lack of (Su) abilities and gloss over the fact that he can bathe in lava. That kind of a confirmation-biased viewpoint is a large part of the problem, I think.

I never said that John Carter wasnt a "superhero" type character, your description of his astral projection and immortality was spot on. I just pointed out that part of your description was incorrect.

You feel the need for all characters in your fantasy setting to be "super-heroic/high-powered/anime-asque/etc" that fine and can actually be quite entertaining but it doesnt mean that has to be the way everyone plays/sees the game.


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Jacob Saltband wrote:
Kirth Gersen wrote:
Jacob Saltband wrote:
John Carter was able to jump straight up approximately 30' and broad jump around 100' because he was in a lower gravity environment. The stories about John Carter put him on Mars.

The stories about martial heroes put them on Golarion, or wherever, and there's no reason you can't contrive an equally silly reason to let them jump 100 feet.

See, the thing is that Burroughs wanted Carter to have superhuman strength and athletic prowess. That he attributed this to Mars' low gravity is a miniscule nod vaguely in the direction of realism.

If we want martial heroes in Pathfinder to have superhuman strength and athletic prowess, we can similarly give it to them, with nothing more than a miniscule nod vaguely in the direction of an explanation.

I also note how seductively easy it is to somehow ignore all Carter's other blatant superpowers in order to claim that his jumping is "realistic." Just like people focus on the fighter's lack of (Su) abilities and gloss over the fact that he can bathe in lava. That kind of a confirmation-biased viewpoint is a large part of the problem, I think.

I never said that John Carter wasnt a "superhero" type character, your description of his astral projection and immortality was spot on. I just pointed out that part of your description was incorrect.

You feel the need for all characters in your fantasy setting to be "super-heroic/high-powered/anime-asque/etc" that fine and can actually be quite entertaining

Only above a certain level.

Shadow Lodge

kyrt-ryder wrote:
Jacob Saltband wrote:
Kirth Gersen wrote:
Jacob Saltband wrote:
John Carter was able to jump straight up approximately 30' and broad jump around 100' because he was in a lower gravity environment. The stories about John Carter put him on Mars.

The stories about martial heroes put them on Golarion, or wherever, and there's no reason you can't contrive an equally silly reason to let them jump 100 feet.

See, the thing is that Burroughs wanted Carter to have superhuman strength and athletic prowess. That he attributed this to Mars' low gravity is a miniscule nod vaguely in the direction of realism.

If we want martial heroes in Pathfinder to have superhuman strength and athletic prowess, we can similarly give it to them, with nothing more than a miniscule nod vaguely in the direction of an explanation.

I also note how seductively easy it is to somehow ignore all Carter's other blatant superpowers in order to claim that his jumping is "realistic." Just like people focus on the fighter's lack of (Su) abilities and gloss over the fact that he can bathe in lava. That kind of a confirmation-biased viewpoint is a large part of the problem, I think.

I never said that John Carter wasnt a "superhero" type character, your description of his astral projection and immortality was spot on. I just pointed out that part of your description was incorrect.

You feel the need for all characters in your fantasy setting to be "super-heroic/high-powered/anime-asque/etc" that fine and can actually be quite entertaining but it doesnt mean that has to be the way everyone plays/sees the game.

Only above a certain level.

Thats the way you see the game.


Jacob Saltband wrote:
kyrt-ryder wrote:
Jacob Saltband wrote:
Kirth Gersen wrote:
Jacob Saltband wrote:
John Carter was able to jump straight up approximately 30' and broad jump around 100' because he was in a lower gravity environment. The stories about John Carter put him on Mars.

The stories about martial heroes put them on Golarion, or wherever, and there's no reason you can't contrive an equally silly reason to let them jump 100 feet.

See, the thing is that Burroughs wanted Carter to have superhuman strength and athletic prowess. That he attributed this to Mars' low gravity is a miniscule nod vaguely in the direction of realism.

If we want martial heroes in Pathfinder to have superhuman strength and athletic prowess, we can similarly give it to them, with nothing more than a miniscule nod vaguely in the direction of an explanation.

I also note how seductively easy it is to somehow ignore all Carter's other blatant superpowers in order to claim that his jumping is "realistic." Just like people focus on the fighter's lack of (Su) abilities and gloss over the fact that he can bathe in lava. That kind of a confirmation-biased viewpoint is a large part of the problem, I think.

I never said that John Carter wasnt a "superhero" type character, your description of his astral projection and immortality was spot on. I just pointed out that part of your description was incorrect.

You feel the need for all characters in your fantasy setting to be "super-heroic/high-powered/anime-asque/etc" that fine and can actually be quite entertaining but it doesnt mean that has to be the way everyone plays/sees the game.

Only above a certain level.
Thats the way you see the game.

No that's the way the game is. At high level spellcasters *are* superheroic. The reason people see it that way is because it is. Thus you shouldn't play the non-superheroic characters at that level. At least not if some people are playing superheroic characters.


Even the Martials are super...In my game one player's 1/2 Orc fighter 9 regularly completes long jumps of 20-30 feat, while wearing full plate and carrying a heavy shield with no armor check penalty (all mithral).
That's not possible...in our world, not without superhuman strength.
I can rationalize it, or I can believe the In-Game evidence depicted above...and a lot of other similar instances.
For reference: The longest recorded jump= Mike Powell of the United States set the current men's world record at the World Championships in Tokyo. It was in a well-known show down against Carl Lewis, who also beat Beamon's record that day but with an aiding wind (thus not legal for record purposes). Powell's record 8.95 m (29 ft 41⁄4 in) has now stood for nearly 24 years.

Shadow Lodge

Anzyr wrote:
Jacob Saltband wrote:
kyrt-ryder wrote:
Jacob Saltband wrote:
Kirth Gersen wrote:
Jacob Saltband wrote:
John Carter was able to jump straight up approximately 30' and broad jump around 100' because he was in a lower gravity environment. The stories about John Carter put him on Mars.

The stories about martial heroes put them on Golarion, or wherever, and there's no reason you can't contrive an equally silly reason to let them jump 100 feet.

See, the thing is that Burroughs wanted Carter to have superhuman strength and athletic prowess. That he attributed this to Mars' low gravity is a miniscule nod vaguely in the direction of realism.

If we want martial heroes in Pathfinder to have superhuman strength and athletic prowess, we can similarly give it to them, with nothing more than a miniscule nod vaguely in the direction of an explanation.

I also note how seductively easy it is to somehow ignore all Carter's other blatant superpowers in order to claim that his jumping is "realistic." Just like people focus on the fighter's lack of (Su) abilities and gloss over the fact that he can bathe in lava. That kind of a confirmation-biased viewpoint is a large part of the problem, I think.

I never said that John Carter wasnt a "superhero" type character, your description of his astral projection and immortality was spot on. I just pointed out that part of your description was incorrect.

You feel the need for all characters in your fantasy setting to be "super-heroic/high-powered/anime-asque/etc" that fine and can actually be quite entertaining but it doesnt mean that has to be the way everyone plays/sees the game.

Only above a certain level.
Thats the way you see the game.
No that's the way the game is. At high level spellcasters *are* superheroic. The reason people see it that way is because it is. Thus you shouldn't play the non-superheroic characters at that level. At least not if some people are playing superheroic characters.

Again thats you and others using those terms to describe certin levels, the game just describes a level 9 fighter as a level 9 fighter not a level 9 superheroic fighter.


Jacob Saltband wrote:
Anzyr wrote:
Jacob Saltband wrote:
kyrt-ryder wrote:
Jacob Saltband wrote:
Kirth Gersen wrote:
Jacob Saltband wrote:
John Carter was able to jump straight up approximately 30' and broad jump around 100' because he was in a lower gravity environment. The stories about John Carter put him on Mars.

The stories about martial heroes put them on Golarion, or wherever, and there's no reason you can't contrive an equally silly reason to let them jump 100 feet.

See, the thing is that Burroughs wanted Carter to have superhuman strength and athletic prowess. That he attributed this to Mars' low gravity is a miniscule nod vaguely in the direction of realism.

If we want martial heroes in Pathfinder to have superhuman strength and athletic prowess, we can similarly give it to them, with nothing more than a miniscule nod vaguely in the direction of an explanation.

I also note how seductively easy it is to somehow ignore all Carter's other blatant superpowers in order to claim that his jumping is "realistic." Just like people focus on the fighter's lack of (Su) abilities and gloss over the fact that he can bathe in lava. That kind of a confirmation-biased viewpoint is a large part of the problem, I think.

I never said that John Carter wasnt a "superhero" type character, your description of his astral projection and immortality was spot on. I just pointed out that part of your description was incorrect.

You feel the need for all characters in your fantasy setting to be "super-heroic/high-powered/anime-asque/etc" that fine and can actually be quite entertaining but it doesnt mean that has to be the way everyone plays/sees the game.

Only above a certain level.
Thats the way you see the game.
No that's the way the game is. At high level spellcasters *are* superheroic. The reason people see it that way is because it is. Thus you shouldn't play the non-superheroic characters at that level. At least not if some people are playing superheroic
...Again thats you and others using those terms to describe certin levels, the game just describes a level 9 fighter as a level 9 fighter not a level 9 superheroic fighter.

that's just semantics...we were talking about realism...and our own reality is the only basis for comparison we have. It's not super for Pathfinder...in PF super IS the norm.It's a point that many seem to vehemently deny. PC's regularly perform actions that would be impossible for us mere earthlings...not just Wizards either...everybody. Let's stop pretending PF is "realistic",it's not, it is Fantastic though :D


Jacob Saltband wrote:
Anzyr wrote:
Jacob Saltband wrote:
kyrt-ryder wrote:
Jacob Saltband wrote:
Kirth Gersen wrote:
Jacob Saltband wrote:
John Carter was able to jump straight up approximately 30' and broad jump around 100' because he was in a lower gravity environment. The stories about John Carter put him on Mars.

The stories about martial heroes put them on Golarion, or wherever, and there's no reason you can't contrive an equally silly reason to let them jump 100 feet.

See, the thing is that Burroughs wanted Carter to have superhuman strength and athletic prowess. That he attributed this to Mars' low gravity is a miniscule nod vaguely in the direction of realism.

If we want martial heroes in Pathfinder to have superhuman strength and athletic prowess, we can similarly give it to them, with nothing more than a miniscule nod vaguely in the direction of an explanation.

I also note how seductively easy it is to somehow ignore all Carter's other blatant superpowers in order to claim that his jumping is "realistic." Just like people focus on the fighter's lack of (Su) abilities and gloss over the fact that he can bathe in lava. That kind of a confirmation-biased viewpoint is a large part of the problem, I think.

I never said that John Carter wasnt a "superhero" type character, your description of his astral projection and immortality was spot on. I just pointed out that part of your description was incorrect.

You feel the need for all characters in your fantasy setting to be "super-heroic/high-powered/anime-asque/etc" that fine and can actually be quite entertaining but it doesnt mean that has to be the way everyone plays/sees the game.

Only above a certain level.
Thats the way you see the game.
No that's the way the game is. At high level spellcasters *are* superheroic. The reason people see it that way is because it is. Thus you shouldn't play the non-superheroic characters at that level. At least not if some people are playing superheroic
...

Exactly what would you call a person who can take a full spray from an assault rifle at close range, and shrug it off?


Not Superheroic. Really durable is not the same as tossing buildings, flying, and shooting deadly laser beams out of your eye.


4 people marked this as a favorite.
Nocte ex Mortis wrote:
Exactly what would you call a person who can take a full spray from an assault rifle at close range, and shrug it off?

A cybered up Troll street samurai.


Jacob Saltband wrote:
Anzyr wrote:

No that's the way the game is. At high level spellcasters *are* superheroic. The reason people see it that way is because it is. Thus you shouldn't play the non-superheroic characters at that level. At least not if some people are playing superheroic characters.

Again thats you and others using those terms to describe certin levels, the game just describes a level 9 fighter as a level 9 fighter not a level 9 superheroic fighter.

Let us assume a level 9 Fighter starts play with 14 constitution, and puts his Favored Class Bonus into HP every level. By level 9 he has an item of +2 constitution, giving him 16 total

By level 9 he has a total of

10+[5.5*8 =44]+ [3*9=27]+9 = 80 hit points.

Being fully submersed in lava deals 20d6 hit points per round.

Your level 9 fighter can spend one move action submerging himself into lava, completely and totally, and more often than not [nearly 90% of the time, if Anydice's probability calculator is correct] walk right back out of it no worse for the wear, aside from some burns that don't affect his combat functionality.


i dunno Anzyr, I just described Luke Cage in a nutshell. Adding in, of course, superhuman strength, but a 9th level fighter will probably have at least a 20 Strength by then, by hook or by crook. That's frigging Superheroic.

So, knowing that these inhumanly gifted warriors are capable of feats and derring-do that would cause normal people to be turned into a fine red mist, why do we insist on limiting them to things like 'I move more than five feet, and hit them once,' ?

Edit: Not that I'm saying you are, but it seems to be a common thread on one side of the debate.


Nocte ex Mortis wrote:

i dunno Anzyr, I just described Luke Cage in a nutshell. Adding in, of course, superhuman strength, but a 9th level fighter will probably have at least a 20 Strength by then, by hook or by crook. That's frigging Superheroic.

So, knowing that these inhumanly gifted warriors are capable of feats and derring-do that would cause normal people to be turned into a fine red mist, why do we insist on limiting them to things like 'I move more than five feet, and hit them once,' ?

Edit: Not that I'm saying you are, but it seems to be a common thread on one side of the debate.

Oh I agree they shouldn't be limited. My point is more along the lines that Superman (a caster) could pulp Luke Cage, without author intervention. And that should not be the case if both are the same level.


There are alot of levels of "Super"...I guess i'd start at anything more than Captain America...since he's supposed to represent the maximum human potential. If Cap can't do it...it's superhuman (physical prowess wise)... Although I'm sure he's probably done some outlandish things in the comics over the years.


Larkspire wrote:
There are alot of levels of "Super"...I guess i'd start at anything more than Captain America...since he's supposed to represent the maximum human potential. If Cap can't do it...it's superhuman (physical prowess wise)... Although I'm sure he's probably done some outlandish things in the comics over the years.

It depends on the writer and era. In some cases he's 'the peak of human potential' [basically Marvel Batman with less scheming/layers of contingencies] and in other cases he's chemically enhanced, with strength and agility roughly on par with Spiderman.


kyrt-ryder wrote:
Larkspire wrote:
There are alot of levels of "Super"...I guess i'd start at anything more than Captain America...since he's supposed to represent the maximum human potential. If Cap can't do it...it's superhuman (physical prowess wise)... Although I'm sure he's probably done some outlandish things in the comics over the years.
It depends on the writer and era. In some cases he's 'the peak of human potential' [basically Marvel Batman with less scheming/layers of contingencies] and in other cases he's chemically enhanced, with strength and agility roughly on par with Spiderman.

Wow, that's more variation than I would of thought...considering Spidey has Amazing strength and can bench press a bus.


Anzyr wrote:
Nocte ex Mortis wrote:

i dunno Anzyr, I just described Luke Cage in a nutshell. Adding in, of course, superhuman strength, but a 9th level fighter will probably have at least a 20 Strength by then, by hook or by crook. That's frigging Superheroic.

So, knowing that these inhumanly gifted warriors are capable of feats and derring-do that would cause normal people to be turned into a fine red mist, why do we insist on limiting them to things like 'I move more than five feet, and hit them once,' ?

Edit: Not that I'm saying you are, but it seems to be a common thread on one side of the debate.

Oh I agree they shouldn't be limited. My point is more along the lines that Superman (a caster) could pulp Luke Cage, without author intervention. And that should not be the case if both are the same level.

Superman ain't a caster; he's a monstrous humanoid with triple digit physical stats =P


Larkspire wrote:
kyrt-ryder wrote:
Larkspire wrote:
There are alot of levels of "Super"...I guess i'd start at anything more than Captain America...since he's supposed to represent the maximum human potential. If Cap can't do it...it's superhuman (physical prowess wise)... Although I'm sure he's probably done some outlandish things in the comics over the years.
It depends on the writer and era. In some cases he's 'the peak of human potential' [basically Marvel Batman with less scheming/layers of contingencies] and in other cases he's chemically enhanced, with strength and agility roughly on par with Spiderman.
Wow, that's more variation than I would of thought...considering Spidey has Amazing strength and can bench press a bus.

I haven't actually read Captain America and am speaking second-hand information, I could be mistaken.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Kirth Gersen wrote:
DM_Blake wrote:
Aragorn, Conan, Fafhrd, John Carter, Elric, John Snow, King Arthur, and many more, did not have superhero powers.

I quibble more than a bit at your inclusion of John Carter and Elric. The former is immortal, can astrally project himself around the solar system, can jump hundreds of feet at a bound, is unbeatable in any sort of personal combat, and is so awesome that he can hijack armies of various races at will to do his bidding. He can even do stuff like teach himself to see invisible stuff.

These sound an awful lot like superhero powers to me.

Elric can gate in major gods. He carries two of the most powerful artifacts in existence, one of which is actually a demon lord in disguise. He temporarily gains the strength of everyone he kills -- and his kills include minor gods as a matter of course.

These sound an awful lot like demigod powers to me.

Elric was created to be the complete opposite of the brawny sword swinging heroes like Conan, Tarzan, John Carter, Aragorn, and the rest. He was physically weak, dependent on drugs to maintain his strength, and wielded powerful magics, including his sentient artifact sword.


Pathfinder Lost Omens Subscriber
Zhangar wrote:
Anzyr wrote:
Nocte ex Mortis wrote:

i dunno Anzyr, I just described Luke Cage in a nutshell. Adding in, of course, superhuman strength, but a 9th level fighter will probably have at least a 20 Strength by then, by hook or by crook. That's frigging Superheroic.

So, knowing that these inhumanly gifted warriors are capable of feats and derring-do that would cause normal people to be turned into a fine red mist, why do we insist on limiting them to things like 'I move more than five feet, and hit them once,' ?

Edit: Not that I'm saying you are, but it seems to be a common thread on one side of the debate.

Oh I agree they shouldn't be limited. My point is more along the lines that Superman (a caster) could pulp Luke Cage, without author intervention. And that should not be the case if both are the same level.
Superman ain't a caster; he's a monstrous humanoid with triple digit physical stats =P

superman is ironically completely vulnerable to magic.


Bandw2 wrote:
Zhangar wrote:
Anzyr wrote:
Nocte ex Mortis wrote:

i dunno Anzyr, I just described Luke Cage in a nutshell. Adding in, of course, superhuman strength, but a 9th level fighter will probably have at least a 20 Strength by then, by hook or by crook. That's frigging Superheroic.

So, knowing that these inhumanly gifted warriors are capable of feats and derring-do that would cause normal people to be turned into a fine red mist, why do we insist on limiting them to things like 'I move more than five feet, and hit them once,' ?

Edit: Not that I'm saying you are, but it seems to be a common thread on one side of the debate.

Oh I agree they shouldn't be limited. My point is more along the lines that Superman (a caster) could pulp Luke Cage, without author intervention. And that should not be the case if both are the same level.
Superman ain't a caster; he's a monstrous humanoid with triple digit physical stats =P
superman is ironically completely vulnerable to magic.

Almost.

He can still counter it with some of his powers [heat vision, frost breath, hand-clap typhoon...], mental martial arts discipline... he just can't tank it directly.


Zhangar wrote:
Anzyr wrote:
Nocte ex Mortis wrote:

i dunno Anzyr, I just described Luke Cage in a nutshell. Adding in, of course, superhuman strength, but a 9th level fighter will probably have at least a 20 Strength by then, by hook or by crook. That's frigging Superheroic.

So, knowing that these inhumanly gifted warriors are capable of feats and derring-do that would cause normal people to be turned into a fine red mist, why do we insist on limiting them to things like 'I move more than five feet, and hit them once,' ?

Edit: Not that I'm saying you are, but it seems to be a common thread on one side of the debate.

Oh I agree they shouldn't be limited. My point is more along the lines that Superman (a caster) could pulp Luke Cage, without author intervention. And that should not be the case if both are the same level.
Superman ain't a caster; he's a monstrous humanoid with triple digit physical stats =P

Are you sure he isn't an Outsider? I mean, seriously, he doesn't need to breathe, has a magical flight speed, almost certainly has every single sort of every-vision (besides True Seeing) in the rulebooks, has a ton of racial pseudo-casting (imagine Scorching Ray and Cone of Cold for several dozen d6) and has a bunch of associates/enemies who probably are outsiders (Wonder Woman: Outsider (Good), Darkseid: Outsider (Law, Evil) )


kyrt-ryder wrote:
Bandw2 wrote:
Zhangar wrote:
Anzyr wrote:
Nocte ex Mortis wrote:

i dunno Anzyr, I just described Luke Cage in a nutshell. Adding in, of course, superhuman strength, but a 9th level fighter will probably have at least a 20 Strength by then, by hook or by crook. That's frigging Superheroic.

So, knowing that these inhumanly gifted warriors are capable of feats and derring-do that would cause normal people to be turned into a fine red mist, why do we insist on limiting them to things like 'I move more than five feet, and hit them once,' ?

Edit: Not that I'm saying you are, but it seems to be a common thread on one side of the debate.

Oh I agree they shouldn't be limited. My point is more along the lines that Superman (a caster) could pulp Luke Cage, without author intervention. And that should not be the case if both are the same level.
Superman ain't a caster; he's a monstrous humanoid with triple digit physical stats =P
superman is ironically completely vulnerable to magic.

Almost.

He can still counter it with some of his powers [heat vision, frost breath, hand-clap typhoon...], mental martial arts discipline... he just can't tank it directly.

Eventually you get to that sort of speed where you could probably be allowed make a reflex save against regular attacks, or something similar. Hm, how would you represent super-speed in action economy and in AC?


My Self wrote:
kyrt-ryder wrote:
Bandw2 wrote:
Zhangar wrote:
Anzyr wrote:
Nocte ex Mortis wrote:

i dunno Anzyr, I just described Luke Cage in a nutshell. Adding in, of course, superhuman strength, but a 9th level fighter will probably have at least a 20 Strength by then, by hook or by crook. That's frigging Superheroic.

So, knowing that these inhumanly gifted warriors are capable of feats and derring-do that would cause normal people to be turned into a fine red mist, why do we insist on limiting them to things like 'I move more than five feet, and hit them once,' ?

Edit: Not that I'm saying you are, but it seems to be a common thread on one side of the debate.

Oh I agree they shouldn't be limited. My point is more along the lines that Superman (a caster) could pulp Luke Cage, without author intervention. And that should not be the case if both are the same level.
Superman ain't a caster; he's a monstrous humanoid with triple digit physical stats =P
superman is ironically completely vulnerable to magic.

Almost.

He can still counter it with some of his powers [heat vision, frost breath, hand-clap typhoon...], mental martial arts discipline... he just can't tank it directly.

Eventually you get to that sort of speed where you could probably be allowed make a reflex save against regular attacks, or something similar. Hm, how would you represent super-speed in action economy and in AC?

Same way you represent a god. You don't. Superman would be an un compatible force.


derpdidruid wrote:
My Self wrote:
kyrt-ryder wrote:
Bandw2 wrote:
Zhangar wrote:
Anzyr wrote:
Nocte ex Mortis wrote:

i dunno Anzyr, I just described Luke Cage in a nutshell. Adding in, of course, superhuman strength, but a 9th level fighter will probably have at least a 20 Strength by then, by hook or by crook. That's frigging Superheroic.

So, knowing that these inhumanly gifted warriors are capable of feats and derring-do that would cause normal people to be turned into a fine red mist, why do we insist on limiting them to things like 'I move more than five feet, and hit them once,' ?

Edit: Not that I'm saying you are, but it seems to be a common thread on one side of the debate.

Oh I agree they shouldn't be limited. My point is more along the lines that Superman (a caster) could pulp Luke Cage, without author intervention. And that should not be the case if both are the same level.
Superman ain't a caster; he's a monstrous humanoid with triple digit physical stats =P
superman is ironically completely vulnerable to magic.

Almost.

He can still counter it with some of his powers [heat vision, frost breath, hand-clap typhoon...], mental martial arts discipline... he just can't tank it directly.

Eventually you get to that sort of speed where you could probably be allowed make a reflex save against regular attacks, or something similar. Hm, how would you represent super-speed in action economy and in AC?
Same way you represent a god. You don't. Superman would be an un compatible force.

Golden Age Superman actually fits right into High Level PF :P [A bit underpowered at the very highest levels actually...]


Except that there are people who sometimes punch out Superman or Kryptonite him or something. At some level, he's a stat-able character who fights other stat-able characters, even if those stats are inane and each number is longer than your arm. If he gets into a fight with, say, General Zod, who has similar racial stats to Superman, how do you represent what happens when Batman sneaks into the fight with a fistful of Kryptonite? Do you run it normally and have Superman take his turn, then Zod take his turn, then Batman take his turn? Or are Superman and Zod under some sort of localized personal Time Stop effect while Batman approaches the fight at a relative crawl speed? Do Superman and Zod simply take 2nd and 3rd and 50th turns in the same round as Batman takes his 1st turn? Under a constant 99% miss chance for superspeed?


kyrt-ryder wrote:
derpdidruid wrote:
My Self wrote:
kyrt-ryder wrote:
Bandw2 wrote:
Zhangar wrote:
Anzyr wrote:
Nocte ex Mortis wrote:

i dunno Anzyr, I just described Luke Cage in a nutshell. Adding in, of course, superhuman strength, but a 9th level fighter will probably have at least a 20 Strength by then, by hook or by crook. That's frigging Superheroic.

So, knowing that these inhumanly gifted warriors are capable of feats and derring-do that would cause normal people to be turned into a fine red mist, why do we insist on limiting them to things like 'I move more than five feet, and hit them once,' ?

Edit: Not that I'm saying you are, but it seems to be a common thread on one side of the debate.

Oh I agree they shouldn't be limited. My point is more along the lines that Superman (a caster) could pulp Luke Cage, without author intervention. And that should not be the case if both are the same level.
Superman ain't a caster; he's a monstrous humanoid with triple digit physical stats =P
superman is ironically completely vulnerable to magic.

Almost.

He can still counter it with some of his powers [heat vision, frost breath, hand-clap typhoon...], mental martial arts discipline... he just can't tank it directly.

Eventually you get to that sort of speed where you could probably be allowed make a reflex save against regular attacks, or something similar. Hm, how would you represent super-speed in action economy and in AC?
Same way you represent a god. You don't. Superman would be an un compatible force.
Golden Age Superman actually fits right into High Level PF :P [A bit underpowered at the very highest levels actually...]

Pretty true, actually. Though you might run into problems representing Silver Age Superman. Apparently he had some sort of sword and a boatload of robots and crafting feats. Who knew?

Shadow Lodge

So let me ask all of those who continually say that PC's are at a minium superheroic after 5th level. Is the way you play the game the 'One True Way' to play PF?

If not, then why when someone says they play PF a different way then you do, you come off as saying their playing the wrong?

At least that is what I'M getting from your posts.


If Superman is an alien...Wouldn't that make him some kind of Aberration?
His speed is also weirdly depicted, sometimes it's bullet time...like literally catching bullets. Other times he seems to just stand there and let stuff happen.
I think his bursts of speed would be like a "Speed pool" that he sometimes spends points from.

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