War Priest Sacred Weapons


Rules Questions


I have seen a few post already about the sacred weapon and how it interacts with yo weapon fighting and double weapons. I started going thru them as I was wondering how a situation would be handled, but I could not find it. If you have weapon focus short sword or kukri or some such small light 1 handed weapon and you are fighting with two of the same weapon, would sacred bonus apply to the weapon you are focused in (in this case both of them) or do you still choose to apply to only one?

I can go both ways with this, but just wanted to ask to make sure, seems that the wording in many of these implies that they are refering to two different weapons, but you know what they say about "assume" :-)


It depends what part of sacred weapon you're talking about.

Damage? All weapons of the correct type can deal the enhanced damage.
Enhancement bonus/abilities? Each weapon is it's own swift action and each one consumes rounds of use individually.

It's all pretty clearly spelled out in the warpriest sacred weapon section.


Ahhh, so having multiple weapons (in this case two, one for each hand) the enhancement applies to both since it is enhancing the weaponkind (sp), but the enchantment (icy, acidic, or some such thing) is individual. Did see that, but was still a bit unclear if the numerical bonus applied to more then one weapon if it was the same type of weapon.

Thanks.


Yes the sacred weapon damage dice that you get to your gods weapon(s) + weapon focus weapons is a non-action decision you make at the time of attack before your attack roll. You can change that from attack to attack, so in a two weapon attack you could, for instance, deal normal with the first and your sacred damage with the second if you wished.


The sacred weapon "bonus" only applies to one weapon per swift action.

The sacred weapon damage die change is passive and thus affects all weapons of that type that you would.

In general, the sacred weapon bonus isn't worth much. For most fights you will be using fervor as your swift action when bonuses matter. Sacred weapon is really for grabbing whatever gimick you happen to need for a gimmick fight. Flaming, frost or shock to cover vulnerabilities. Brilliant energy is great against enemies with very high armor.

Sczarni

Say you're a 10th level Warpriest, and the Orc Double Axe is your Sacred Weapon.

Base damage of a Double Axe is 1d8/1d8.

In your hands, it's 1d10/1d10.

If you wish to activate your Sacred Weapon ability to add an enhancement bonus (or an enchantment) to *one* end of your Double Axe, it takes a swift action (and consumes one round of your duration).

On the next round you can maintain that enhancement or enchantment as a free action (consuming another round of your duration), and spend another swift action to effect the opposite end of your Double Axe (now having consumed a total of 3 rounds of duration, despite only having gone through 2 rounds of combat).

On the 3rd round you can maintain both ends as a free action, and consume another 2 rounds of duration by doing so.

Two-Weapon Fighting eats up your duration quick (usually only good for one fight, if that).


I was thinking a a dex based warpriest dual-wielding Kukris, great crit range and now with D6s instead of D4s :-)


Night_Shade wrote:
I was thinking a a dex based warpriest dual-wielding Kukris, great crit range and now with D6s instead of D4s :-)

For Dex based, you should toss out kukris and make it rapier. That way, you can at least get dex to damage. The off hand would need to be small or using effortless lace, but the stats would be better if you don't have to focus on STR and DEX.

Sczarni

Night_Shade wrote:
I was thinking of a dex based warpriest dual-wielding Kukris, great crit range and now with D6s instead of D4s

A Human Warpriest could pick up Weapon Finesse, Weapon Focus, and Slashing Grace all at 1st level, too =)

Edit: derp, nevermind. Slashing Grace doesn't work with light weapons.

Liberty's Edge

Nefreet wrote:

Say you're a 10th level Warpriest, and the Orc Double Axe is your Sacred Weapon.

Base damage of a Double Axe is 1d8/1d8.

In your hands, it's 1d10/1d10.

If you wish to activate your Sacred Weapon ability to add an enhancement bonus (or an enchantment) to *one* end of your Double Axe, it takes a swift action (and consumes one round of your duration).

On the next round you can maintain that enhancement or enchantment as a free action (consuming another round of your duration), and spend another swift action to effect the opposite end of your Double Axe (now having consumed a total of 3 rounds of duration, despite only having gone through 2 rounds of combat).

On the 3rd round you can maintain both ends as a free action, and consume another 2 rounds of duration by doing so.

Two-Weapon Fighting eats up your duration quick (usually only good for one fight, if that).

All true - but see the Dual Enhancement feat for something that will help.

Sczarni

I didn't reference it because it's a terrible feat (and Im not one to often call something "terrible").

It only helps with action economy. You are still required to burn 2 rounds of duration for every round of combat, and you can't enchant your weapons equally.

I feel that feat was a victim of the rampant editing errors that plagued the ACG. Maybe it'll be made decent in the 2nd printing.

Liberty's Edge

Nefreet wrote:
It only helps with action economy. You are still required to burn 2 rounds of duration for every round of combat,

...that's not how I read it.

Nefreet wrote:
and you can't enchant your weapons equally.

If you want to give them special abilities. If you just give them +X bonuses, you certainly can do them equally.


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Shisumo wrote:
Nefreet wrote:
It only helps with action economy. You are still required to burn 2 rounds of duration for every round of combat,
...that's not how I read it.

It says nothing about reducing the cost, only that you automatically enchant both weapons. If it truly was meant to only use the cost for one weapon, it's another item from that book that needs editing errata...

Sczarni

Shisumo wrote:
Nefreet wrote:
and you can't enchant your weapons equally.
If you want to give them special abilities. If you just give them +X bonuses, you certainly can do them equally.

Yes, you can enhance them equally, but you cannot enchant them equally.


graystone wrote:
Night_Shade wrote:
I was thinking a a dex based warpriest dual-wielding Kukris, great crit range and now with D6s instead of D4s :-)
For Dex based, you should toss out kukris and make it rapier. That way, you can at least get dex to damage. The off hand would need to be small or using effortless lace, but the stats would be better if you don't have to focus on STR and DEX.

The agile weapon enchant is cheap enough, if you need dex to damage.


Melkiador wrote:
graystone wrote:
Night_Shade wrote:
I was thinking a a dex based warpriest dual-wielding Kukris, great crit range and now with D6s instead of D4s :-)
For Dex based, you should toss out kukris and make it rapier. That way, you can at least get dex to damage. The off hand would need to be small or using effortless lace, but the stats would be better if you don't have to focus on STR and DEX.
The agile weapon enchant is cheap enough, if you need dex to damage.

I dislike making a character around a particular enchanted weapon. The fact that rust monsters exist makes me leery about an agile weapon character. It breaks, gets stolen, I wander into antimagic, ect and I'm out of luck. If I actually have some skill, I can use any rapier, change enchantments, have different materials if needed, ect.

Liberty's Edge

graystone wrote:
Shisumo wrote:
Nefreet wrote:
It only helps with action economy. You are still required to burn 2 rounds of duration for every round of combat,
...that's not how I read it.
It says nothing about reducing the cost, only that you automatically enchant both weapons. If it truly was meant to only use the cost for one weapon, it's another item from that book that needs editing errata...

I freely admit it's ambiguous, so I'm not claiming I'm absolutely right, but I interpret the phrasing as "whenever you are wielding two weapons, if you activate sacred weapon on one of them, it's automatically 'copied' onto the other one as well; special abilities are weird, though," more or less. The way it's written, though - "Any enhancement bonus you add to one of your weapons gets added to both" - I think the case can be made that you're only paying for the one, and the feat text "pays" for the other.


Using Sacred weapon with Kukris will give me the same output as rapiers, both finessable and both D6s. With a swashbuckler dip, I would use scimitars, same numbers as above (as far as damage die and crit range).

As far as the dual enchant, I took it to mean that if you have two weapons (one in each hand) that when you use the enhance ability at 4th level to give your weapon a +1, that that one action (use) will apply to both weapons and that you would be able to do this for the next 3 rds (for a total of 4)... am I wrong in reading it that way?


I tend to make my characters independent of magic items like Agile, because if I cease to function because of an act of petty theft or misfortune, I leave myself open to being defeated. That's my mentality if I were an adventurer; If I can't rely on myself, I'd be in trouble


Night_Shade wrote:

Using Sacred weapon with Kukris will give me the same output as rapiers, both finessable and both D6s. With a swashbuckler dip, I would use scimitars, same numbers as above (as far as damage die and crit range).

As far as the dual enchant, I took it to mean that if you have two weapons (one in each hand) that when you use the enhance ability at 4th level to give your weapon a +1, that that one action (use) will apply to both weapons and that you would be able to do this for the next 3 rds (for a total of 4)... am I wrong in reading it that way?

If you dip swashbuckler, you're spending an extra feat going scimitar over rapier. [inspired blade + fencing grace] vs [swashbuckler + weapon focus + slashing grace] Spend the weapon focus from warpriest on a ranged weapon.

On sacred weapon: "rounds need not be consecutive". Dual enchant, I read it a single swift action allows you to spend a round on each weapon. That would mean that first round uses a swift action and 2 rounds of use. The second round would cost the remaining 2 rounds.

Issac Daneil: Exactly my thoughts. Once too often have I seen my favorite toy disappear...

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