Core Campaign Challenge!


Pathfinder Society

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Grand Lodge 5/5 *

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Whiskey Ghostfire wrote:
Finnius Aldain wrote:
Nili'Merithas wrote:
I've certainly garnered some use out of my knowledge of magical devices. While not able of casting spells myself, I am training in the arcane arts. Hopefully with more time in the field, I'll be able to conjure up some form of magic that doesn't come out of a stick.

I do not know if you are aware or not but I follow Nethys, the God of Magic. There are quite a few tomes I can suggest that will assist in learning magical formula and the proper way to structure a spell. You can find me in the Grand Library nearly anytime I'm not meditating or accomplishing tasks for the Venture Captains.

Nili'merithas I recommend you not bring Whiskey, he will no doubt distract you and you'll spend most of the time cavorting in the shadows.

Look Aldain, you may be right about the distracting part, holds out flask as an offer , but I also have on occasion read a book or two, particularly about maps and animals and so forth. I also think I might start reading some more poetry. You shure seem like a handy fellow to keep around, and I would appreciate you helping Nili with her wizard training. It seems pretty important to her. I'll try to stay out of the way sometimes.

I will pass on the drink, it dulls the mind. I can easily generate a list of books I believe you would benefit greatly from. Perhaps a book that focuses on overcoming challenges and managing ones flaws.

Disappears for several minutes and returns with a small stack of books, to an empty table.

Oh, I should have seen that coming. He really is a clever devil.

Dark Archive 3/5 5/5

Half Elf Cleric.

Well, I've been pretty hype about the fluff from Inner Sea Gods. A good a time as any to bring it into PFS. Not sure of I should go Shelyn with a reach build or Iomide Glory/Sun who REALLY hates undead.

Maybe something entirely different.

Grand Lodge 2/5

Dwarf Rogue, I definitely could've gotten a worse combo.

My wife got a half-orc bard.

Grand Lodge 2/5

Rosc wrote:

Half Elf Cleric.

Well, I've been pretty hype about the fluff from Inner Sea Gods. A good a time as any to bring it into PFS. Not sure of I should go Shelyn with a reach build or Iomide Glory/Sun who REALLY hates undead.

Maybe something entirely different.

It's pretty sad that you can only use the fluff from the book. That's one of my favorite books because it mechanical stuff for almost everyone ^_^. BUT it's also one of the best lore books.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Elf Sorcerer.

Not exaclty hard mode. I might steal some of the more interesting combinations I've seen here :)

Grand Lodge 5/5

Elf Wizard!

Grand Lodge

Human Barbarian. Could do a lot worse :)

* Contributor

Half-orc wizard. Not something I probably would have come to on my own, but an interesting combo--I'll try it!

Dark Archive 3/5 5/5

claudekennilol wrote:
Rosc wrote:

Half Elf Cleric.

Well, I've been pretty hype about the fluff from Inner Sea Gods. A good a time as any to bring it into PFS. Not sure of I should go Shelyn with a reach build or Iomide Glory/Sun who REALLY hates undead.

Maybe something entirely different.

It's pretty sad that you can only use the fluff from the book. That's one of my favorite books because it mechanical stuff for almost everyone ^_^. BUT it's also one of the best lore books.

Mmmmhmm. That's why I called out the fluff. But yeah, time to go down the list of gods and see what I can build that's really thematic for each deity.


Gnome Rogue. Get the pine box ready.

Silver Crusade 2/5

Dwarf Wizard.

I don't play dwarves, but I do play wizards. And... the thread says it -is- a challenge...

Scarab Sages

pipedreamsam wrote:
Gnome Rogue. Get the pine box ready.

I was about to defend gnome rouges, but then I remembered that darkvision, pyromaniac, and fell magic aren't core, and neither is recharge inate magic.

3/5 5/5 *

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I got... gnome monk? Wow...

Grand Lodge 4/5

Halfling Rogue...

Which is sort of ironic, as my original -1 started as a Halfling Rogue during Season 0...

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Man, you too?

4/5

Half Orc sorcerer...which already is the character I've made, actually.

2/5

Halfling Ranger. Interesting, should be fun.

Scarab Sages

Drogos wrote:
Halfling Ranger. Interesting, should be fun.

Remember to carry a sheet of lead for Halfling pride.

Silver Crusade 4/5 *** Venture-Lieutenant, Washington—Spokane

I got: Half Elf Bard
Husband: Elf Cleric
Son: Human Paladin
Well, pretty sure half elf + elf (doesn't) = Human must have adopted!


HAHAHA! Halfling Rogue! Might have to style myself a "burglar", instead of Rogue...

Dark Archive 3/5 **

Dwarf Sorcerer!?

=/a

This could be...complicated.

Scarab Sages

bdk86 wrote:

Dwarf Sorcerer!?

=/a

This could be...complicated.

Buffer into dragon disciple could work. You want to be primarily martial tho.

Sovereign Court

Gnome wizard - oh my say it isn't so.....i'll have to add some rogue levels ;-)

4/5

Mine just seems so wrong.

Your destiny is:
Class: Wizard
Race: Dwarf

It could of been worse, ie sorcerer. LOL

Challenge Accepted.

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Should've done this before my first core scenario, ah well.
Your destiny is:
Class: Rogue
Race: Human

That would be a skillmonkey to the max and fairly useless in combat (probably longspear to avoid being in easy reach)

Build:
Human rogue
Str 13
Dex 14
Con 12
Int 18
Wis 08
Cha 12

Skillpoints total:
8 rogue, 4 intelligence, 1 human, 1 favored class = 14.

Feats:
Rogue 1: Persuasive (+2 diplomacy & intimidate)
Human bonus: Magical Aptitude (+2 spellcraft and use magic device)

Traits:
Ancient Historian (Knowledge: History as class skill, with +1 bonus and Thassilonian language) Scarab Sage campaign trait
Classically schooled (Spellcraft as class skill, with +1 bonus) Basic magic trait.

Skills:
Acrobatics (Dex), 1 rank, 2 dex, 3 class = +6
Appraise (Int), 1 rank, 4 int, 3 class = +8
Diplomacy (Cha), 1 rank, 1 cha, 3 class, 2 feat = +7
Disable Device (Dex), 1 rank, 2 dex, 3 class = +6
Disguise (Cha), 1 rank, 1 cha, 3 class = +5
Escape Artist (Dex), 1 rank, 2 dex, 3 class = +6
Intimidate (Cha), 1 rank, 1 cha, 3 class, 2 feat = +7
Knowledge (history) (Int), 1 rank, 4 int, 3 class, 1 trait = +9
Knowledge (local) (Int), 1 rank, 4 int, 3 class = +8
Linguistics (Int), 1 rank, 4 int, 3 class = +8
Perception (Wis), 1 rank, -1 wis, 3 class = +3
Spellcraft (Int), 1 rank, 4 int, 3 class, 2 feat, 1 trait = +11
Stealth (Dex), 1 rank, 2 dex, 3 class = +6
Use Magic Device (Cha), 1 rank, 1 cha, 3 class, 2 feat = +7

At rogue level 2: minor magic trick for detect magic so that spellcraft can actually be used usefully besides finding out what spell is cast :P

Dark Archive 3/5 **

Imbicatus wrote:
bdk86 wrote:

Dwarf Sorcerer!?

=/a

This could be...complicated.

Buffer into dragon disciple could work. You want to be primarily martial tho.

That's exactly what I was thinking. Dwarf Sorcerer+Dragon Disciple+Longspear/Claws. Are we allowed PrCs in this?

Sovereign Court 5/5 *

Pathfinder Rulebook Subscriber
bdk86 wrote:
Imbicatus wrote:
bdk86 wrote:

Dwarf Sorcerer!?

=/a

This could be...complicated.

Buffer into dragon disciple could work. You want to be primarily martial tho.
That's exactly what I was thinking. Dwarf Sorcerer+Dragon Disciple+Longspear/Claws. Are we allowed PrCs in this?

There are several PrC's in the Core rulebook they are allowed in core by being in the correct resource (though Assassin is still not legal by virtue of requiring an evil alignment)

2/5

Half-Orc Barbarian.

And thus was born Raymondo the Barber-Surgeon, field medic of the Order of the Scrolls. He travels the length and breadth of Golarion at the behest of the Society, setting bones, pulling teeth, shaving beards, and cutting hair. And if a prospective patient balks at the idea of having a troublesome molar extracted, or trembles at the prospect of a very close shave, well, sometimes they simply must be held down and shown what's good for them.

5/5 *****

CalamarRojo wrote:


Core campaign challenge

The idea is to get a race and a character and make a Core Campaign character as a challenge to play society.

We are using it at my local group to enjoy something different.

A Halfling Wizard you say...I can do that.

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

ok, made my second CORE character.

The Gnome Fighter.

stats for Stanely:

Stanely Stubborn Gnubtoes Picklepoacher
Male gnome fighter 1
CG Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 size)
hp 15 (1d10+5)
Fort +3, Ref +1, Will +0; +2 vs. illusions
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee club +5 (1d4+3) or
. . gnome hooked hammer +5 (1d6+4/×3/×4) or
. . longspear +5 (1d6+4/×3)
Ranged sling +3 (1d3+3)
Special Attacks hatred
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 12, Int 13, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 14
Feats Combat Reflexes, Toughness
Traits observant, sacred touch
Skills Acrobatics -3 (-11 to jump), Climb +3, Craft (baskets) +5, Perception +7; Racial Modifiers +2 Craft (baskets), +2 Perception
Languages Common, Elven, Gnome, Sylvan
SQ gnome magic
Combat Gear potion of cure light wounds; Other Gear scale mail, club, gnome hooked hammer, longspear, sling, sling bullets (10), backpack, basket, bottle, flask, flint and steel, grappling hook, hammer, hemp rope (50 ft.), mug/tankard, piton (5), soap, torch (2), trail rations (5), vial (3), waterskin, whetstone, 7 gp, 9 sp
--------------------
Special Abilities
--------------------
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

How is that?

Dark Archive 3/5 **

Kigvan wrote:
bdk86 wrote:
Imbicatus wrote:
bdk86 wrote:

Dwarf Sorcerer!?

=/a

This could be...complicated.

Buffer into dragon disciple could work. You want to be primarily martial tho.
That's exactly what I was thinking. Dwarf Sorcerer+Dragon Disciple+Longspear/Claws. Are we allowed PrCs in this?

There are several PrC's in the Core rulebook they are allowed in core by being in the correct resource (though Assassin is still not legal by virtue of requiring an evil alignment)

I'm talking as part of the Core Challenge, that is, not Core Campaign itself.

Liberty's Edge 5/5

Human Wizard. Which was what I was planning anyway.


bdk86 wrote:


I'm talking as part of the Core Challenge, that is, not Core Campaign itself.

Aren't the rules that you need to stick by the core book?

Grand Lodge 4/5

Steven Schopmeyer wrote:
Man, you too?

Yeah. Probably not taking the challenge for my first Core PC, as I had already joined a campaign which is going ot do a Season 0/1 run-up to Eyes with the correct scenarios as background. ;)

Might be my second, although there will be differences, since PHB Halfling Rogue is a different kettle of fish,. in some ways, from the CRB Halfling Rogue...

Grand Lodge

Half-Orc Cleric

By Gorum! That sounds like it could be fun.
Or maybe I could pull a falchion and claim for the dawnflower.

...hmmm choices...


Looks like I am a Human Wizard!

The Exchange 5/5

halfling Sorcerer?.... too limiting I think.

How about Halfling Mystic Theurge maybe.... start as a Cleric and fast track to Sorcerer/Cleric/M.T. .... that might work.

Dark Archive 5/5 *

Half orc wizard

3/5

gnome fighter, hmmm.

Silver Crusade

Half Elf Ranger

Grand Lodge

Hmmm...Half-Elf Wizard.
That'll be my second. I started with a H-E Cleric, and I kinda like him.

5/5

Elf Bard


Elf Rouge, that'd work rather well.

5/5

1 person marked this as a favorite.
DalmarWolf wrote:
Elf Rouge, that'd work rather well.

Better than elf eyeliner, those darn emo elves.


Half-Elf Cleric.

Humm, I Have been meaning to try out PFS, I think this is the push I need.

4/5

1 person marked this as a favorite.

Dwarf. Wizard.

@%#$ YES.

3/5

Half-Elf Paladin - I was planning on a Paladin anyway, so why not?

Silver Crusade 5/5

Human Fighter with longsword and shield :D

Grand Lodge 4/5 5/5 **

Elf Sorcerer

4/5 *

Gnome Wizard...challenge accepted!

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