
![]() |

Apologies if these have been asked before.
I'm playing an alchemist in a skull and shackles game, and I was wondering a few things:
1) I am the ship's cook, so I have access to the ship's galley and my alchemist's kit (not an alchemy crafting kit, but the small one that lets me make my extracts for the day.). If I had the time, could I brew full on magical potions with that setup, or do I NEED an alchemy crafting lab (or something else)?
2)One of our other characters is going to pick up craft wondrous items. Can my extracts provide the requisite spells for item crafting (even though they only work for me)? What if I get the infusion discovery? What if I made a potion and handed it to the person making the item?
3)Is there a way to share my spells with a witch? I know that a witch needs a scroll for her familiar to learn a spell, (or blood transcription, which requires me to be dead), but is there a magic item that might do it? I know that I can learn the witch's spells if I help her make a potion, then use a formula alembic, I just want to know if I can reciprocate

Bronnwynn |

1.) CRB says "The creator of a potion needs a level working surface and at least a few containers in which to mix liquids, as well as a source of heat to boil the brew."
One could argue that the ship rocking back and forth isn't actually level, but I don't care. RAW says yes (unless you nitpick level-ness)
2.) Your extracts cannot. Your infusions cannot. They are not spells. They function like spells in many ways, but you cannot cast them.
3.) There is no way that I know of offhand. You could homebrew an item that functions like a reverse formula alembic for witch (and witch-like) familiar consumption pretty easy, but not by RAW.

![]() |

1.) CRB says "The creator of a potion needs a level working surface and at least a few containers in which to mix liquids, as well as a source of heat to boil the brew."
One could argue that the ship rocking back and forth isn't actually level, but I don't care. RAW says yes (unless you nitpick level-ness)
2.) Your extracts cannot. Your infusions cannot. They are not spells. They function like spells in many ways, but you cannot cast them.
3.) There is no way that I know of offhand. You could homebrew an item that functions like a reverse formula alembic for witch (and witch-like) familiar consumption pretty easy, but not by RAW.
Thanks for the quick reply! Are you saying that my potions can, though? Like if our Druid picks up (for example) craft wand, I can make a potion of something, hand it off to him, and he can make a wand with it?

shroudb |
no potions are not "casting a spell"
and extracts (or infusions) are not considered to be "casted" (hence why you need a seperate spelllike ability if you want to pick up p.e. arcane strike)
there is a roundabout way to get your witch to learn some of your spells, or to maybe help with crafting a magical item, but it needs to be DM approved:
since it is costly, most DMs usually agree with that.
tattoo potion spell:
basically, spend 500gp to change a potion to a spell tattoo. which for all effects and purposes IS a scroll.
the scroll can only be activated by you, but as far as providing a spell for a crafting item requirement, scrolls are ok.
for the witch, you need your dm to houserule that the witch (actually the familiar of the witch) can actually understand and read the tattoo and learn the spell from it, which is a bit of a stretch since it is only activatable by you...

![]() |

no potions are not "casting a spell"
and extracts (or infusions) are not considered to be "casted" (hence why you need a seperate spelllike ability if you want to pick up p.e. arcane strike)there is a roundabout way to get your witch to learn some of your spells, or to maybe help with crafting a magical item, but it needs to be DM approved:
since it is costly, most DMs usually agree with that.
tattoo potion spell:
basically, spend 500gp to change a potion to a spell tattoo. which for all effects and purposes IS a scroll.the scroll can only be activated by you, but as far as providing a spell for a crafting item requirement, scrolls are ok.
for the witch, you need your dm to houserule that the witch (actually the familiar of the witch) can actually understand and read the tattoo and learn the spell from it, which is a bit of a stretch since it is only activatable by you...
Also, it explicitly says that a familiar learns a spell by you BURNING a scroll, making a potion out of it, and the familiar drinking a potion. Unless you want to peel off your spell tattoo and burn it . . .(ew) I don't think that works. Thanks for the clarification though.

![]() |

Couple more alchemist questions:
1) Are you SURE that there is no RAW way for me to share my 'formulae' with a witch? It seems like there would be, given how many magic items, feats, and rules there are. It just seems like alchemists are greedy, able to copy spells from a wizard's book, or learn from a potion (with the relatively cheap formula alembic) but can't give their 'formulae' to others (even other alchemists if you are very strict about RAW).
2) My character is planning on getting the underwater demolition discovery (we are in a skull and shackles game, after all), but there's something that bothers me. It says that if I use this discovery, my range is reduced 'to five feet.' Is that really right? I ALWAYS suffer a ranged penalty while using my bombs underwater, unless I throw it in melee suffering both splash damage (assuming I don't have precise bombs) AND an attack of opportunity? And the farthest I could use them is 25 feet with a -10 penalty? AND there is no way to increase the range? (because it is reduced TO 5 feet?) I mean, sure it's not terribly realistic to throw far and accurately underwater, but it's also not very realistic to survive a dragon's flamethrower of a breath weapon, so what gives?
3) There seem to be two conflicting rules when it comes to a few alchemical extracts. Namely 'lesser restoration' and 'restoration.'
An extract is “cast” by drinking it, as if imbibing a potion—the effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist.
Drinking a potion is a standard action, and an extract is 'cast' as if drinking a potion (save you are assumed to draw it as a free action.) HOWEVER, the 'casting time' of lesser restoration is three rounds, and the extract 'exactly duplicates the spell.' So does the spell take a round to drink (like a potion) or three rounds to drink (a casting the spell.)

![]() |

RAW, there's no way for an alchemist to make a usable scroll from his formula book.
As for timing/actions, our house rule is that drinking the extract is a standard action, but the spell might not come into effect immediately. For example, I might have an extract of Reduce Person ready to go, and I drink it as a standard action, but the reduction does not happen until the beginning of my next turn. If I were to use an extract of Lesser Restoration, I would have to wait three rounds to get the benefit.
I suppose it would be better to treat extracts the same as wands: it takes three rounds to use a wand of Lesser Restoration.

![]() |

RAW, there's no way for an alchemist to make a usable scroll from his formula book.
*snip*
I got that, I don't NEED to involve scrolls. But all I want to do is to transfer formulae/spells to the witch. In the same way that Wizards can swap spells from their spellbooks, or Witchs' familiars can talk to each other for spells, or an alchemist can learn spells from a potion and a formulae alembic. It just seems to me that there would be SOME magic item or something that could, I dunno, turn a spell into a scroll (not a magic tattoo, but a scroll), or let a witch's familiar drink a potion and make a spellcraft check to learn the spell from that potion, or to translate a spell formulae into something that a witch could learn.

thejeff |
Theconiel wrote:RAW, there's no way for an alchemist to make a usable scroll from his formula book.*snip*
I got that, I don't NEED to involve scrolls. But all I want to do is to transfer formulae/spells to the witch. In the same way that Wizards can swap spells from their spellbooks, or Witchs' familiars can talk to each other for spells, or an alchemist can learn spells from a potion and a formulae alembic. It just seems to me that there would be SOME magic item or something that could, I dunno, turn a spell into a scroll (not a magic tattoo, but a scroll), or let a witch's familiar drink a potion and make a spellcraft check to learn the spell from that potion, or to translate a spell formulae into something that a witch could learn.
RAW, I'm not aware of any.
That doesn't mean your GM can't house rule something with an appropriate cost, but the intent does seem that alchemist learning is one-way. How averse is your GM to such houserules? I'd talk to him.

![]() |

As for your first questions, Bronnwynn got it down.
1) No RAW way.
2) It's not a good Discovery. Even if it didn't apply the range penalty I would have to advice you against it.
3) It takes one standard action.
1) Okay, thanks for looking.
2) Yes, it is a terrible discovery . . . UNLESS you are in a pirate campaign and you know you will be fighting underwater.3) Source?

Rub-Eta |
3) Source?
An extract is “cast” by drinking it, as if imbibing a potion—the effects of an extract exactly duplicate the spell upon which its formula is basedYou drink it as a potion. Casting time is not a spell effect.
Drinking a potion or using an oil is a standard action. The potion or oil takes effect immediately.
There is nothing saying anything anywhere about any longer time than a standard action.
There is only support for it to be a standard action and nothing else. Or it would say so in the extract entry.

Ciaran Barnes |

For #1, ask your GM. I recommend against bringing message board opinions if he says no. For #2 and #3 I say no. But, as above, talk to your GM. If the GM feels comfortable with it then take advantage.
On a separate note, I am only two sessions in to a S&S campaign. After we began playing, after my I began playing my oracle of nature, I decided that alchemist could be loads of fun to play in it. How are you enjoying it?