Mastermind Skillgods, Dares don't work and other ACG typos


Pathfinder First Edition General Discussion


Dares

Quote:
Dares are similar to deeds in that they grant a gunslinger or a swashbuckler extra abilities based on either grit or panache, but unlike deeds, dares become active when a member of these classes runs out of her respective pool, and become inactive until the character regains points of their respective pool. They grant the character a benefit and a new ability to regain or increase the ability to regain either grit or panache.

Dares activate when your grit/luck/panache pool reaches 0 and remains inactive until they are greater than zero...

Masterminds

Quote:
Mastermind’s Inspiration (Ex): A mastermind can use inspiration on any Diplomacy, Intimidate, Knowledge, or skill checks without spending a use of inspiration. This ability alters inspiration.

An obvious typo that lets masterminds add 1d6 to every skill check for free

Quick Study

Quote:

Quick Study (Ex): An investigator can use his studied

combat ability as swift action instead of a standard action.

No evil consequences here, but Quick Study is a move, not standard action by default.

Got any others to share?


1 person marked this as FAQ candidate.

"Lucky Presence" warpriest blessing needs a duration.

Favored racial class options: gnome arcanists get 1/6 points of reservoir while elves get 1/1? Perhaps gnomes are supposed to get 1/6 exploit (like halflings) instead?

Do you need combat reflexes to use the extra opportunity attack granted by a fortuitous weapon?


How about the first couple thousand publishings?

Sovereign Court

Here is one ring that shall never be forged:
Ring of vengeful blood magic: Cost 5400
Construction requirements: 17500, combat reflexes, quicken spell, forge ring


Wow. Some of those are bad enough that I don't even know what the intent was. I think I'll wait for the next printing....


blahpers their are so many in the book that it's sad and frightening. This is only the tip of the iceberg.


Oh dear god...

granted I would be amused to have the misprinted logo copy though...

Grand Lodge

bounty hunter archetype: Dirty Fighting at level 2, does nothing untill you get sneak attack at level 3.


Ecclesitheurge...

Ecclesitheurge’s Vow: At 1st level, an ecclesitheurge makes
a vow to his deity to be protected solely by his faith, not by
armor or shields. An ecclesitheurge who wears prohibited
armor or uses a prohibited shield is unable to use his blessing
of the faithful ability
, use cleric domain powers, or cast
cleric spells.

That ability does not exist... apperantly CHeapy was the one who made the archetype initially and when Paizo gained ownership of it, they removed the ability due to space concerns but left that little part out...


@Whew: Elves get +0/+1, their max reservoir grows

On the Arcanist Occultist Archetype:

Quote:
Conjurer’s Focus (Sp): An occultist can spend 1 point from her arcane reservoir to cast summon monster I. She can cast this spell as a standard action and the summoned creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level and every 2 levels thereafter, the power of this ability increases by one spell level, allowing her to summon more powerful creatures (to a maximum of summon monster IX at 17th level), at the cost of an additional point from her arcane spell reserve per spell level. An occultist cannot have more than one summon monster spell active in this way at one time. If this ability is used again, any existing summon monster immediately ends. This ability replaces the arcanist exploit gained at 1st level.

I think intent is that at level 3, they can still pay one to cast summon monster I (Like the summoner), but I read it that they lose Summon Monster I and gain Summon Monster II for 2 reservoir points.


I really like almost everything in this book, but I really wish they were better edited. Seems like they keep getting worse about typos, especially with the books in the second half of the year. I'd imagine it's from the GenCon crunch.


Courtesy Larkas on GITP:

The hunter has this in his "Master Hunter" capstone

Quote:
Additionally, each day when the hunter prepares spells, she chooses one animal focus to be active on herself for the entire day.

The hunter, however, is a spontaneous caster.


Two more: Pummeling style lets you use it with a Full attack or Flurry of Blows but not with a Brawler's flurry. Not sure if that's a typo though or just slapping the brawler.

And The Investigator Talent Unconventional Inspiration allows you to pick a skill and gain the ability to add inspiration to it. Which.. you can already do for every skill check by default.

Dark Archive

whew wrote:
Favored racial class options: gnome arcanists get 1/6 points of reservoir while elves get 1/1? Perhaps gnomes are supposed to get 1/6 exploit (like halflings) instead?

They don't get their full pool back every day. Elves increase their max, while gnomes recharge faster.

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