Alternate Way Of Preventing Gods From Interfering


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So in doing some world building, I'm trying to think of a good reason why the gods and goddesses of the setting wouldn't interfere with the universe. I'm looking for something else besides a pact of non-interference or an overdeity that prevents them from interfering. Some reason why an evil god doesn't destroy good worlds, or a good god doesn't smite evil themselves. Any suggestions?

Shadow Lodge

The evil gods outnumber them.
The gods of good are weak, spineless, ineffectual gods.
They have more pressing issues than a minor blight of evil on some podunk backwater planet.


Other gods? Internal strife? Maybe they simply don't know? While near-omniscience is implied, it's never outright stated, so it's entirely possible that the gods are not aware of the multitude of evils at hand in the various Material Plane worlds and beyond.


Kthulhu wrote:

The evil gods outnumber them.

The gods of good are weak, spineless, ineffectual gods.
They have more pressing issues than a minor blight of evil on some podunk backwater planet.

I should probably reword the original post. I really meant for any god, good or evil. Good reasons why an evil god doesn't just crush a planet, or a good god doesn't smite all evil.


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They are dealing with things of a scope we can't even comprehend.


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Gods can't be killed because they reside outside of the bounds of reality and thus aren't subject to the normal mortal limitations that reality imposes. They can subtly influence the world, but dare not enter it; if they do, they are suddenly subject to mortal limitations and thus can be killed.


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Doesn't have to be anything we can't comprehend. Think COLD WAR. US and Soviet Union only overtly sent troops into a few places, often with disastrous results to themselves, and did not dare to engage each other for fear of mutual assured destruction. They more commonly used behind-the-scenes puppet-string pulling, again often with disastrous results, but with more of the disastrous results being upon somebody else.


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UnArcaneElection wrote:

Doesn't have to be anything we can't comprehend. Think COLD WAR. US and Soviet Union only overtly sent troops into a few places, often with disastrous results to themselves, and did not dare to engage each other for fear of mutual assured destruction. They more commonly used behind-the-scenes puppet-string pulling, again often with disastrous results, but with more of the disastrous results being upon somebody else.

If Lovecraft has taught me anything, comprehension makes things less cool.


Odraude wrote:
So in doing some world building, I'm trying to think of a good reason why the gods and goddesses of the setting wouldn't interfere with the universe. I'm looking for something else besides a pact of non-interference or an overdeity that prevents them from interfering. Some reason why an evil god doesn't destroy good worlds, or a good god doesn't smite evil themselves. Any suggestions?

I think the one that makes the most sense is not so much a formal pact of non-interference, but more a general knowledge that directly interfering is akin to the nuclear option (i.e. triggers Mutually Assured Destruction). The gods are in a perpetual Cold War. Nobody wants to make it go hot by interfering in the mortal realm directly.

The gods of Good, Evil, and Neutrality are all generally as powerful as each other. They're the superpowers of Godland, and any threat of direct conflict bodes poorly for the individuals that start it, and everyone else they drag in afterward.

Also gives you a bit more free reign to have the demi-gods take a more active role if you prefer, them being akin to big fish in a small pond, powerful enough to affect the world to an extent but not powerful enough that a conflict between any or all of them would be a threat to the greater cosmos (though, of course, the poor puny mortals caught in the crossfire might not appreciate that distinction).


I find that incomprehensible motives only really work for gods that don't have any real connection to humanity or morality. If a god has a comprehensible church, orders of inquisitors and whatnot, it's expected that the god has a set of instructions understood by its followers.

Otherwise, 'it's incomprehensible' is just a cop out to avoid answering a legitimate theological question.

Sovereign Court

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You could take a page from the real world. We all "know" that whatever gods exist don't really intervene openly. If god is truly benevolent and omnipotent, why does he allow evil things to happen to good people?

We don't KNOW why. It's one of the typical hard questions in theology. Most lay people don't know any satisfying answers. Theologians may have some theories, but it's all very hard.

So there are some ideas around - "it would destroy free will", "suffer now to earn a better place in the afterlife" and so forth.

Maybe it's like that in the campaign world too? It's well-known that direct intervention doesn't happen. It's not known WHY. There are quite a few theories, but not enough proof to settle the answer. And divination spells give confusing answers. (Maybe the answers seem clear enough from a divine viewpoint, but they're too profound for mortals to comprehend.)


Umbral Reaver wrote:

I find that incomprehensible motives only really work for gods that don't have any real connection to humanity or morality. If a god has a comprehensible church, orders of inquisitors and whatnot, it's expected that the god has a set of instructions understood by its followers.

Otherwise, 'it's incomprehensible' is just a cop out to avoid answering a legitimate theological question.

Yeah, that's my thoughts on it. If they have enough of a connection to provide clerics their powers, then it does beg the question on why they don't do more.


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In one of my settings, nobody knows for sure but theologians have competing theories:

1. The gods were clearly vastly more active in the dawn of the world, and it is known that there is at least one binding pact between all of the gods that even they can't break. Perhaps they have built up more and more pacts between each other over the millenia, such that their ability to act directly has been severely limited.

2. Or, that they are not so bound by laws as they are by the limits of their own powers. They spent their energies frivolously in the dawn of time, but came to realise their powers were finite and had to be conserved as much as possible. Under this theory, spellcasting priests are a 'force multiplier'; a god can get more effect from the same amount of divine energy by passing it through a mortal servant.

3. There was another one but I forget what it was.

The idea that the gods are infinite is considered nonsense in this world.


Number one is definitely a common one but I do like that. Number two is interesting. A good take on the "gods needs worshipers" trope. One I had considered was based a bit on Gnosticism. Each God in the world is merely a simulacrum of an overdeity created by a demiurge. So each deity can't really overstep it's boundaries because it simply cannot exert its will over that overdeity's creation. Of course, then why wouldn't the overdeity step in... *shrug*


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How about this:

The gods are fighting constantly across every plane. Far away galaxies are giant battlefields where the gods and their more powerful followers duke it out, while the world of your campaign is relatively quiet.

The gods are too busy to interfere with the world because it's not important in the grand scheme of things, because it's not part of a major front and it doesn't have an abundance of resources that could swing a divine battle.


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Pathfinder Lost Omens, Rulebook Subscriber

A possible explanation is that maybe they're too powerful, their mere presence on the material plane would damage reality. Without even meaning to they would cause floods and earthquakes and fire raining from the skies. So the only way they can influence events without destroying the world is through their followers, which gives a good reason for them to bother with followers in the first place.


Squeakmaan wrote:
A possible explanation is that maybe they're too powerful, their mere presence on the material plane would damage reality. Without even meaning to they would cause floods and earthquakes and fire raining from the skies. So the only way they can influence events without destroying the world is through their followers, which gives a good reason for them to bother with followers in the first place.

The problem with that is that it doesn't explain why the EVIL gods aren't interfering.


Another option is that the world itself is within a god and he/she/it cannot reach inside oneself and he/she/it won't let the other gods interfere within, or maybe other gods are divinely squeamish and won't do this because *yuck*!

Or the world itself is impure and it would stain divine purity?


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Odraude wrote:
So in doing some world building, I'm trying to think of a good reason why the gods and goddesses of the setting wouldn't interfere with the universe. I'm looking for something else besides a pact of non-interference or an overdeity that prevents them from interfering. Some reason why an evil god doesn't destroy good worlds, or a good god doesn't smite evil themselves. Any suggestions?

While similar to an overdeity, one consideration might be that there's something in this universe that the gods fear. Something they once put to sleep, or imprisoned. Because of this, they are very worried that full on interference might make enough noise to wake this thing, which would be bad.

This thing could be an elemental force or the awareness of the universe itself. Something so powerful that it eats gods for breakfast. Hell, waking it may have absolutely no repercussions for the mortals in the universe, but for the gods themselves, it could be their very end.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

From a couple of favorite books:

(The War God's Own, by David Weber)
The gods watch over many, many worlds, not just one. Those worlds aren't all in the same universe - the good vs. evil gods may be battling for supremacy over one another across many alternate versions of the same world. So their attention is divided. And if they act too directly, it can cause that entire universe/version of reality to splinter and collapse. Even the evil gods don't want that to happen, as it destroys their stuff. (It might even damage them to directly cause that sort of damage to a reality.) Therefore, the gods are limited to working through intermediaries (priest, paladins), and occasionally sending greater servants (heralds) to perform specific tasks.

(The Curse of Chalion, by Lois McMaster Bujold)
The gods don't exist as physical beings of this world - they're beyond mortality. From their perspective, the sufferings of mortals are seen differently. Horrible suffering that leads to death just means the soul passes on to its reward. Suffering in life is transient. Thus, although the good gods may be saddened by evil in all its forms, they take some of those forms of evil less seriously. They take a long view. They simply don't see the urgency required to intervene in many things that seem horrible to transient mortals. And when mortals move on to their reward, they can gain this longer perspective. The ills of mortality will no longer weigh on them.

Or for an idea of my own:
The gods are like parents. Not modern helicopter parents, constantly swooping in to fix every little inconvenience for their children. But busy adults with their own concerns, and with a desire for their children (i.e. mortals) to grow up strong. They want mortals to choose their own paths, learn from their mistakes, and make their own decisions. Only then can they grow. So mortals are left to the consequences of their actions, even when those consequences sadden the gods. Prayer may help one to bear one's burdens - it shouldn't be expected to make those burdens vanish. (Even clerics with powerful spells don't "win the adventure path" with a prayer and a spell - they gain help against the foes they face, so they can choose to go on to face fiercer foes.)


The Gods can only truly connect with the mortal world once every ten million years (or whatever huge number you wanna use). During these times, the Gods shaped the world, created champions of legend, etc. But in between these times, the most they can influence the world is by granting Clerics holy powers, or speaking to a spell caster who used Commune, etc.


Alternatively, the gods aren't "real" to begin with. They are concepts which are imbued with and store power from their worshipers (thought-forms). While their worshipers are able to draw energy off of these due to the belief of so many, any stories and legends regarding their actions are largely fictions or propaganda from the church as a result of good writing or visions granted by hallucinogenic materials. Mortals may believe, fanatically, but it doesn't make them any more sentient, independent entities than a rock.

When one "communes" with their deity, it's more akin to communing with an akashic record and not some all powerful divine being.

Silver Crusade

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Think of it in cold war terms. The gods are the USA and Russia brimming with enough "nuclear weapons" to totally obliterate everything. There is no pact, no ceasefire, just the understanding that actual full all out war is nothing but mutually assured destruction of everything.

So in that scenario prime material worlds are the Korea's, Vietnam's and Cuba's of the multiverse. Places where the gods fight by proxy through agents and followers.

So in short Gods don't directly interfere because that would cause a cataclysm which would destroy everything including themselves.


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One I haven't heard:

The gods aren't that powerful.

Hence why they need all sorts of spirits and even mortal followers: since the gods can't be everywhere and do everything they need to delegate. It's up to the individual GM to decide whether gods propagandize themselves and omniscient and omnipotent with a smokescreen of unfathomability (and then later blow it away) or whether people (already) know they're not all-powerful.

Once you've established gods are just like any other leader who has to run something (in this case the universe) you just think of all the excuses leaders give for why they can't get anything done: already working on something and can't spare anyone, it's a good idea for advancing their goals but they know how difficult organizing a project of that magnitude is and they don't think it's feasible, their employees are sub-standard, etc.

You can have as many gods as you want running around and hatching all kinds of plots and the world won't collapse under them. And you don't have to give cosmic-scale reasons for why things are the way they are. And gods and their problems are understandable and relateable to average people.

(Note: I recognize "low powered gods" isn't to everyone's taste.)

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Odraude wrote:
So in doing some world building, I'm trying to think of a good reason why the gods and goddesses of the setting wouldn't interfere with the universe. I'm looking for something else besides a pact of non-interference or an overdeity that prevents them from interfering. Some reason why an evil god doesn't destroy good worlds, or a good god doesn't smite evil themselves. Any suggestions?

The usual reasons are.

1. lack of ability.. Gods may be powerful, but not necessarily THAT powerful. This is particularly true in worlds where mere mortals can aspire to godhood. Note that in Golarion's history, TWO gods sacrificed themselves to try to prevent the destruction that the Starstone wrought on the world and they still weren't successful.

2. A form of MAD agreement. Any god that tromps too far on the chessboard may well find himself facing retribution from a coalition of other gods that will band together from shared paranoia if no other reason.

3. Gentlemen (Gentlewoman's agreement), a mutually agreed pact.... or even a game.

The important thing to note is that you aren't obligated to explain ANY of the above to your players. Gods being what they are, are pretty much above interrogation by player characters, even their own clerics, who especially are supposed to take things on faith. In the Book of Job, God makes a side bet with Satan, but doesn't bother to explain or justify His reasons why.


The worlds are too fragile. If a god set foot on a world, it would break the world, like if you were cooking a turkey and suddenly your oven heated up to 10,000 degrees--even for a second that would carbon ash your turkey (and probably slag your oven). Even most evil gods aren't into for destruction for destruction's sake, so this doesn't happen. As seen on Golorian, gods will temporarily unite to stuff the "destruction for destruction's sake" god into a box.


Pathfinder Lost Omens Subscriber

they're too busy killing each other to care about what is happening down on the material plane.


Why would evil gods want to destroy worlds? That's where they keep all of their stuff.

If the gods live on a different plane, just limit their powers when on your prime plane. Maybe make the gods only killable while on the prime plane, so they are all too afraid to come down there and do much.

Alternatively, just tie their power to the world itself, so if the world takes damage, so do they. If an army is killed a god wouldn't feel it, but if an entire race were wiped out all of the gods would be diminished.


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Who says the goes aren't active in the world? The crops ripen, after all. The rain falls. The sun comes up every morning and goes does every evening. People and animals are born, they grow up, and they die. The tide comes in and it goes out. The seasons succeed one another. Who do you think makes all that happen?

In other words, there are no natural processes: "nature" is simply the daily activities of the various gods. That is, the sun god actually moves the sun (perhaps driving it in a chariot). The storm god actually controls all the world's rain. The god of agriculture personally controls the growth of each and every plant. The god of death is directly responsible for every single death in the world. Nobody is ever cured of any disease without the intervention of the god of healing.

You can look at Greek mythology for examples of how this works out, and there's a very interesting contrast: when the gods manifest physically, as in parts of the Iliad, they aren't all that powerful. Great heroes can defeat them in combat (although not kill them - the Greek gods can't die). But when they're not manifested they are effectively omnipotent with regard to their own portfolios.

Dark Archive

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It's because the gods percieve time in a different way. It may seem that the gods don't interact, but in fact they do. It's just that the human lifespan is so incredibly short compared to the lifespan of a god that we percieve them as inactive, while in fact, we're just lucky the gods are taking a breather. In fact, it's over now. It seems that Rovagug just escaped from his prison.

Thanks for the idea, I'll add this to the ideas-I'm-never-gonna-work-out-pile.


There are a lot of ways this can happen, limited only by your imagination and any constraints already placed on the mythology. A few possibilities off the top of my head:

1. Long ago, the gods created the universe in its original state. They then left, perhaps to create other universes, perhaps to avoid interfering with mortal autonomy, perhaps some other reason. Maybe they even died out. However, they left behind a sort of residue of themselves, and this is what people (probably unknowingly) worship. These "shadow gods" don't actually have the capability to influence the world on their own, but a god's worshipers can tap into that essence and manifest the god's persona in their minds, communicate with it, and draw divine power from it.

2. The gods can interact with the material plane directly, but they choose not to because doing so doesn't achieve their ends. A good god may choose not to smite evil because it wants mortals to choose to be good without constant handholding; an evil god, similarly, may prefer to corrupt rather than simply destroy because corrupting mortals better realizes its goals. The ultimate goals may be ineffable, or they may be very simple. (I rather liked Xanth's approach to this:)

Somewhat major early Xanth books spoiler:
In a grossly simplified way of explaining things, the gods--Demons, actually--basically play a "game" where each Demon has a representative mathematical expression (e.g., X(A/N)^TH) and seeks to increase the value of its expression while lowering the values of its competitors. Why do they do this? Because they're bored. Omniscience and omnipotence means they've probably already had colossal universe-shattering conflicts before--that's all old hat. This is a more interesting way to pass the time (insomuch as creatures outside of time can really "pass" it).

In a D&D-ized version of this, a god's apparent persona may simply be the persona that serves to best maximize its expression. Not that this ever needs to be apparent to the PCs--it's a game on a level beyond mortals.

3. The gods are essentially in a state of equilibrium--no god can act directly without being opposed by an equal force from one or more other gods, canceling its effects. This isn't a pact of mutually-assured destruction so much as a physics state--a god that moves to destroy the world will be countered by an equal act of creation or stability that effectively nullifies the attempt. (Whether this reaction actually saves the world from destruction or merely results in the creation of a new world that the god would also want to destroy is a matter that is only important to mortals....) Life--especially sentient life--does not exist in this equilibrium state, so beings that channel the power of these gods can further the gods ends without any guaranteed repercussions. Thus, the gods use agents to further their ends--not because they are ineffectual, but because they are all equally omnipotent. A change in this equilibrium would likely be a catastrophic event, and a campaign could revolve around the concept of preventing or correcting such a loss of equilibrium before the universe is destroyed (or worse).


These are all really good ideas. Some I've seen before (Cold War, MAD pact) and some that are really new. Jut woke up, but once I get the sand outta my eyes, I'd love to chime in.


They play the long game. They charge out now and commit everything they have, they will expose themselves to their enemies and weaken themselves in the long run. Instead, they give a blessing here, a vision there, and they move their pieces into play to tip things towards their interests.

Dark Archive

To come back on my previous post: They've waged war against each other for eons, thereby creating the material plane and the inner and outer planes. They're just taking a breather. (For the past 10000 years or so.)

Or: This only works for a monotheistic LG deity. Free will. Interfering with the free will of people would be a non-lawful non-good act and therefore impossible for a LG deity.

Or something like that.


blahpers wrote:

(I rather liked Xanth's approach to this:)

** spoiler omitted **...

... I practically grew up on that books and I never caught why they wrote their names like that. I just thought it was Anthony being Anthony.


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Aliette de Bodard's excellent Obsidian & Blood series has at least part of the reason the Aztecs are sacrificing people so often is to keep a number of destructive gods so intoxicated with blood that they won't wreck the world. Not something that would fit too well in a normal Pathfinder game, but I could see it working in some settings.


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Mechagamera wrote:
Aliette de Bodard's excellent Obsidian & Blood series has at least part of the reason the Aztecs are sacrificing people so often is to keep a number of destructive gods so intoxicated with blood that they won't wreck the world. Not something that would fit too well in a normal Pathfinder game, but I could see it working in some settings.

Funnily enough, my setting is in the New World. I could nab that one :)


Odraude wrote:
Mechagamera wrote:
Aliette de Bodard's excellent Obsidian & Blood series has at least part of the reason the Aztecs are sacrificing people so often is to keep a number of destructive gods so intoxicated with blood that they won't wreck the world. Not something that would fit too well in a normal Pathfinder game, but I could see it working in some settings.
Funnily enough, my setting is in the New World. I could nab that one :)

It is a great series (only 3 books) if you are looking for ideas. It is a mystery series set in the Aztec empire and the main character is the high priest of the death god, which isn't as prestigious as it sounds. I have only read the first 2 (too many books on my pile), but I would recommend it and the Malazan books for DM's (and players) looking for new ideas.


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In a number of mythologies, the evil gods can't destroy the world at the moment because they've been bound somewhere by the good gods - either permanently, as with the Greek Titans, or until some prophesied end time, as with the Norse Loki. (Norse mythology also features a cold war scenario, with the certain knowledge that someday the truce will be broken and the world will end.)

In a game, evil worshipers might be able to tap into some small portion of their power. They might also be working to free the evil gods.


Pathfinder Lost Omens Subscriber
Mechagamera wrote:
Aliette de Bodard's excellent Obsidian & Blood series has at least part of the reason the Aztecs are sacrificing people so often is to keep a number of destructive gods so intoxicated with blood that they won't wreck the world. Not something that would fit too well in a normal Pathfinder game, but I could see it working in some settings.

but Aztec mythology already has it where they're sacrificing people to keep the world from being destroyed by gods...

they believe that they lived in the fifth world and the first 4 all got destroyed because they were doing something that dishonored the gods. Each world had a different god that created it, and the fifth world was created by a demigod who I think was based on vampire bats. and by created by i mean they ritually sacrificed him.

i can't remember exactly what happened in the other worlds but they were punished in the same way they did something wrong. the fourth world is believed to have committed cannibalism and so the gods sent down jaguars to eat everyone.

Sovereign Court

The longer a god stays active in the world, the weaker it becomes. So if one god goes into the world, and another swoops in a week later, he's got an easy time killing his erstwhile rival.

Divine intervention tends to be sudden, surprising, and reeeeally fast.


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Also, in Golarion, doesn't the (possibly overly ambitiously named) "Contract of Creation" drawn up by Asmodeus and signed by the major deities of the time forbid direct interference, with at least an implied threat that freaking the contract will release Rovagug?


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One of my favorite theories of why Gods don't interfere in the mortal world comes from 4e.

The idea is, the early wars that the Gods fought were so destructive, spirits born from the world itself arose and forced the warring Gods off of the material plane. The Gods literally can't go back to the world, or the spirits will force them off again.


Pathfinder Lost Omens Subscriber

there's also the no game no life approach, where the gods all basically killed each other, and the only god left over wants to see competition and people overcoming hardships.


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I've been toying with the old "gods as outgrowths of concepts" idea. So the god of fire isn't just a powerful outsider with fire-based power it grants to followers, it is fire, or an outgrowth/embodiment of it, all throughout reality.

And if this is the case, then a god in its natural state would be, by necessity, spread out across reality, with no true form to attack unless one could somehow simultaneously attack all fire everywhere at the same time (and the result of that attack, whether it succeeds or fails, is going to backlash throughout everything that god influences and touches). Of course, anything that powerful is a whole new ball game anyway, but it makes for a great defense mechanism, and it lets them look at many different things at once, spreading themselves across the fabric of the universe.

Why don't they form avatars? Simple. Forming a physical manifestation would basically amount to concentrating themselves down into a single, corporeal form. All of fire everywhere in reality, manifested in one place. That's huge. A god "touching down" in corporeal form is going to set off every alarm in reality at once, because while they're busy there, the rest of reality starts having serious problems when that fundamental concept is suddenly not there (which is why trying to kill a god will cause serious problems for reality).

The god of fire? Let's just say that you could probably toast marshmallows off the heat from half a galaxy away when he touches down. And you wouldn't want to be standing next to him. The rest of reality that he's taken apart to manifest in one spot? Suddenly there's no fire. Anywhere. It's all busy in one spot. Suns go out. Stars die, galaxies stop shining.

The god of magic? Great, now everybody within range of a continent (or maybe a planet, or a solar system) suddenly has enough magic to shatter worlds with the flick of a finger. The rest of the universe can't muster up so much as a cantrip.

Let's not even get into what happens if a deity of time decides to touch down in one spot.

And so on and so forth. This isn't something they control, it's just something they are. Not even a god of destruction/entropy would wish to manifest itself directly. It might blow apart a solar system by "touching down" in a single spot, but entropy across the universe would suddenly slow, stop, even outright reverse, and you have new worlds and creation happening everywhere else as its opposite suddenly has complete freedom to thrive however it so chooses. It's going to hate that.

Under this concept, demigods might be able to manifest themselves directly. It'll still cause serious side-effects for the region (a demigod of storms would royally screw the weather patterns of a continent), but they won't have complete reality-shattering effects like a true god would. Still, it's enough of a risk that they'd really prefer to not do it for the same reason as the "true" gods, just on a slightly smaller scale. And even when they do, the aftereffects of even a brief manifestation will permanently influence the landscape. The aforementioned weather-demigod would have the area they touched down in continually suffer from freak weather interference in the form of terrible storms and hurricanes. Forever.

Focusing power through an intermediary like a cleric is just easier for all involved. They can serve a deity's interests without risking a blowout. That and most gods really don't care to manifest personally anyway. They don't see time in the way that mortals do (conversing with them is just weird - the further a godling/demigod/deity is from mortality, the harder it gets to hold a conversation). They're abstracts, and nothing short of something that threatened the universe as a whole in some fashion could likely draw concentrated attention (and when their attention is drawn things they are associated with will react, so in the magic-god example spells would become stronger, fire-god attention would result in stronger/brighter/hotter flame, and so on... yet even this is only the most miniscule fragment of their essence).


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Ripped from one of my settings:

Deities require mortal acknowledgment to stay alive. Yes, deities are alive, but in a much more flexible way than the living can understand. Undead briefly understand it following creation or restoration via their creators. Outsiders instinctively recognize it by in their footsteps before finding a comfortable place to stop.

Mass worship means little outside of bragging rights. Portfolio control offers nothing other than a constant mental nagging--chronic headaches for some. Ascending to godhood can be likened to be trapped underwater with only a few straws to breathe through. Oh, yes, they're trapped; and the worst thing is, only they know why.

Every god and goddess was once mortal--all of them, no exceptions. Each one made the same journey: ascension, hubris, recollection, revelation, and then an eternal conflict.

Ascension is when a mortal makes the decision to shed their physical shell and heed the siren call. It doesn't matter what certain condition presented ascension as an option--they accepted, that's all that matters.

Hubris occurs when a deity believes themselves greater than their elders. They wage war, attempt romance, engage in subterfuge, and direct their follows on the Prime to do the same. However, nothing changes; their peers persist and no effort seems to alter a thing.

Recollection follows once a deity finishes flexing their divine muscles and remembers their mortality. What challenges there were! What excitement! And then they look back onto the world they left--really have a look and not just mentally tune into their supplicants' prayers and sins.

Revelation begins when the deity realizes what they've left behind and what little they've gained. They decide to reach out and--wait, what's that? There's something out here...between them and the Prime. Something different. It's blocking the way and it almost hurts to touch it...pain...that's an old feeling. It doesn't pursue, though, it merely exists. It's funny how the deity didn't see this before. The other deities seem to notice it too--one of them is even fighting it. Then they're gone.

And with the final step of their journey in sight, the deities hide themselves away and wait until their mad enough to face something stronger and unknown. Trapped in the cosmos, the gods wait, sipping greedily at the meager bit of power flowing their way, and pray.


What if the Clerics are the gods? Like, let's say that a god is a divine being who's magic gives them dominion over some aspect of the world. Let's also say that gods are numerous. A city of millions could have a dozen or so gods. These gods all want to do their thing, but people being people, s+$+ happens, especially because power corrupts. I don't use alignment, but I would imagine altruistic gods may actually be outnumbered do to that factor. Each god is individually not that strong, but collectively they can raise some major Hell.

Even better, perhaps Clerics are monks on the path to godhood, but have not actually achieved it yet. When they reach high level/sufficient epic tier, they will do so. The vast majority never reach godhood, however.


The Gods are imprisoned. The only means they have for influencing the world is to work through agents such as clerics and oracles, sending prophetic dreams etc... They desperately need heroes powerful enough to defeat whatever it was that imprissoned them and set them free.

They promise to turn the world into a golden paradise is some mortal can release them.

of course leaving the question who imprisoned them and why

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Maybe a great disaster occurred the last time the gods interfered, and they don't want to repeat the disaster? They're so serious about this, that they collectively murder any god that opposes this. A great many scholars spend their lifetime finding out what this grave mistake was. Perhaps a planet exploded. Perhaps they gave birth to a sentient planet that ended up causing a lot of problems. Maybe the material plane was ripped asunder and what remains of it are disconnected yet stable bubbles scattered throughout the Astral Plane. Maybe something much more mindblowing and surreal.

Maybe the Material Plane was completely destroyed. The gods managed to save Golerion and perhaps even the solar system. However, all other star systems no longer exist. The gods placed a powerful illusion on Golerion to fool mortals into believing the universe still exists. While they slowly try to rebuild the Material Plane, the gods made a pact that none of them would directly interfere with the surviving planet, because the last remaining mortal worshipers inhabit this tiny rock.

This suggestion came inspired by a campaign that recently ended. My GM caused a TPK because a good-aligned abruptly intervened and accidentally put the party in a scenario where either everyone dies or the Big Bad becomes a demigoddess and takes over the world.

Scarab Sages

The approach to my home CS is as follows:

The thousands of planets across the galaxy share many of the same gods. They are not omnipresent, definitely not omniscient, and barely omni-aware of their worshipers (per the Deities and Demigods explanation that they can ping their worshipers and what not). Unless their galactic portfolio of planets is quite small (Solus is only worshipped Tor and a few other planets, Xortia only on 2 with a dozen or so followers crash landed on Golarion so like 2.01 planets), the gods have a lot to do to satisfy worshipers, tend to their realms, and outwit the other gods who are trying to steal their power.

Gods can die, and in fact history and the astral plane are littered with the corpses of divinities who have fallen to each other or to the Elder or Lesser Titans and their god-killing weaponry. Give your enemies an opening, and you find yourself surrounded by Balors wielding balor whips crafted from godshards and a round later you've expelled your crystalline god essence all over where ever you just died.

Deities have to pick and choose when, if ever, to leave their realm. Heralds are a dime a dozen, and at Greater Planar Ally HD, they can solo 80% of your problematic business on the material plane when your mortal worshipers can't handle it themselves.

Gods send their worshipers dreams, visions, and divine servitors to guide them, inspire quests, and even warn of pending alignment changes. The fact that the gods don't have the omnipresence other settings divinities do actually *requires* that they employ their underlings in the management of their divine gifts.

Before my mythic game went on hiatus, they were visited by Solus himself. The PC's had been stirring an ancient pot when they were questing to forge a Godsbane (one of the Titan's god killing weapons), and after a conclave of deities good and evil convened, the Sun God appeared before the party to depart knowledge, warnings, and the tacit support of the pantheon in their quest. Had these been any normal 9th level characters, this wouldn't even have caused a blip on the divine's radar, hell even 19th level characters wouldn't be much of a concern, but the mythic deeds the party had accomplished pulled them into the divine forefront, getting gods who are to vulnerable and too busy to worry about specific things on a planet they oversee to actually decide to convene and not outright kill a god who's outside his divine realm.

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