Using a spell attack while hidden


Rules Discussion


Title is a bit self explanatory but I'll give an example:
"Gonzo the gnome wizard is currently hiding behind a bale of hay, and succeeded his stealth check to hide, so he is hidden. He casts produce flame to strike a goblin attacking one of his party members"

Is the goblin flat footed to Gonzo because he is hidden when he starts casting the spell, or does gonzo stop being hidden as soon as he starts to cast the spell?

The rules for hide say: "You cease being hidden if you do anything except Hide, Sneak, or Step." and also "If you attempt to Strike a creature, the creature remains flat-footed against that attack".

Spell attacks aren't technically strikes so it sounds like the target wouldn't be flat footed. The existence of eldritch trickster, and the magical trickster feat seem to point to it being the intention.

I know as a GM I would allow it to function like a strike in this scenario and count it as flat footed if the spell doesn't have verbal components or there's enough noise to reasonably mask the casting to some extent, but I'm curious what the actual ruling is here (and what other people think).

Also surprisingly neither silent spell, nor conceal spell actually help with this based on their descriptions.


Creatures are flatfooted to you while you are hidden from them.

https://2e.aonprd.com/Conditions.aspx?ID=22


I cannot figure out how to link on mobile. Sorry.


Ganigumo wrote:


Spell attacks aren't technically strikes so it sounds like the target wouldn't be flat footed.

You said it yourself. Only not 'technically' they just aren't.

The only expection in similar situation I know is low-level Invisibility spell - it explicitly allows to first make an action (not excepting spells) and only then lose invisibility.


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Errenor wrote:
Ganigumo wrote:


Spell attacks aren't technically strikes so it sounds like the target wouldn't be flat footed.

You said it yourself. Only not 'technically' they just aren't.

The only expection in similar situation I know is low-level Invisibility spell - it explicitly allows to first make an action (not excepting spells) and only then lose invisibility.

The hidden condition makes creatures flatfooted to you for any purposes.


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aobst128 wrote:
Errenor wrote:
Ganigumo wrote:


Spell attacks aren't technically strikes so it sounds like the target wouldn't be flat footed.

You said it yourself. Only not 'technically' they just aren't.

The only expection in similar situation I know is low-level Invisibility spell - it explicitly allows to first make an action (not excepting spells) and only then lose invisibility.
The hidden condition makes creatures flatfooted to you for any purposes.

The contention is now whether Flat-Footed applies to spells, it's the fact that you can't remain Hidden after you begin the action for casting the spell. Hidden makes them flat-footed but you aren't Hidden as soon as you begin casting the spell. Only Strikes seem to explicitly have a provision for the target remaining flat-footed to you until you complete the action.


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The Hide action says, "You cease being hidden if you do anything except Hide, Sneak, or Step." The Sneak action says, "You cease being hidden if you do anything except Hide, Sneak, or Step." The moment the wizard starts a Cast a Spell activity, then he ceases to be hidden due to Hide or Sneak. For that matter, a ranger using Hunter's Aim, which is a two-action Strike that gives a +2 circumstance bonus, would also not be hidden. Once the wizard is no longer hidden, which happens before the spell attack roll, he can no longer catch his target flat-footed.

By the rules as written, all that remains is to discuss other ways, such as Invisibility, to remain hidden.

But I would rather discuss houserules. With two rogues and a ranger in my party, I found some unrealistic cases and decided to make some houserules. For example, Recall Knowledge, which involves quietly thinking about what the character observes, also ends the hidden condition from Hide. A ranger Hunting Prey would no longer be hidden, too. That made no sense to me, so I told my players that actions that involved remaining still and quiet would also not end the hidden condition from Hide and Sneak.

The halfling scoundrel-racket rogue Sam took Sorcerer Dedication at 2nd level and learned two cantrips, Produce Flame and Telekinetic Projectile. He stopped Striking from hiding with his shortbow to gain 1d6 piercing + 1d6 precision damage, because the 1d6+4 piercing damage from his Telekinetic Projectile was just as good, and better when it became 2d6+4 at 3rd level. At 4th level he learned Magical Trickster, which enabled sneak attack damage on a spell attack against a flat-footed foe. But Magical Trickster did not let him catch a foe flat-footed due to hiding, which was a shame. Rather than deny a rogue his sneak attack, I declared that I had added a line to Magical Trickster, "If you Cast a Spell or Activate an Item while hidden to spell attack a creature, the creature remains flat-footed against the spell attack, and you then become observed."

That mattered for 4th and 5th levels. At 6th level Sam gained Dragon Claws via Basic Bloodline Spell and thus had a magical attack that could be safely used while flanking for sneak attack. At 10th level, the other rogue in the party took Precise Debilitation via her thief racket, so her targets were often stuck flat-footed to everyone.

Gonzo the gnome wizard is not attempting a sneak attack. He merely wants the -2 penalty to AC on a flat-footed opponent. He invested no feats in attacking flat-footed opponents nor in hiding better. I would not give Gonzo a freebie. Despite the flaws in the Hide action, I believe that catching someone flat-footed while openly casting a spell requires an investment that represents extra training and practice. Instead, I would modify the wizard class feat Conceal Spell so that the Conceal Spell metamagic action did not break the Hidden condition and a concealed spell could catch a foe flat-footed.


Ok it seems like RAW it just doesn't work, which seems like an oversight to me, I wonder if the developers have ever commented on it.

@MathMuse in regards to homebrew my solution was to just consider spell attacks "strikes" in regards to this case, and to allow any activity with a strike involved to count as the "same strike action" when attacking while hidden. With the narrative justification being even if they notice the player doing something, at that point its too late to brace themselves.

In terms of cost Gonzo needed to invest in, spend actions on, and succeed on a stealth check to hide, so I wouldn't argue he's getting it for free either, if I felt it wasn't enough I'd probably just add another stealth check to the activity.

Tying it to specific feats could work, but the issue with conceal spell is that its only available to witch and wizard. I also don't like the interaction you pointed out with activities like hunter's aim, and I think making it a general houserule helps inspire creativity in the players.

I'm also not too concerned with buffing spell attacks this way, since they can already get flat footed support from allies, and spell attacks are generally weaker than their save targeting counterparts.


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Pathfinder Rulebook Subscriber
Mathmuse wrote:
Once the wizard is no longer hidden, which happens before the spell attack roll, he can no longer catch his target flat-footed.

I'm not sure I agree with this order of operations.

"You cease being hidden if you do anything except Hide, Sneak, or Step."

Before you cast your spell you, by definition, haven't taken any action that would remove your hidden condition.

So the wizard is hidden.

They then cast Produce Flame against the target and make an attack roll.

Now, they've performed an activity not on the aforementioned list... so they are no longer hidden.

There is no "when you cast the spell but before you make the roll" point in time because the attack is part of the spell as one discrete activity.


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Squiggit wrote:
Mathmuse wrote:
Once the wizard is no longer hidden, which happens before the spell attack roll, he can no longer catch his target flat-footed.

I'm not sure I agree with this order of operations.

Well, I guess we still need the full quote:

CRB p251 wrote:

If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step.

If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Recall Knowledge not breaking stealth isn't even a houserule. Its just applying the "The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check" that's already part of the rules.


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Pathfinder Rulebook Subscriber
Errenor wrote:
Squiggit wrote:
Mathmuse wrote:
Once the wizard is no longer hidden, which happens before the spell attack roll, he can no longer catch his target flat-footed.

I'm not sure I agree with this order of operations.

Well, I guess we still need the full quote:

CRB p251 wrote:

If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step.

If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.

Oh yep, missed that line. THanks.


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Squiggit wrote:
There is no "when you cast the spell but before you make the roll" point in time because the attack is part of the spell as one discrete activity.

I have no problem with this statement. My disagreement is that I believe that "when you cast the spell" is when the hidden condition ends.

The hidden condition ends when the new activity begins, not during that new activity nor after that activity. The moment the wizard says, "I cast," he is conducting a Cast a Spell activity and the hidden condition from Hide ends, before he names the spell, before he selects a target, and before he makes a spell attack.

If the hidden condition endured during the new activity, then Hide and Sneak would not need the sentence, "If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed," because that would be the default. (Unless it means that Strike makes the character become observed sooner than the default, which is not my interpretation).


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HammerJack wrote:
Recall Knowledge not breaking stealth isn't even a houserule. Its just applying the "The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check" that's already part of the rules.

I guess my houserule is merely a promise that I will always allow remaining hidden while Recalling Knowledge without requiring another Stealth check.

This flexibility could allow Gonzo the gnome wizard's GM to allow remaining hidden while casting a spell. The player just needs to explain why the spell components are particularly unobtrusive.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Pretty much. And thats what brings you back to Conceal Spell and Silent Spell. Proclaiming your verbal components in a loud, clear voice while obvious glowy manifestations of magic appear in the air around you is clearly not unobtrusive. Saying nothing as you gesture, and those glowy manifestations are suppressed might be.


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Yeah seems like spell attacks are off the table. Sucks for Eldritch tricksters. At least flanking still works.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Only off the table for getting a target to be flat-footed by Hiding. Grappled or Prone targets, targets that have been hit with Bottled Lightning, targets that took a sword crit, targets that your Investigator ally hit with Shared Stratagem, frightened targets if you have Dread Striker and all sorts of other targets are still flat-footed to spells.


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I play the target is flat-footed against the first attack by spell or weapon. I don't discern between the two myself. A spell attack is a strike as far as I see it for the intention of attacking from a stealthy position. Once they hit, any further attacks are not against a flat-footed target unless using invisibility or something.

That's how I play it. Seems lame to make a caster who successfully uses Stealth not to benefit from doing so.

Liberty's Edge

If the caster successfully used Stealth, they act first.

That is a pretty big benefit.


The Raven Black wrote:

If the caster successfully used Stealth, they act first.

That is a pretty big benefit.

Why do they go first? Does it say that somewhere?

As far as I understand initiative, if you use stealth and lose your roll because someone rolled a higher perception roll than they go first.

If you roll a Stealth check and succeed, you just remain hidden and get to scout or what not.

You both have to succeed at your stealth check and have it be higher than the initiative check of the enemy to gain the benefits of Stealth in combat.

That's how I run it. There are no surprise rounds in PF2 from what I understand. The advantage of using Stealth is using it for your initiative roll in place of Perception, which can often be higher for casters but isn't guaranteed to go first.

Liberty's Edge

IIRC if you win Initiative by rolling Stealth and beating your opponent's Initiative (based on Perception), you act first because they did not see you coming.


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The Raven Black wrote:
IIRC if you win Initiative by rolling Stealth and beating your opponent's Initiative (based on Perception), you act first because they did not see you coming.

But the Stealth roll is against their perception DC. So you can be undetected from them but still act after them. Since you are not unnoticed they still know that you are there.


The Raven Black wrote:
IIRC if you win Initiative by rolling Stealth and beating your opponent's Initiative (based on Perception), you act first because they did not see you coming.

What?

Is this for real?


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The Raven Black wrote:
IIRC if you win Initiative by rolling Stealth and beating your opponent's Initiative (based on Perception), you act first because they did not see you coming.

But that is true of rolling initiative with any ability. Going first is based on the die roll.

I make the target flat-footed against the first attack if they win with Stealth and have worked to hide or sneak even with a spell attack.

A rogue gets their whole round of attacks as flat-footed, but a normal character using Stealth only gets one surprise attack.

Liberty's Edge

_benno wrote:
The Raven Black wrote:
IIRC if you win Initiative by rolling Stealth and beating your opponent's Initiative (based on Perception), you act first because they did not see you coming.
But the Stealth roll is against their perception DC. So you can be undetected from them but still act after them. Since you are not unnoticed they still know that you are there.

Thank you for the correction. I always miss that part.


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Pathfinder Rulebook Subscriber

The nice thing about stealth for initiative on most casters is that you can improve your stealth easier than your perception.

Horizon Hunters

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In the Casting Spells rules:
"When you Cast a Spell, your spellcasting creates obvious visual manifestations of the gathering magic, although feats such as Conceal Spell and Melodious Spell can help hide such manifestations or otherwise prevent observers from noticing that you are casting."

Rules about the Verbal component:
"A verbal component is a vocalization of words of power. You must speak them in a strong voice, so it’s hard to conceal that you’re Casting a Spell. The spell gains the concentrate trait. You must be able to speak to provide this component."

So, do you think casting a very obviously visible spell that requires you to speak in a strong voice would keep you Hidden?


Cordell Kintner wrote:
So, do you think casting a very obviously visible spell that requires you to speak in a strong voice would keep you Hidden?

Nope. That being said, I don't think that's what the majority of people here are even discussing. The question is whether you have the time to cast the spell while hidden and have the target(s) of the spell be flat-footed to the attack before becoming observed as it's all apart of the same activity. After all, I would say someone swinging a sword in your face is also pretty hard to conceal, but we are told that you can still do it before becoming observed.

All that being said, I don't have a strong opinion one way or another on the topic at hand. I just don't think it's helpful to misrepresent the opposing position, regardless of its validity.

Horizon Hunters

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Well stabbing someone from the shadows while flailing your arms and yelling just before hand is different than just stabbing them.


Cordell Kintner wrote:
Well stabbing someone from the shadows while flailing your arms and yelling just before hand is different than just stabbing them.

Hidden isn't undetected. The enemy can know roughly where you are and you still get the bonus.

Mechanically you can be hidden behind a short wall, shoot a bow and the target is flat footed against it, hide behind the wall again, and then shoot again and the target is flat footed against that attack as well.


Cordell Kintner wrote:
Well stabbing someone from the shadows while flailing your arms and yelling just before hand is different than just stabbing them.

2 actions isn't that long. A round is 6 seconds. Everyone takes their turn within that six second round. So all actions are very quick including casting spells. I tend to see a spell as cast very quickly, so quite capable of surprising someone with a hit.

Liberty's Edge

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Casting a spell is LITERALLY and in every way louder, more visible, and easily detected than firing an ancient and explosively loud firearm that was crafted by an inept level 1 goblin using rusty nails and driftwood, that's by design.

No, you can't stay hidden and cast a spell and that's working as intended. Magic is extremely flashy and noticeable, I can't say why that's the case, or if options will later appear that change this but at this point, if you want to avoid this your only real hope is to homebrew.


No, casting a spell is not "literally" louder, more visible, nor mor easily detected than a firearm.

You're misapplying the point of the text in the game book; No one is unsure whether or not a hand canon firing can be seen and heard and is hard to conceal what has happened in the instant and definitely not just a decision the user can make in the moment, so the book need not spend any word count saying "you can't shoot a firearm quietly."

On the other hand everyone would be unsure whether you can make your somatic gestures less obvious (because what the gestures are isn't defined) and everyone could be mistakenly sure that they are allowed to speak as quietly as a whisper - except for that the rule book specifies that, without feats at least, you can't hide any part of that you're casting a spell unless that spell says so.

That doesn't make spells louder than guns, it just makes them also not something you can easily hide.


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Blatant hyperbole aside, Themetricsystem is still technically correct. Hiding and then making a Strike with a shoddy firearm, you would still have the enemy flat-footed against the attack. Hiding and then making a spell attack, you become observed and the flat-footed condition ends first before the spell attack roll is rolled.

But in both cases you are no longer hidden after the actions happen.


I don't see any actual text in the rules supporting the conclusion that some activities which break the hidden condition do so before they resolve and some break the hidden condition after they resolve.

Thus I see no text that supports saying that the target of a spell attack isn't flat-footed just like they would be if it were a Strike instead.


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Pathfinder Rulebook Subscriber

IT's the line I missed earlier that Errenor pointed out:

Quote:
If you do anything else, you become observed just before you act

Strictly scrutinizing this, you can't benefit from the flat-footed condition because you are no longer hidden when you cast a spell.

Themetricsystem is slightly incorrect here. It's not that spells are too loud or obvious that's the problem, you actually lose the hidden condition before you cast the spell.


Squiggit wrote:

IT's the line I missed earlier that Errenor pointed out:

Quote:
If you do anything else, you become observed just before you act
Strictly scrutinizing this, you can't benefit from the flat-footed condition because you are no longer hidden when you cast a spell.

Since that's not text of the hidden condition itself, it depends on how you've obtained the hidden condition.

So if you just used the Hide action it's correct, but if for example you used an invisibility spell that keeps you unobserved until after the action.


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thenobledrake wrote:


Since that's not text of the hidden condition itself, it depends on how you've obtained the hidden condition.

So if you just used the Hide action it's correct, but if for example you used an invisibility spell that keeps you unobserved until after the action.

That is true because it's explicitly written in the Invisibility spell. Also, it concerns only hostile spells (and other actions). If they aren't hostile, you stay invisible.


I'm not going to stop allowing a stealthy caster from getting the flat-footed condition on the first attack myself. I have not found a problem with it. Thus I will default to the "If the GM allows it..." clause in the Hide portion of Stealth. It's up to the GM.


Errenor wrote:
That is true because it's explicitly written in the Invisibility spell.

Correct. That's what I was saying; the clause that results in you losing your Hidden condition is determined by whatever gave you the hidden condition, not the hidden condition itself - thus there is no universal timing of losing the hidden condition that separates Strikes and spell attacks.


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thenobledrake wrote:
Errenor wrote:
That is true because it's explicitly written in the Invisibility spell.
Correct. That's what I was saying; the clause that results in you losing your Hidden condition is determined by whatever gave you the hidden condition, not the hidden condition itself - thus there is no universal timing of losing the hidden condition that separates Strikes and spell attacks.

That's what makes dimensional disappearence good for magus. Spell striking from invisibility is nasty.

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