| Kerblamikus |
Hi, was wondering if I could have thoughts on the viability of the following
Amplified Rage (Teamwork)
Prerequisites: Half-orc or orc, rage class feature.
Benefit: Whenever you are raging and adjacent to a raging ally who also has this feat or flanking the same opponent as a raging ally with this feat, your morale bonuses to Strength and Constitution increase by +4. This feat does not stack with itself (you only gain this bonus from one qualifying ally, regardless of how many are adjacent to you).
To make this work requires at least 2 players to be interested in the same concept at the same time. In my experience this seldom happens.
Without resorting to Leadership (which is usually dismissed out of hand) there are various conditions that need to be satisfied for it to apply.
1) P.C is a Half orc with a rage feature – easy enough
2) An ally is required – animal companion might work
3) The ally also has to qualify for the feat. The half orc requirement can be side stepped with the inquisitor
At 3rd level, all of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.
4) The ally must still satisfy the positioning and action requirements. This suggests that the animal companion must also be raging. One option is to go for the badger/wolverine and wait till they get hit. The other option is to use the ferocious beast rage power though this uses up rage.
With as little detail as possible the basic idea is
Level 1 ) Barbarian , Power Attack (feat) optional
Level 2) Inquisitor, Animal/Feather Domain (kicks in at lvl 5)
Level 3) Inquisitor, Extra Rage (feat) optional
Level 4) Inquisitor, Amplified Rage (Bonus Feat)
Level 5) Inquisitor, Boon Companion (Feat)
Level 6) Barbarian, Ferocious Beast (Rage Power)
The favoured class bonus and a trait can make up for the rage lost from multiclassing but it is going to run out a lot quicker. Only 1 BAB is lost but hopefully 2 judgements /day take the sting out of it. With a focus on strength and a +2 from an item by level 6 they can be rocking 30 STR.
What do you think? A lot of investment for not much return?
Thanks in advance for any comments. I like the way Grarrrg fused the Oradin together and would like to see if the above could be achieved in a similar way.
| Kerblamikus |
Hi LoneKnave, really wanted to use a familiar as was going to take a single level of witch and give the familiar the valet archetype which gives it your teamwork feats so no inquisitor needed. I wasn't sure how to get the familiar raging. Also the rage domain takes till 8th level to kick in.
Thanks for the input will look at familiar again.
| nate lange RPG Superstar 2012 Top 32 |
if you actually want an inquisitor, you're looking pretty good (you'll need extra rage though)... if you really want a barbarian, though:
mad dog barbarian archetype; dip 3 levels of inquisitor (for amplified rage bonus feat and solo tactics- don't need animal, so pick a better domain); pick up boon companion; take ferocious beast at barb 4. this takes 1 extra level to come together (7th instead of 6th), but you're a legit barbarian.
| nate lange RPG Superstar 2012 Top 32 |
wizard is better for dipping than witch (you can get a decent school power at 1st, but most hexes really depend on scaling with level). that's not how i would do it though... if you take 13 Cha you can pick up eldritch heritage [arcane] to get the familiar (and have it scale with level), and take UMD (with dangerously curious trait) to use wands of rage. pure barb, no multiclass/dipping (and an interesting/unusual build).
| nate lange RPG Superstar 2012 Top 32 |
yup- improved familiar is all you need. faerie dragons and tidepool dragons (i think) both cast as sorcerers, which means they can use a wand of rage with no UMD check.
edit: regarding Mystically Inclined suggestion- they don't all need the feat, you just need a barb/cavalier to use tactician to grant it to everyone (fighters, at least, have an archetype that could do that too... maybe other classes too, not sure)
| LoneKnave |
Amplified Rage requires the creature taking it be an orc or a half-orc. Animal companions are neither, unless your GM has some kind of sick house rule....
Well, you could use holy tactician+bloodrager. Or actually, skald.
And actually, you only need to fulfill the action prereq, not the feat prereqs I think.
| Shaman Bond |
I've actually been toying with a very similar Inquisitor build for a PFS group, Kerblamikus. While it's still academic for me, my solution is to replace Extra Rage with Sympathetic Rage. You lose two points of Str/Con during the rage, but it should guarantee you many more rounds of rage, and means you only need a 1/lv dip.
After thinking about Mystically Inclined's point. You could probably pull off a brutal Skald build with single level dips in both Barbarian and Cavalier, which would allow you to give your entire team both Rage and the Amplified Rage feat. Of course, as a level 1 cavalier, your tactician ability only lasts for a few rounds, but still, how many rounds do you need when every one of your allies has +8 Str/Con?
Good luck, and if you go the inquisitor route, maybe let me know how it works out for you?
| nate lange RPG Superstar 2012 Top 32 |
hmm... a little thread necro, eh?
the 'solution' that i think we more or less came to (which I think some may have missed) was that a mad dog barb 4/inq 3 could use the ferocious beast rage power to have a companion rage which would allow him to use solo tactics with amplified rage (which requires you be orc or 1/2orc to take, but works with any raging ally who has, or effectively has, the feat).
at the time this thread was first out animal ally may not have been an option, otherwise it probably would have come up (or maybe it just seemed to feat intensive). i think its probably viable, although the +4 flanking bonus mad dog's get would really add insult to injury during their +8 Str rage...
| nate lange RPG Superstar 2012 Top 32 |
well, there's probably a few ways you could do it (and it might depend a little bit on what level you're starting at) but i think basically you'd be looking at something like this:
N, 1/2orc, mad dog barbarian 4/inquisitor[gozreh] 3
str 18 (15+2race+1@4th); dex 14; con 14; int 10; wis 14; cha 8
racial alternative: sacred tattoo, rock climber
traits: berserker of the society, fate's favored
domain: plant[growth]
skills: max ranks- acrobatics, handle animal, perception, survival; 3 ranks- ride, sense motive
1 [barb 1]- power attack
2 [barb 2]-
3 [barb 3]- ?feat?
4 [barb 4]- ferocious beast(rp)
5 [inq 1] - boon companion
6 [inq 2] -
7 [inq 3] - extra rage; amplified rage [bonus teamwork feat]
probably grab a big cat for the animal companion. personally i'd use FCB [barb] for the extra rage rounds (you'll burn through them quick using ferocious beast). i'd take one more level of inq @8 and then go straight barb from there (5 rounds of bane is nice but not worth losing 1 BAB and a level off your companion). if you grab a +2 str item, rounds where you have amplified rage and use your growth domain ability you'll be at 30 Str with probably a 2d6 falchion or 3d6 greatsword (plus a raging tiger friend)- tack on divine favor (with fate's favored bonus) and a judgement and you'll be in good shape; if you can afford to flank with your AC (instead of being adjacent) the extra +4 should pretty much guarantee you're hitting!
| Alex Mack |
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Sorry for the necro but as a lot of people seem to be equally interested in amplified rage I just wanted to drop in and state that this trick can now easily be pulled of by a single class Inquisitor with the Sacred Huntsmaster Archetype as early as level 6 with the Anger inquisition and a wolverine AC. If you dip into Barbarian or preferably Bloodrager you can get going as early as level 4. The Barb Dip also works with hunter which might be stronger.