Best ways to jack up hit points


Advice


I am trying to make a fighter type with lots of HP. Besides the obvious high Con and toughness feat what are some other ways? Any Paizo, Rogue Genius or Kobold Press is ok. Starting at 8th level.

I have seen RGG's Armiger class and like parts of it, but he would really blow the party AC curve out of the water and I know that will annoy the DM.

Thanks and Happy Holidays.

Scarab Sages

Tribal scars feat gives an extra 6 hp. But all FCBs into hp, invest heavily in umd and use wands of false life,

Also invest in boots of the earth for some easy fast healing.


Where are Boots of the Earth from? I could not find them on d20pfsrd.

Grand Lodge

Inner sea Gods -- Boots of the Earth.


Retraining to max HP/Hit Die


Do you want a Fighter, or a guy who can fight?

Are you overly attached to having the most HP as a number, or the most survivability via HP?

If the latter, take a Paladin. Give him the Fey Foundling Feat, in addition to Toughness.

Make him a Tiefling, with their Paladin Favored Class.

Finally, petition your GM (who already allows 3PP publishers who publish hilariously broken things anyway) to allow this Feat.

By 10th level you'll be self healing as a Swift for 5d6+20, or 8d6+26 with that Mystical Healer Feat.

Dark Archive

Not exactly regular hp but consider the feat godless healing from the inner sea world guide. It let's you heal 1d8 + character level as a move action. You can also take it multiple times, unlike toughness in Pathfinder. There were several versions of toughness in the softcover from 3.0 called sword & fist, it was mostly for fighters & monks but not exclusively. Stuff like(memory is a little fuzzy and I will not be digging through am old collection mostly in stacks of milk crates):
Dwarf toughness 5hp
Troll toughness 8 hp
Dragons toughness 12 hp
Each had something like a minimum fort save so it was harder but not impossible for non martials to take. Those were allowed on the same pc. You could ask your gm for permission to take more than one.


An Invulnerable Rager barbarian has a d12 HD and DR equal to half barbarian level (plus a little fire/cold resistance).

A synthesist summoner can have a lot of HD. It's the standard suggestion for people who want to play a superhero.

If Rogue Genius stuff is really OK by your DM you might consider their archetype packages. Youxia includes stuff like swift action mirror images (!!!) which effectively increase your hit points a great deal.


try and see if the GM will let you pick this campaign trait from legecy of fire: find your kin

only if evil
take magical knack trait
take 1 level in any spellcaster class that give you summon monster I and speak with animals as a 1st level spell ( i myself picked juju oracle and took revolution for ability to talk to horses). take the skill points to make a souldrinker\eater prc (20pfsrd chnged the name so not to use trade names) and take 2 levels in it at level 6-7.
if you have 3~ min before a fight to prepere yourslef:(30~ rounds)

round 1: cast summon 1 - pony (2 hd animal, so will be considered high enough for your 2 levels of souleater\drinker to gain soul points from).

round 2 : cast speak with animals for 4 min (now you can command pony. tell it to lie still or what ever is equal to lowering the head for beheading)

round 3 (and 4 if dm claim you can't crit) . drain energy. shoul be a crit since it is helpless. (if dm argue just give command -shake hands and use 2 round to drain it to death). you gain 2 soul points

round 4(5) regain your 1st level spell summon I with the soul points

round 5(6) call a new pony and order to lie down(shake hand).
round 6(7-8) drain pony.

continue this till speak with animal is off (or if you can talk to animals unlimited in case of juju oracle or other ability).

every 3(or 4 if not crit) rounds you gain 10 more temp hp that will last 1 hour. do this before combat and you can even start with a wooping +100 hp for 10 cycles (that took betwin 3 min or 4 depand on your gm) (some1 argued that they don't stack. but the powr says "for each negative level she bestows on an opponent. "


Rynjin wrote:

Do you want a Fighter, or a guy who can fight?

Finally, petition your GM (who already allows 3PP publishers who publish hilariously broken things anyway) to allow this Feat.

By 10th level you'll be self healing as a Swift for 5d6+20, or 8d6+26 with that Mystical Healer Feat.

Yeah that is pretty potent with certain abilities. But I have to disagree that RGG, Kobold and even Rite's stuff is consistently broken any more than Paizo stuff.


Rathendar wrote:
Retraining to max HP/Hit Die

Thanks, I had forgotten about retraining.

Sczarni

Dump all 5 other stats so that your CON will be super high and play a race with the racial con bonus. That will surely help ;)


Bear's Endurance is a great way to get extra HP for a fight you know is coming. Potions are only 300 gold and they add 2 hp/HD.

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