Advanced Race Guide 2 Wishlist


Product Discussion


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i know it's going to be a long while before Paizo does an Advanced Race Guide 2. but i want to see what New Races people want to see i such a book dedicated entirely to races not found in the Original ARG.

post what races you want to see, what Angles you would want to see them take, and/or what Racial Modifiers you want to see

Racial Modifier Packages i want to see

+2 intelligence +2 Charisma -2 Strength. would work well on a half nymph race with a flavor based on creativity and frequently associated with the role of muse. a race i would truly love to see, a half-nymph with some key human abilities built for musedom, essentially the best social bard and having a bigger racial focus on skills than a human of the same level

+2 Dexterity +2 Strength -2 Charisma, could work with a Wood Elf Race inspired loosely by WoW's Night Elves with none of that treehugger baggage, a race of forestbound physically fit tribal hunters and gatherers that completely show a new spin on a classic elven subrace

a Small Race with a +2 Strength Bonus, a Race with a 40 foot base land speed, or a physically strong race with immunity to fatigue, i posted an idea of something that combined all 3 in the form of a race of Goblinoids called Reds, their modifiers were +2 Strength +2 Dexterity -2 Charisma, they were small with a 40 foot base speed and immunity to fatigue.

a positive energy planetouched and a negative energy planetouched

a planetouched born of lawful outsiders and a planetouched born of chaotic outsiders

a race with +2 Strength, +2 Constitution, -2 Charisma and powerful build, something descended from giants and designed to wield weapons sized for larger creatures

a pixie sized playable race with wings (and flight), could just as easily be a halfling/pixie hybrid

some Variant Bloodlines for the Sylph, Undine, Oread, Ifrit and Fetchling

a race based loosely off the Elins from Tera online, a race of perpetually youthful small fey whom lack a penalty to strength or constitution, possess a 40 foot base land speed, and have the ability to wield oversized weapons with enhanced reach. i'd give them the same racial modifier adjustment as humans. casting calm emotions and haste once per hour as an SLA would be pretty cool too.


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Though I doubt we will see such a book, I will still but stuff on this wishlist because I would like to see another book like the ARG.

-All sections devoted to specific races in other words no back with race building or other optional rules.

-Creatures abilities have race point cost in () beside the name of the ability.

-Every race gets equal space, none of this "core races need more because there core" mind set.

-Every race represented including exotic races like Lashunta, Androids, Ghoran, Triaxians, etc.

-If there is room for new races I would like to see plane touched races for law, chaos, positive energy, negative energy, dream, and time. I would like to see more fey and plant races and at least one monstrous humanoid(non-large), ooze, undead, and magical beast player race. Finally I would like to see some non-outsider human blooded races such as a feytouched, giantkin, and dragonblooded race.


A race of biological constructs.


Maybe a race with no racial stat mod, but can change its size say 3 time + its con mod a day.


alternative bloodlines for the other planetouched would be nice as well


If it included some more bloodlines, I'd love to see Linnorm bloodlines.


Saurian race. Anything dinosaurlike. I would love to see something like that.


Umbriere Moonwhisper wrote:

i know it's going to be a long while before Paizo does an Advanced Race Guide 2. but i want to see what New Races people want to see i such a book dedicated entirely to races not found in the Original ARG.

post what races you want to see, what Angles you would want to see them take, and/or what Racial Modifiers you want to see

Racial Modifier Packages i want to see

+2 intelligence +2 Charisma -2 Strength. would work well on a half nymph race with a flavor based on creativity and frequently associated with the role of muse. a race i would truly love to see, a half-nymph with some key human abilities built for musedom, essentially the best social bard and having a bigger racial focus on skills than a human of the same level

+2 Dexterity +2 Strength -2 Charisma, could work with a Wood Elf Race inspired loosely by WoW's Night Elves with none of that treehugger baggage, a race of forestbound physically fit tribal hunters and gatherers that completely show a new spin on a classic elven subrace

a Small Race with a +2 Strength Bonus, a Race with a 40 foot base land speed, or a physically strong race with immunity to fatigue, i posted an idea of something that combined all 3 in the form of a race of Goblinoids called Reds, their modifiers were +2 Strength +2 Dexterity -2 Charisma, they were small with a 40 foot base speed and immunity to fatigue.

a race with +2 Strength, +2 Constitution, -2 Charisma and powerful build, something descended from giants and designed to wield weapons sized for larger creatures

The problem with many of these ideas are that they are against the Core Pathfinder design for races, which is essentially +2 to one Physical and one Mental stat, and a negative to either a Physical or Mental stat.

I like your ideas, but for balance, these probably wouldn't appear as you have suggested. Maybe a race could be more balanced by taking two positives and one negative to Physical or Mental, but some stats are easily dumped - Strength or Dexterity for fighting characters; Int/Wis/orCharisma for Magic characters.


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I doubt we'll ever see a race natively immune to fatigue. Because Ragecycling.


robert best 549 wrote:
Maybe a race with no racial stat mod, but can change its size say 3 time + its con mod a day.

To elaberate on this idea, I meant that they would me a medium character, and they can take a single step in size category to me small or large. Reverting to normal size does not use a charge though.


1 person marked this as a favorite.

Like a Pufferfish. That would be pretty funny if they had to hold their breath or something in order to maintain their size.


Tsoli wrote:
Umbriere Moonwhisper wrote:

i know it's going to be a long while before Paizo does an Advanced Race Guide 2. but i want to see what New Races people want to see i such a book dedicated entirely to races not found in the Original ARG.

post what races you want to see, what Angles you would want to see them take, and/or what Racial Modifiers you want to see

Racial Modifier Packages i want to see

+2 intelligence +2 Charisma -2 Strength. would work well on a half nymph race with a flavor based on creativity and frequently associated with the role of muse. a race i would truly love to see, a half-nymph with some key human abilities built for musedom, essentially the best social bard and having a bigger racial focus on skills than a human of the same level

+2 Dexterity +2 Strength -2 Charisma, could work with a Wood Elf Race inspired loosely by WoW's Night Elves with none of that treehugger baggage, a race of forestbound physically fit tribal hunters and gatherers that completely show a new spin on a classic elven subrace

a Small Race with a +2 Strength Bonus, a Race with a 40 foot base land speed, or a physically strong race with immunity to fatigue, i posted an idea of something that combined all 3 in the form of a race of Goblinoids called Reds, their modifiers were +2 Strength +2 Dexterity -2 Charisma, they were small with a 40 foot base speed and immunity to fatigue.

a race with +2 Strength, +2 Constitution, -2 Charisma and powerful build, something descended from giants and designed to wield weapons sized for larger creatures

The problem with many of these ideas are that they are against the Core Pathfinder design for races, which is essentially +2 to one Physical and one Mental stat, and a negative to either a Physical or Mental stat.

I like your ideas, but for balance, these probably wouldn't appear as you have suggested. Maybe a race could be more balanced by taking two positives and one negative to Physical or Mental, but some stats are easily dumped - Strength or...

Actually there are already exceptions to that.


Tsoli wrote:
Like a Pufferfish. That would be pretty funny if they had to hold their breath or something in order to maintain their size.

Kinda but it seems like there would be inherent problems with having characters hold their breath for long periods of time.


More Aasimar bloodlines. Variants of the existing bloodlines.

A no-LA way to play half-celestials. Along with variant half-celestials for different types, like how Demons Revisited has the half-succubus and half-balor. I wanna see art of a Half-Brijidine.

More player-friendly templates in general, really. Those are always nice.

A race builder that doesn't give such wonky results.

More canon "monstrous" races like the Trox and Wyrwood. Large-sized construct race. Tiny races. Player-friendly undead race. Maybe a player-friendly incorporeal race?

Oh, and more +STR +WIS options. Those are sorely lacking.


I'd like to see a way to play Magical Beasts, including Awakened Animals.

Scarab Sages

Craft Cheese wrote:

Oh, and more +STR +WIS options. Those are sorely lacking.

At least there's the Oread. As I've mentioned elsewhere, what's COMPLETELY lacking, to my not-short awareness, is "Standard" modifier scheme (+2 to one physical, +2 to one mental, -2 to one of either) races that pair +2 to Intelligence with +2 Strength OR +2 Constitution - Ratfolk, Sylphs, Wayangs, Wyrwood, it's ALL been +2 Dexterity to go with +2 Intelligence, which is extra-tiresome because you've already got my personal favorite core race filling the role.

I'd also like to see additional "Greater Paragon" scheme (-2 to one physical, -2 to one mental, +4 to one of either) races. At present, there are Goblins who get the bonus to Dexterity, and that's IT. As previously mentioned, I want additional "planetouched" in line with the "paraelemental" and "quasielemental" phenomena introduced in Planescape, and one thing I'd like to see in that would be 'Vacuum/Void Genasi' who get:

"-2 Strength, -2 Wisdom, +4 Intelligence: Growing up drifting through nothingness has left [race's name] with atrophied muscles and unshakable naivete, but their minds are as vast as the space between stars."

lordzack wrote:
I'd like to see a way to play Magical Beasts, including Awakened Animals.

What I want is a [Sapient] subtype for animals like parrots, cetaceans, apes, and cephalopods, among others, who deserve to be recognized with a far higher Intelligence score than "1-2." I actually did preliminary stats for Gorilla PCs (I've met Koko).


2 people marked this as a favorite.

Although my slaadi-sense is warning me that additional competition worsens the odds for my entry, Little Red Goblin is running a competition for hybrid races. So don't wait for ARG II: Electric Gobaloo, submit your best idea and get it published if you win.


ImmortalWitness wrote:

I doubt we'll ever see a race natively immune to fatigue. Because Ragecycling.

Androids are immune to fatigue. Although they are also immune to moral bonuses making them horrible barbarians.

RPG Superstar Season 9 Top 16

I'd like a good version of dragonborn or some other reptilian race. I both love and hate dragonborn. I love the idea of playing a big burly reptilian guy, but I hated them in 4th Edition because they were literally descendants of dragons. Not only does that demythify dragons, but also create a disgusting sense of elitism with the race. It would speak much more of their character if they were, for example, devote worshipers of a dragon god that modeled themselves in their deity's image or were dinosaur people that had to live in a harsh environment in the First World.


Don't go into Power Dome A wrote:
ImmortalWitness wrote:

I doubt we'll ever see a race natively immune to fatigue. Because Ragecycling.

Androids are immune to fatigue. Although they are also immune to moral bonuses making them horrible barbarians.

that sucks horribad

i'd like to see a race that is immune to fatigue but not to morale bonuses or other mind effects

or at least an alternate racial that removes an android's immunity to mind effects


I'd like to see Kobolds, goblins, and orcs who aren't strictly inferior.


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Goblins are *not* strictly inferior. They freaking rock the Dex skill boat.

Make a goblin gunslinger and talk to me again about inferior. : D


On the thread subject: how about real rules for integrating races of different power levels? The provided guidelines are a bit thin.

Different body types would also be good. Like actual quadrupeds (i.e., without arms) or serpentine bodies (with or without arms).


Reptalian and Amphibianoid


I would like to see more sorcerer bloodlines based on races like elves, lashunta, dwarves, catfolk, gnomes, etc..

Some more animal based races would be nice like turtles, rabbits, salamanders/newts, squirrels, humming birds, insects, etc..

A lot more racial feats, I really like those, particular for dhampirs so they can change into a bat, wolf, gaseous form, etc.


blahpers wrote:

Goblins are *not* strictly inferior. They freaking rock the Dex skill boat.

Make a goblin gunslinger and talk to me again about inferior. : D

Goblins are 10 points according to ARG, but 6 of those are for the ride/stealth bonus-- which are kind of contradictory since you will rarely be a character who wants to stealth AND ride. . .

Kobolds are 5, so definitely underpowered compared to the core races.

I'm not saying I don't like goblins, I'm just saying I'd like to see them have an array of abilities on the same level as Gnomes or Elves so that I can play them without objectively hindering myself.


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Nathanael Love wrote:
blahpers wrote:

Goblins are *not* strictly inferior. They freaking rock the Dex skill boat.

Make a goblin gunslinger and talk to me again about inferior. : D

Goblins are 10 points according to ARG, but 6 of those are for the ride/stealth bonus-- which are kind of contradictory since you will rarely be a character who wants to stealth AND ride. . .

Kobolds are 5, so definitely underpowered compared to the core races.

I'm not saying I don't like goblins, I'm just saying I'd like to see them have an array of abilities on the same level as Gnomes or Elves so that I can play them without objectively hindering myself.

any argument using the race builder as a comparison basis is inherently flawed.


Nathanael Love wrote:
blahpers wrote:

Goblins are *not* strictly inferior. They freaking rock the Dex skill boat.

Make a goblin gunslinger and talk to me again about inferior. : D

Goblins are 10 points according to ARG, but 6 of those are for the ride/stealth bonus-- which are kind of contradictory since you will rarely be a character who wants to stealth AND ride. . .

Kobolds are 5, so definitely underpowered compared to the core races.

I'm not saying I don't like goblins, I'm just saying I'd like to see them have an array of abilities on the same level as Gnomes or Elves so that I can play them without objectively hindering myself.

race points are a lousy way to measure a characters power. the ability costs aren't even balanced properly. there are a lot of cheap package abilities that are outright better than their individual counterparts, and as one whom occasionally experiments with the race builder, i know that there are a variety of synergies that allow a 10 point race better than most 20 point races. plus we already have the human and dwarf, the two most powerful races in the game.

in fact, outside of niche builds using highly specific racial abilities to augment a highly specific aspect of a specific build component of a specific class. such as Aasimaar bards whom maximize inspire courage to ridiculous extremes or monks whom use a highly specific race from the tiefling category to suck less. Humans and Dwarves are generally the most overpowered due to dwarves having the best and most easily augmentable saving throw bonuses, and a variety of other defensive boons against common foes, and humans are overpowered due to the bonus feat and skill points, which allow them to meet prerequisites faster, and due to their overpowered favored class bonuses in a variety of classes. few sorcerers don't take the human favored class bonus if permitted to and there are relatively few competitive favored class bonuses for specific classes amongst other races.

Contributor

Nathanael Love wrote:
Goblins are 10 points according to ARG, but 6 of those are for the ride/stealth bonus-- which are kind of contradictory since you will rarely be a character who wants to stealth AND ride. . .

The Race Builder isn't an awesome way to judge the power of a race, as others have said. It is extremely slanted to make the races appear to have the power levels that the developers want them to have. Using goblins as an example, for 2 RP, you get a +2 racial bonus or a +1 racial bonus to two skills. Sounds fair, until you look at the goblin race. The goblin gets the Sneaky Rider racial trait, which gives a +4 racial bonus on Stealth and Ride checks. Going by the logical aforementioned pattern listed above, you would expect that racial to be worth 8 points. Its worth 5 points, essentially giving goblins most of that +4 raical bonus on Ride skill checks for free. This doesn't even mention the fact that goblins are Stealth juggernauts between receiving a +4 racial bonus AND a +4 size bonus on Stealth checks.

Quote:
I'm not saying I don't like goblins, I'm just saying I'd like to see them have an array of abilities on the same level as Gnomes or Elves so that I can play them without objectively hindering myself.

What others are saying is true: goblins rock at Dexterity-based roles that don't rely heavily on Charisma or Strength. They make excellent archers, rogues, and gunslingers. And alchemists. Bombs don't deal less damage based on the size category of their thrower ....


*Looks up* wow, that led to a big ol' dogpile.


This... basically...

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