
Champion of mbauers |

An armored dwarf walks into the arena, armor clanging. He holds a shield in one hand and wears a necklace bearing a pentagram symbol. The same image shows on his neck, like a brand.
A bandolier of vials is slung over his chest, an assortment of weapons and two scroll cases hang from his belt.
Surrender now, and I promise you a quick death.
Init is 12

Samurai-Jack |

The dark-haired lithe Humanoid enters the arena smoothly and calmly, wearing A full Black lacquered O-yoroi armor. A Red Oni Mask is hiding his face. The light catches small bits of metal shining on the armor. He surveys the crowd briefly with a glance before turning to his opponent and bowing. He holds a parchment in one hand and a Katana and a Wakizashi in their scabbard are hanging from his waist. A few spears are slung over one shoulder in a quiver. A banner with Clan colors is attached to the back of the armor
He bow to his adversary chants a few words of power and disaprear.
init is 19

Champion of mbauers |

Round 0
The dwarf is not impressed by the human's disappearance.
Very well--remember my offer, when I am extinguishing your life.
With that, he also chants a spell and disappears.
I usually put a descriptive post, then put in ooc tags a brief synopsis of any other information my opponent needs--Ex: I move to Z14 and attack, hitting a 24 AC for 4 damage, etc. Also, when I cast a spell, I put what it is in spoiler tags with the spellcraft DC to identify it as it's being cast. No harm on yours, since I have no spellcraft skill, but just an FYI. For example...
Your go.

Samurai-Jack |

Spellcraft: 1d20 + 10 ⇒ (4) + 10 = 14
You hear some more chanting coming form the S-W corner but nothing else
is the DC augmented by using a different language for the spellcraft check?

Champion of mbauers |

Not that I know of. Note that, theoretically I could try to find you, but I have terrible perception. If you stand still you get +40 to your stealth roll (when invisible) and +20 when you move. That's why I gave you the chance to find me on my turn. Of course, I probably can't find you even if I roll a 20, just wanted to let you know.
Round 1
There is no sign of the dwarf.

Champion of mbauers |

Round 4
The crowd continues to throw things at the missing combatant.
Note, you might not want to delay, as it doesn't really do anything in a one on one combat. You'd be better off with a ready action.
Perception DC 42 to find me

Champion of mbauers |

Round 5
Still nothing...
Sorry, almost ready to break invisibility :-/
Perception to find me is 34

Champion of mbauers |

Round 6
Suddenly, the dwarf appears--there are two of him, actually, and both have grown to tremendous size. From the intertwined forms of the two dwarves, a cone of flame bursts forth, setting the samurai's clothes on fire. Both dwarves then draw an axe and await any reprisal from their burning foe.
I'm at G/H-9/10, large sized, with two of me. Reflex Save DC 15 for half damage. 5 fire damage if you fail, 2 fire damage if you succeed. Either way, your clothes catch fire.

Samurai-Jack |

Reflex: 1d20 + 5 ⇒ (12) + 5 = 17
Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9
Katana: 1d20 + 5 + 3 - 4 ⇒ (3) + 5 + 3 - 4 = 71d8 + 3 ⇒ (7) + 3 = 10
Move in melee contact F9 make melee aoo vs the samurai +2 images. He tries to swing at you but misses.

Champion of mbauers |

Round 7
Despite the confusion of the images, the axe strikes home. The dwarf then backs up 5 ft, praying to his dark god and releasing a burst of unholy energy.
Did you make the reflex save or fail? I believe you take damage from being on fire on your turn--I'll have to check on that. Also, I cast a spell earlier when I was invisible-- if you're ever at 4 HP remaining please let me know, and if you're ever at 3 HP or less, please let me know. Also, you should post what AC you hit and whatnot because if you roll high enough you can disperse my image.
AoO hits 26 AC for 14 damage, doesn't hit an image. I then channel energy for 8 damage, WS DC 12 for half damage. I don't believe I need a free hand to channel due to my birthmark trait, but if so I will drop the axe after the move, channel, then pick the axe back up.

Samurai-Jack |

i indeed made my reflex save. Why would i burn as burning hands is straight up damage ? the aoo does indeed hit.
will save: 1d20 + 3 ⇒ (9) + 3 = 12 vs the channel
Spell combat (Shocking grasp) Arcane accuracy (swift):
Scimitar: 1d20 + 8 - 2 + 3 ⇒ (15) + 8 - 2 + 3 = 241d8 + 3 + 3 ⇒ (7) + 3 + 3 = 13
Perception: 1d2 ⇒ 2 miss the real you , but destroy the image
Make a Aooe as not casting the spell defensively
Spellstrike Scimitar: 1d20 + 5 + 3 - 2 + 3 + 3 ⇒ (12) + 5 + 3 - 2 + 3 + 3 = 241d8 + 3 + 3 + 3d6 + 3 ⇒ (6) + 3 + 3 + (6, 2, 6) + 3 = 29
Immadiate Lingering pain: for the next round if you want to cast a spell you need to add the damage done as ongoing pain for 1rd

Champion of mbauers |

Well, Burning hands says it sets combustibles on fire of things that it "hits". That's the part that I don't know if it matters--you made your save, but still took some fire damage from it, so I'm not sure if you catch fire or not. Making your saves, you've taken 20 damage. Do you have more than 4 HP, exactly 4, or less than 4? Remember, I can tell just by looking at you from my spell. Also, 24 actually misses my AC, so my image was dispersed from the first hit but the second hit missed.
Round 8
Again the dwarf is guided by his evil god, knocking aside a sword thrust as his image winks out, then striking the swordsman before creating another image of himself. Both dwarves smile slightly, one of contempt, as they call upon the unholy power once again and send a wave of negative energy at the samurai.
AoO again hits you instead of an image, hits 21 AC for 7 damage. I then 5ft move back and create another image of myself, then channel energy again. The channeling deals 10 damage, WS DC 12 for half damage again.

Durgrosh Blacksun |

A giant Orc walks in singing wildly off key Durgrosh like to smash and dice! Durgrosh put opponents heads on ice! Durgrosh walk and talk same time! Durgrosh smart to make up rhyme!
Durgrosh has a third arm sticking out his right side, is carrying a wide assortment of vials including one in his left hand and his third hand. The right hand is carrying a large curved sword with a wickedly sharp blade. He also has a series of sharp rings around his third arm. Across his back is strapped a lucern hammer.
Initiative = 20

Durgrosh Blacksun |

Round 1
Durgrosh downs the potion in his third arm, swelling to enormous size, and then begins moving forward, sniffing the air as he goes.
Durgrosh has scent so he moves directly south 40' towards the last position he saw you. Let me know if he gets within 15' of you and at what point. He will stop as soon as he smells you.
You're up!

Smug Arbiter |

I'm not sure what you mean.Of course you can guess a square, you don't need scent for that.You just wont get confirmation that he is actually in that square.
As far as the pinpointing adjacent enemies goes I don't think you need to spend a move action for that, you just know when hes within 5ft of you and in what square.
Hope that helps.

Champion of mbauers |

When you get to E/F-12/13, you note that I am in G-13.
Round 3
Still invisible.

Durgrosh Blacksun |

Round 3
Damage, mutagen, enlarged, raging, power attack: 2d8 + 22 ⇒ (4, 1) + 22 = 27
Critical Confirm: 1d20 + 13 ⇒ (11) + 13 = 24
Critical damage: 2d8 + 22 ⇒ (4, 6) + 22 = 32
50% miss chance, low hits as usual: 1d100 ⇒ 25
Durgrosh spots you moving into the side of the arena and gives chase moving over and swinging at the square you are in.
Perception: 27 which spots you in square F20
Move action to EF18-19
Attack that square: 31 potential crit
Damage: 27
Critical confirm: 24
Damage: 32
Miss chance (I have always done low roll with percentile hits): 25 Hit
You're up!

Durgrosh Blacksun |

Thanks! Yeah Durgrosh hits really hard but has some glaring weaknesses as well. He was kind of an experiment to see how high of damage I could go without being a magus or charging on a mount lol. That said I don't think I'm going to keep on with him because he is going to get exposed real quick. GG again Faust.