Amusing life choices for your PCs


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Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Something a bit light hearted. Does anyone have odd combinations that have arose over the course of play?

I'll give an example of what I mean.
Ksenia (Winter Witch 3)

Spoiler:
Well since she was travelling with a fighter and gunslinger last time I played her, I shelled out the prestige to buy a happy stick. Amusingly I should have just memorized CLW, as I never cast anything more than a cantrip (yay slumber). Since she's Taldor faction, I picked up ranks in Slight of Hand, and just purchased the Thieves' Guild vanity.

Since I went all 'People of the North' I now have a Jadwiga Winter Witch, with the JAdwiga scion trait, a dinosaur for a familiar, who has travelled far from her family and home and falling in with a band of rogues, brigands, and cut throats.

Oh, and she's a member of a thieves guild too. :-)

2/5

Well, I feel like most of the choices I've made on my (soon-to-be) Rage Prophet (Invulnerable Rager 3/Oracle of Battle 1)have been fairly in keeping with the original plan for the character, but the way I came to it was pretty amusing to me at least.

I'm about to get real wordy here, so I guess I'll spoiler it.

I type too much:

So I had started with Pathfinder in a home game online with friends scattered all over and one of the players is also a PFS player and he and I talked a bit. Outside of work and my one game, I didn't have much keeping me busy so I sought out my local PFS group. I talked with my friend before even attending and decided I wanted to create a character and he pointed me to the guide and I already had the CRB. So using that I set out to making the character.

Knowing my own propensity for taking over groups with my more social characters, I opted to stay away from my traditional choices of a face type character. Instead I decided a half-orc barbarian. Since he was half orc, I chose a Falchion as his weapon and Power Attack as his feat, since it's just too nice not to use with a two hander.

So now it was onto Faction and looking over each one, I knew I wanted faction to play a big part in each character so I've set a rule for myself that each character will have a faction trait, even if it's not the most optimal choice. The faction that really jumped out to me was Osirion, because I felt like I wouldn't have any trouble with the knowledge is key type of play (I'm a solid grey hat, though I'll often stretch and play the other hats as well) which meant a faction trait was required, so I took Tomb Raider, cause I liked that it made me more than just the I HIT STUFF HARD barbarian.

While reading through the Osirion blurb, a society that reveres its ancestors and the knowledge they possessed and me being a Barbarian led me to decide that the path for the character needed to be a Rage Prophet build.

That choice meant no dumping CHA. And since I'm a Half-Orc (originally with just the CRB, though I was going to be buying the APG real quick) with a not terrible CHA and a racial bonus to Intimidate, why not move the build in that direction a bit, which gives me a role in social encounters as well. And to make double use of the skill in combat, pick up Intimidating Glare as one of my Rage Powers (picked up at 2nd). Further, I was hemming and hawing about what my revelation would be and was going to just go with being able to roll Initiative twice, when I realized that if I take Weapon Mastery, I can pick up Dazzling Display at 3rd and save a feat slot as well as open up Improved Critical later in the character's career.

So now I have a Barabian 2/ Oracle 1 with a +10 to Intimidate and I've got a bit of unused prestige. Why not pick up a Caravan and make some money with the skill (I am flat broke on the guy). Thus my Osirion started an armed Caravan.

And the really fortuitous piece about this whole process is that my local PFS group is aparently against the norm because I'm one of 3 players with a beefy frontliner in their stable of characters, so having a barbarian really helps to end scenarios before they turn deadly (now they are just wars of attrition).

One really funny story follows; my first game had me sitting down with a Bard, Sorceror and a Rogue all at lvl 1. So we get to the third encounter and I hit negative HPs and no one in the group can CLW (no wand, the Bard doesn't have it). I manage to stabilize and they talk the BBEG into giving up his 2 potions to be able to walk out with his life. They end up bringing me up to 8 hp and I grab a shield and start fighting defensively to finish the scenario. So of course, my first 2 PP go into a CLW wand. And I end up with the same group my second table (Go Go Team Charisma) and we do pretty well BSing our way out of a few fights, until the final showdown. Combat starts fine as I one shot a mook, and then saunter up to the Eidolon (with an invisible summoner). Now the GM wants the encounter to be hard, cause we've not had much combat, but he doesn't want to TPK a lvl 1 table. So there's me and the Bard on one side of the Eidolon and the Rogue and sorceror on the other side. We get a couple good hits on the Eidolon, and then things turn. The Rogue takes two solid hits and goes down, the Sorceror UMDs to get her back conscious. While she's knocked out, I drop, with the Bard getting me back up. And now the Eidolon starts playing whack-a-mole with me and the rogue. We get up (provoking) and sometimes we get to stand, others she knocks us back down. If we get to stand, often we get knocked right back down the next round. Finally, I get to keep standing for 2 rounds and I'm able to take the Eidolon out and then we handle the summoner. The scenario is over and I look at my tally. 22 charges off my brand new CLW wand. Best 2PP I've spent thus far.


My paladin joined this society that mostly does good deeds but is more seen by the population at large as a bunch of troublemakers and thugs.

Funny, huh?

-j

Grand Lodge 5/5

My Barbarian started play with a 7 charisma (now a 10 thanks to the level 12 stat point and a +2 on his headband), and his day job is Perform: Oratory.

The Exchange 5/5

I built a PC that was going to be a Paladin, starting life as a fighter. So he's highest stat is CHA (an 18), but ... being a halfling, from Cheliax, he's good in bluff.... which resulted in my checking on the board to see if a Paladin can use bluff....
.
After the resulting "firestorm" (I should know better than to use the P word on the board - wait I did it again Arrrrg!) of responses on the board, I decided to table the idea of being a Paladin. This was before the 1st level re-write rules, so now I have a halfling Ftr/Cav (2nd/2nd) who just thinks he's a paladin, sort of. Looking at Hellknight now...

1/5

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Speaking of paladins... :)

I played my half-elf paladin, Catraoine Becket, in most of the "Devil We Know" series. During one of the adventures (Cassomir's Locker, IIRC), she helped to rescue a number of...

Spoiler:
mites

As none of the party spoke their language, Catraoine used sign language (and some rockin' Diplomacy checks) to convince them that we were helping them. One of them was apparently quite taken with the paladin, and continued to follow her around, trying to clean her armor (she'd fallen into the sewers repeatedly). Later, we found a broom closet, and my wife's PC gave a mop to the little guy -- he happily used the mop to scrub the paladin's armor.

At the end of the adventure, I really had no other choice, but to spend a Prestige point to make the little guy a Herald. I even put a rank into Linguistics, so that Catraoine could speak Undercommon, and communicate with him. He's now outfitted with a tabard featuring the symbol of Iomedae, a little horn, and a brand-new mop. :-)

Since Catraoine is named for Kate Beckett, the homicide detective on the TV show Castle, it made logical sense to name the herald Castle, too.

Grand Lodge 5/5

2 people marked this as a favorite.

Im really wanting to make a character who starts off as a Ninja and then becomes a Paladin, just for the sheer hilarity of the combination of abilities and the roleplaying situations it will put you in.

"Just because I know how to unlock the door to this person's house doesnt mean I will unlock it for you. That would be breaking and entering, which is illegal, and that's not even counting the moral reasons to not do it."

Silver Crusade 2/5

One of my many characters, Father Forthill, was rather undone by the Cyphermage Dilemma. Long story short, he went from Lawful Good to Lawful neutral. The GM and I worked out how that shift would occur, and wrote it all down. The rest of the table was horrified (thought he was a paladin, not a cleric). I really enjoyed the GM putting the screws to me, making me really chew over the choice.

Following that incident, he felt *very* deep remorse, and worked his way back towards Lawful Good. This led to a rather hilarious situation in a later scenario, The Gods Market Gamble.

Spoiler:

His faction mission was to convince a certain person to return to the church he had abandoned. He won't go to the church, since his family is being held in Rahadoum, where they will be killed if he returns. About half the group is trying to convince them to return, while Forthill has a spark of genius (14 int, comes in handy). He pulls out some paper and a pencil. He does the math, and finds out it will be fairly cheap to buy the man's family passage from Rahadoum to Absalom, well inside what he was willing to pay.

So, as several people all but beg the man to return to church, Forthill walks up and hands the man a bag of gold, stating that it would cover the cost of his family being safe, plus a little extra to make their passage comfortable and to bring some of their possessions with them. Diplomatic challenge? I counter with gold and compassion.

1/5

My wizard ran across a girdle of opposite gender. His faction mission was to retrieve this amusing belt, and (with a tiny bit of intuition) he knew what the belt was going to be. He also succeeded on his spellcraft check and so "actually" knew what the belt was going to be. When I play that character now, "his secretary" arrives, claiming that he has "more important" things to handle and that "he sent her" because he knew she would be sufficient for the job...

Liberty's Edge 2/5 *

My Wizard enjoys sports and is actually a professional Tennis Player. Profession (Tennis Player). He even owns Masterwork Tennis Gear.

3/5

My gnome sorcerer has hired a porter and the porters job is to carry him in baby like sling.

For his day job I bought the presitge item front, and he dances.


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My first character came in as my first PFRPG character in a long while. As I adventured with him I realized I was completely unprepared, the guy was void of gear because I had no idea what I was doing and he failed any physical check he was given. Suddenly my witch was carrying a huge mound of adventuring gear and putting ranks into acrobatics and carrying around crossbows. He became an adventurer!

My Druid started out lacking in diplomacy of any sorts, and strength. So I got him a shield and after getting vanities relating to the church made him an Inquisitor with conversion inquisition. Donovan turned out looking rather knightly, with sword and shield and a dragonhide breastplate, and had a sky high diplomacy, sense motive, and linguistics check. I think the first mission I did with his high diplomacy may have been devil we know actually. The GM tried to force the same thing on me that happened in Mike's game for some reason...

My next character was a wizard with a backstory about being related to a hellknight. After a few too many near death experiences he started carrying around spiked armor and spiked shield just in case, and putting ranks into diplomacy and intimidate. He began to look more and more like his father.

I like the feeling of my characters progressing and reacting to what I can in the game. Makes them feel special and much more real to me.

1/5

MrSin wrote:

The GM tried to force the same thing on me that happened in Mike's game for some reason...

Hee hee hee...


Mike Mistele wrote:
MrSin wrote:

The GM tried to force the same thing on me that happened in Mike's game for some reason...

Hee hee hee...

Your killing my subtlety. I disapprove highly of those things and the inappropriate manner it was being played out. Decided not to get a herald for a dozen reasons despite being told I totally should. Didn't really fit with the regal look I was going for. A feral child turned knightly druid of the silver flame, a small cat at first and a majestic celestial large cat mount with armor. Use keep watch and clear spindle to keep ever vigilant and outside of corruption. I had a good theme going I thought!

1/5

MrSin wrote:
Your killing my subtlety. I disapprove highly of those things and the inappropriate manner it was being played out. Decided not to get a herald for a dozen reasons despite being told I totally should.

Ahh, sorry. Yeah, that feels a little too railroady.

5/5 5/55/55/5

Matthew Pittard wrote:
My Wizard enjoys sports and is actually a professional Tennis Player. Profession (Tennis Player). He even owns Masterwork Tennis Gear.

How often do you have to explain that tennis is older than people think?


Shoanti monk who carries a heavy flail and has taken a vow of silence. I'm bringing a small white board and wet erase marker so he can communicate like wile e. coyote. He's also trained in intimidate which he does by ominously swinging his heavy flail over his head while glaring.

2/5

My first 3.x PC was a Ranger with low, low Int. (rolled)
She wanted really badly to be a Hero, so thought she had to be a Paladin though she was NG, and had zero interest in Lawfulness, only Heroism. So she learned how to fight (Fighter level or two) and, after meeting a famous Paladin, and learning what Paladins can do, she would go around "Detecting Evil". She'd then act with assurance there was no evil around.

Sadly, the DM, trying to break her of her Paladin-fetish, had a bartender tell her that heroes can come in all types. He told the story of a great barbarian hero who saved many people.
Next level: Barbarian
Silly DM.
BTW, she never raged because she never got angry. I was planning on having her "Smite Evil" against some obvious evil creature (and rage instead), but the group dissolved before then. (See, if it's not obviously evil, she couldn't smite it. Because, ya' know, it doesn't detect as evil to her.)
:)

One of my current PFS characters is a Dwarf Farmer. Other than his many pouches and his dirty peasant clothes he only carries a big walking stick, and his tools; a hammer, a club, and an axe.
He's my anti-Dwarf, in that he's not greedy and he doesn't actually like Dwarf culture. He also thinks Dwarves are racist.
He's into all things Tian, especially a certain faction leader...


My first(and still current char) is "The Cook". He is lv 5, but has 4 classes...and has never owned a "weapon". he's a magus(spire def)1, druid(tree singer)2, fighter1, monk(open hand)1. He is an old human man and at first looks nothing more than a traveling cook sitting on a swing attached to a tree. Wearing no armor, and the only useful looking equipment on him is a rolling pin in one hand, tea kettle in the other, various cooking knifes in sheathes, and a giant 2handed wok on his back.
He looks like easy prey for the 3 goblins who think they have snuck up on him. He gives a smile and stands. His tea kettle lets out a little whistle and the rolling pin starts spinning on its own(arcane strike). The first one comes around the tree and is greeted with a flurry of blows and it's own quick death. The second comes around the other side of the tree and is poised for a sneak attack, but is slammed to death by the tree it was using as cover(treant companion). The third realizing their mistake, tries to run. The cook just smiles, drops his rolling pin and pulls out a pair of copper coins. The goblin dies with 2c added to his "aquired treasure"...that is if anyone is willing to dig them out of the back of his skull(throw anything).
As if nothing happened, the cook picks up his rolling pin and goes back to his swing and begins humming an elven tune.

3/5

my rogue bought a ship around level 3 or 4. has 1 rank in profession sailor and a 7 wisdom. he is pretty horrible at it.

but it covers all his gains as a member of the thieves guild, +27 sleight of hand lets him make a lot of money from his 'completely legal merchant ship'

The Exchange

My rouge is deciding to look into magic, although not by traditional means. Instead of taking levels in a caster class, He's going straight rouge, getting minor magic, major magic and familiar, with the improved familiar feat.

In 2 levels, he'll be running what I decided to call "Pseudo-wizardry" where he uses slight of hand to use a wand without anyone seeing it so it looks like he's casting a spell normally. On top of that, he's going to have a quasit familiar with a reach weapon as a flanking partner with his 6d6 sneak attack dice. His spring-loaded wrist sheaths will contain a wand of web and another wand that I haven't decided on yet. Probably going to carry around a bandoleer or two full of potions and alchemical weapons.

And with a glammered chain shirt and a sheath of blade stealth, no one will suspect he's a rouge, if I play it right.

Seemed like a fun Idea for my retirement arch. :p

Shadow Lodge 1/5

Taraclus my tiefling Dervish Dancer started out as a generic Chelaxian thrall, who only had the feat for mechanical purposes, but after he was enslaved in one mission, he was bought out by the Paracountess. Not 'freed', bought. Although he's more of an indentured asset to here, he still has to clean up after her parties... As well as being entertainment. He is a partially fireproof dancer. Now he is a big worshippers of Sarenrae, to the point where he has the missing mentor boon and the mentor was his priest.

3/5

quiet riot wrote:

My rouge is deciding to look into magic, although not by traditional means. Instead of taking levels in a caster class, He's going straight rouge, getting minor magic, major magic and familiar, with the improved familiar feat.

In 2 levels, he'll be running what I decided to call "Pseudo-wizardry" where he uses slight of hand to use a wand without anyone seeing it so it looks like he's casting a spell normally. On top of that, he's going to have a quasit familiar with a reach weapon as a flanking partner with his 6d6 sneak attack dice. His spring-loaded wrist sheaths will contain a wand of web and another wand that I haven't decided on yet. Probably going to carry around a bandoleer or two full of potions and alchemical weapons.

And with a glammered chain shirt and a sheath of blade stealth, no one will suspect he's a rouge, if I play it right.

Seemed like a fun Idea for my retirement arch. :p

my rogue did the same thing(with a faerie dragon). don't be surprised though when your familiar, getting all the skill ranks that you have, ends up being better than you at a lot of skills :) and the rest of your party wonders how your quasit got a rogue familiar

The Exchange

asthyril wrote:
and the rest of your party wonders how your quasit got a rogue familiar

Oh god that made my sides hurt. xD

Hopefully it won't be too bad. He'll have my skill ranks but not my feats, most of which are dedicated to buffing skills and giving me extra rouge talents.

1/5

Seth Gipson wrote:

Im really wanting to make a character who starts off as a Ninja and then becomes a Paladin, just for the sheer hilarity of the combination of abilities and the roleplaying situations it will put you in.

"Just because I know how to unlock the door to this person's house doesnt mean I will unlock it for you. That would be breaking and entering, which is illegal, and that's not even counting the moral reasons to not do it."

Batman, basically. :-)

Scarab Sages

My Chaotic Neutral, half-mad, Lamashtu-worshipping Gnome Summoner is a great painter. As to the nature of her art, I have decided she is the Golarion equivalent of H. R. Giger (though her works, perhaps, tend to use a little more color than his).

Also, her eidolon looks like one of the sandworms from Beetlejuice, with perhaps a few variations. The fact that his bite attack has reach is basically because he's opening his primary mouth, then his second mouth zips out and gets them.

2/5

My Necromancer priest of Urgathoa used to be a BBEG until the Pathfinder Society took him down and magically debuffed him back down to level 3. Now he's "atoning for his misdeeds" the only way he knows how. Yes he summons skeletal minions, talks to Ghouls in their native tongue, and has Mephistopheles (his former Quasit familiar) tattooed to his arm, but he's NOT EVIL!!! Of course, since he actively hates the Pathfinder Society, one party member is assigned to "keep an eye on him" during each mission. I'm just waiting for a Paladin of Pharasma to join the party. *evil grin*

My current GM character is a Half-Orc Barbarian/Alchemist who's prestiging into Master Chemist. By the time he hits retirement, he'll be a very intelligent big green muscular scientist who turns into a dumb scrawny human who smashes things when he gets angry.

The Exchange 5/5

Whack-a-Rogue wrote:

My Necromancer priest of Urgathoa used to be a BBEG until the Pathfinder Society took him down and magically debuffed him back down to level 3. Now he's "atoning for his misdeeds" the only way he knows how. Yes he summons skeletal minions, talks to Ghouls in their native tongue, and has Mephistopheles (his former Quasit familiar) tattooed to his arm, but he's NOT EVIL!!! Of course, since he actively hates the Pathfinder Society, one party member is assigned to "keep an eye on him" during each mission. I'm just waiting for a Paladin of Pharasma to join the party. *evil grin*

My current GM character is a Half-Orc Barbarian/Alchemist who's prestiging into Master Chemist. By the time he hits retirement, he'll be a very intelligent big green muscular scientist who turns into a dumb scrawny human who smashes things when he gets angry.

Please, everyone, no "Paladin of Pharasma" comments. We don't need that arguement getting started again on what has been a basicly fun thread. Please.

Liberty's Edge

My lion shaman druid started out as a feral jungle woman, but after joining the Pathfinder Society she picked up some basic lockpicking and pocket picking skills in a hurry.

Liberty's Edge 4/5 5/5 ****

So, Silbeg Cailean, Adventurer Extraordinaire... Orator of Almas... Where was I going with this? Who else needs a refill?

So, I was saying, it is rough growing up as an orphan on the streets of Almas. It certainly was nice of that kind older gentleman, who ran a tavern down near the wharf to take me in... he had all sorts of interesting stories about this hero of old... and he decided that I should take this hero's surname...

Funny thing was, as I grew older, it seemed like my "father" was not always telling stories about a hero... in fact, it seems he was teaching about his patron deity... who is known as the "Drunken Hero". I kept track of all his stories, and decided to dedicate my life to being like Cayden Cailean.

Ok, that was a disappointment to my adopted dad, who was hoping that I would follow him into the clergy. Sure, he said I could make my own way, and he was proud of the way that I repeated the stories of the god, but to become an adventurer? Why would I want to do that? Wasn't living at the tavern enough? I could learn all about adventuring by talking to the fellows that came in... and wasn't the lesson they taught that adventuring was a dangerous way to make a living?

"Danger is my middle name, Dad," I said on the night that I had procured my ticket to sail to Absalom. Sure, I had scammed a fellow out of the ticket, with my sad story about being lost at sea, and how I had finally learned that my real parents were on the island of Kortos, in the greatest city in the Inner Sea. That didn't matter... I was going to go pull my scams on a grander scale....

Funny thing was, that once I made it to the Grand Lodge, they saw through all my petty scams. I was now a small fish in a big sea, and they'd seen it all. And when I heard Major Colsom speak about the freedom and all, I knew I had been wasting my life. Now, I am all about scamming the world, for the cause of Freedom!

Oh, and a quick crown or two never hurts!

2/5

nosig wrote:
Whack-a-Rogue wrote:

My Necromancer priest of Urgathoa used to be a BBEG until the Pathfinder Society took him down and magically debuffed him back down to level 3. Now he's "atoning for his misdeeds" the only way he knows how. Yes he summons skeletal minions, talks to Ghouls in their native tongue, and has Mephistopheles (his former Quasit familiar) tattooed to his arm, but he's NOT EVIL!!! Of course, since he actively hates the Pathfinder Society, one party member is assigned to "keep an eye on him" during each mission. I'm just waiting for a Paladin of Pharasma to join the party. *evil grin*

My current GM character is a Half-Orc Barbarian/Alchemist who's prestiging into Master Chemist. By the time he hits retirement, he'll be a very intelligent big green muscular scientist who turns into a dumb scrawny human who smashes things when he gets angry.

Please, everyone, no "Paladin of Pharasma" comments. We don't need that arguement getting started again on what has been a basicly fun thread. Please.

Sorry about that everyone. Didn't think the Paladin comment through. To clarify, aside from summoning a Augmented Fiendish Skeletal Pony in an attempt to scare baddies in "Rise of the Goblin Guild", the necromancer mostly does party buff stuff. Mage Hand + Unseen Servant = lots of potions being given to PCs during combat. After all, poking people with sticks is a job for minions, right?

The Exchange 5/5

Whack-a-Rogue wrote:
nosig wrote:
Whack-a-Rogue wrote:

My Necromancer priest of Urgathoa used to be a BBEG until the Pathfinder Society took him down and magically debuffed him back down to level 3. Now he's "atoning for his misdeeds" the only way he knows how. Yes he summons skeletal minions, talks to Ghouls in their native tongue, and has Mephistopheles (his former Quasit familiar) tattooed to his arm, but he's NOT EVIL!!! Of course, since he actively hates the Pathfinder Society, one party member is assigned to "keep an eye on him" during each mission. I'm just waiting for a Paladin of Pharasma to join the party. *evil grin*

My current GM character is a Half-Orc Barbarian/Alchemist who's prestiging into Master Chemist. By the time he hits retirement, he'll be a very intelligent big green muscular scientist who turns into a dumb scrawny human who smashes things when he gets angry.

Please, everyone, no "Paladin of Pharasma" comments. We don't need that arguement getting started again on what has been a basicly fun thread. Please.
Sorry about that everyone. Didn't think the Paladin comment through. To clarify, aside from summoning a Augmented Fiendish Skeletal Pony in an attempt to scare baddies in "Rise of the Goblin Guild", the necromancer mostly does party buff stuff. Mage Hand + Unseen Servant = lots of potions being given to PCs during combat. After all, poking people with sticks is a job for minions, right?

NP! really! just switch the P word for Cleric or Oracle or Inquisitor... ;)

2/5

Actually, one of my gaming crew has a Taldan Cleric of Pharasma. Waaaaaaay too many titles. She went Versatile Channeling so she could play "good touch, bad touch". The Rogue wannabe Wizard is in my group as well, so we have lots of fun. :-)

Grand Lodge 4/5

Whack-a-Rogue wrote:
Actually, one of my gaming crew has a Taldan Cleric of Pharasma. Waaaaaaay too many titles. She went Versatile Channeling so she could play "good touch, bad touch". The Rogue wannabe Wizard is in my group as well, so we have lots of fun. :-)

The Lady del Noire (Baroness of Lower Zimar, Sevant of His Most August Majesty Grand Prince Stavian III of Taldor) does not have too many titles!

Funniest moment yet was bringing someone back from 'the Boneyard' with her standing over them with bloody dagger in hand and rubbing basilisk blood on them. "the goddess says it is not yet your time!"

Scarab Sages

Speaking as the only person I know to be banned from Society play the world over...here's my 2 cents worth. A level 12 character can be a real threat. One player I know has a Pseudodragon so buffed up the it fights and he does buffs and heals. Last I heard that little whisker did about 128 damage average per hit.

The same guy has a witch that has super long hair with Feats and spell she can grapple, and constrict. Not THAT is thinking waay out of the box.

So level 12 may stay a cap, it could be raised as more people hit that mark, either way, preplanning what you want out of the character, and knowing what Feats and spells to take, will make level 12 a carnage for your opponents!

5/5 5/55/55/5

Doyle, my roguey druid, has a few.

First he got "Voted off the island" of hermea for being a little too forthright with his ideas that it wasn't fair to have to pick between staying there and the outside world without ever seeing the outside world (except through those black market Pathfinder chronicles and tales of Dervin Gest he was collecting)

He gets signatures on his pathfinder chronicles knowledge: local from famous people he meets, occasionally including players. Still gives a little fanboy "squeee" at meeting some people.

He picked up ancient orisani as a language because he kept finding plants and disarming traps for the orisani faction missions. figured he may as well do their translations too.

2/5

Thomas Graham wrote:
The Lady del Noire (Baroness of Lower Zimar, Sevant of His Most August Majesty Grand Prince Stavian III of Taldor) does not have too many titles!

And what was her full name again? If my Necromancer ever gets to meet her, he'll want to get it correct. Rosa wouldn't mind keeping an eye on him, right?

Grand Lodge 4/5

Whack-a-Rogue wrote:
Thomas Graham wrote:
The Lady del Noire (Baroness of Lower Zimar, Sevant of His Most August Majesty Grand Prince Stavian III of Taldor) does not have too many titles!
And what was her full name again? If my Necromancer ever gets to meet her, he'll want to get it correct. Rosa wouldn't mind keeping an eye on him, right?

Oh yes, I'm sure Baroness Del Noire will 'Help' the apostate. Er.. Person.

Shadow Lodge 1/5

Thomas Graham wrote:
Whack-a-Rogue wrote:
Thomas Graham wrote:
The Lady del Noire (Baroness of Lower Zimar, Sevant of His Most August Majesty Grand Prince Stavian III of Taldor) does not have too many titles!
And what was her full name again? If my Necromancer ever gets to meet her, he'll want to get it correct. Rosa wouldn't mind keeping an eye on him, right?
Oh yes, I'm sure Baroness Del Noire will 'Help' the apostate. Er.. Person.

Eleise Velune,Countess of Lower Tirian, and her brother George, who died on the opening night of 'Among the Living'. He haunts her, and occasionally manifests as a Zombie to aid her. She became a countess after the twelve heirs in front of her suffered sudden unexpected deaths. This is what happens when Zyphus is trying to impress you.


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I'm playing my first fighter in 15 years. I usually play casters.

My fighter is a womanizer. IRL I'm a gay guy.

It makes for some amusing side conversations.

Dm: "what do you guys do in the evening?"

My fighter: "I'm going to find the pub and see if I can't become somebody's poor life choice."

Though a womanizing fighter isn't unique, it's been amusing for us considering the real life person playing him.

Edit: oh! And his name is Gorgeous George. He's a fighter with a charisma bonus.

Liberty's Edge 1/5

During my first PFS session, my Shoanti Barbarian 1 was with a party of spellcasters and rogues and we needed to make a linguistics check to decode a ledger. The GM asks "does anyone have any ranks in Linguistics?" and the other players said no. "Um, I do," I chimed in, and was able to decipher the code. I had taken one rank just so that I could swear in goblin. Go fig.

Now, I intend to take a new language every level. He will be a cunning linguist, indeed.

Shadow Lodge 4/5

Me Mash! Me barbanaria... umm... barbarnar? ... err... barbar... uhh... Me big guy, good at killin' stuff!

Me and friends once sent to find missin' tax collectin' guy. That tougher job than me thought. Me see that wimpy, fat, old guy make bad tax man. Me can do it better! So me become tax man - show people me big axe if they not give me tax money!

OOC: Only one skill rank in Profession (Tax Collector), which on top of his wisdom penalty was +0 on the day job for most of his career. Around level 11 or 12, I finally got him a headband to boost his wisdom for will saves, so he actually has 10 wisdom and a +1 day job, finally.

The Exchange 5/5

Mash wrote:

Me Mash! Me barbanaria... umm... barbarnar? ... err... barbar... uhh... Me big guy, good at killin' stuff!

Me and friends once sent to find missin' tax collectin' guy. That tougher job than me thought. Me see that wimpy, fat, old guy make bad tax man. Me can do it better! So me become tax man - show people me big axe if they not give me tax money!

OOC: Only one skill rank in Profession (Tax Collector), which on top of his wisdom penalty was +0 on the day job for most of his career. Around level 11 or 12, I finally got him a headband to boost his wisdom for will saves, so he actually has 10 wisdom and a +1 day job, finally.

You laugh, but in pre-christian Sweden (I think, or maybe it was Norway?) the king sometimes employed know Berserkers as tax collectors. People are nice to persons who are know to fly into a berserk rage...

Silver Crusade 4/5

nosig wrote:
Mash wrote:

Me Mash! Me barbanaria... umm... barbarnar? ... err... barbar... uhh... Me big guy, good at killin' stuff!

Me and friends once sent to find missin' tax collectin' guy. That tougher job than me thought. Me see that wimpy, fat, old guy make bad tax man. Me can do it better! So me become tax man - show people me big axe if they not give me tax money!

OOC: Only one skill rank in Profession (Tax Collector), which on top of his wisdom penalty was +0 on the day job for most of his career. Around level 11 or 12, I finally got him a headband to boost his wisdom for will saves, so he actually has 10 wisdom and a +1 day job, finally.

You laugh, but in pre-christian Sweden (I think, or maybe it was Norway?) the king sometimes employed know Berserkers as tax collectors. People are nice to persons who are know to fly into a berserk rage...

That was pretty much the vibe I was going for with that character, but since the skill is wisdom based, not intimidation based, he wasn't very good at it. :)

*

I play the master-jeweler Galdur XXI

blah blah blah:
The dwarven clan Brass Claw has long been the official jewelers of several influential aristocrats in Oppara. Galdur the IX actually designed the crown for the Emperor. The family business still exists in the Gilded City, where his sister ably runs things. Galdur himself only recently became a master-jeweler and opened a shop in the city at the Center of the World (the Emerald Heirloom, stop by some time.)

His connections with the old families led him to seek some of them out in Absolom and he eventually met a man obsessed with ancient treasures of Taldor. Excited to find master craftsman of the Empire and possibly even his own family's work laying in some forgotten place, Galdur XXI agreed to search for some lost things. Accepting this request was... interesting for the jeweler.

Interesting life choice? Yeah, the master gem-smith became a Pathfinder.

Grand Lodge 4/5

Right now my Tower Shield Specialist is getting a rep for being a 'Bard Basher'. Two scenarios back to back.. dominated both times. She's been told to 'take care of your friends' or 'fight your friends'.

I seem to be doomed to beat up, disarm/sunder their instruments and use dirty trick on them. Wedgies, slapping their helmets over their eyes and so on.

2/5

FYI, "take care of your friends" means to do nice things to them. Giving them healing potions, polishing their armor, buying them dinner, that sort of thing....

Of course, it's much more fun to beat the crap out of them instead. ;-)

Scarab Sages 5/5

Whack-a-Rogue wrote:

FYI, "take care of your friends" means to do nice things to them. Giving them healing potions, polishing their armor, buying them dinner, that sort of thing....

Of course, it's much more fun to beat the crap out of them instead. ;-)

"take care of your friends" means many things to me darling...

1) "do nice things to them" - check. (they seem to enjoy the things I do).
2) "Giving them healing potions" - well, sometimes it's healing oils... it's all in how they are applied.
3) "polishing their armor" - and other things.... maybe their tools...
4) "buying them dinner" - well... most likely I'll let them buy me dinner ... or breakfast?

Though normally this costs extra, maybe I'll give them a discount?

1/5

1 person marked this as a favorite.
Katisha wrote:


"take care of your friends" means many things to me darling...
1) "do nice things to them" - check. (they seem to enjoy the things I do).
2) "Giving them healing potions" - well, sometimes it's healing oils... it's all in how they are applied.
3) "polishing their armor" - and other things.... maybe their tools...
4) "buying them dinner" - well... most likely I'll let them buy me dinner ... or breakfast?

...I'll be in my bunk.

Scarab Sages 5/5

Mike Mistele wrote:
Katisha wrote:


"take care of your friends" means many things to me darling...
1) "do nice things to them" - check. (they seem to enjoy the things I do).
2) "Giving them healing potions" - well, sometimes it's healing oils... it's all in how they are applied.
3) "polishing their armor" - and other things.... maybe their tools...
4) "buying them dinner" - well... most likely I'll let them buy me dinner ... or breakfast?
...I'll be in my bunk.

lol! (wink)

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