Runesmith (PFRPG) PDF


Product Discussion


maybe if you put this one and the pact magic as one pdf the community commit with this one (2 pdf for 4
99 or something)


Perhaps as a deal some day. We actually got a pretty decent response on this PDF. We are planning a "Best of Little Red" print book that will no doubt include both books.


i will wait sit pressing F5 ´till comes up!!


The print book probably will not be out until the spring.


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Little Red Goblin Games wrote:
The print book probably will not be out until the spring.

still im gonna wait for this happen (im a kind a romantic guy who loves the smell of the paper of my books (rpg or psychology tomes, orr any because i still dont like buy pdf at all)!!!

Grand Lodge

Has anyone taken this one out for a test drive yet? I have a player that is interested, but is a little gun shy to buy it. Wasn't sure if someone has played one yet?

Silver Crusade

Nope, but it's on my radar to check out in the future. I've got a Rune-domain Inquisitor/Archivist Bard that this class may tempt me to splash into.


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I havevn't played it yet. But they get the cleric spell list (and spells per day), but need to carve runes to activate their spells. Carving a rune requires a craft check, and it takes an umber of minutes equal to the spell level to make the rune. The DC to craft it seems like a foregone conclusion, given how low the DC is and that it's based off a skill, which are easy to boost. You can raise the DC to do certain effects.*

Seems like they're forced to not work with the 15 minute adventuring day, which I think is a lot of their balancing factors.

They get something like a "changeable domain", or rather, an extra spell slot per day and a "script" that they can focus on each day to change what spells they can fill that slot with.

They also get an "glyph" that's basically a suped up explosive runes. It does untyped damage, up to 10d6 at level 20. Place it on the ground next to you...and you can modify it with a few feats.

* There are a number of ways to make the check not a foregone conclusion it looks like. Lots of fiddly things you can do to specify who triggers the rune, etc. I was just reading the PDF and typing as I read :)

All in all, I wasn't expecting much from this, but I'm actually liking it a lot. Might even make a character with it, now that I've read it. There are some interesting balancing factors going on, and I do like the whole "gotta preplan" aspect of it.

That said, I haven't looked extremely closely at the interactions of the mechanics, so it's possible that it could have some issues.

Grand Lodge

So between this and the Advanced Race's guide Dwarven Runeforger this is still worth checking out it sounds.
Thanks Radiarch & Cheapy!


@Cheapy
Spot on mate.
During our playtest games this was one of those classes that was very much a "make or break" class depending on your own preparedness. We had some new players take a stab at it and the results were not overwhelming. However, in the hands of a player who thinks ahead this is a DEVASTATING class, though not overtly broken. It really came down to prepping things.


What were some of the steps players took to mitigate possible underpreparedness?


A lot of times they had their weapons or armor runed.
Like a spellstrike runed weapon or protective runed armor were very effective.

One of my favs was to stack a few cure spells in an reversed protective runes on your armor so that when you get hit you automatically heal yourself.


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GarnathFrostmantle wrote:

So between this and the Advanced Race's guide Dwarven Runeforger this is still worth checking out it sounds.

Thanks Radiarch & Cheapy!

I love the runeforger, but this is probably the best take I've seen on the concept. Wouldn't hurt to check it out!

Plus, it costs only half a burrito, so its got that going for it.


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You've got something here.

I think we should start pricing our PDFs in the number/portions of a burrito you could buy for the same price.

Like this would be half a burrito, battle chef would be like 1/8th of a burrito, while legendary levels would be like two burritos.


I'm getting ready to give the Runesmith a test drive in a new campaign, and I had some questions that didn't seem readily apparent from the text:

1. Beyond weapons, armor, and environmental elements (walls, doors, floors, etc.), where does the Runesmith carve their spells? Do they carry around metal or stone plates of the appropriate size for things like Bless, Aid, Cure Light Wounds, etc.?

2. Does casting a spell from a rune provoke attacks of opportunity? Does placing a glyph provoke?

3. Does the Runesmith get Orisons, or just start at 1st level spells? If so, how long would a 0-level spell take to carve?

4. I assume that the Runesmith can carve runes without the Rune Carving feat? It never mentions that they get it for free.

5. The way I read it, the Runesmith gets their allotment of spells through their daily meditation, and can then carve them whenever they want to during the day. Sort of like leaving a spell slot open. Is that correct?

Any insight anyone has would be much appreciated.


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I see "A new magic system with rules for carving runes" does this mean that other classes have access to rune magic? Because if melee classes get access to them it's an insta-buy for me. Well I think I'm going to buy it anyway, I'll just buy it faster.


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just wanna say thank you malwing, as well as a very overdue thank you to ssalarn for their reviews.


Bought this recently (two weeks ago) for a Nordic game and when I downloaded it, the pdf is missing the Table; Runesmith Spells per day. Is their a updated pdf I am missing?
Or what class spells per day progression does it match?


Runesmith should have spells per day "as bard".
We plan on revising this class in a new form in the near future. If/when we do, old copies of runesmith will be updated with this new version.


Wait, if the Runesmith has spells per day as a bard, then why do all of their scripts go up to 9th level spells?


Wow, that's embarrassing. Let me speak with the developer (he left the company a few years ago) and see what I can get (that was the answer I was given).


Looks like it is the cleric spells per day.
As a related note: we are including a rebuilt Runesmith in alt. path magic 2 and old copies of runesmith will be updated with a new file to reflect the rebuild (for free).


A small update: Runesmith is being revised in Alt. Path Magic 2. People who own this doc will get a copy of the revised content when it gets released.

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