Environment Experience goes live!


Pathfinder Online

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CEO, Goblinworks

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We released a neat tool today that allows you to download the wilderness and dungeon environment from the Technology Demo and walk around in it via a Unity Web Application. Check out the Project Home Page for the link!

Silver Crusade Goblin Squad Member

Sweet!

Dark Archive Goblin Squad Member

I am still running around trying to find elves, goblins and stuff!

Goblin Squad Member

3 people marked this as a favorite.

Looking awesome. You start facing the dungeon, so naturally I did a 180 and ran off to where the catapults and tower are. ^_^

Liberty's Edge Goblin Squad Member

Wouldn't run for me in Firefox... probably because I get the nightly alpha builds.

Looks great in IE though. Absolutely fantastic graphics! Not sure what it is, but I found it more immersive than wondering around in other MMOs I have played. Possibly because of the 'smooth' way you sort of slide through the terrain.

Dark Archive Goblin Squad Member

I just went back to it, and the grass is moving as well... now I am wondering how well it will be with multiple people in the field.

Goblin Squad Member

How big is the download? I need to watch my downloads...? I've already got Unity web-player, presuming it runs off that. :)

/ignore, I'm downloading anyway!

Goblin Squad Member

Very cool!

Dark Archive Goblin Squad Member

also noted waving grass, and the drawing distance is impressive as well.

Dark Archive Goblin Squad Member

1 person marked this as a favorite.

@avenaoats, about 100mb according to GW

Goblinworks Executive Founder

AvenaOats wrote:

How big is the download? I need to watch my downloads...? I've already got Unity web-player, presuming it runs off that. :)

/ignore, I'm downloading anyway!

97 MB was the initial download into my cache. Hasn't downloaded much else yet.

Goblinworks Executive Founder

2 people marked this as a favorite.

%@#&, hit an invisible wall while climbing the hill the dungeon is built into. Sorry, old habits from Elder Scrolls. Gotta go mount goat everything. :P

Grand Lodge Goblin Squad Member

This doesn't work in IE9 64, I got it to work in IE9 32.

Dark Archive Goblin Squad Member

I found the invisible walls as well... and no elves or goblins!

Scarab Sages Goblinworks Executive Founder

Hehe wish I could get the .unity file so I could add in my third person character with animations :)

Very cool though.

Liberty's Edge Goblin Squad Member

Psyblade, yeah the writeup on it says they haven't implemented creatures in this copy.

Still... very nice to get a pre-pre-pre-Alpha build of the game. :]

Scarab Sages Goblinworks Executive Founder

Ryan just for perspective how much of a hex would the area in the tech demo take up?

Dark Archive Goblin Squad Member

yeah I know CBD :) I am just messing around, also, the water looks impressive also.

Goblin Squad Member

Provos wrote:
This doesn't work in IE9 64, I got it to work in IE9 32.

Did for me, very nicely in fact.

Grand Lodge Goblin Squad Member

Being wrote:
Provos wrote:
This doesn't work in IE9 64, I got it to work in IE9 32.
Did for me, very nicely in fact.

OK, what did I do wrong then? I would appreciate the help.


I'm impressed that you guys could port the tech demo over so quickly. I agree, it does look better then the tech demos rendering.

Very cool!

Goblin Squad Member

For those who are wandering around outside the dungeon, here is your music for adventure; http://www.youtube.com/watch?v=fw_sjlk1Gbw

Scarab Sages Goblinworks Executive Founder

Valandur wrote:

I'm impressed that you guys could port the tech demo over so quickly. I agree, it does look better then the tech demos rendering.

Very cool!

Another reason Unity was a great choice :)

Goblin Squad Member

Due to my PC i couldn't do a whole lot of anything. But with just looking around I'm impressed with it. Even in it's earliest state it looks good. Can't wait to see what the final product looks like in beta.

Grand Lodge Goblin Squad Member

Unity website wrote:
Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0.

Here is a Link

Goblin Squad Member

Provos wrote:
Unity website wrote:
Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0.
Here is a Link

Hm. Have you restarted your PC today? There were about fifteen updates I had to install for win7 64 & ie9 64.

Might have made a difference.

Goblin Squad Member

Once I realized that the spacebar worked as a jump, I started pressing each key to see if there was hidden functionality. Sadly, I could not find a way to get the catapults to fire, but I'm glad that I tried (I mean. . . what would you do if you just came across a loaded catapult?).

Scarab Sages Goblinworks Executive Founder

Fulcrum wrote:
Once I realized that the spacebar worked as a jump, I started pressing each key to see if there was hidden functionality. Sadly, I could not find a way to get the catapults to fire, but I'm glad that I tried (I mean. . . what would you do if you just came across a loaded catapult?).

From the looks of it, I would imagine they crafted the terrain, ported over the models for the catapults, rocks, dungeon and then dropped in the Unity controller (which has basic navigation functionality). It's possible the code for the catapults and such is not there.


Being wrote:
Provos wrote:
Unity website wrote:
Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0.
Here is a Link

Hm. Have you restarted your PC today? There were about fifteen updates I had to install for win7 64 & ie9 64.

Might have made a difference.

I did have to restart my browser to get it to accept the App. I'm using Firefox, likely an old version though.

Silver Crusade Goblin Squad Member

Very cool indeed^^

Liberty's Edge Goblin Squad Member

I kept hoping there was an Easter egg or "Thank you" sign in the dungeon somewhere. But it was still fun to run around.

Goblin Squad Member

Saint_Meerkat wrote:
I kept hoping there was an Easter egg or "Thank you" sign in the dungeon somewhere. But it was still fun to run around.

Maybe they'll add that after the kickstarter gets funded.

Goblin Squad Member

Very nice. I found that it was a little hypersensitive to the mouse, but the WASD controls were very smooth.

Goblin Squad Member

got stuck in a wall :(

But thanks for showing us that anyways. I do Graphic design here and there so I understand that its a tricky proposition to show clients unfinished products. But I for one appreciate the openness and its a big part of why Im here.

Silver Crusade Goblin Squad Member

avari3 wrote:

got stuck in a wall :(

BUG REPORT!

Goblin Squad Member

I decided to take some screen shots of the Environment Experience.

I fell through the world three times.

Goblin Squad Member

Out of boooooooooooooooounds!

Scarab Sages Goblin Squad Member

Harrison wrote:

I decided to take some screen shots of the Environment Experience.

I fell through the world three times.

I love how the top of this door in your album is a d10 stuck in the doorframe.

Goblin Squad Member

Very cool.

The jump while transitioning between the dungeon and the open world part is very visible but that's WiP for you :)


So in terms of scale how big is this outside area compared to a Hex?

Goblin Squad Member

1 person marked this as a favorite.

Now they need to release the system where we can all run around together and talk at each other in that horrid red text. I don't care if there is no combat system, no crafting system, and only a few avatars. We can start role-playing! XD

Goblinworks Executive Founder

Andius wrote:
Now they need to release the system where we can all run around together and talk at each other in that horrid red text. I don't care if there is no combat system, no crafting system, and only a few avatars. We can start role-playing! XD

That would be Alpha... I think. :|

Better up your pledge then :P

Goblin Squad Member

Remember, now is the time to jump off the cliff to the left of the dungeon before fall damage is implemented.

Goblin Squad Member

*gasp* PFO is a browser game??

;)

Goblin Squad Member

did you all try swimming?

I had some graphics glitch so the water surface was opaque white and I couldn't look at the sun from underwater :-(
But swimming around seems supported already.

Goblin Squad Member

Drat, for a web browser it is still platform dependent. No Linux plugin for browsers.

Any screenshots for those who can't view this?

Scarab Sages Goblinworks Executive Founder

DarkOne the Drow wrote:

Drat, for a web browser it is still platform dependent. No Linux plugin for browsers.

Any screenshots for those who can't view this?

I'll have a gallery up soon. Maybe even a video walkthrough :)

Goblin Squad Member

Imbicatus wrote:
Harrison wrote:

I decided to take some screen shots of the Environment Experience.

I fell through the world three times.

I love how the top of this door in your album is a d10 stuck in the doorframe.

Looks like a clue to me.

Goblin Squad Member

randomwalker wrote:

did you all try swimming?

I had some graphics glitch so the water surface was opaque white and I couldn't look at the sun from underwater :-(
But swimming around seems supported already.

Funny, I just ended up walking around beneath the water texture.

Goblin Squad Member

Many thanks for Ryan and Co for putting this together. Very nice indeed.

Really liked the overall look and feel (even if it obviously is work in progress).

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