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Goblin Squad Member

divine magic awesomeness..... thanks good info

Goblin Squad Member

now my question is being a backer of the 2nd kickstarter when the pledge tool came out i finalized everything. But now i'm looking at upgrading from pioneer to a buddy account. is that even an option cause i don't see it in the store.

Goblin Squad Member

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Nihimon..... did you read the rest of my post or just the first line?

I know people multibox i don't care. I feel that if they multibox for pvp purposes they are limiting the potential of one toon so they can run multiple toons for and "advantage". as a player who doesn't multibox for the purpose of pvp i feel i have the advantage in a fight with a multiboxer, i watch one toon, the other person watches 2+. maybe as a melee class you might feel out numbered.... i plan on being a cleric and a mace isn't the only tool in my toolbox and i can be flexible.

Do i plan on using alts for crafting, heavy RP, etc. sure but never while i'm out stomping around on my cleric. and again i hope that GW is designing a combat system that is more complicated then point, click, watch stuff die. because the easier a combat system is the easier a multiboxer can "cheat" to get an advantage in combat.

I for one don't wish to have some kind of henchmen npc to help "level" the playing field for those that multibox. if i need henchmen i'll look on my friend list and call in some favors.

and just incase anyone missed it in the 2nd line of my post.... i don't care if people multibox it's there money and time.

Goblin Squad Member

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back on topic of OP. to ask for a mechanic or ingame element that allows you to control a small army using AI you should just go play D&D online, dragon's dogma, or any of the other games that already have a solo play system.

Another thing i'm not sure anyone has taken into account is even with a gang of alts or a gang of npc hirelings it doesn't account for the craftiness of a player. (since it's such an easy example) when i was playing eve there was a guy i knew that was constantly pvp'n with 2 active players. he won some and lost some. and the times he lost wasn't always cause he was out numbered it's cause he was out classed by a single player.

Also i hope that GW is making a more complicated combat system to where it's harder to multi box then just going out with one toon.

just to be clear i use alts, they are helpful, but in a pvp environment i personally believe that i'm hurting myself if i'm trying to play 2 accounts at the same time.

so yeah multi box all you want if you have the computers and cash to pay for it all but don't ask for GW to make it easier to play the game cause you want and army.... make some friends and go adventuring together.

Goblin Squad Member

ARISE from the lower depths of the forums to the top for all to see the greatness that is the UNC.

-Copa

Goblin Squad Member

not saying that PO is going to have anything like this but.... in Eve for jump ships you needed a character to place an anchor of sorts in space, this character was often referred to as a cyno alt. cyno alts only had enough exp to get them in a basic ship with the ability to drop the anchor and that's all they were used for. the character sat in a station offline till someone in the corp needed an anchor, so no need for training after that.

IF something like that existed in PO i'm sure you'd see people with alts that had no other purpose but to be an anchor.

but on the side of PO i agree with you Vwoom i think if i started a character i would always find something else to train on it.

Goblin Squad Member

i cant remember where to find the Pledge Manager link anywhere. can someone post it so i can take another look at it. thanks

Goblin Squad Member

did someone say there was icecream here?

Goblin Squad Member

I believe what steelwing is saying is if your alt has gained "enough" exp to fit your need of that alt there isn't any other reason for that alt to gain any exp if it's just for RP or crafting, etc.

Goblin Squad Member

yet another lurker... i backed the 2nd kickstarter. I fly the banner for the UnNamed Company.


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I realize this product is nearly 2 years old. But I was wondering if the pdf copy of the flipmat was big enough to print out useable copies of the ships for play.

Goblin Squad Member

Sounds to me the scheduled siege is prolly a mashing of a few concepts. the pvp window of a settlement being one and anything the size of a siege will have to be scheduled with other settlement members to have enough people online to give it a go. i'm a lurker here on these boards and reading the blogs and touching these forums a bit i don't feel like i'm out of the loop at all. some information just tends to get smashed together by misunderstandings.

EDIT* Jazz got the links up before i finished my post :P

Goblin Squad Member

Even if hideouts were the poor man's settlement, there's nothing that's been said about hideouts having any kind of resources such as trainers and such. So it would seem to me that hideouts act as temporary "bank space" and gathering for evil doings in the wild.

Goblin Squad Member

Sounds fun to be able to be on either side of the cycle depending on what is happening in those hexes.

Good job GW.


Going to be running this with a group of friends shortly and was looking at merfolk as a race and was wondering how much of this AP is based on a boat and how much on dry land. I really like the benefits that a merfolk could add to a monk, but didn't wanna screw myself on land speed of max 15ft but totally rock in the water. So any advice without spoilers would be nice thanks.

Goblin Squad Member

Too assume that just because a city is evil it then just doesn't get access to the same building options as a LG city is to me just wrong. Why shouldn't an evil city have access to build crafting halls, churches, taverns, etc. just because it's evil?

Now if the intent in the blog post was... evil cities will have a harder time building anything because they are too busy fighting with themselves then that is different. But to say that just because the city is evil it's not allowed to build a certain building. Now if you say an evil city isn't allow to build a church of Iomedae, then i would agree but to say that a church or shrine of Asmodeus just can't be build isn't fair.

Goblin Squad Member

I've noticed there's perceptions out there that because one plays an evil aligned char that there's limited chances for them to get access to the better player built structures.

This post is simply a grasp to see if there would be enough evil chartered companies, either publicly or privately, to get together, build, and improve an evil run city to rival that of a LG city.

It's been mentioned that evil begets evil and that evil cities will be tough to improve because simply no evil group wants to be second fiddle. I'd really like to see one or more hexes in one part of the map be controlled by an evil city and have it thrive against the odds of the rest of the good in the land. Now remember that if a hex is controlled the owners set the laws and permissions of the land. Meaning a LE city can set the hex permissions to flag LG, NG, and CG as trespassers when entering the hex, thus limiting the intrusions some.

If i remember reading correctly the open combat verses settlements isn't going to be allowed till part way through early enrollment if not till after open enrollment, so this would be the time to make an evil city. In time an evil city could become a great ally to any other city willing to accept evil as a way of life.

Also keep in mind that evil doesn't always mean blood thirsty murderer.

Goblin Squad Member

Indeed i would love to see a coliseum built somewhere that would allow for pvp practice without the flags or loss of gear. Also the gambling part would be nice as well.

Goblin Squad Member

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My understanding of the free-for-all areas is that they are so far away from what is settled that there is no law there. And if a group is strong enough to stomp in there and actually survive the building process could slowly change the hex from free-for-all to whatever alignment the settlement is.

Goblin Squad Member

*Watches as Being tosses more gasoline on his fire*

Goblin Squad Member

@leperkhaun ... i feel that you and i are on the same page with all these posts about how to fix a problem that doesn't exist yet. And just to add to your list add true strike to the holy light or have it act like magic missile.

Goblin Squad Member

This "act of god" leaves so many issues.

First GW would have to define griefing in the core programming. For example an unprovoked attack to you might be someone out harvesting and a bandit that has "claimed" that a tax is owed to be on his land. (whether or not it's his through settlement, camp, etc.) The harvester says no and then bandit proceeds to attack/kill harvester for taxes the bandit is "owed". In this example the bandit acted within his role as a bandit and attacked because the harvester said no. Is it griefing? Too some yes it is, to others no it's role play. How is code going to decide?

Then lets say LG Paladin sees an LE Rogue with a good reputation standing outside of town and insists that the rogue leaves the area. Rogue then says "no, i don't think i want to go anywhere." Paladin then follows his role and starts to smite evil and attacks/kill the rogue. The rogue wasn't in the act of any wrong doing, was in good reputation with the city and other players yet now lays dead cause of a Paladin following his code. Is it griefing?

For another example. Let's say N merchant transporting some goods from town to town is beset upon by NE bandit. Bandit jumps out of the woods slays the merchant without mercy and then loots the corpse and wagon and runs off with the goods. According to GW the bandit was playing his role and the merchant should've known to protect them self from bandits. Is it griefing?

I can go on listing many other examples of how one person playing their role in game can be considered griefing but isn't considered griefing to everyone. The biggest factor in anti griefing is reputation and alignment. If a player is already at the worst possible point in alignment then his/her rep is probably in the trash as well and not even other evil players will want to trust them. As I've seen other people post there's ways to minimize the amount of open pvp you'll encounter if your careful. Anti-griefing measures shouldn't be an "act of god" because someone is crying about getting beat up by another player. Cause if players can be called griefers for killing someone while playing a role then any AI controlled mob that kills you should also be struck down by this "act of god" cause I didn't wanna die to an orc that ambushed me while i was exploring.

I really think we should let GW actually get more of the game processed before we continue trying to change something that we barely know about.

Goblin Squad Member

Whats the difference in the title options for the 2 add-ons?

Honorable Title offers you a list and simply says you get to add that title to your character in game.

Secret Salute says you get a title that appears in game and a special emote.

Would getting SS be better then HT?

Goblin Squad Member

Rogue lockpicking sneaky, yeah it all sounds like it's a good fit for home invasions and by design it is. but there's most likely going to be a need for rogues in a dungeon run, deep cover spy job could need these skills. Perhaps you've been hired to kill a king.... you gonna walk right in the front door?

Rogues will have their place in PFO there's just not enough info atm as to what that's going to be outside the known pnp skill sets.

Goblin Squad Member

@Being. What you're purposing is 2 templates for each house which is alot of extra programing just to allow people the act of breaking and entering into someones house.

Granted in PnP PF as a rogue i've done many B&E's with varying success but all fun. But the only people my rogue hurt there was some npc's my GM threw at us for one reason or another.

Now if the solution was simply to have any B&E on a players personal housing unit default to a bare bones same room for all houses regardless of the actual contents when entering normally, and have random loot that didn't belong to said player. Then that leads rogues to just perform B&E's for loot to sell while not actually causing any type of player to player engagement, and the home owners would have no idea they've been broken into. Which to me seems like alot of work just to allow player home invasions.

Goblin Squad Member

I think the inns in PFO will be a gathering place because there's no need for everyone to go grind out 80 levels of exp so they can "start playing the game". With skill training happening all the time it opens up time in game to do things like sit around and BS in inns and other areas that are safe.

Goblin Squad Member

Interesting idea Mbando. As part of the skill training you'd have to go get infected to get that merit badge. Cause honestly the idea behind purposely getting infected by either vamp or were creatures is to be one for as long as you choose. Not saying you can't be hunted down and killed but for other players to be able to "cure" you against your will is a mild form of griefing imo.

Goblin Squad Member

i like the idea of adding monster templates to the mix of PFO. I don't think it need to be in at early enrollment or even at release but a couple "expansions" later would be nice. Perhaps add monster templates like the ones suggested and some new playable races from the advanced race guide at the same time?

Goblin Squad Member

Seeing as i can't get any of my TT gaming buddies to join in on this kickstarter due to the fact the game is a year or so away from release. I would be glad to shieldmate with anyone. I joined the kickstarter before the daily deals were released so you'll receive them all. Shoot me a PM here, first come first serve.

Shieldmate offer is taken.

Goblin Squad Member

After reading these posts about alignment and pvp for the past month one thing has become increasingly clear to me. There's a ton of people concerned that there's going to be a large number of people out there that will kill you just to take your stuff. If you are really worried about your stuff and the amount of threads you have then don't carry anything you can thread. If that means going naked all the time then play a monk, sorcerer or a wizard. Or simply stay inside protected areas where pvp is impossible without npc guards killing the aggressive person.

It's starting to look like everyone that want's to avoid pvp all together all propose that evil aligned players should have all kinds of penalties added to them just for being evil. The penalty for playing an evil aligned rogue is bounty hunters or just good aligned players have less of an alignment hit when they attack you. Doesn't mean that CE Stabby the Rogue is going to kill every single LG player that crosses his street corner, because he wouldn't be able to survive alive long if he did that.

As it's been said many other places on this board, unless you believe you'll need your Longsword of Awesomeness and your other ultra expensive stuff to go mining. Chances are you're gonna leave most of it in a safe place so someone doesn't jump out from behind a rock and attempt to take it from you.... JUST LIKE AN AI CONTROLLED MONSTER WOULD.

Please just stop trying to get GW to add penalties to evil players just because you don't wanna die to other players. Cause i can't tell you the number of times in WoW where 10-20 Murlocks killed me vs. the number of times i got one shotted while mining from pvp. Death is gonna happen to us all at some point in this game.

Goblin Squad Member

Honestly speaking as someone who is thinking of being a rogue. I wouldn't want player housing to be able to be invaded. If there's a good reason to have a house (extra storage, crafting space, etc.) it shouldn't be open for anyone to break in and steal stuff cause that would lead to an unused mechanic in fear of losing your collectables (daily deal items from KS).

The housing that FFXI had was nice. Everyone had their own house and could put whatever furniture and decorations up they wanted too. Granted it was a basic square room with a tile grid to move stuff around on but it was custom. Was nice to drop into a friends house with them there to check out their style.

But back to the original topic...

I like the idea of custom housing. The more detailed the more fun it will be. Simple customized stuff is good more detailed like being able to set the inside walls different would also be nice. And any minor mechanical bonuses your house could offer would be nice too (rested exp like WoW, etc.)

Goblin Squad Member

Due to my PC i couldn't do a whole lot of anything. But with just looking around I'm impressed with it. Even in it's earliest state it looks good. Can't wait to see what the final product looks like in beta.

Goblin Squad Member

If GW keeps true to the race rewards from TT. Then being an elf wizard gives you access to longbow just for being an elf. But then again with the Dedication system i think you would be fine to learn longbow usage and still be wizard.

Goblin Squad Member

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having played a few MUD's that all had open pvp i'd have to say that the overwhelming concern that people are placing on pvp is disturbing to me.

Yes it sucks to have someone kill you because they want your stuff. But that also means in the process of trying to take your stuff you can fight back or run. Again this doesn't mean there's gonna be a line of bandits sitting outside the "safe zone" of a town just waiting to slaughter anyone who happens to walk down the road.

In my experience anyone who just attacks people to attack people is going to find life in the river kingdoms tough. Bandits are going to have a rough road as well but a smart bandit won't rob or attempt to rob everyone they see.

If you are 100% totally against the idea of pvp i have 2 suggestions. First play lawful good, it's been stated that penalties for attacking a LG char are higher then any other alignment. Second if GW adds a full cleric spell list from core rulebook.... Sanctuary is your best friend.

I honestly don't see PFO being the blood spilling player murdering PVP catering game alot of people envision it to be. I personally can't wait to see the game.

Goblin Squad Member

Not sure what the next crowdforging poll would be. But i would love to get some more solid info on how different alignments will effect settlements or more details on the crafting system they plan to employ.

Goblin Squad Member

Mechanically speaking i don't think any alignment should get a buff at all. Since when does someone play a LG character because they get +1 bonus to perception. While a CE character gets a +1 bonus to stealth. They don't because there's no bonuses for your alignment except the paladin in your group doesn't wanna kill you if you're of neutral or better alignment.

Any bonus, buff, or advantage for any alignment should be strictly stuck to the settlement/kingdom. In tabletop game if i'm looking for an enchanter to upgrade my equipment i look for a good aligned town, cause in theory more merchants would be found there. On the other hand if i want a few vials of poison i'm headed to the shady part of town or looking for a goblin or bandit village.

Goblin Squad Member

I'd have to agree with Void. The idea of being able to choose to run across rooftops because you have the training and the motor skills to manage a jump puzzle of sorts is interesting to me.

However at no point in the game should you require anyone to participate in a jump puzzle to reach any kind of required game content. Cause honestly speaking .... i hated any kind of jump puzzle "shortcut" people found in WoW instances.

Jumping should be a stylized action to do while running to change up the running animation (running gets boring so quickly). With the option for exploration to different spots in the game world, not a requirement.

Goblin Squad Member

I think it was mentioned that one idea the devs had was to allow a single user login account to control 2-5 char but each char would have it's own skill training time needing to be purchased.

Again i say "think" cause i've read so many posts across this forum i might be confusing a crowdforging idea with a dev's statement.

But i would prefer a system where i only need one user account that controls a small group of char even if i only spend money on training time for 1 of them. Not a big fan of multi-boxing cause it's just not as fun to me.

Goblin Squad Member

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Personally I'd like to see a hands on approach to crafting. In all the mmo's i've played the major dislike i've had for the crafting systems is the "exp grind" to get your craft skill from 0 to max lvl to be able to make the good stuff.

It's been said that even crafting is going to fall into the skill system with merit badges of sorts. With that said there's no reason for the WoW grind of making 20 of this, then buy new recipe, and make 15 of those, rinse repeat till you run out of time, money, or sanity all the while trying to sell the "garbage" you were grinding crafting on.

I like a system where i either need to gather materials myself or find a friend or market place (commonly an auction house in mmo's) in which to buy the materials. Then find a place to sit down and just hammer out 1-2 hrs worth of crafting for fun and profits.

I don't believe that everyone that plays MMO's is going to be a crafter or even wants to be, and people certainly shouldn't take up crafting cause it's "easy". Because dedicated crafters tend to take pride in their work and don't like someone flooding a market with goods just cause it's "easy". I can't count the number of times auction house prices crashed on something i was making good money on just cause someone started to grind level a craft and was dumping stuff onto the auction house.

Crafting isn't for everyone. Some want a simple set it and come back later model. I think that's too easy. If a person has to decide between going out and wacking some goblins or making some gear to sell, then i believe dedicated crafters will meet the demand of the market. But to leave the production of alot of basic gear to a factory just cause it's easy seems to take away some of the satisfaction i get from crafting.

Goblin Squad Member

Just a little bump cause i was hoping for a bit more discussion on this.

Goblin Squad Member

One thing i'd like to add to this is simply a lvl 1 wizard in TT PF has 1d6+con hp and a lvl 1 pld has 1d10+con hp. so as someone mentioned yes a lvl 1 wiz might not survive the same fight a lvl 1 pld could survive. While at lvl 1 the wiz has access to very few spells that do more then 1d6 in dmg and the pld can use a longsword (1d8) and shield or a greatsword (2d6). So comparing a wiz and pld of equal lvls in TT PF one is going to "win" more then the other but as they progress the wiz adds more spells that add more dmg or crowd control to a fight, while the pld adds more hp/ac and possibly some nice weapon/gear enchants.

So in PFO i'm pretty sure GW already mentioned that 2 ppl at the same skill training time could turn out completely different even on day one. I'm sure at some point someone will say the only race for wizards are elves. But in a game this diverse in design and outcomes i don't think there will be a "best" race for anyone class just a prefered race which even in TT PF i hear alot of ppl say human fighter is the "best/only" way to play. But then i would ask how much fun would a strix monk focused on grappling be to play? :P

Anyways i think i've started to ramble and i'm sorry if i have. But bottom line reguardless of race/class/skills/time played it all comes down to the player at the mouse/kb that should decide what is "best" for race/class :P

Goblin Squad Member

I wasn't so much wanting to make PC's life harder. with the pnp rogues i've played it's mostly the shopkeepers that got the brunt of my shenanigans.

I also remember reading somewhere that even in death players coin stays with them so i knew that part and with housing if it's supposed to be a safe place for your stuff then i wouldn't expect to break in and rob people.

But as a rogue i would need more then just stealing coin from goblins for immersion.

Goblin Squad Member

Was just wondering if anything has been said about how much freedom a rogue may find in the realm. For instants in pnp my rogue could walk into town find a nice shop/vendor stall, and with a little bluff here, distraction there, quick slight of hand here, and a "thanks have a nice day" later walk away with some "free" goods.

So as a rogue am i stuck being the sneaky guy the picks all your lockboxes or can i actually run around taking stuff from people that don't pay close enough attention to their backpacks?

Cause if Copasetic can't have some good old fashion rogue shenanigans then i'll just have to play a wizard.

Goblin Squad Member

@Blaeringr
if i remember correctly being part of a settlement offers access to better crafting areas, shops, etc. depending on the settlement type and size.

Goblin Squad Member

I belive in combat healing should be done in emergency situations. but the way i've always had the pnp PF work for my groups is whoever has hit the mob gets noticed. that means if the squishy wizard hits hard before a melee gets a chance to swing the mob is going after the wizard. i would hope something similiar would work for PFO.

Goblin Squad Member

what Ryan is saying is if you're buying PFO's version of plex to sell for coin then GW can if they see the need to adjust the cost of "plex". if you are paying a monthly subscription that cost will remain static and unchanged.

For example if "plex" is selling for 100k worth of coin but costs 10 dollars from MTX. if the value of coin is in effect worth 10 dollars then no adjustment is needed. but if that same "plex" is selling for 100k coin and 100k coin just buys you a night at the local inn (gods forbid it) then 10 dollars for that amount of coin is unreasonable.

Hope this helps.

Goblin Squad Member

Having spent alot of time playing final fantasy 11 i got used to the "rangers cost too much to level because they need ammo" line. but these rangers could also survive many levels without major gear upgrades. Within the realm of ffxi rangers were strickly ranged attackers, wore leather armor, and had to carry their own ammo around. the effectiveness of the ranger was based on his distance from target, stats of the char, type of bow and type of arrow. with all that being said my main made most his money from rangers cause i was a woodworker and consumable arrows/bolts were profitable (some more then others).

Within this discussion if a fair balance could be made between costs and effectiveness of melee vs. ranged attacks i think consumable ammo of varying damage or magical enchants is acceptable. but it's in finding that balance that the major issue falls.

Goblin Squad Member

It was mentioned in the blog that a players skills could be trained "leveled" so to say while offline similar to EVE. Never having played EVE or any other game that comes close to this concept I'm a bit confused on a couple things.

First if skills advance while you're offline what if any advantages would someone that plays 8 hrs a day compared to someone who plays 2hrs a day have?

If a said skill say sword skill 1 takes 4hrs to learn would i learn it faster online fighting stuff or would it just advance reguardless of time spent using the skill?

It's a bit late for me so i might be overthinking all of this but it's bothering me now so any input would be helpful.

thanks

also.... love what i've seen on the blog so far from you guys at goblinworks and can't wait to see the game.

Organized Play Characters


Bard
Grand Lodge Zahra Senay

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield (226 posts)
Lirianne
Silver Crusade Lyric the Singing Paladin

820-2 (82 posts)
Ameiko
Dark Archive Jasmine Wu

820-3 (39 posts)
Winter Klazcka
Sovereign Court Baroness Bobbi

820-4 (29 posts)
Vailea
Dark Archive Nixie Attwater

820-5 | F Undine Bard (Watersinger) 5 | | HP 34 / 34 | AC 18 T 14 FF 15 | CMB +5, CMD 16 | F: +5, R: +9, W: +6 (+1 charm+fear) | Init: +9 | Perc: +10, SM: +14 | Speed 30ft, Swim 30ft | Bardic Performance: 16/16 | Spells: 1st 5/5, 2nd 1/3 | Active conditions: Wet, Darkvision, Amphibious. Lucky Number: 1, Investigative Mind, Heroism (270 posts)
Wizard
The Exchange Joliet Jake Blues

820-6 (13 posts)
Elf
Dark Archive Damiar Apastron

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50
(609 posts)
Lady Strongswill
The Exchange Doom Girl

820-8 | Female Aasimar Mysterious Avenger Swashbuckler (53 posts)
Adowyn
The Concordance Bubbles the Hellknight

820-9 | GM Baby -- Most likely Undine Hellknight Shaman (4 posts)
Occultist
The Concordance Cup

820-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50
(1,004 posts)
Bagiennik
The Concordance Flip the Lucky

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3! (100 posts)
Battle Scion
Scarab Sages Talea Torv

820-12 | GM Baby (3 posts)
Lurelu
Liberty's Edge Boo?

820-13 "Busara Anakevo" | Female Kindness Phantom 1 (Spiritualist: Cadence Anakevo) | HP 6/6 | AC 14, T 12, FF 12 | CMD 14 | F+3 R+2 W+2 | Init +2 | Per +0, SM +0 | Speed 30 ft | Active Conditions: Incorporeal (15 posts)
Catfolk
Liberty's Edge Catorze

820-14 | Female Catfolk Daring Thief Swashbuckler 1 / Archaeologist 1 | HP 20/20 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +2, R: +7, W: +1; +2 vs Disease | Init: +3 | Perc: +4, SM: +1 | Speed 30ft, climb 20ft | Archaeologist’s Luck: 3/7 | Spells: 1st 2/2 | | Panache 1/3 | GM 5 Star Reroll 0/1 | Active conditions: Living the high life! (77 posts)
Cloud Giant
Sovereign Court Dr. Splash

820-15 | Gender Fluid Aquatic Elf Bloodrager 1 | HP 12/12 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F: +3, R: +2, W: +0, +2 vs enchantments | Init: +2 | Perc: +8, SM: +2 | Speed 40ft, Swim 30ft | Bloodrage: 5/5 | Reroll 1/1 | Active conditions: Darkvision, Amphibious (61 posts)
Suit of Keys
Manifold Host Charli Poshkettle

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet (934 posts)
Scholar
Second Seekers (Luwazi Elsebo) Cosmo Mariposa

820-702 | Male Shirren Ace Pilot Star Shaman Mystic (12 posts)
Bat
Exo-Guardians Bat Elf

820-703 | The Bat formerly known as ‘Sonarisa Apastron’ | Female CG elf icon operative detective 7 | SP 36/36 HP (50)/40 | RP 9/9 | EAC 24; KAC 27| Fort +6 (+2 vs poison & disease); Ref +11; Will +7 (+2 vs Enchantment) | Init: +8 | Perc: +15, SM: +14 (18 for trick) | Speed 50ft; Fly 50ft | Active conditions: Bat Senses on High! Fighting Crime with Electrostatic Fields! Borrowed: Advanced Semi-Auto Pistol and Black Forcefield. (154 posts)
Lieutenant Kosseruk
Acquisitives Magical Mu

820-704 | Female LG Nuar Icon technomancer 11 / Blitz Soldier 1 | SP 78/78 HP 68/68 | RP 13/13 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Spells: 1st 7/7, 2nd 6/6, 3rd 5/5 | 4th 4/4 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None. (118 posts)
Gerbie
Wayfinders Aba Calling

820-705 | Female LG Skittermander Priest Gadgeteer Operative 5 | SP 42/42 HP 38/38 | RP 9/9 | EAC 23; KAC 23 | Fort +3; Ref +11; Will +5 | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Hyper 1/1 | Active conditions: Darkvision (110 posts)
Clockwork Librarian
Manifold Host Trusty Trashbot

820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark. (204 posts)
Seaweed Leshy
Second Seekers (Jadnura) Xeeter

820-707 Male Skittermander Outlaw Xenodruid Mystic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 15; KAC 15 | Fort +0; Ref +3; Will +6 | Init: +3 | Perc: +7, SM: +8 | Speed 30ft | Hyper 1/1 | Spells: 1st 3/3 | Active conditions: None. (70 posts)
Elf Woman
Dataphiles Soro Summerwing

820-708 | Female Summerborn Ryphorian Sensate Akashic Mystic 6 | SP 54/54 HP 42/42 | RP 8/8 | EAC 22; KAC 23 | Fort +4; Ref +6; Will +11 | Init: +4 | Perc: +18, SM: +15 | Speed 30ft, Flight 30 ft. | Reroll 1/1, Campaign Coin 1/1| Spells: 1st 4/4 2nd 4/4 | Fire Resist 5 | Active conditions: None. (1 post)
Sayonsi
Second Seekers (Ehu Hadif) Cadera

820-709 | Female Witchwyrd Envoy 1 (6 posts)
Icon
Wayfinders Dani Merta, DCI

820-710 | Female NG Damaya Lashunta Esper Phrenic Adept Mystic (Empath Connection) 6 | SP 36/36 HP 40/40 | RP 9/9 | EAC 24; KAC 23 | Fort +2; Ref +6; Will +11 | Init: +4 | Perc: +17, SM: +19 | Speed 30ft | Detect Thoughts 1/1 | Campaign Coin 1/1 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Telepathy & Blind Sense (Thought) 90ft. (71 posts)
Uanae Deepsky
Second Seekers (Ehu Hadif) Tesoro Joro

Non-Binary Human Xenoarchaeolist Explorer Operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 18; KAC 19 | Fort +3; Ref +8; Will +6 | Init: +6 | Perc: +11, SM: +2 | Speed 40ft | Campaign Coin 1/1| Active conditions: None. (2 posts)
Magnifying glass
Acquisitives Dirindi News Network

"Djakar" | 820-712 | Female NG Icon Dirindi Envoy 3 | SP 18/18 HP 22/22 | RP 5/5 | EAC 18; KAC 18 | Fort +1; Ref +5; Will +2 | Init: +3 | Perc: +7, SM: +5 +1d6 | Speed 30ft | Active conditions: Blindsense (Electricity), Darkvision, Low-Light; Resistance 5 to Electricity (114 posts)
Chatterer
Second Seekers (Ehu Hadif) Captain Safety
(1 post)
Dog
Advocates Valodet

820-714 | Female Vlaka Star Shaman Mystic 3 | SP 18/18 HP 22/22 | RP 4/4 | EAC 18; KAC 18; Cold Resist 5 | Fort +1; Ref +4; Will +6 | Init: +4 | Perc: +12, SM: +11 | Speed 30ft | Active conditions: Deaf, --- (41 posts)
Strix Archer
Advocates Chance the Fortunaut

820-715 | Female NG Worlanisi Tempered Pilgrim Solar Weapon Solarian 3 | Portrait | SP 18/21 HP 25/25 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +0 | Perc: +0, SM: +0 | Speed 40 ft; 20 ft Climb | Lucky Guess 1/1 | Worlanisi Gamble 1/1 | Worlanisi Luck 1/1 | Campaign Coin 1/1 | Vestments 1/1 | SSI 1/1 | Active conditions: Darkvision, None. (195 posts)
Golden Orb
Manifold Host Ballywood

“Whee!” | 820-716 agender bantrid momentum vanguard 1 | SP 10/10 HP 11/11 | RP 4/4 | EAC 15; KAC 16 | Fort +5; Ref +5; Will +0 | Init: +3 | Perc: +5, SM: +0 | Speed 40ft | Active conditions: Darkvision, None. (0 posts)
Mouse
Acquisitives Research Rat for Rent
(0 posts)

Acquisitives Char Forgeheart

820-2018 Male Dwarven Spell Sergeant Prole Flamewalker Mystic 2 | SP 14/14 HP 19/19 | RP 4/4 | EAC 12; KAC 12 | Fort +1; Ref +0; Will +6 | Init: +0 | Perc: +3, SM: +9 | Speed 30ft | Detect Thoughts 1/1 | Spells: 1st 3/3 | Active conditions: None. (0 posts)

Bard Bard Deck - Lem
Yuki-Onna
Hmm's Playtest Points
(2 posts)
Green Mother
Verdant Wheel Pip Hip Hooray

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: --- (841 posts)
Golden Goblin Statue
Radiant Oath Teki Stronggut

RETIRED | "Goddess of Forgotten and Unlikely Heroes" | 820-2002 | Female Goblin Adventurer 9 / Hero God ?? (91 posts)
Space Gnome
Horizon Hunters Zendel of Oprak

"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 7 HP 78/78 | AC 24 | F +12 R +13 W +12 | Perc +14 | 35 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: --- (285 posts)
Lenira Re
Horizon Hunters Tess of Tosof

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 --- (357 posts)
Kobold
Grand Archive Zot the Magnificent

"You’re next!" | 820-2005 | Female Dragonscaled Kobold Swashbuckler 8 HP 110/110| AC 26 | F +16 R +17 W +12 | Perc +12 | 50 Speed | Hero 2/2 | Campaign Coin 1/1 | Active Conditions: --- (18 posts)
Mermaid
Envoy's Alliance Clover Nettlesoup

”Soup?” | 820-2006 | Female Gnome (Aasimar Emberkin) Phoenix Sorceress 6 | ◇ ◈ ↺ | HP 54/54 | AC 24 | F + 11 R +11 W +12 (+1 to saves vs fire effects) | Perc +12 | 25/35 Speed | Focus 1/1 | Spells 1st 4/4; 2nd 4/4; 3rd 4/4 | Hero Points 2/3 | Active Conditions: Low-Light, Darkvision, Resistance (Fire 5, Negative 1), Tailwind (Y/N) --- (237 posts)
Gourd Leshy
Horizon Hunters Jackpot the Leshy

"Oh, no, we are heading towards certain doom!" | 820-2007 | Male Gourd Leshy Polymath Bard 5 HP 49 / 49 | AC 22 | F + 9 R +12 W +12 | Perc +12 | 25 Speed | Focus 2/2 | Spells 1st: 3/3 2nd: 3/3 3rd: 2/2 | Active Conditions: --- (60 posts)
Giant Frog
Horizon Hunters Dr. Croaker

"Does it hurt when I do this?" | 820-2008 | Male Tripkee Air & Water Kineticist 3 HP 42/42 | AC 16 | F +11 R +9 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Active Conditions: --- (47 posts)
Agathion, Leonal
Envoy's Alliance Jinglemane

"I’m gonna bite them!" | 820-2009 | Male NG Wishborn Poppet Thaumaturge 6 (now with Venture-Gossip dedication!) | Portrait | HP 66 / 66 | AC 24 | F +12 R +10 W +10 (+1 vs death effects, disease, fear, poison, drained, paralyzed, sickened; emotion & fear success become crit success) | Perc +10 | 30 Speed | 1/2 Hero Points | 1/1 Campaign Coin | Active Conditions: Darkvision, Resistance to Cold & Mental 2 --- | ◇ ◈ ↺ | (211 posts)
Fey
Horizon Hunters Big Jig

"It’s good to be the King!" | 820-2010 | Tiny CG Sprite Grig Thaumaturge with Bard Dedication 4 | HP 38/38 | AC 20 | F +8 R +11 W +8 | Perc +8 | 20 Speed | 1/2 Hero Points | 1/1 Campaign Coin | Active Conditions: Low-light, --- (49 posts)
Winter-Touched Sprite
Horizon Hunters Bitty Blue

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +9 | Perc +9 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision (435 posts)
Winter-Touched Sprite
Horizon Hunters Barak Blue

"Barak Blue" | 820-2012 | Male Sylph Gnome Fighter / Wyrm-Blessed Draconic Sorcerer 2 | ◇ ◈ ↺ | | HP 32/32 | AC 19 | F +8 R +7 W +4 | Perc +6 | 25 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Active Conditions: Darkvision, --- (119 posts)
Shocker Lizard
Horizon Hunters Tourist

"Excuse me, do you have any group discounts?" | 820-2013 | Male NG Kashrishi Thaumaturge wi/ Champion Dedication 5 HP 53/53 | AC 22 / 24 (shield) | F +10 R +9 W +9 | Perc +9 | 30 Speed | 2/2 Hero Points | 1/1 Campaign Coin | Active Conditions: Empathic Sense (15 ft.), --- (2 posts)
Ramidreju
Verdant Wheel Kite Dancing on Wind

Kite | 820-2014 | Agender Leaf Leshy Kineticist 5 | Portrait HP 70 / 70 | AC 22 (23/25) | F + 13 R +10 W +13 | Perc +11 | 40 Speed | Hero Points 2/3 | Active Conditions: --- (4 posts)
Derro
Horizon Hunters Deputy Hopscotch

Tagline (Ex: “There ain’t room in this here town for the two of us!" | 820-2015 | Female Dromaar Gnome Summoner 2 HP 32 / 32 | AC 17 | F + 8 R +7 W +7 | Perc +5 | 25 Speed | Focus 1/1 | Spells 1st 2/2 | Hero Points 1/3 | Active Conditions: --- (0 posts)
Seagull
Grand Archive Mallory Drakebonded

“The Metal Mallard! The Pyrite Pirate! The Suave Swashduckler!” | 820-2016 | Female Awakened Animal HP 18 / 18 | AC 17 (19 with Shield) | F + 9 R +6 W +4 | Perc +4 | 20 Speed, 15 Flight Speed | Hero Points 2/3 | Active Conditions: --- (1 post)
Porthmos Drink
Envoy's Alliance Tempest in a Teapot

“Baby, I’m a Firework! Also a Teapot." | 820-2017 | Female Tanuki Flame Oracle / Fireworks Technician 2 HP 28 / 28 | AC 18/20 (with shield) | F + 5 R +7 W +6 | Perc +4 | 25 Speed | Focus 2/2 | Spells 1st 3/3 | Hero Points 2/3 | Active Conditions: --- (16 posts)
Flaying Wind Ghul
Verdant Wheel Book Who Burns

”This one is the ekujae elf known as Book Who Burns." | 820-2018 | Agender Aiuvarin Conrasu Kineticist 1 HP 22 / 22 | AC 16 / 18 | F + 9 R +3 W +6 | Perc +4 30 Speed | Hero Points 1/3 | Active Conditions: --- (0 posts)
Ramona Avandth
Horizon Hunters Captain Kortos

“Gather to me!" | 820-2019 | Female Undine Centaur Commander 1 | ◇ ◈ ↺ | [LEVEL BUMP] HP 30 / 30 | AC 19 | F + 5 R +6 W +7 | Perc +7 | 30 Speed, 10 swim | Hero Points 2/3; CC 1/1 | Active Conditions: --- (51 posts)
Gerbie
Envoy's Alliance Hmm's Pathfinder Skittermander
(0 posts)
Seaweed Leshy
Starfinder Mimi Masher
(0 posts)
Baby Chimera
Starfinder Ta-Dah Hello Kitty!
(0 posts)

Aliases


Utrat
Alfred the Android

M Android Butler, Ally & Camera Man | Elite Hireling Access Set Two — +12 to Bluff, Intimidate, Diplomacy (32 posts)
Ilquis
The Amazing Urchin

Male Monkey Valet Familiar 1 HP 6/6 | AC 15 T 14 FF 13 | CMB +1, CMD 7| F: +2, R: +4, W: +1 | Init: +2 | Perc: +5, SM: +1 | Speed 30ft, Climb 30ft | Dragon’s Flight: 1/1; Dragon Fire: 1/1 | Spells: Prestigitation, Open/Close| Active conditions: None. (32 posts)
Dog
Bailiff the Dog

Breed: Westgate Windhound or "Westie" from Absalom. Pip's riding dog. (70 posts)
Vendalfek
Bamidele "Egg" Blue

Animal Companion to Bitty Blue "Egg" | 820-2011 | Male Dromaeosaur 4 | HP 34/34 | AC 20 | F +10 R +11 W +9 | Perc +9 | 50 Speed | Active Conditions: Low-Light, Scent (imprecise, 30 ft.), --- (37 posts)
Pearl Dolphin Figurine of Wondrous Power
Bat Pup
(3 posts)
Ratfolk Sage
Beran, DCI

Dani Merta's Amateur Hireling Boon (Set 1) | Computers, Engineering, Physical Science +5 (23 posts)
Crow
Big Sky

Female Roc Animal Companion | HP 13/13 | AC 22(26) T 15 FF 17(21) | CMB +3, CMD 18 | F: +2, R: +8, W: +2 | Init: +5 | Perc: +5, SM: +1 | Speed 20ft; Fly Speed 80 ft; Swim Speed 10 ft | Active conditions: Lucky Number 1 USED, Mage Armor. (19 posts)
Clockwork Spy
Bot Buddy 2000

I am the tool of the GM (678 posts)
Beetle
Bugspace
(2 posts)
Vigilante
Liberty's Edge Cadence Anakevo

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock (244 posts)
Serpentfolk Bone Prophet
Carrot-o-saurus

"Carrots" | Small male dromaesaur companion 4 HP 42/42 | AC 20 | F +9 R +10 W +8 | Perc +10 | 50 Speed | Active Conditions: --- (36 posts)
Riftwarden
Cyanne Miller

Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer
(1,074 posts)
Talisman Crafter
Doris from Accounting
(3 posts)
Fey Animal
First Secretary Floof

"Minister of Transportation" | Small Male Corgi Familiar 3 to Big Jig | HP 15/15 | AC 18 | F +7 R +7 W +7 | Perc +7 | 40 Speed | Active Conditions: Low-light, Scent (imprecise, 30 ft.), --- (16 posts)
Gellion Vazarro
Gellion

Gellion Vazarro, human male Porter Vanity (15 posts)
Masquerade Womane
GM Hmm

"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage (12,617 posts)
Jeggare Noble
Harmose Al-Nefer

Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop? (1,250 posts)
Ramidreju
Hexie
(4 posts)
Occultist
Wayfinders Hilary Moon Murphy
(1,928 posts)
Mask
Hmm... a Pregen

"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions: (58 posts)
Beetle
Humphry
(3 posts)
Lem
Lem by Hmm
(22 posts)
Vendalfek
Longjing

Longjing the 'Dragon' | Male Mascot Caliigraphy Wyrm Familiar | HP 29/29 | AC 20* (23) T 17 FF 17* (20) | CMD 11 | F +3 R +9 W +7 | Init +7 | Per +11 SM +1 | Speed 80ft flight | Active Conditions: Parrot behavior, Luck Number 2 (129 posts)
Occulari
Dark Archive Maurice the Mimic
(10 posts)
Kisegar
Meehr Zet

Preservation of AA-126D * Female Dwarf Amateur Hireling Ally -- +4 Culture, Life Science, Physical Science (2 posts)
Trumpets
Mu's Fightclub

Mu's Alien Associates Boon (42 posts)
Thramira Greathammer
Nandipha

Female Ganzi Dwarf Amateur Hireling | +5 Skills (195 posts)
Kazim
Nefertiti Abdul

Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points
(755 posts)
Crow
Oolong
(36 posts)
Porthmos Drink
Poshkettle Tea

Charli's Marketing Intern, "Spoons" | Life Science, Mysticism & Physical Science +19 (78 posts)
Droogami
Grand Lodge Pumpkin - Such a Good Boy!

Male Neutral Tiger Animal Companion 12 | 85/85 | AC 34 T 18 FF 29 | CMD 34 (36 vs Grapple, 38 vs Trip) | F +14 R +15 W +9 (+4 morale vs Enchantment, +1 morale vs Fear, +2 Charm and Fear) | Init +6 | Per +11, SM +6 | Speed 70 Ft | Active Conditions: Shield (23 posts)
Sidrah Imeruss
Rataji the Resourceful

"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon (747 posts)
Rat
Research Rat

Professional Hireling for Dirindi News Network: +7 Life Science, Mysticism, Physical Science ★ Professional Hireling for Chance: +7 Computers, Engineering, Physical Science (59 posts)
Drowned Devil
The SFS Bureau
(2 posts)
Mordant Spire Elf
Sonarisa Apastron
(0 posts)
Ikiko
Song-of-Air

♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: --- (447 posts)
Rat
Tukalo
(5 posts)
Goblin Witch
Twitchy Boom Boom

Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs
(665 posts)
Mask
Venture-Gossip -- M.E. Edition
(2 posts)
Hawk
Wedjat

Male Haast's Eagle Animal Companion 5 | HP 42/42 | AC 19 (21) | T 16 | FF 16 | CMD 22 | F +6 | R +7 | W +2 | Init +3 | Per +5 (127 posts)
Gevalarsk Nor
Zo!

Undead Media Mogul 20 // Live Exploration Extreme! // Pact World Warriors! (132 posts)
True Love Locket
❤ Strawberry Machine Cake ❤
(35 posts)