Ascension - Thieve's Guild (Pathfinder PbP)


Recruitment

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Ascension

I'm looking for 16 or 20 players to form four groups of 4/5 players each representing a different faction. Each of the four groups has different goals and motivations, sometimes those goals will overlap with another faction's goals, and sometimes they will conflict. As a result players will find themselves sometimes working with the other groups, and other times in opposition to them.

Players wishing to participate in this game should be able to post once per day (Mon-Fri). More is certainly allowed, but if you cannot meet this posting requirement please don't sign up for this game. I will generally post updates between 10-11 PM MST. I will sometimes post small updates during the day as well dependent on me having some down time at work. Maps will be posted to my photo bucket account for viewing by the players. For example

Despite the campaign name, this game is not using the mythic play test rules, and there is no mythic ascension point in the campaign.

This is the recruitment thread for the Thieve's Guild.

Other factions can be found here:
Mageocracy
Merchant's Guild
Rebellion

I'm expecting to leave the recruitment thread open for about one week. After which players will be selected for each faction and another week will be given for players to flesh out any final details for their character back story and create a character stat block.

Thieve's Guild:

You grew up as a child of the streets, or maybe you found gainful employment as a fence or information broker. Maybe you are merely a bouncer from a rough part of town that has gained a bit of reputation. Regardless you've caught the attention of organized crime in Coran and the benefits of associating with them was to good an opportunity to pass up.
Allowed Alignments: N, CN, LE, NE, CE
Allowed classes: Any as allowed by the above alignments (thieves, ninjas, and assassins are a natural fit, but the party should be well rounded).
Races Allowed: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Haflings, Humans, Tieflings, Drow. If you choose Drow be aware that general reactions to to Drow are going to present problems of mistrust to outright hostility – don't go anywhere without a good disguise.
Based on alignment restrictions this is the only faction allowed to have anti-paladins. My recommendation is that you don't play one. The following applies to an CE character, but especially to anti paladins. The general flavor of the anti-paladin would lead them to not associate with others on any kind of long term basis. That being said if you can come up with a compelling back story about why you are associating with your fellow party members on a long term basis and won't simply betray them on a whim I'd be happy to see it played out.

It should be noted that LE alignments in this group is more of a honor among thieves ideal than an interest in adhering to the laws of the land.

When creating your back story feel free to talk with other players wishing to join this faction and create ties between your back stories.

More information on your faction will be given once the game starts, though you are free to ask questions if you are looking for additional details to flesh out your back story.

The remainder of the spoilers contain information that is identical in each of the faction threads. If you have already read this information in one of the other threads you can skip these.

General Information:

This campaign is mostly an urban campaign, though some wilderness travel and ocean travel will also occur.

The factions will give their teams various goals or objectives to meet, it is up to the players to determine how to achieve those goals. While I've got a number of missions for each faction to give to players, this campaign is intended to be fairly sandbox. If players come up with things they'd like to try to further the overall goals of their faction I will try to incorporate those ideas into the campaign. Be aware though that there are some places in the world that will prove death to the players if they wander about haphazardly.

Character Back Story:

I'm not currently interested in character stat blocks, I want to see first and foremost a back story for your character. As part of this back story all characters are required to include one (though more is allowed) individuals living in Coran, Gumlat, or Issust Hold (see geography below) whom they hold dear. When your character is in the neighborhood it is expected your character will take some time (stealthily or openly) to visit with this person. This could be a spouse, sibling, parent, aunt, uncle, cousin, etc. But it must be someone the character would take great pains (or even be willing die for) to prevent harm to them. This NPC will be a commoner and is not capable of defending themselves from more powerful PC's or NPC's.

It is expected your character has friends and acquaintances from this region of the world, feel free to include a couple such friends in part of your back story.

All players are from this region of the world and should select one of the areas from the geography section as a birth place.

I'd like to know what motivates your character and what your character is afraid of. Anything that I can hook some side plots into will make for a much more interesting play experience.

Please also include a physical description of your character including such things as skin color, hair color, eye color, and style and color of clothing.

Character stat blocks:

Your posted stat block for your character should use this format or something very similar to it. Feel free to copy and paste this into your profile then change it up to match your own character.

Characters will be created using a 20 point buy.

Characters will start at 5th level. You may choose no more than 2 classes (or 3 if the 3rd is a prestige class) to create your character. This also applies when leveling up.

Each character starts with 10,000gp, of which no more than 50% may be spent on a single item. During character creation all items within the given 5000gp or less per item are available.

As you accumulate wealth you can assume anything costing 4000gp or less (assuming it is not an illegal item) are readily available. Anything costing more than 4000gp will require crafting time to have made for you, though anything up to 15000gp can be obtained. Anything above that price may or may not be available. Characters may not start with custom made magic items. You may request to have a custom magic item made – though I'm likely to add a flat cost on top of whatever costs might normally be associated with said items – or may just flat out disallow it.

Slotless magic items that mimic the ability of an existing magic item that normally requires a equipment slot are not allowed.

Magic items that provide +x enhancement bonuses such as cloaks of resistance, rings of protection, belts of physical stats, headbands of mental stats, etc can always be upgraded to a higher level for the cost difference. Also, these items may always be combined with another effect that uses that item slot for the price of the additional magical enhancement + 50%. For example a cloak of resistance +1, cost 1000gp, could be combined with a catching cape, normal cost of 200gp (plus 50% for a cost of 300gp), for a total of 1300gp. Or a ring of protection +1, cost 2000gp, combined with a ring of counterspells, normally 4000gp (plus 50% for a cost of 6000gp), for a total of 8000gp.

Players should select 2 traits using the standard rules.

Depending on which faction you are a member of there are alignment and racial restrictions (see the individual faction recruitment threads for this information).

Because of the nature of this campaign there will be PvP between factions. Players should plan for escape mechanisms from a battle turned against them.

Inter-party PvP will be strongly discouraged. If you wish to engage in PvP with those who should be your allies you must talk to me about it first, and your reasons must be compelling in story character reasons (like your allies endangered your NPC dependent – not something petty or trivial).

All players will get one free true resurrection during the course of the campaign should they die (you may choose to use this to raise a fallen ally). Unless the player's gear can be recovered though, resurrected players will start with one-half their WBL based on their current level. For arcane casters you will get a new spell book with only those spells you would have for your current level, any additional spells will need to be purchased again. If your body can be recovered then normal uses of spells like raise dead are available.

Players get max HP at every level.

Players will level up when I say they do, but this will be roughly following the fast experience track.

I do enforce encumbrance rules, keep this in mind when equipping your character. In general I will not be keeping track of food or normal ammunition (things like arrows made out of special materials will be tracked). If you somehow get yourself trapped in an area though where you could not readily restock these items then these items will be tracked until you can escape the situation. You must still buy 1 quiver (or 2) full of arrows, bolts, sling stones, what have you. At such time as you may become trapped you will have the amount listed on your character and those items will be tracked at that time.

Rule books allowed are Core Rule Book, Advanced Players Guide, Ultimate Magic, Ultimate Combat, Ultimate Equipment, and some portions of the Advanced Race Guide (alternate racial features and archetypes are allowed, as are racial spells and feats, and see faction specific areas for races allowed). Other source books are not allowed.

I recommend all characters train the stealth and disguise skills, but this is not required.

House Rules:

Leadership feat is not allowed, I've got enough to keep track of without worrying about cohorts.

Antagonize feat is not allowed. It is especially problematic for a PvP type game.

You may take item creation feats, but these feats will not be applied to your starting 10k wealth to reduce the cost of magic items. You will be able to get use out of item creation feats though if you select them.

Diplomacy and intimidate skills don't exist. They are all rolled into the bluff skill. If your chosen class has diplomacy or intimidate as a class skill you instead have bluff as a class skill. Feats and traits that would increase diplomacy or intimidate instead affect your bluff skill, however these do not stack with other feats or traits that would increase one of these skills.

In game when you are using your bluff skill please specify what you are actually trying to accomplish. i.e., still state you are trying to intimidate someone, or calm someone with diplomacy, etc, but your bluff skill will be used to modify the d20 roll to determine the effectiveness.

Because of the potential PvP encounters realize that using the bluff skill to get someone to act more friendly towards you (because of good diplomacy or fearsome intimidation) in a social situation may or may not work, though role-playing in this area is certainly encouraged. Combat uses of bluff skill can also be used to apply the shaken condition (as per intimidate) or apply class specific abilities that rely on one of these skills.

Game Play:

Note that many d20 rolls will be done by the GM. Skills that have an obvious success or failure such as climbing, swimming, crafting, attacking, should be made by the players. Skills which have more hidden results will be made by the GM such as Bluff, Sense Motive, Knowledge, Spellcraft, Stealth, Perception, etc.

When your character speaks, unless you specify otherwise, it will be assumed you are speaking in common. This means any listeners, known or hidden, will be able to understand you. Speak in another language and you may be able to foil spies if they don't have a means of understanding the given language.

Because this game will be taking place in four different threads simultaneously I ask that you refrain from reading the other factions threads. Doing so will only reduce your own and other players enjoyment.

Also because of the four threads game time will not always be consistent between the different groups. This could also result in a given thread being put on hold for a day or two if an encounter is about to occur between two groups but one group needs to finish something up.

Geography:

The campaign takes place in the city of Coran, capital of the Ondian empire. Coran lies on the eastern coast of the continent and in the southern foothills of the Chaggath Spine, a large mountain range that runs northwest from the city. Coran is home to the great library, which draws scholars from across the continent to it for study and research. The city is a good sized metropolis with a large transient population. The given population at any given time is around 15,000 people. Many magical wonders and exotic goods are available in the city, as are illicit substances and other secrets for those who know where to look. Coran is also home to the current ruling Mageocracy, who rule from the Tower of the Heavens. What happens inside the walls of the tower is a secret to all but those allowed inside. From the tower come the laws of the land as enacted by the Council of Seven. Coran is primarily human though it is not uncommon to see all the varied races of the lands walking its streets.

A weeks travel to the west is a small village known as Gumlat (population of around 600). This village lies at the edge of a large expanse of forest. Rumors and stories of were-creatures surround the rise of this small village. It is said many years ago, Aroale Nulil, priestess of Erastil, defended what was then a settlement against a large number of lycanthropes through the strength of her god, though she perished in the effort. The tales of beast men continue to float about the area, though no one has since that time brought forth clear proof that any such creatures continue to exist in the area. Many believe the forests west of Gumlat are haunted though, and more than one soul has disappeared into those forests to never to return. The land between Gumlat and Coran is mostly farmlands with small thinly wooded areas near the base of the Chaggath Spine. Gumlat is primarily human though a good number of gnomes and haflings also inhabit the area.

North across the Chaggath Spine, two and a half weeks of travel over the high mountain roads, lies the city of Akleta with a population of around 3,000. This population is not centralized though, perhaps 1500 live in the city proper, with the other 1500 inhabitants within two days travel of the city. The area consists mostly of shepherds, cattle ranchers, and miners. The mountains separating Akleta from Coran have given the people of Akleta a sense of independence from the rest of the empire, though they are still dependent on Coran for trade goods from across the sea and rely on them for aid in times of war and to influence the surrounding tribes of hillmen. Akleta consists of almost entirely of humans in population. Other races visiting this area are frequently given a cold shoulder.

South of Coran lies a large expanse of desert known as The Endless Desert. At the northern edge of the desert, nine days travel south of Coran (or 3 days by ship), lies a mining town known as Issust Hold. The population is actually scattered between a small walled port that services Issust Hold (population of roughly 100 people) and a more heavily fortified settlement that was built on top of a natural oasis (population of around 500). Issust Hold primarily produces iron, but also mines some precious metals and gems. The place seems to attract the unsavory sorts of characters, perhaps in part due to a recent war against pirates from the southern seas which occurred nearly 30 years ago. No doubt some of those pirates make up part of the holds population. Issust hold is the home of a large number of dwarves, half-orcs, tieflings, and ifrit, though other races also commonly seen.

Seven days voyage by sea, to the east of Coran, lie the islands of Ioso, considered a tropical paradise by many. A relatively simple people inhabit the islands, which export fish, spices, and exotic goods from other lands. Outside of the villages the islands are the home of wild animals, dinosaurs, and a few other dangerous creatures. The islands are primarily inhabited by humans and undine.

The Chaggath Spine is home to several goblin clans, but these are probably the least dangerous of the the creatures that roam the mountain cliffs and dens.

The Endless Desert is home to desert nomads and various dangerous creatures, both natural and magical.

West of the empire are various smaller kingdoms who trade with the Ondian people.

South of the islands are pirate infested waters, and east of the islands lies a great ocean.

North of Akleta live tribes of savage hills men. These disparate groups are usually not a concern for the inhabitants of Akleta though there was a time in the past when they banded together under one tribal leader and threatened the area.

Laws, political upheaval, and conflict:

Laws are about what might expected of any medieval society, with punishments fitting the crime. Pick pockets will lose their hand after a 3rd offense. Murder is punishable by death. Creating undead is illegal (this doesn't mean you can't select spells/abilities to do so, just don't get caught). Slavery is illegal.

The Tower of the Heavens is home to the current ruling mageocracy. While it primarly consists of wizards, they also have among their ranks magus, witch's, sorcerers, and all other forms of arcane magic users. The Council of Seven makes up the ruling body and currently consists of masters Veray, Isul, Akeli, Torenest, Danroth, Banock, and Liam.

In recent times the roads have become a bit dangerous of late for individuals or small groups. Bandits and highwaymen, and in the mountain and desert roads more dangerous creatures are becoming a growing problem. This has been a cause of contention between the Mageocracy and the Merchants Guild. Tariffs have been raised to help pay for the costs of patrolling the roads but the added protection seems to be of limited effectiveness.

At the same time a group dissatisfied with the mages rule is starting to become more than a mere nuisance. The Mageocracy would like to put an end to this discontentment, if only they could figure out who is behind it and where they are hiding out.

With the current turmoil and politics the thieves guild is looking to expand their operations while the mages are distracted with other matters. Crime in Coran is on the rise, from petty thefts to rumors of an underground slave trade.

Pantheon:
While this isn't Golarian, I am using the Golarian pantheon of deities. Paladin PC's or NPC's all belong to the Order of the Mithril Rose. This order doesn't follow a specific deity (though individual paladins do), but is a organization of knights following the various good and lawful aligned deities who work together for the greater good. Likewise any anti-paladins would have once belonged to this organization.

Squick factor:

Because this campaign allows for evil characters there are some things that are likely to come up that could make other players uncomfortable discussing.

Sexual content should be limited to a PG-13 range. Rape or other sexual crimes are not allowed in the campaign.

Violence against children is not allowed, though you may run into street rats and such at times – bringing them to the authorities if the situation merits is a real possibility. You may burn down an orphanage if you like, but slaughtering its inhabitants is not allowed.

Torture is allowed, but highly detailed descriptions of such are not. Cutting of a limb or breaking some bones is fine. Descriptive details of what you do with a carving knife, or hot poker, etc, are not.


I am tentatively interested, but I am wary of a game of this scope.

Why? Because I have been apart of several games that have tried to do this exact same thing and they all failed. Not because there wasn't enough interest, not because too many players dropped out or disappeared. No, each of these games, of which I have been apart of several, have all died for one reason: The GM bailed.

Check my campaigns, Steel Wolves was intended to be a game similar to this, four different mercenary groups, sometimes working with each other, sometimes at odds, but always towards a major common goal. There was a main GM, and then each group had a co-GM. I was one of the co-GMs. Game was good, both the one I played in and the one I helped run. Then one day the GM just disappeared. My game that I was running eventually died, as a few players lost interest or couldn't post any more, I have no idea. My own issues didn't help as well. I think the Steel Wolves is the only game of the four to still be active.

Each other game that was similar to this had the same thing happen. It started ok, but soon the GM just left. Maybe he/she was overwhelmed, maybe RL hit out of nowehre, or maybe that was the original intention all along, I have no idea.

I am not saying all of this to be jerk, to accuse you of anything sort of like the above. I say this because I would love to be in this type of game, but I want to make sure that, barring something seriously unforeseen, this game will LAST.


I second Monkeygod's fears for the duration of this game and the interest.

I have an idea for a Rogue/Cleric and the Thieve's guild would be the best place for him.


@Monkeygod & Stiehl9s
I am currently playing another game with this GM as this character, and also know him IRL; it would take a lot to make him give up on a game. Just my two cents.

Character Idea:
I would like to submit a beardless dwarf monk who came to the Coran area after being disowned by his clan. After years of persecution from most everyone he finally found friends in the Thieves' Guild, who took him in, gave him employment, and helped him learn to disguise his deformity. Now he works to reclaim the debt owed to him by society through forced and/or unknown taxation.


Warren Enzroth wrote:

@Monkeygod & Stiehl9s

I am currently playing another game with this GM as this character, and also know him IRL; it would take a lot to make him give up on a game. Just my two cents.

** spoiler omitted **

very good to hear! Thanks Warren.

With that vote of confidence in mind count me more than interested. I'll get working on crunch this evening.


i would like to play a half-elf ninja.

General idea:
lived with his father until he ran away. over the years he improved his skills and craft and joined the guild. he has a sister that he helps support.

@warren
you want to link stories?


@LilWilly5
Could be interesting. My character probably doesn't have any family relations at all, but it's possible that your sister was the first to introduce him to the guild and so he feels indebted to her. Could be fun for two of us to have the same dependent.


Monkeygod wrote:

I am tentatively interested, but I am wary of a game of this scope.

Why? Because I have been apart of several games that have tried to do this exact same thing and they all failed. Not because there wasn't enough interest, not because too many players dropped out or disappeared. No, each of these games, of which I have been apart of several, have all died for one reason: The GM bailed.

Check my campaigns, Steel Wolves was intended to be a game similar to this, four different mercenary groups, sometimes working with each other, sometimes at odds, but always towards a major common goal. There was a main GM, and then each group had a co-GM. I was one of the co-GMs. Game was good, both the one I played in and the one I helped run. Then one day the GM just disappeared. My game that I was running eventually died, as a few players lost interest or couldn't post any more, I have no idea. My own issues didn't help as well. I think the Steel Wolves is the only game of the four to still be active.

Each other game that was similar to this had the same thing happen. It started ok, but soon the GM just left. Maybe he/she was overwhelmed, maybe RL hit out of nowehre, or maybe that was the original intention all along, I have no idea.

I am not saying all of this to be jerk, to accuse you of anything sort of like the above. I say this because I would love to be in this type of game, but I want to make sure that, barring something seriously unforeseen, this game will LAST.

This is a very fair and valid concern. It is a large scale game and will require a lot of effort on my part. I considered this idea for a couple months before deciding to go ahead with it. There are two things that would prevent problems for me in running the game.

First would be crunch time at work - this will happen at some point for me. This wouldn't be a game ender though, but would likely require me to slow down my posting for the duration of the crunch time (most likely to every other day).

Second would be a life altering event of personal family tragedy. How that affected the game could of course vary wildly depending on the exact nature of the event.


bbangerter wrote:
...would prevent problems...

That should read '...would present problems...'


Tagging for interest. I am thinking Rebellion or Thieves guild. I can also attest, that this GM is solid, for those concerned that he can pull it off long term. I am in his other campaign in this world that takes place ab out 150 years later, and it is very fun coming up on a year of play.


I'd be interested as well

I have a nice character idea that would fit either Thieves' Guild or Merchant's Guild but I do have a question first:

How much "free time" do our characters have and would you be ok with building constructs?

Basic idea is for a (Gnome) Cleric of Brigh who builds all kinds of magical stuff and works in personal security. He'd dislike the authorities because they stand in the way of maximising his profit and the choice between Thieves and Merchants would simply be based on where his family and friends are (so basically where there is room)


Cuàn wrote:

I'd be interested as well

I have a nice character idea that would fit either Thieves' Guild or Merchant's Guild but I do have a question first:

How much "free time" do our characters have and would you be ok with building constructs?

Basic idea is for a (Gnome) Cleric of Brigh who builds all kinds of magical stuff and works in personal security. He'd dislike the authorities because they stand in the way of maximising his profit and the choice between Thieves and Merchants would simply be based on where his family and friends are (so basically where there is room)

You can expect to have anywhere from 7-14 days per month of free time you could spend on item creation, with 7 being more common. With an expected game time over the course of the campaign of around 3 years.

I'm fine with you building constructs with the following restriction - you only have one construct with you at a time. You may have additional ones built sitting idle or guarding your home or other locations though. If someone were to attack you in your home the limit of 1 would not apply - their fault for attacking you in your stronghold.

Of course depending on the size of your constructs and where you go with them this could attract a lot of attention to you.


Cool

As for attracting attention: I'm counting on it. He'll also make things like Clockwork Spies and Clockwork Familiars though and those are quite small (and pointless in combat).

I'll start building but the background will depend on whether he is Merchant's or Thieves' guild.


and a second nod for the GM from Alma. Very, very cool.

my basic idea is a NE Rogue 3(probably Knife fighter)/Cleric 2 (Hidden Priest of Norgorber) shooting for Assassin. First guess is Thieve's Guild unless bbangerter has a better faction in mind?


I was considering playing a Shadowcaster Wizard, from Inner Sea Magic, but then I saw it wasn't allowed. Poop.

I might play a Shadow Bloodline Sorc, possibly Crossblooded with Rakshasa.

He would either hail from Coran itself, or Gumlat.

Maybe he was kicked out of the Mageocracy? Then joined the Thieves' Guild.


I present Maeltheron Male Elf Rogue (Sniper) for consideration of Thieve's Guild. I will need to rewrite his backstory to fit. I will have something complete by the next couple of days.


Vaek grew up in Coran. While his parents were not rich, he did not go with out common comforts. All was well in his life, until the day his parents who on a business trip to Gumlat. The traveling merchants were attacked and overcome by brigands.

Vaek was 9 at the time. He was left alone to care for his younger brother Karvek. Karvek, had suffered a series illness that required the amputation of his left leg. Vaek, not equipped to care for himself let alone a younger brother. He began to steal from local merchants. As he grew of age, he was recruited into the thieve's guild. Initially, they thought that Vaek would be your typical street rat.

They soon realized that Vaek, had a mean streak in him, and he had the uncanny knack of getting into the marks house and out with out being scene. When he kidnapped his first victim for a large ransom, the thieve's guild leaders decided to put Vaek's unique skill set to use. Always willing to kill the mark, if the ransom was not paid, he would honor his word if payment was received. He is very cold and calculated.

Vaek, was trained in the Ninjitsu arts. He thrived under the thrill of the hunt for a new victim. Not interested in the small targets. He uses most of his earnings to pay the clerics to help his brother who will always be lame. Having grown up in Coran, his network of assets and fences are wide. Always paying his informants well. Vaek cares very little about the government and their doings. He concentrates increasing his own personal wealth. Vaek has befriended a dwarf within the guild. Always finding it funny that the dwarf is unable to grow a beard. Taking every opportunity to remind him of it.

Vaek is a 29 year old Human Ninja. He is 5'8 185 pounds. Medium length burgundy hair. He is known to wear disguises to protect his true face. He, he carries an exotic weapon (probably a wakizashi). Outside of the thieve's guild he will often appear as a transient. He has found this is often the best way to obtain information when the "elite" of the city don't think anybody is listening.

I am interesting in linking back stories as well.


I've got another question, or actually two:

1: While we can't make our own magical gear at the start can we make mundane gear and have some off-screen npc enchant it?
2: Are you ok with guns?

Wondering because I'm working on a way to make my character useful before he can make a construct. I doubt the promise of making a construct at some point in the future is enough to keep a Thieves' Guild happy with you in their ranks.


Interested indeed... Will work on a back story for the thieves or Mageocracy.

Huge game... I've been playing in two other Pbp's at woldiangames.com for over a year now.. I won't be going anywhere if your not :)


Definitely interested. I'll be putting together a background for an ex-mage turned thieves guild dervish dancer bard.


Characters so far:

? (Warren Enzroth) - Dwarf monk, beardless, no other details yet.

? (LilWilly5) - Half-elf ninja, Signficant NPC's: sister, no other details yet.

? (Cuàn) - Gnome Cleric, makes constructs, greedy, back story pending.

? (Stiehl9s) - Race?, Rogue/Cleric/Assassin

Vaek - Human, Ninja, thrillseeker, cold-blooded, greedy. Significant NPC's: younger brother.

? (Monkeygod) - race?, Shadow Bloodline Sorcerer - kicked out of mageocracy for reasons unknown as yet, no other info.

? (Nexumis) - no info yet.

? (imjohnnyrah) - race?, Dervish Dancer Bard, kicked out of or quite the mage guild, no other info.


Cuàn wrote:

I've got another question, or actually two:

1: While we can't make our own magical gear at the start can we make mundane gear and have some off-screen npc enchant it?
2: Are you ok with guns?

Wondering because I'm working on a way to make my character useful before he can make a construct. I doubt the promise of making a construct at some point in the future is enough to keep a Thieves' Guild happy with you in their ranks.

Were you thinking like masterwork weapons and armor? I'd be fine with that.

Primitive guns are available, though quite rare - i.e, pistols, muskets, blunderbuss, etc.

Assume you are part of the thieve's guild for now for your back story. You've got some overlap with stiehls in class choice, but with him dual classed I don't think that will be a problem.


^ Stiehl9s here. Definitely looks like Cuan and I are going in different directions ^_^

Going to be recrunching this guy and adding to the background to bring him up to date with the campaign.


I was more thinking along the lines of making my own guns. As for multiclass, I'm thinking about grabbing a level of Gunslinger with the Gnomish Experimental Gunsmith archetype but I'm not quite sure at the moment.

He'll be very different from Stiehls' char, partly because he's very open about his faith whereas I doubt a cleric of Norgorber is. Another thing is his combat role, Leandric (my Gnome) will mainly be doing ranged combat mixed with buffs and control.

Background is in the making but I can give you some pivotal NPC's:
His parents, both fences for the Thieves' Guild
His older sister, not part of the guild and refuses to take part. Married to a City Guard (I guess she'd be the best bet for the commoner)
His younger brothers and sister, triplets (with the boys being identical). Running scams for the guild.


Presenting Bosch "Basher" Warsaw, enforcer for the Guild. He is a half-orc rogue using the skulking slayer archetype. Specializing in frontline mayhem and a bit of rougey stuff.

He does a bit of petty theft but his skills are more useful for keeping guild members in line. Further character stuff will be posted soon.

I also want to suggest the introduction of a Thieves' Cant, which would be a mixture of local dialects and slang that would mechanically operate as another language to exclude outsiders from conversations between guild members.


@bbangerter: You left me off the list...was that intentional?


Maeltheron Timmerond wrote:
@bbangerter: You left me off the list...was that intentional?

Nope. Just missed your post when I was collating all the data.


Hey there, first time poster on this forum, although no stranger to PBP.

Id like to play a Summoner Synthesist, although the class will only function as the mechanical vessel for my characters fluff. My character ingame will just be some nobody smuck who has fallen into good fortune. By himself he is a timid coward, but with his Eidolon on his ego inflates dramatically and makes him a bully. His affiliation with guild was as a researcher playing a role similar to Daniel Jackson in Stargate. Although now he prefers to act as an enforcer and brute, smashing skulls and taking name :)

The idea so far is for the character to wear a, for lack of a better word, "Steampunky" suit of armor (eidolon). I will be fluffing spellcasting as gadgets. Atleast for fluff purposes its simply a suit of armor. The suit itself will ofcourse have some magical animating force to make it work, which accounts for the Eidolons peronality. As cheesy as it sounds im tempted to have my character refer to the armors animating entity as Jarvis ;) Think of it as a "Worn Golem". An easy fit for the suits origin would be something akin to the plane of Mechanus.

Where he got the suit I havnt settled on yet, although im leaning toward him finding the item that summons it by accident. Think Gizmo Duck or Ezreal (League of Legends). The act of summoning the suit makes it materialize bit by bit, layer by layer, from some unknown location. Although im open to the possibility of his suit summoning item being stolen (robbing him of all his class features -.-) it will most likely be some kind of light armor that is "fused" to his torso, and only removes itself if he wills it to do so.

I will not be using the Summoners free summon monster spell like ability EVER, not even if im without my Eidolon. Assume I do not have that ability. If I can get something instead, cool, if not, oh well.

For now this is just a concept.


Alright, here's Warren's character:

Shtuff:
Sorad Dvorak was born in Issust Hold and spent the first few years living there with his family. As soon as it became apparent that he could not grow a beard he was disowned and driven off. After several weeks of wandering Sorad finally found his way into Coran and became a petty thief; unfortunately, he wasn't very good at it and he was quickly caught by an informant for the Thieve's Guild name Eani. After becoming friends Eani was able to get Sorad a job working for the Guild on a variety of assignments, from assassinations to security for those with Guild protection. Dvorak has quite enjoyed this work and the fortune he has gained from it.

Appearance: Sorad is about 70 years old, weighs 166 lbs, and is just shy of 5'. Besides his lack of facial hair, he has a small nose and black eyes set very close together.

Personality/Fears: Having spent most of his life with few friends and no family, Sorad trusts only those in the Guild and puts himself above even most of them. The one person he trusts completely is the human Eani, and Sorad visits him whenever possible, most often in secret places and at random times. The only things Sorad truly fears are the death of Eani, being discharged from the Guild, and seeing any of his family again (They all vowed that they would kill him if he ever showed his face in Issust Hold again)


Characters so far (updated):

Sorad Dvorak - Dwarf monk, from Issust Hold, beardless, failed as a pick pocket, skilled in other areas though useful to the guild. Significant NPC's: Eani.

? (LilWilly5) - Half-elf ninja, Signficant NPC's: sister, no other details yet.

? (Cuàn) - Gnome Cleric, makes constructs, greedy, back story pending.

? (Stiehl9s) - Race?, Rogue/Cleric/Assassin

Vaek - Human, Ninja, thrillseeker, cold-blooded, greedy. Significant NPC's: younger brother.

? (Monkeygod) - race?, Shadow Bloodline Sorcerer - kicked out of mageocracy for reasons unknown as yet, no other info.

? (Nexumis) - no info yet.

? (imjohnnyrah) - race?, Dervish Dancer Bard, kicked out of or quite the mage guild, no other info.

Maeltheron Timmerond - Elf, Rogue. No other details yet.

Bosch 'Basher' Warsaw - Half-orc, Rogue. Thug/intimidation. No other details yet.

? (Deliverance) - race?, Synthesist Summoner. No back story details yet.


Bosch 'Basher' Warsaw wrote:
I also want to suggest the introduction of a Thieves' Cant, which would be a mixture of local dialects and slang that would mechanically operate as another language to exclude outsiders from conversations between guild members.

Conceptually I like the idea, but for this campaign no. I want spoken and written language to be an issue that players need to deal with and be aware of.


Deliverance wrote:


I will not be using the Summoners free summon monster spell like ability EVER, not even if im without my Eidolon. Assume I do not have that ability. If I can get something instead, cool, if not, oh well.

I'll have to think about this part.

As for fluffing it off as steam punkish, I don't have a particular problem with it.


Cuàn wrote:
I was more thinking along the lines of making my own guns.

I'd allow it for the innovations, to reduce their cost (of which you'd only have 1 of course unless you went gunslinger 5 to start). But for the base weapon cost I'd like you to pay the full price to keep your effective wealth even (or close to even) with everyone else. Course once the game gets going you could craft whatever you want given whatever wealth you acquire.


bbangerter wrote:
Bosch 'Basher' Warsaw wrote:
I also want to suggest the introduction of a Thieves' Cant, which would be a mixture of local dialects and slang that would mechanically operate as another language to exclude outsiders from conversations between guild members.
Conceptually I like the idea, but for this campaign no. I want spoken and written language to be an issue that players need to deal with and be aware of.

Even though we can't have our own language, we could just all take a rank in linguistics for something obscure; and for those times when rapid communication is not important (notes, etc.) there are the code books in UE we could take advantage of.


Sorad Dvorak wrote:
bbangerter wrote:
Bosch 'Basher' Warsaw wrote:
I also want to suggest the introduction of a Thieves' Cant, which would be a mixture of local dialects and slang that would mechanically operate as another language to exclude outsiders from conversations between guild members.
Conceptually I like the idea, but for this campaign no. I want spoken and written language to be an issue that players need to deal with and be aware of.
Even though we can't have our own language, we could just all take a rank in linguistics for something obscure; and for those times when rapid communication is not important (notes, etc.) there are the code books in UE we could take advantage of.

That you can do. You just don't have any guarantee that one of the other groups didn't do something similar, and happened to pick the same language (that would prove quite amusing on my end :D).


Since this is the Thieves' Guild, would you allow us to take Shadowtongue from Golarion and the Plane of Shadow as our secret, guild language?


Just a note specifically for this faction. Of the 10 people that have expressed an interest, 5 of you have listed rogue or ninja as a class (not at all surprising considering this faction), but unless you are really set on that given class, if you haven't written any back story yet or done any statting up of the character yet you may want to strongly consider picking a different class.


Monkeygod wrote:
Since this is the Thieves' Guild, would you allow us to take Shadowtongue from Golarion and the Plane of Shadow as our secret, guild language?

I would allow you to choose a rare language like this. Its something other faction members could choose to take, or learn later possibly - but not necessarily something they will pick, or think to pick. And since you don't need to pick languages until after recruitment is over you are free to pick something after you know who is in your group and can discuss amongst yourselves.


Jace:
Jace was born in the mainly human city of Akleta where he lived with his human father, Elvin mother and younger sister Lillian. He led a normal life until one day he came upon his sister being attacked by some drunks. Jace immediately ran towards them and procided to fight them. During the struggle one of the men pulled a knife and tried to stab Jace this ended badly for the men. When the fight was over he stood holding a bloody knife. Jace realizing what had happen and what would follow if he stayed. After he brought his sister home he ran to Coran.

In Coran, Jace got by petty theft and some illegal odd jobs. Eventually he began stepping up his crimes to test his improving skills. He one day got contacted by the thieves guild and began doing jobs for them. While there he began training further and started making good money which he sent to his sister who now works as a contact and fence for him. He specializes in information gathering and sabotage, but has been known to take assassinations of targets he deems deserve death. He uses his skill in disguising to avoid getting caught and to blend in.

Jace stands about 6’3 and has short brown hair and blue eyes he is considered handsome by most. He sometimes disguises his Elvin features to throw off others to his real identity.


bbangerter wrote:
Just a note specifically for this faction. Of the 10 people that have expressed an interest, 5 of you have listed rogue or ninja as a class (not at all surprising considering this faction), but unless you are really set on that given class, if you haven't written any back story yet or done any statting up of the character yet you may want to strongly consider picking a different class.

you make a valid argument here.

gonna apply with a half orc - Ranger (Urban/Skirmisher) / Cleric of Norgorber

Will get working on a back story promptly.


I have completed Maeltheron's backstory and appearance notes below. Although he is currently a Rogue (Sniper), he is an aspiring Assassin. That prestige class will begin next level with the requisites just having been met at Level 5.

Background/Appearance:

While Maeltheron was born and raised in the dense forrested regions at the edge of the town of Gumlat, he was rather unpleasantly forced from his elven homeland by those who could see through his fascade of benevolence to the deeper seeded self-interest in gold and recognition. However, this was not until after he learned the skills and received the training for the use of his Composite Long Bow and Elven Curveblade from the reknowned Elven Rangers of the area. The only love that he held for his homeland and family rests with his young sister, Nalia.

Maeltheron quickly found a home first in Gumlat, then on the streets of the capital city or Coran. With the skills he honed in the forest, he was used for second story jobs and to handle discrete disposal from a distance. Nalia, his sister, recently has moved to the city of Coran as well. She seeks to ply her trade as a craftswoman of fine female accessories for the wealthy of the large city. The fashionistas have noticed her skills, and she is currently serving an apprenticeship with a Halfling Tailor of some note, Raul Thimblebottom. Maeltheron would do anything to protect and see to his sister's well-being. he has set her up in a meager loft with the proceeds from his craft. She is the only light in his rather dark existence.

Maeltheron always seeks to expand his coffers, and he will use any means necessary to do so, but Maeltheron truly desires to become an expert Assissin. He continually hones his skills with that career path in mind, finding himself ever so close to achieving his goal. The Thieve's Guild has presented many opportunities for Maeltheron's advancement on his chosen path, and he is forever grateful for the business that flows his way as a result of his membership.

Maeltheron is tall for an elf, and has a very athletic build. he can be described as wiry, yet strong. He has certainly picked up his share of scars along the way, and a few upon his face, have left him somewhat quiet and slow to make friends. He is certainly more of the quiet, loner type, and this serves him well for his chosen career path. He has platinum blonde hair of medium length and violet eyes.


I'm not sure how set in stone your setting is but I took the liberty of adding some things, mainly the existence of tight knit Gnomish/Halfling community within the city of Coran. It would be a more or less self governing entity with his own guards, though they would officially be part of the City Guard. The Thieves' Guild would have a strong presence there, though it's a benevolent one as they are mainly looking for young recruits. Just ideas of course, feel free to do with it what you want.

Leandric's Background:

Hidden away in one of the seedier parts of Coran lies what is known
colloquially as "Tiny Town", a place where the average citizen of Coran needs to watch his head. Within the boundaries of Tiny Town thrive many of the city's smaller denizens, mainly consisting of Gnomes and Halflings though the occasional "civilized" Goblin or Kobold also manages to find his way there.

Leandric was born there, in the back room of a local herbalist/nursery. The second child to young parents, by Gnomish standards, he'd later be followed by triplets. Leandric and his siblings grew up within the warrens of Tiny Town, playing tag on the narrow streets, doing chores for the many shopkeepers and later shoplifting from those same shopkeepers. One of the few places one didn't steal from was the pawnshop owned by Leandric's parents, Deaderic and Yarina Fizzwinkle. It was a public secret that the Fizzwinkle's bought and sold stolen goods from the Thieves' Guild and nobody really cared as they were both nice people and their shop was the best place to get your hands on various odds and ends. It were these odds and ends that triggered Leandric's interest in all things mechanical.

A Halfling thief and regular client of his parents came selling his stolen goods from a very successful heist targeting some foreign dignitary. One of the things brought in was what the thief described as a "fire tube", a weapon that spat flame and that had been utilized by one of the man's guards before they knocked him out cold. They hadn't yet figured out how it worked and one of their people already lost a finger so they decided to instead sell it as a curio. Leandric, who at the time was working in the shop, was immediately intrigued by the thing and that night took it out of the shop and starting tinkering with it. He soon proved more successful than the thieves had been as he got it working, though it cost a friend a part of his ear.
At night he and his friends, all still small even by Gnomish standards, took the gun and went outside the warren to rob stores with their new fire power. Leandric had been tinkering with it further since getting it working and managed to adjust the, before then rather lacking, range of the weapon. This all went well for a year or two, with Leandric buying the gun from his parents after the first few successful robberies, but eventually things had to go wrong. They were out to rob an alchemist that had been very successful recently selling what he claimed to be love philtres. While the alchemist was packing up his stall the kids came up behind him, threatening him with blades, while Leandric gave them ranged cover from behind some rain barrels. But as soon as the children bared their blade the alchemist sighed and what had at first appeared to be a strange stand stocked with the man's potions and philtres came to live. At moment Leandric tried to shoot and shatter the containers on the construct but his added mechanism jammed and the weapon refused to work. While fidgeting with the mechanism he saw how his friends were easily taken out by the mechanical being and then were handed to the city guard, the real guards and not the friendly slap on the wrist guys from back home. While regretting his friends getting caught he was thankful for whatever made the gun malfunction when it did. It was on his way home, head hanging and gun slung over his shoulder, that he remembered the name of the goddess the old tinker thanked when he made something new; Brigh.

The years after were spent tinkering, figuring out things about this deity that might possibly have saved him and working enough to make money to survive. Soon his ability with his chosen weapon as well as the success of his crafting became known among the Thieves' Guild and they started hiring him to provide support during critical missions and he took the money figuring he needed it to pay for his tinkering. His skill progresses but his goal, building his own mechanical construct, still lies outside his reach.

Friends & Family:

Daederic and Yarina Fizzwinkle: Leandric's parents. Own a pawnshop and work as fences for the Guild. Have a past as burglars but settled down and opened a shop when Yarina was pregnant.
Rheta Fizzwinkle: Leandric's older sister. Doesn't want anything to do with the Guild. Married to one of Tiny'Town's guards and has 2 young children with him.
Alphonse, Archibald & Nena Fizzwinkle: Leandric's younger siblings, triplets with the boy (Alphonse & Archibald) being identical twins. Still young but work cons just outside the warrens.
Nielsson Joverthy: Halfling friend and part of Leandric's old gang. Wasn't caught by the golem but surrendered result in early parole. Now works as a bartender.
Rheta would be the Commoner with her hubby a Warrior. I guess the others would be Experts

Goals & Fears:

Goals: Making a construct, perfecting his weaponry and gathering the funds to support this all. Show his devotion to his goddess through his work. Some day find a nice lady and have a bunch of kids, but not yet.

Fears: Heights, losing his friends & family, losing his ability to tinker and build.

Appearance:

Leandric is of normal height for a Gnome standing at 3'5". He has red hair though it is starting to shift to brown like his father's. His eyes are a vivid blue. His tanned skin betrays that he spends many hours outside while the black stains on his hands betray his work as a tinker. He wears a necklace with a simple gear around his neck and never parts with it.

When working Leandric wears simple linen breeches and a simple shirt with a thick leather apron to protect his body from his tinkering. While working he also wears a pair of bifocals to get better focus on the smallest of details.

While out with the Guild Leandric wears a simple dark brown cloak over what looks like leather pants and vest watching the cloak in color.


Cuàn wrote:

I'm not sure how set in stone your setting is but I took the liberty of adding some things, mainly the existence of tight knit Gnomish/Halfling community within the city of Coran. It would be a more or less self governing entity with his own guards, though they would officially be part of the City Guard. The Thieves' Guild would have a strong presence there, though it's a benevolent one as they are mainly looking for young recruits. Just ideas of course, feel free to do with it what you want.

** spoiler omitted **...

Coran is a big place, I'm amazed the new things I keep discovering in corners and pockets of the city :).

Tiny Town wouldn't have independence from the mage rule, but would have their own magistrates, judges and guards to cover the area. Given the sometimes racial slurs and epithets thrown towards those who live in this part of the city its not too surprising that the guards often turn a blind eye to those of their own kind and size.


My idea was more like a place most mages wouldn't consider worth their time. As for the name, that itself is a slur and a name given by those tallfolk living around it.


Vaek's adjusted story line to include some tie in with some of the other characters (Jace and Sorad)

Backstory:
Vaek grew up in Coran. While his parents were not rich, he did not go with out common comforts. All was well in his life, until the day his parents who on a business trip to Gumlat. The traveling merchants were attacked and overcome by brigands.

Vaek was 9 at the time. He was left alone to care for his younger brother Karvek. Karvek, had suffered a series illness that required the amputation of his left leg. Vaek, not equipped to care for himself let alone a younger brother. He began to steal from local merchants. As he grew of age, he was recruited into the thieve's guild. Initially, they thought that Vaek would be your typical street rat.

They soon realized that Vaek, had a mean streak in him and he had the uncanny knack of getting into the marks house and out with out being seen. When he kidnapped his first victim for a large ransom, the thieve's guild leaders decided to put Vaek's unique skill set to use. Always willing to kill the mark, if the ransom was not paid, he would honor his word if payment was received. He is very cold and calculated.

Vaek, was trained in the Ninjitsu arts. He thrived under the thrill of the hunt for a new victim. Not interested in the small targets. He uses most of his earnings to pay the clerics to help his brother who will always be lame. Having grown up in Coran, his network of assets and fences are wide, this includes societies elite as well as the poor. Always paying his informants well. Vaek cares very little about the government and their doings. He concentrates increasing his own personal wealth. He desires to become a politician so he can have control over people and steal from them in plain site.

He rarely welcomes new members into the guild with ease. Though always on the lookout for new assets. A few years ago, he was planning a job only to find that someone had beaten him to the mark's possessions. He made it his duty to follow up on this new person who would rob of his reward. As he tracked this would be foe, he was impressed with his natural ability. A short time later on the approval of the Thieve's guild leadership. He officially contacted Jace on behalf of the thieve's guild to join them. Vaek took him under his wing and their friendship grew strong despite them both being thieves.

Vaek also invited a peculiar bald dwarf Sorad Dvorak. Always finding it funny that the dwarf is unable to grow a beard. Taking every opportunity to remind him of it. Vaek found Sorad to be very effective in a pinch. And he had an odd affinity with being a Halfing.

Vaek's small group within the thieve's guild is known as the Black Feather. Representing, their ability for stealth and and leaving no trace that they were even their with the exception of a Black Feather, so the victim would know and fear who had stolen their goods and or abducted their loved one.

Vaek is a 29 year old Human Ninja. His typical disguise is as follows. He is 5'8 185 pounds. Medium length burgundy hair, Hazel eyes. He is clean cut, typically has a small black ribbon woven into his hair. He is known to wear disguises to protect his true face. He carries an exotic weapon (probably a wakizashi). Outside of the thieve's guild he will often appear as a transient. He has found this is often the best way to obtain information when the "elite" of the city don't think anybody is listening.

Vaek is nearly always in disquise due to magic or more traditional means. So often, that many of the thieves guild don't even know his true appearance. He fears that his true identity appeareance will become known and the authorities will be able to track him down, and worse yet, connect his brother Karvek to him. He wants people to love and fear him. He wants to be able to walk among the elite and be recognized as such, but knows he has to hide his darker side in such places.

Stat Block is a work in progress. Despite all of the rogues/ninjas etc. I am really looking forward to playing a Ninja.


Do you have max characters in this? or am I allowed to submit a character?


Death_Keeper wrote:
Do you have max characters in this? or am I allowed to submit a character?

I am no authority on the subject, but I know the GM is planning on closing recruitment on the 13th, and that anything goes 'til then.

I, for one, would definitely like to see a magic user join the ranks (It is also probable that the GM will not pick people of all the same class, so making a character who is different might up your chances.)


Massive Wall of Text:
Anthony's vision was blurry. His entire body screamed for air, his lungs desperately trying to expand before he passed out. His bones and skin screamed as well, the pain from the impact playing through his body in sickening waves.

"Weakling cant even climb a rope properly, a knotted one at that. If it wasnt for that brain hed be completely useless"

"Oi, you alive down there or am I gonna have to do this myself"

A trio of rough laughs rang out above him. Anthony's mind was starting to clear up, as was his vision, his chest heaving as he started to breathe again. He almost passed out again, this time from too much air, as he frantically sucked in the lifegiving air.

Rolling around on his back he glared up at the dot of light above him, the hole he had been decending into when his strength had failed him. Perched on the edge was Malko, a smirk of superiority on the elfs face as he reveled in the approving laughter of his two companions.

"W-Why dont you come down here, *huff huff* and *huff*, say that?"

He regretted his words emideatly. Malko wasnt the type to take any backtalk.

Malko's arm whipped down and grabbed the rope, Anthony flinching and frantically scraping his feet against the ground to get up and run, anywhere, somewhere.

"Yeah, thats right, run and get daddy his loot, or ill break that pretty little leg of yours again!"

Anthonys knee ached from the memory alone, as he huddled into the darkness. It had never quite healed properly and he had been limping ever since. How pitiful he felt in that moment.

Remembering where he was, he cast a spell of light to see. He liked to cast the spell, its soft glow reminding him of the days long past when he had studied the divine. He had never made it past the stage of Novice before all the trouble had started. He hadnt known about the Guild, how they had extorted the tiny church for protection. As the thugs had barged through the main hall, smashing chairs, lamps and art as they went, he had foolishly tried to stop them. Thats when he had met Malko.

The memory made his knee ache again as he recalled being knocked to the floor before Malkos club had shattered his left knee.

Shaking his head the memories faded and Anthony returned to the task in the present. The tunnel slowly decended into the earth, worked stone tunnel sections mixed with rough earth and rubble where times tooth had defeated the masons craftmanship. His knowledge of architecture though not wast, easily told him the place was ancient. The sections of tunnel that were still whole were so expertly crafted, they could have easily held up for centuries, millienia even. The fact that they had now fallen into decay would make them thousands of years old.

The scrolls he had translated for the guild had only been a couple hundred years old at the most, and the text had made no indication that this place was any older than that. If Malko had known, he would not have been so quick to leave the job to Anthony alone. Or maybe he would. Ever since the underboss had stayed Malkos hand that night, stopped his club from hitting him again, Malko had tried to get him killed. Sending him into these musty tombs by himself was his favorite way of trying, although traps and undead had thus far been mercifully absent. But with Anthonys continued service to the guild, it would only be a matter of time.

The tunnel opened up into a big room. The place was a mess, large sections of wall having been replaced by mounds of dirt which had forced their way inside. A trio of tiny waterfalls were bleeding from the ceiling, creating a large pool in the middle of the room. Some crack into the earth below was most likely hidden beneath the surface of the water, or the whole place would have been flooded long ago. Several other tunnels left the room but at a glance he could tell they had all collapsed or were far to unsafe to decend into.

Then he saw it.

At the center of the room, a large slab of marble, most likely a table, sat at an odd angle, a corner having tilted into the large pool of water. As he slowly inched closer he could make out a host of tools, a hammer, a chissel, and a few others he recognized, but many of them looked alien and strange, most likely devices of a magical nature. But they were all secondary to the glimmer of light that had caught his attention.

Sitting half submerged in the water was what his monastic training easily identified as a suit of armor. It looked like leather armor, but it was made of metal, its dull silvery sheen reflecting the light. Mesmerized he waded into the water untill it was waist high, before reaching it. Gingerly picking it up he realized that it was indeed made of metal. Inspecting it closer, he was amazed to find it was a flexible mesh, not unlike the links of a chainshirt, but at a truly microskopic scale. He stood there for a while, marveling at the thing before realizing he had become cold, standing in the water as he did. Wading back to shore he put it down, shakily reaching into one of his scroll cases for a scroll of identification. With practiced ease he coerced the spell from its page, the armor glowing softly, as it revealed its secrets to him.

Or rather it didnt. No information of function came to him, only a single word of activation, sofly bleeding into his mind. Out of sheer amazement he could not contain himself.

"(Insert word here when I think of it)?"

As he realized his mistake he watched in horror as the suit unclasped itself, metalic buckles and straps extending out from its center and reaching for him. Like some obscene octopus it lunged at him. He struggled briefly, but his strength was no match for it vice like embrace. Falling on his back as his arms finally gave in the suit wrapped itself around him, hugging him tightly. He felt like his ribs might give way under the pressure, his lungs once more gasping for air. As conciousness left him, he briefly felt the suit loosening its grip slightly, before darkness took him.

---

There was a ringing in his ears. They came in short bursts, slowly changing pitch before finally becoming recognizable. It was Malko. Anthonys eyes opened wide. He was looking Malko right in the face, but he did not seem to notice him.

"What in the hells is this crap? And wheres that coward run off to, theres no other exit"

Malko was handling a dagger, poking it towards Anthonys face. He could feel it touching his cheek, but it did not hurt. And there was a soft metallic *ting*, as if the dagger was striking metal. Looking down his body, he realized why.

His entire body was wrapped in metal, as if he had donned a suit of full plate. But he did not feel its weight or its presence against his skin at all. He had a sensation of being naked, as if the suit was his own skin. At every joint of the suit, knees, ankle, elbows, wrists, gears of varying sizes and design were visible. It looked archaic and arcane at the same time.

"Lets get this thing open and see whats inside. With any luck theres a skeleton with some magical stuff still on it"

Malko placed a hand on Anthonys head, steadying himself as he raised the dagger high above his head, clearly intending to strike at some seam to pry the suit open.

Anthony looked on in shocked horror and amazement as his gauntleted arm shot off the ground, grabbing Malkos face and squeezing tightly. The elf howled as one of the suits fingers dug into his eye socket, the eye squishing and oozing out and around the finger in a sickening flow. The dagger still held high, Malko jabbed it into the gauntlet, frantically stabbing again and again as the suit rose from the floor, lifting Malko a full foot off the ground in its outstretched hand. As the suit got done with its motion, Anthony suddenly felt the weight of Malko. He was in full control of its motion.

Malkos men were backing towards the door, horror written plainly on their faces as Malko continued to scream, dropping the dagger and using both hands in an attempt to pry open the fingers wrapped around his skull. The last thing they saw before running from the room in a panic, was the suit, or rather Anthony now, reaching down, enveloping Malkos left knee in his giant fist, and snapping it forward into an impossible angle. They did not however see him reach for another limb, and then another.

Hearing Malkos screams and the snapping of bone was music to his ears. He felt powerful, in control. And he LOVED IT!!

"If only he could look in my eyes, know that it was me destroying him bit by bit" He thought.

Even as he thought it, his vision went dark for but a second. As light returned, he was watching Malko from another angle. Regaining his bearings he realized he was using his own eyes to see, looking out from the torso of the suit. Malkos one good eye saw him, suddenly hateful and ferocious.

"YOU!?! YOU WONT GET AWAY WITH THIS ILL KILL YOU, YOU LITTLE BASTARD ILL..."

His voice was cut off by the sound of his last good limb breaking. Mouth open wide as if to scream again, he instead passed out, hanging limp from the suits hand.

As the room suddenly fell silent, Anthony snapped back to his senses. What was he doing? Admittedly it had made him feel amazing, but it had not been his own decision. Not completely. Raising his free hand he looked at it. It had been the suit. It had jolted him into action. His actions had been his own, but the will to act had been the suits.

"What are you?" he thought.

The response almost made him jump.

"I am Protector, Defender, Bulwark, Shield. I am Guardian, Armor, Sanctuary, Sentinel. I am the one who heeds the call"

Anthonys mind raced. He had so many questions, so much to learn. And he would ask them all in time, but for now he had more pressing matters to attend to. He looked at Malko. The Guild wouldnt take kindly to his actions. Even with the suits considerable apparent power, he doubted he could run and hide. He knew to much about their inner workings, had handled too many notes and done too much book keeping on their behalf. No they would find him and end him by any means.

His only hope was to offer himself up as a better replacement for Malko. A superior intellect, a superior fighting arm.

With any luck it would seem a good deal to them....

==== Congratulations to anyone who got this far ====

For anyone wondering, Anthony spares Malkos life, a grizzly warning to everyone, far more potent than simply killing him. He will be one of Anthonys "relations", still a member of the guild due to connections with higher-ups. Due to these connections, The Guild just leaves him to his own devices. He is ofcourse scheming with what few allies he can muster, trying to find a way to end Anthony without anyone being able to blame him (which would most likely see him killed, connections or no)

Anthonys only other relation is the old head cleric at the chapel from which he was taken as payment when they couldnt pay. Anthony was an orphan and raised at the chapel, but even so, after he reconnects with his "adoptive father" their relationship is strained due to moral differences (His time in The Guild has changed him quite alot). Even so the old Cleric is still a good friend.


Updated characters so far:

Sorad Dvorak - Dwarf monk, from Issust Hold, beardless, failed as a pick pocket, skilled in other areas though useful to the guild. Significant NPC's: Eani.

Jace (LilWilly5) - Half-elf ninja, from Akleta, wanted for murder in Akleta. Signficant NPC's: sister, no other details yet.

Leandri (Cuàn) - Gnome Cleric/Gunslinger, makes constructs, from Coran (tiny town), worked as a street rat to supplement families income, had a run in with an alchemist early on which he narrowly escaped. Significant NPC's: family.

Vaek - Human, Ninja, thrillseeker, cold-blooded, greedy. Significant NPC's: younger brother.

Maeltheron Timmerond - Elf, Rogue, from near Gumlat, greedy and self-serving, desiring to be well known for his deeds. Significant NPC's: younger sister.

Anthony (Deliverance) - race?, Synthesist Summoner (steam punk flavored), feels trapped to be a member of the guild. Significant NPC's: Priest who took him in as an orphan.

? (Stiehl9s) - Race?, Rogue/Cleric/Assassin

? (Monkeygod) - race?, Shadow Bloodline Sorcerer - kicked out of mageocracy for reasons unknown as yet, no other info.

? (Nexumis) - no info yet.

? (imjohnnyrah) - race?, Dervish Dancer Bard, kicked out of or quite the mage guild, no other info.

Bosch 'Basher' Warsaw - Half-orc, Rogue. Thug/intimidation. No other details yet.


Deliverance wrote:


** spoiler omitted **...

That is awesome.

Can you clarify for me which race you are playing?

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