Arrows / Bolts as improvised weapons


Rules Questions

Silver Crusade

A character wishes to use an arrow or bolt as an improvised weapon. The CRB says this is treated as an improvised weapon with the damage of a dagger of its size. It is also ammunition. Does that mean it will be broken if used in such a way? Or can one continue to attack with one arrow round after round?

Grand Lodge

Yes. You can always pick up a Durable Arrow. 61gp buys you an Adamantine Durable Arrow.

Silver Crusade

So it is destroyed?

Grand Lodge

Normal Arrow? Yes.


Capricornus wrote:
A character wishes to use an arrow or bolt as an improvised weapon. The CRB says this is treated as an improvised weapon with the damage of a dagger of its size. It is also ammunition. Does that mean it will be broken if used in such a way? Or can one continue to attack with one arrow round after round?

If it's mundane or magical, it's destroyed if you hit, and has a 50% chance of being destroyed if you miss.

If it's masterwork (but not magical), then it's destroyed no matter what.

Mundane ammunition: "Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost."

Masterwork ammunition: "Masterwork ammunition is damaged (effectively destroyed) when used."

Magic ammunition: "When a magic arrow, crossbow bolt, or sling bullet misses its target, there is a 50% chance it breaks or is otherwise rendered useless. A magic arrow, bolt, or bullet that successfully hits a target is automatically destroyed after it delivers its damage."

Grand Lodge

Durable Arrows make better improvised weapons.

These are PFS available.


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Grick wrote:
Capricornus wrote:
A character wishes to use an arrow or bolt as an improvised weapon. The CRB says this is treated as an improvised weapon with the damage of a dagger of its size. It is also ammunition. Does that mean it will be broken if used in such a way? Or can one continue to attack with one arrow round after round?

If it's mundane or magical, it's destroyed if you hit, and has a 50% chance of being destroyed if you miss.

If it's masterwork (but not magical), then it's destroyed no matter what.

Mundane ammunition: "Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost."

Masterwork ammunition: "Masterwork ammunition is damaged (effectively destroyed) when used."

Magic ammunition: "When a magic arrow, crossbow bolt, or sling bullet misses its target, there is a 50% chance it breaks or is otherwise rendered useless. A magic arrow, bolt, or bullet that successfully hits a target is automatically destroyed after it delivers its damage."

That seems a bit counter-intuitive. In my estimation mundane should read as masterwork does, and masterwork/magic should read the same. Is that an FAQ candidate somewhere? If not I might just FAQ your post Grick.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Capricornus wrote:
A character wishes to use an arrow or bolt as an improvised weapon. The CRB says this is treated as an improvised weapon with the damage of a dagger of its size. It is also ammunition. Does that mean it will be broken if used in such a way? Or can one continue to attack with one arrow round after round?

You do something like that as an emergency measure. It's not something you should count on as a consistent tactic. Even Legolas only gets about two hits this way. (In other words, buy a fricking dagger for standby purposes if nothing else)


MendedWall12 wrote:
That seems a bit counter-intuitive.

It does. I think of it as masterwork ammunition being extra fine, perfect in every way. Each feather is the right shape and the wood has no blemishes, etc. It's the best work possible from a master fletcher. And as soon as you shoot it, that's no longer the case. The arrows get ruffled, or the wood gets tiny imperceptible fractures in it, the edge or point gets slightly blunted.

Logically, it could maybe be recovered and then treated like a normal mundane arrow then (losing any bonuses from being masterwork), but that's probably way more rules for something pretty much no-one keeps track of anyway.

And when it's enchanted, the magic reinforces it a little bit (it gets extra HP and hardness, after all) that it works like normal arrows, reusable if recovered, but still able to be lost, or destroyed on hit.


That's a good way to think about it. Bullox to the FAQ then, I'll just run with your explanation.

Silver Crusade

Thanks all. I thought that was how it was supposed to work, but wasn't sure, as it did not say in the section about using an arrow as a melee weapon.

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