The Many-Faced GM's Skulls and Shackles (Inactive)

Game Master Nickadeamous

Skull & Shackles roll20
The Covenant
Crew

Current Plunder: 5
Infamy: 2
Disrepute: 2


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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Aye. I'll have a youngling myself in February, and also hope for some leniency then...

So do take your time, and post when it works for you.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Well congratulations, Nivian! I have no issues with leniency for newborns; I remember how tough those first few months were with my son...


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Tis the season...

Hope you feel better soon. Lots of fluids and sleep. Witch doctor's orders.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Merry Christmas/holiday everyone!


Curse of the Crimson Throne Roll20

I hope everyone had a happy holidays and look forward to trying to kill you some more :)


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Haha! I hope you had a wonderful holiday as well. Looking forward to finally killing Japes... :)


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Can we assume that my totem ram is leaning against the stairwell somewhere nearby, since that's where I was when I walked to the mast? Where I left it wasn't specified.


Curse of the Crimson Throne Roll20

Yes, that's fine.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

@Sandman, I know what effect you are going for with the zalgo text, but I wanted to state that it breaks display for me. Can be some local setting, but your post is a bit...long, and weirdly stretched apart for me. Totally fine if you use it for effect now and then but would personally be thankful if you use it sparingly...


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

My plan was to use it for sandman when he's wearing the mask or the mask is talking through him. It isn't terribly talkative unless it's advancing its agenda.

What browser are you using?


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

A spin-off from firefox, but quite heavily customised. As said, I'm quite certain the problem is on my end...but I am not quite willing to swap browser because of this ^_^

Hence why I'm saying, if it's not too often, everythings fine...but then, Zalgo Text kind of loses it's effect anyway if overused, so I guess that fits into both our agendas.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Pretty much, yeah. I'll try not to break your screen too much.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

I love the Zalgo effect, gives it a nice flavorful feeling.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

ii saw owlbear on the map and thought he was on the sterncastle. i see now that he's inside the room


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I've been thinking of ship's roles since we're going to have to sort that out when the fight is over. Here's my initial thoughts-

Captain:
Requirements: High profession sailor, good charisma, inspires fear and respect.
Suitable Candidates: Nivian, Sandman

1st Mate:
Requirements: High profession sailor, good rapport with crew. Generalist skills, ability to step into other rolls when necessary.
Suitable Candidates: Nivian, Baltzar, Fargrim

Bosun
Requirements: High Charisma, Diplomacy and/or Intimidate. Inspiring, loud, ability to arbitrate/end disputes, willing to do the dirty work.
Suitable, Candidates: Fargrim, Rosie, Sandman, Johara

Riggingmaster
Requirements: High climb, acrobatics, dexterity. Divination and movement magics a bonus.
Suitable Candidates: Johara, Baltzar

Ship's Doctor
Requirements: Healing magic. Alchemy a bonus.
Suitable Candidates: Sandman, Sandra

Helmsman
Requirements: High profession sailor, knowledge geography, ability to navigate
Suitable candidates: Baltzar (know direction at will makes her practically ideal), Nivian (great knowledge geography)

Ship's Cook
Requirements: Survival/cooking skills, alchemy a bonus
Suitable candidates: Fishguts

Thoughts?


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

As a note, the arguments that ensued over who got to be captain (and what that meant) derailed the motivation of the other Skull and Shackles game I was in. It ended up petering out a few months later. I really like this game and I would hate to see that happen again.

I'm pretty sure this group's makeup isn't the sort prone to arguments or grudges over not getting their most desired crew post, but I thought I'd bring it up.

Anyone have any ship roles that they really do or don't want?


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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Matter of fact, I would suggest we stick with the original thought and make the "Coven" Captain, as a Triumvirate between Nivian, Baltzar and Sandman. There is no abstaining on decisions, so no deliberation possible, unless each of us has a differing idea on how to proceed...in which case the other officers get to vote, with 1st mate being tiebreaker if they also end up "equal".

That would also allow us to "double" into other roles. e.g. Sandman as partial Captain AND Ship's Doctor, Nivian as partial Captain AND Helmsman(I'm a see witch too, same know direction at will).

That would also clean up other lists putting Fargrim as 1st Mate, and Johara/Baltzar as Riggingmaster/Bosun(respectively, their choice), and we only need Fishguts as Ship's Cook, with no other NPC's involved.

Those are my thoughts on the matter...


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

That's a good idea. Certainly fits with the themes of the game so far.

We'd need to actually formalize the coven. I don't think we've ever even had the "hey we're all witches" talk yet. Once the imminent threat of Plugg and Co. is gone, I'm betting a lot of things will be easier


INACTIVE - GAME DIED

I'm fine with rigging, assuming I survive this battle. :)


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

You will survive, Johara!

And I agree, Sandman, once we are "free", things will be a lot easier.

Regarding gaining that freedom, I would welcome it if we could get Plugg and Scourge "alive"/stabilized.
We can then show mercy by instantly killing Scourge(he did help me, after all *gg*)
On the other hand, we bleed Plugg and drag him behind the ship skimming the surface of the waves, for Sharks to jump up and take a bite at their leisure. Crew can stand and watch, cheering...and be aware that keelhauling is a gentle, swift death compared to what those who become our enemies face.
(Of course, I'm open for discussion, but I think it's a pretty good way to show that there's a new leadership...)


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HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

If we take Plugg alive, I have plans for him that involve enough layers of dream-planted Sow Thought to re-write his whole personality. I'm thinking of dropping him off at the Formidably Maid with a Pesh addiction and a sexual fetish for humiliating tattoos.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

You are aware that Sow Thought is "permanent", not instantaneous?

Meaning whoever is affected detects with "enchantment (compulsion)" aura, and your layers and layers of sow-thought can be dispelled...

If you mean to make him a recurring enemy that will come back at a later time to try and murder us for what we did, I'm all fine with that...but don't expect that he'll be out of the way for good. (Also, I want to feed SOMEONE to the sharks. Our crew may not fully appreciate the fact their former tormentor is being turned into a sexually deviant drug addict as punishment...when half of them probably are just that with the rum rations and lack of willing woman on board)


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Yeah. I was kinda hoping I might be the one to dispell it later, right before I kill him. He really pissed me off.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

I rather like the idea of the Coven Captain, fits an interesting theme of the ship. Firstmate would probably be the best fit for Fargrim, with assisting in Riggingmaster and Bosun when necessary. I plan on building up Fargrim's Intimidate skill to go with the theme I had in mind for him.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Yeah, I like the idea of Coven Captain as long as the non-witches all agree too.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Then it's pretty much settled as everybody agreed :)

The fact that it's 3 of us making the decisions also makes it easier for the other officers to be heard and chime in. I mean, everybody should get to take part in that in some way, making decisions is half the fun of running a pirate ship. Even if "formally" the final decision is what the coven agrees upon.
Plus everybody gets some resort all to themselves, too.

Now, lets win this ship for ourselves, and then brave that storm ^_^

Regarding the Witches-Talk and formally forming the coven...we can have that talk now, or we can simply claim it as the most senior members of our group...some were left on the Wormwood(Rhemus, Rillum), some disappeared(the strange elf)...and others joined(Fargrim, Johara) us.

If Baltzar wants to run with the priestess thing a bit longer before coming out, and Sandman wants to keep his mystery going a bit, we could simply claim the ship on basis of seniority and actually initiating this mutiny(plus the prep work). Nivian was pretty open about being a caster, but claimed to be a sorceress. Pretty easy to call the bluff when she can't repeat casting a spell due to only having it prepared once.(like color spray now...)


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)
Nivian Mazu wrote:

Then it's pretty much settled as everybody agreed :)

The fact that it's 3 of us making the decisions also makes it easier for the other officers to be heard and chime in. I mean, everybody should get to take part in that in some way, making decisions is half the fun of running a pirate ship. Even if "formally" the final decision is what the coven agrees upon.
Plus everybody gets some resort all to themselves, too.

Now, lets win this ship for ourselves, and then brave that storm ^_^

Regarding the Witches-Talk and formally forming the coven...we can have that talk now, or we can simply claim it as the most senior members of our group...some were left on the Wormwood(Rhemus, Rillum), some disappeared(the strange elf)...and others joined(Fargrim, Johara) us.

If Baltzar wants to run with the priestess thing a bit longer before coming out, and Sandman wants to keep his mystery going a bit, we could simply claim the ship on basis of seniority and actually initiating this mutiny(plus the prep work). Nivian was pretty open about being a caster, but claimed to be a sorceress. Pretty easy to call the bluff when she can't repeat casting a spell due to only having it prepared once.(like color spray now...)

Well, remember that a priest isn't necessarily a cleric class. After all, many head priests of Nethys are wizards. So, there's no reason I can't be both a witch and a priest of Besmara. My holy symbol of Besmara very much works (fake or not, Baltzar is faithful so to her it's real)


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

I know, Baltzar...but I think I approached you once, early on, and you didn't "reveal" that then when Rillum and I brought back Romello.
So I thought maybe you meant to stick to the priest thing, hiding the true profession by which you are doing Besmara's bidding as a priestess.

Could be you only wanted to protect Romello, but I meant we don't need to push people to reveal their true nature just yet unless they feel fine telling people IC.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

None of us are stupid. As witches we know the effects of various hexes and other witchy things. We've all been pretty subtle with the use of our skills and powers, but by now I'm sure we all probably suspect each other's natures.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Could be. Kinda left that open. I know Nivian was not exposed to those things before, so to her, it could well be that Sandman is truly possessed by a demon. Doesn't help that he's a half-orc/half-changeling halfbreed that is probably plenty weird by itself and seemingly never sleeps(which is definitely not something she connects with any normal mortal). But potentially being possessed does not make him less useful/a less valuable ally.

And Baltzar clawed stuff...a staple of many bloodlines, but why not also a Domain Power of some Goddess? No Knowledge Religion here, couldn't rule out her being a Cleric with one Domain granting Romello and another granting Claws-

And I used singing to weaken foes...I think there was a bard variant that does that, and Carth was carefully hidden all this time. *shrug* I've been least subtle about things, but then, "I'm an Arcane Caster and can do things to you" was part of my idea of getting people to back off from bullying-

I'm all fine if you two want to fast-forward into revealing/confirming "true nature", all I meant to say is that if either of you is not confortable yet, we can work with that. I see it's a moot point since we're all ready to have that talk, then.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Good points.

I guess it will all come out in the talk. It'll be intersting when Sandman and Nivian figure out they have the same patrons.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Aye, definitely true, that - also looking forward to actually not having to hide my familiar any more(even if he will still take a significant back-seat until he comes of age/Improved Familiar is online) ^_^


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

The one thing I don't like about Sandman's mechanics is that I'll never be able to take Improved Familiar. I love that feat. (Fairy Dragons are my all-time favorite)

The mask is already super cool though. I'm considering taking Evolved Familiar eventully to give it some kind of Evolution.

Have you looked at the Patron Familiars for witches? Or the Familiar Archetypes? There's some neat stuff in there.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

I am familiar with them, but will likely not be using either for this game.

Going to be having splendid fun with a Figment Sage Familiar(funny if you think about the implications - and yes they're compatible) in another game with a character that other players compared to River Tam.(Did not get to see Firefly yet so no idea if it's accurate) - so, what I'm saying: It's not off the table but I had not planned to pick either for this game.
(Plus, seeing how the most fitting patron would be "Water", it's kind of pointless since I made sure to only have fully amphibious familiars with me, being amphibious myself)


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Well, right but what I mean is that her class is witch, but Baltzar very much thinks of herself as a priest, just like a wizard of Nethys would. The fact that she's a witch isn't so much hidden as she sees it as perfectly reasonable that a witch can be a priest.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

All fine, Baltzar. But if you self-identify as a priestess first and foremost, and not really as a witch, you'll need to find some IC reason to join a witches coven, I guess- ^_^

But I think we're not in a hurry there. At least 2 more levels before I can pick up Coven Hex, at the earliest-


Curse of the Crimson Throne Roll20

My wife, two kids and I are all sick. Hoping to post tomorrow.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Yuck! Hope you all feel better soon.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)
Nivian Mazu wrote:

All fine, Baltzar. But if you self-identify as a priestess first and foremost, and not really as a witch, you'll need to find some IC reason to join a witches coven, I guess- ^_^

But I think we're not in a hurry there. At least 2 more levels before I can pick up Coven Hex, at the earliest-

Maybe, but like I said (or meant to), she knows she's a witch. She's chosen by Besmara, Besmara is her patron. That's what makes her a priest in her eyes. That's my point. To use the Nethys example again, nothing keeps a wizard high priest of Nethys from joining a wizard college, why should she be any different? The wizard doesn't think he's a cleric and therefore wouldn't be welcome among wizards. He's a wizard but he seems himself as a priest of Nethys. Does that make sense?


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Yeah. Priest is a title within the setting. Cleric is a class in the mechanics of the game. Anyone can be a priest. The only requirements are faith in a diety and the ability to get people to listen to you.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Yes, Baltzar, thats all fine, I understand.

My point was that you have to come clean about this sooner or later. When earlier, one of the first days, I attempted to tag you as possible witch, or more than a cleric/priest, you specifically pointed out that clerical followers of Besmara get to have familiars. So Nivian does not know.

The point is, you CAN be a witch and a "priestess"(not the class, only the profession). But being a priestess does not automatically imply that you are a witch.
And it does take Witches to form a coven. I MAY be able to form a coven with a Priestess and a Medicine-Man. But the Priestess could just as well be a Cleric and the Medicine-Man an Alchemist.

In other words, it's not enough that YOU know you are a witch. At least one of us needs to KNOW we are all 3 witches before the idea of a coven can even be brought up. Thats the point which I failed to put into words in my last post.
The secondary part being that Besmara will have to be ok with the great old ones...as that would be the other 2 parts of the coven.
And if you are a priestess, you would, same as the wizard as high priest of Nethys, probably not want to piss off your Deity/Patron.

In summary: Unless she knows you are witches(and she pretty definitely does not) the idea about a Coven will not come from Nivian.
Even if either of you(or both) KNOW for certain that the other two are witches, you may need an in-game reason to propose forming a coven.
And if we do form a coven, we do so in 2 levels at the earliest, so it may still be easier to put forth a claim for the ship based on seniority and leadership at the time being.


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HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Since Sandamn and Nivian are a little more obvious about our Witchiness right now, maybe Baltzar could be the one to bring up the idea of a coven.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)
Nivian Mazu wrote:

Yes, Baltzar, thats all fine, I understand.

My point was that you have to come clean about this sooner or later. When earlier, one of the first days, I attempted to tag you as possible witch, or more than a cleric/priest, you specifically pointed out that clerical followers of Besmara get to have familiars. So Nivian does not know.

Ah, I thought I'd said that OOC, not IC... but it was awhile ago so I don't remember, either way yeah at first she did want to sort of keep the 'witch' thing quiet because she wasn't sure about the officers thoughts on witches, now especially that it's obvious you two are witches she can let at least you two know.


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Curse of the Crimson Throne Roll20

Between being sick and three feet of snow, my kids have been home (unexpectedly) for 9 of the last 11 days. Things have been pretty crazy, but schools are open tomorrow so things should be back to normal.


1 person marked this as a favorite.
HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

On the upside, you got to spend time with your kids. :)


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Just a notice: I'm starting a new job position, effective tomorrow. For a few days, I'll be in another city for some introductions, basic training, and signing of contracts/getting equipment.

I do expect to be able to post ~1 per day, but depending on how stressful things are going to be, I may fail to do so, or, if a longer post seems in order, postpone it until things normalize on wednesday.


INACTIVE - GAME DIED

Good luck with your new gig! :D


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Any thoughts about what to do with Mr. Plugg?

Killing him would be easiest, but seems like it could be a waste of an opportunity to build some Imfamy.

I'm thinking maybe we strip him of everything but his fancy coat and a few layers of Sow Thought, and drop him off back near the Maid to tell the story.

Sure, he'll show up later, but recurring villains are cool. :)


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

That actually sounds like a fantastic idea, Sandman!


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

As said, I am opposed to that.

Any guy with Level 0 spell or Sense Motive will figure out he's magically compelled via Sow Thought.
We are basically letting him go free that way.

I don't insist on my plan to feed him to the sharks in front of the crew, but I do want him dead. If you want people to spread our story, drop off the Rahadoumi sailors...they will gladly share what took place here, and not come back to haunt us later. They may even hire on to other ships and willingly spread the stories about us THERE, telling them of their adventure on a pirate ship with a mutiny. They'd actively spread it much longer and further than Plugg ever would-

Mister Scourge was already killed, may as well not act out of character and get things done with Plugg as well. *shrug*

Naturally, we may also end up putting that to vote first.

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