Creating difficult terrain


Advice


What character options exist that create difficult terrain and what level are those available at?


Oh man. As a Spell or straight up character ability? I Know there are a couple dozen spells that allow you to do that. But I've never heard of a character that can creat it willingly, unless its a 3rd party class. I dont mess with those Min/Max things.


For barbarians (from PRD):

Ground Breaker (Ex): Once per rage, the barbarian can attack the floor around her as a standard action. This attack automatically hits and deals damage normally. If the barbarian manages to deal more damage than the floor's hardness, the space she occupies and all of the squares adjacent to her become difficult terrain. Creatures in these squares, except the barbarian, must make a DC 15 Reflex save or be knocked prone. A barbarian must be at least 6th level to select this rage power.


Cornielius wrote:

For barbarians (from PRD):

Ground Breaker (Ex): Once per rage, the barbarian can attack the floor around her as a standard action. This attack automatically hits and deals damage normally. If the barbarian manages to deal more damage than the floor's hardness, the space she occupies and all of the squares adjacent to her become difficult terrain. Creatures in these squares, except the barbarian, must make a DC 15 Reflex save or be knocked prone. A barbarian must be at least 6th level to select this rage power.

If only that DC scaled with level/stats, it would be a solid alternative for a barb.


I would consider spells to be character options, but the lowest level spells would probably be the most useful for comparisons.

Besides spells though, is the barbarian power the only other option?


Foehammer, Dwarven Fighter Archetype, gets an ability to do it at 13th level... But thats a little late (and specific)

Grand Lodge

Mountain Domain, first level.


Summoners can use their Summon Monster spell like ability (it's not a spell...) to a lava elemental and command it to use its special ability.


I like the spells that do it (Black Tentacles is one) because they often are Radius effects which mean Spheres which mean they also affect Flyers/Swimmers.

Sczarni

I believe you can buy a bag of caltrops or marbles and scatter them to create difficult terrain. They're cheap enough that any 1st level character can afford one.

Grand Lodge

Bear Traps are awesome by the way.


I mean the specific game-term Difficult Terrain. Marbles, caltrops and bear traps cause trouble from people moving through them, but they don't actually count as difficult terrain. Black Tentacles do count as difficult terrain, though I have no idea how to apply that to creatures flying through the area. (The big deal about difficult terrain is that you can't 5-foot step or charge through it.)

Edit: I can't find the mountain domain. Which book is that from?


Variant channeling, Earth allows you to create a 1-minute 30' burst of difficult terrain with 1 use of channel energy(that still deals half negative energy damage)

Grand Lodge

Mountain Domain is in Ultimate Magic.


Stone Call, Level 2 Spell


A while a go I did a druid encounter in a forest with both entangle and spike stones. After stepping on on the spike stones they were down to 7.5 foot movement, and that is the PC's on the trail.

I think applying difficult terrain to fliers is well difficult.


To hinder fliers,you use weather control spells.


Thanks. So it's not to hard to do with magic at low levels. Not so easy to do any other way at any level.


2 people marked this as FAQ candidate.

difficult terrain that applies to flyers works just like normal: 2x movement costs and no 5' steps.
flying is just another movement mode, the movement rules apply to any movement mode that you have.
charging, running, 5' step are not exclusive to the walking movement mode.
you have to make fly skill checks depending on what movements you do/do not do in your turn,
but you are otherwise using the standard movement rules to make those movements,
if you don't have a swim speed, then using the swim skill is distinct from the normal movement rules, as is climb skill.

I like the Variant Channeling Earth Domain thing.


busting open a wagonload of manure upon the road is also a classic.

Grand Lodge

Endless Bag of Dung, 500gp.


The command word for the bag is "Hey McFly!"

Isn't there an alchemical grease the simulates a grease spell, or an "ice-9" type agent you can splash and cause a square of iciness?

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