I was unaware of the short time-window for editing posts on this forum. Thanks for pointing that out.
Anyways, here is the second draft:
The Magus (v. 2.0)HP: 8 / level
Expert in Fortitude
Trained in Reflex
Expert in Will
Trained in Perception
Trained in simple weapons
Trained in unarmed attacks
Trained in light armor
Trained in unarmored defense
Key Ability: Intelligence
01______Ancestry and Background, initial proficiencies, arcane spellcasting, Arcane Strike, cantrips, Spell Combat, Magus feat
02______Skill feat, Magus feat
03______2nd-level spells, Spellstrike, General feat, Skill increase
04______Skill feat, Magus feat
05______3rd-level spells, Ability boosts, Ancestry Feat, Critical Clarity, Skill increase
06______Skill feat, Magus feat
07______4th-level spells, General feat, Expert Spellcaster, Spell Recall, Skill increase
08______Skill feat, Magus feat
09______5th-level spells, Ancestry feat, Simple Weapon Expertise, Lightning Reflexes, Skill increase
10______Ability boosts, Skill feat, Magus feat
11______6th-level spells, General feat, Improved Spell Combat
12______Skill feat, Magus feat
13______7th-level spells, Ancestry feat, Light Armor Expertise, Skill increase, Weapon Specialization
14______Skill feat, Magus feat
15______8th-level spells, Ability boosts, General feat, Master Spellcaster, Skill increase
16______Skill feat, Magus feat
17______9th-level spells, Ancestry feat, Greater Spell Combat, Skill increase
18______Skill feat, Magus feat
19______General feat, Legendary Spellcaster, True Magus, Skill increase
20______Ability boosts, Skill feat, Magus feat
Arcane Strike ◈ (Single Action) (Flourish, Magus)Make a Strike using spell attack instead of your unarmed or weapon proficiency. Item bonuses to attack apply normally. As it has the flourish trait, you can use Arcane Strike only once per turn.
Spell Combat ◈◈ (Two-Action Activity)
Your training as Magus has taught you to wield steel and spell in a synergistic manner. Cast a targeted Spell with a Somatic Component and Strike. The Strike takes a -2 circumstance penalty to hit unless you strike the target of your spell.
Spell Strike (Exploration, Magus)You gain the ability to Store a Spell in a weapon of your choice.By reciting arcane mnemonics while performing simple weapon drills, you can link a single weapon you are wielding with a spell you have prepared. This functions as the Spell-Storing rune with the following changes:
1.) You can store a spell of any level you can cast in the Weapon.
2.) You use your Spell DC for saving throws instead of the DC 30.
3.) You can have only one such weapon - spell link at a time. If you attempt to Store a Spell while a spell is linked to a weapon in such a matter, the previous link breaks as the new one is established.
Critical Clarity ⟐ (Free Action) (Magus)Trigger You score a critical hit with a weapon you are wielding and you have spent at least 1 Focus since the last time you recovered Focus.
You recover 1 Focus.
Spell Recall You gain the Spell Recall Focus spell.Spell Recall (Focus 4) (Magus)
Cast ⤾ (Reaction) somatic; Trigger You have expended a Spell stored in a weapon via a Spell-Storing Rune or the Spell Strike class feature.
Immediately recover the spell previously stored in the weapon without expending a prepared spell or spell slot.
Improved Spell Combat ◈◈ (Two-Action Activity)Your training as Magus has taught you to wield steel and spell in a synergistic manner. Cast a targeted Spell with a Somatic Component and Strike. The Strike takes a -1 circumstance penalty to hit unless you strike the target of your spell. If you strike the target of your spell, you gain a +1 circumstance bonus to hit.
Greater Spell Combat ◈◈ (Two-Action Activity)Your training as Magus has taught you to wield steel and spell in a synergistic manner. Cast a targeted Spell with a Somatic Component and Strike. If you strike the target of your spell, you gain a +2 circumstance bonus to hit.
True MagusYour martial and mystical skill has reached legendary proportions.
Choose a weapon during your daily preparations. You may treat it as a Staff of the Magus. A gauntlet would be treated as +3 major striking gauntlet that allows you to expend charges to cast the spells of a Staff of the Magus, for example. You can also sacrifice a spell slot to gain additional charges, as normal.
You may only have one such weapon at a time; if a weapon treated as Staff of the Magus is destroyed, you can choose a new weapon during your next daily preparations.
Targeted Spells are all spells with a "Target(s)" entry.
I have removed the 10th-level spells as the Magus has a different 19th-level class feature.
I have altered Arcane Strike slightly compared to the original draft.