Gauss |
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Has anyone else noticed that the Inevitable Arbiter (Bestiary2 p162) is virtually indestructible? All of the other improved familiars have DR and/or Fast Healing while the Arbiter has Regeneration 2/Chaotic AND construct immunities.
While this is great and all for a monster, for a familiar it is virtually indestructible (chaotic is rather rare).
Thoughts?
- Gauss
P.S. Yes, I am aware that the difference between an indestructible familiar and a normal one is 200gp/level +8days (1week +8hours). That is more of a time nuisance than a critical loss in some campaigns.
Edit: apparently there is a second familiar with regeneration that I missed, the Kyton Augur. However it's regen is Good/Silver which is still more common than Chaotic.
Benly |
They're pretty sturdy, but unfortunately not terribly useful as Improved Familiars go. The only situation where I can see "sturdy, but can't really do much" being especially desirable for a familiar is for a witch who's extremely worried about losing the spells invested in his familiar, and even in that case I suspect you'd still be safer with a shikigami or raktavarna taking an inanimate form and sitting in the bottom of your backpack in dangerous situations.
Cheapy |
They're pretty sturdy, but unfortunately not terribly useful as Improved Familiars go. The only situation where I can see "sturdy, but can't really do much" being especially desirable for a familiar is for a witch who's extremely worried about losing the spells invested in his familiar, and even in that case I suspect you'd still be safer with a shikigami or raktavarna taking an inanimate form and sitting in the bottom of your backpack in dangerous situations.
They can do fly-by Wandings, and have Truespeach.
The shikigami is nice because it can merge with the witch, but it can't fly, and it doesn't have a built-in shank.
Cheapy |
from here, the fluff description says:
A sphere of bronze and copper set with a single eye, this winged creature has two clawed hands, one of which clutches a knife.
Once you see the picture, you'll agree that it's the cutest little shanker you've ever seen.
Benly |
from here, the fluff description says:
Quote:A sphere of bronze and copper set with a single eye, this winged creature has two clawed hands, one of which clutches a knife.Once you see the picture, you'll agree that it's the cutest little shanker you've ever seen.
Ah, I missed that! Fair enough, then - I don't really think highly of any familiar's direct combat ability, but as you say a flier with wand-capable hands is pretty decent by default, which in turn makes the sturdiness a point worth considering. As wandmonkeys go it's not a bad option.
Gauss |
Honestly, Im just trying to decide for myself whether or not regeneration is overpowered on a familiar. The cleric in my group is about to take an Arbiter to deliver all of her touch spells. Up until now she has been using a bat and doing quite well with it. However, even buffed (mage armor from the party wizard, shield and shield other from the cleric) the bat has nearly died a few times.
- Gauss
Highglander |
Nope, SR doesn't scale, and it is not even debatable like the silvanshee lay on hands.
Thing I found is that as construct have HP bonus based on size, polymorph into huge should give him decent HP.
Arbiters are not very impressive on their own, but as familiars they have all the best buff spells in the game available, and doesn't even have to take a round to cast them. An arbiter polymorphed into a dragon with transformation (check with GM for CL->HD), mirror image and such can pretty much kill anything.
Subtle Kick |
I find this a very very interesting combo, especially considering how PF channling works. A cleric of Netheys gets acess to varius spells for giving magic to those who normally cant (if you are using certain books- btw it is legal for PFS). If they had a familiar and used this tactic while channleing positive every few rounds, s/he could potentially heal both the familiar and the melee specialist. This is cool cause channal positive only affects each living creature in 30ft once/channle, effectively doubling the damage healed to the melee specialist.
I love the idea of makeing the familiar invisible while using this tactic as well. I enjoy being a support/buffer/healbot and this appeals to me a great deal.
Gauss |
Note: A cleric of nethys would violate her cleric ethos if she gave magic to those who could not use magic already (a rogue for example).
The faithful of Nethys have few taboos, but chief among them is showing the uninitiated what magical ability feels like. As those people have not studied for or been blessed with magical power, opening that world to them is a terrible sin. Any spell that temporarily grants spellcasting ability to another or item that confers actual spellcasting abilities by channeling power through the user must not be shared with the magicless populace (items that create magical effects themselves are exempt). Breaking this taboo is a sure way to incur the disfavor of Nethys and your peers. If the uninitiated wish to possess spellcasting abilities, the correct routes are apprenticeship, prayer, and other forms of personal achievement.
Granting a familiar who already has some spellpower is not a violation imo (even if that spell power is spell-like abilities, some people may disagree).
- Gauss
Gauss |
deuxhero: It depends on the GM. Some may see 'spell-like ability' as 'not spellcasting ability'. By RAW, no, spell-like abilities are not spellcasting ability. My statement above is that a familiar with spell-like abilities should qualify (something of an exception). However, that is just my opinion. In PFS a GM would be well within his rights to say 'Cleric of Nethys: you just violated your taboo' if the cleric granted spell abilities to his familiar.
As for what spells: Imbue with Spell Ability is the main one I am familiar with.
- Gauss
Gauss |
Mergy, good point. After a few rounds of beating the crap out of your poor familiar it would be unconcious and eligible for coup de grace. And this particular familiar is immune to anything requiring a fort save. Like I said, poor familiar.
People were commenting how my idea of a familiar that sucks up half of the party's damage would result in an unhappy familiar. I think this would REALLY result in an unhappy familiar. LOL. After awhile the wizard's alignment might be in jeopardy of shifting to evil (thus losing this familiar).
- Gauss
Mergy |
Mergy, good point. After a few rounds of beating the crap out of your poor familiar it would be unconcious and eligible for coup de grace. And this particular familiar is immune to anything requiring a fort save. Like I said, poor familiar.
People were commenting how my idea of a familiar that sucks up half of the party's damage would result in an unhappy familiar. I think this would REALLY result in an unhappy familiar. LOL. After awhile the wizard's alignment might be in jeopardy of shifting to evil (thus losing this familiar).
- Gauss
LE I believe is fine to still have an Aribter.
FiddlersGreen |
Cheapy wrote:I might play a witch now. The walking spellbook idea never appealed to me. :)
The shikigami is nice because it can merge with the witch, but it can't fly, and it doesn't have a built-in shank.
Some witches I've seen argue that when a witch takes a dip in tattooed sorcerer, they get to turn their familiar-spellbook into a tattoo rather than getting a new additional familiar. There's some question as to whether this works (I'm in the 'no' camp, but I'm aware that people argue it both ways).
TheSideKick |
Honestly, Im just trying to decide for myself whether or not regeneration is overpowered on a familiar. The cleric in my group is about to take an Arbiter to deliver all of her touch spells. Up until now she has been using a bat and doing quite well with it. However, even buffed (mage armor from the party wizard, shield and shield other from the cleric) the bat has nearly died a few times.
- Gauss
thats actually what my PFS magus does. umd wand of shield other + unkillable familiar. cheezy as hell but it works quite well.
Mergy |
Mergy: Nope, LN only.
- Gauss
I was under the impression that you could be one step on each alignment chart away.
When choosing a familiar, the creatures listed here are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).
Gauss |
TheSideKick: How does your PFS magus do this? The Arbiter has not been cleared to wear rings in PFS.
Mergy: Augurs cannot use wands, they cannot speak.
Regarding alignment: Specific trumps General. General states: one step away. Specific states: Must be Lawful Neutral (see Arbiter description). Many other familiars have similar restrictions. A few do not.
- Gauss
TheSideKick |
gauss, when using a wand the focus of the spell is not necessary. so you do not need the rings to use shield other, even though the spell text requires them. its a very cheap way to circumvent the need for a ring slot on a familiar/animal companion.
well, i take that back, its not cheap it actually requires a very high prestige and gold to get the wand in the first place. but once you're there its legit.