
Tigerbot v1.0 |

Jeeegaaan attempts to stick Red with his starknife.
Starknife vs Red, OG: 1d20 + 5 ⇒ (18) + 5 = 23 for Piercing: 1d4 + 1 ⇒ (1) + 1 = 2
Starknife vs Red, OG, MAP: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18 for Piercing: 1d4 + 1 ⇒ (2) + 1 = 3
Starknife vs Red, OG, MAP: 1d20 + 5 - 8 ⇒ (5) + 5 - 8 = 2 for Piercing: 1d4 + 1 ⇒ (3) + 1 = 4

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Jeeegaaan pokes Red with his starknife and hits once. Flory shrugs off the effects of the seed pod and enhances Sir Miles' attack capability.
A,J,L: 1d3 ⇒ 3
Growling, Red attempts to bite Lesley
Jaws vs Lesley AC 19: 1d20 + 8 ⇒ (18) + 8 = 26 for Piercing: 1d4 + 3 ⇒ (1) + 3 = 4
Jaws vs Lesley AC 19, MAP: 1d20 + 3 ⇒ (20) + 3 = 23 for Piercing: 1d4 + 3 ⇒ (1) + 3 = 4
Jaws vs Lesley AC 19, MAP 2+: 1d20 - 2 ⇒ (9) - 2 = 7 for Piercing: 1d4 + 3 ⇒ (4) + 3 = 7
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COMBAT TRACKER
Round: 3
Tactical Map
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Those with ** may go
Lesley Hart - AC 19 (20 w/shield), 20/28
Glenda Tickleberry - AC 20, 28/42
Bramblespine - AC 16, 22/22
Yellow (-13)
Flory Buntzer - AC 18 (19 w/shield), 30/32
Jeeegaaan Dune - AC 17, 14/18
Red (-15)
**Achurius - AC 16, 39/39
Green (-14; -10 movement)

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Achurius swings twice at Red with his staff but doesn't connect.
Green steps forward and chucks seed pods at B,F,G,S: 1d4 ⇒ 4.
Seed Pod vs Sir Miles AC 18: 1d20 + 6 ⇒ (7) + 6 = 13 for Bludgeoning: 1d6 ⇒ 4
Seed Pod vs Sir Miles AC 18, MAP: 1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9 for Bludgeoning: 1d6 ⇒ 5
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COMBAT TRACKER
Round: 4
Tactical Map
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Those with ** may go
**Lesley Hart - AC 19 (20 w/shield), 20/28
**Glenda Tickleberry - AC 20, 28/42
**Bramblespine - AC 16, 22/22
Yellow (-13)
Flory Buntzer - AC 18 (19 w/shield), 30/32; Sir Miles AC 18 27/27
Jeeegaaan Dune - AC 17, 14/18
Red (-15)
Achurius - AC 16, 39/39
Green (-14; -10 movement)

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Bramblespine stares down green and unleashes another electric arc at the troublesome critters.
electric arc: 2d4 ⇒ (1, 3) = 4
Basic Reflex DC 17 for red/yellow.
Will DC 18 vs Evil Eye for green.

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"Stop being... nasty!" Glenda says, chucking Fishy at green. It flies in a boomerang motion at the target and back to her hand.
◆◆ Kin Blast Blast: 1d20 + 10 ⇒ (10) + 10 = 20 Bldg Dmg: 1d8 + 4 ⇒ (1) + 4 = 5
◆ Kin Blast Blast: 1d20 + 5 ⇒ (5) + 5 = 10 Bldg Dmg: 1d8 ⇒ 4

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Lesley reloads and changes mode to range again and shoots Red,
+1Triggerbrand Ranged Attack: 1d20 + 11 ⇒ (5) + 11 = 16 vs Red
Damage: 1d4 + 1 ⇒ (1) + 1 = 2 B/P (concussive) damage
She then reloads and sets her weapon back to melee mode.
◆ Touch and Go
◆ Strike
◆ Touch and Go

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Red Ref: 1d20 + 7 ⇒ (16) + 7 = 23
Yellow Ref: 1d20 + 7 ⇒ (7) + 7 = 14
Green Will: 1d20 + 4 ⇒ (18) + 4 = 22
Glenda bounces Fishy off Green. Green appears stricken before collapsing on himself. His primal energy bursts forth and heals Yellow.
Healing: 1d4 ⇒ 2
Lesley shoots Red but doesn't connect.
B,F,S: 1d3 ⇒ 3
Jaws vs Sir Miles AC 18: 1d20 + 8 ⇒ (2) + 8 = 10 for Piercing: 1d4 + 3 ⇒ (2) + 3 = 5
Jaws vs Sir Miles AC 18, MAP: 1d20 + 3 ⇒ (19) + 3 = 22 for Piercing: 1d4 + 3 ⇒ (4) + 3 = 7
Jaws vs Sir Miles AC 18, MAP 2+: 1d20 - 2 ⇒ (10) - 2 = 8 for Piercing: 1d4 + 3 ⇒ (2) + 3 = 5
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COMBAT TRACKER
Round: 4
Tactical Map
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Those with ** may go
Lesley Hart - AC 19 (20 w/shield), 20/28
Glenda Tickleberry - AC 20, 28/42
Bramblespine - AC 16, 22/22
Yellow (-12)
**Flory Buntzer - AC 18 (19 w/shield), 30/32; Sir Miles AC 18 20/27
**Jeeegaaan Dune - AC 17, 14/18
Red (-17)
Achurius - AC 16, 39/39

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Oops. Retcon
Bramblespine sends a zap at Red and Yellow. Red easily scampers away but Yellow doesn't get away in time.

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Flory curtsies to Sir Miles, and they twirl around each other as though at a fancy ball, exchanging places. Her cloak continues to billow, as he bites at their foe.
Flory: Command, Step, Cast shield
Sir Miles: Step, Strike Yellow (flanking)
Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 3d6 + 4 ⇒ (6, 6, 6) + 4 = 22S

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Red Ref: 1d20 + 7 ⇒ (2) + 7 = 9
Healing: 1d4 ⇒ 3
As Sir Miles bites Yellow in half, Jeeegaaan flings more lightning at Red. Red doesn't get out of the way in time and is crisped.
COMBAT OVER!
As you catch your collective breaths, you find that the scenery changes and you are back at the Thane's table.
The Thane looks upon the would-be-escapees with what might actually be admiration. "It has been centuries since any have dared defy us." They pause for a moment, a too-symmetrical grin forming over their disconcertingly flawless face. "There is exhilaration to such a rare experience. But the wager was that we would be entertained, was it not? The question remains, novel as your antics were, did we find them droll or merely novel?"
The Thane appears to be smiling with no malice at all. At a snap of his fingers, your previously dead enemies are restored to life.
Too be continued. We're basically done except for the outro

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Lesley sighs. "Good to know if you are entertained, sad for us and we will remain here longer if not. I hope it is the former. Can we all leave now, like nothing happened? We just want to bring the missing family back to their normal life. And so are we."

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"Oh good. I don't like killing creatures. And we just want to bring the family and all like Lesley said," Glenda says.

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Achurius remains silent, fidgeting and waiting nervously for the bottom line. Whatever they say at this point will not matter. Spending his entire lifetime as an entertainer for the Seelie Court was never on his to do list. And then there is Silversheen, who would undoubtably move on from him if he were to disappear for a century or two.

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A wide grin splits the Thane's face.
"We cannot recall the last time we were so entertained! A wager won fairly. And impressively at that! In fact, all who desire so may leave. No further feasting will surpass what we have witnessed. And mortals, this Voll family with whom you seem so concerned, we will return their lost time. We will return any time lost. Such is the magnanimity we feel. The courage, the defiance, the raw… entertainment. Oh yes. Who needs a feast? We shall have to watch this Pathfinder Society. They seem terribly interesting. And wonderfully entertaining." With those ominous words the feast dissipates like mist in the morning, leaving only a view of the outskirts of the Grungir Forest.
You find yourselves on the pathway between the Voll family homestead and the Grungir forest. The Volls, of course, are ecstatic to be home, especially since their lost decades have been restored to them. At your feet, you find a figurine of one of the table hounds. An appraiser in town values it at about 20gp. The Volls present you a family heirloom of artfully carved Grungir Forest wood worth 16gp. Additionally, as a reward for recovering their lost time, they give an even more ornately carved wood piece with a gold inlay of the Voll family crest worth 26gp. Summer Storm presents you with his personal, handcrafted dagger of stag horn worth 24gp. He also hands you a pouch containing 15gp. "Wagered on you during the duel. There are your winnings" he says with a grin.
Venture-Captain Bjersig Torrsen greets you back in Jol, having just arrived. You are questioned endlessly concerning this strange being called the Thane. He asks for an extensive report and is relieved to know that they were able to escape safely. Edvik and Rane Voll are ecstatic for the return of their missing kin. The occasion is incredibly joyous with many tears shed. Summer Storm actually requests that the venture-captain allow him to join the Pathfinders, and considering the help he gave, Bjersig immediately has Lirall process Summer Storm’s field commission.
As for the Thane, who knows, you might hear from him again. But that, is another story...
FIN
Thanks for playing! I will say that this is the most complex quest I've run so far!

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REPORTED
The game has been reported and chronicles emailed out. If you don't see your emailed chronicles please check your spam folder (thanks Google algorithms). Please mark it as not spam and whitelist RPGChronicles.net to help prevent this in the future.

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Got mine. Thank you for running! Fun mod!

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Alternate location for CHRONICLES.
Thanks, I don't know why I keep having such inconsistency in getting chronicles from you recently via RPGC