Tef-Naju

Jeeegaaan Dune's page

70 posts. Organized Play character for DoubleGold.


Full Name

Jeeegaaan Dune

Race

Deep Fetchling

Classes/Levels

Crystal Keeper Thaumaturge 1: Spd:25, AC:17, HP:18/18, Fort:7, Ref:5, Will:5, Perc:5 Darkvision

Gender

M

Size

M

Age

21

Alignment

LG

Deity

Apsu

Location

Dongun Hold

Languages

Common, Shadowtongue

Occupation

Nomad

Strength 12
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 18

About Jeeegaaan Dune

XP:11

Race and Background Stuff
1. Darkvision
2. Void Resistance equal to half my level
3. Assurance Survival
4. Hard to Fool: +1 to perception against illusions and Shadow effects.

Class Stuff
1. Spell attack rolls of 7, Spell save dc of 17
2. Expert in Fort, Trained Reflex, Expert in Will, Expert in Perception.
3. Trained in simple and martial weapons, light and medium armor, unarmed, unarmored and class dc.
4. Implement Wand
5. Exploit Vulnerability
6. Implement's Empowerment
7. Esoteric Lore
8. Feat: Haunt Igenuity: Automatic perception check to notice haunts. I can disable haunts that require master rank.
9. Feat gained for free: Dubious Knowledge.

Equipment
1. 37.3 GP
2. Slide Pistol: 16 GP
3. Bayonet: 0.2 GP
4. Wand: Free
5. 20 Bullets: 0.2 GP (Used 2)
6. Common Clothes: 0.1 GP
7. Backpack: 0.1 SP
8. Firearm Cleaning Kit: 0.1 GP
9. Water Firearm carrying Case: 0.2 GP
10. Starknife: 2 GP
11. Studded Leather Armor: 3 GP

Skills
Arcana trained 3, Athletics trained 4, Nature trained 3, Occultism trained 3, Religion trained 3, Society trained 3, Stealth trained 5, Survival trained(assurance 13) 3. Swamp Lore trained 3, Esoteric Lore trained 7.

Attacks
1. Starknife: attack of 5. 1d4+1. Agile, deadly d6, Finesse, Piercing or
Slashing, thrown 20.
2. Slide Pistol: attack of 5. 1d6 piercing or blunt. Concussive, Fatal d10, capacity 5.
3. Bayonet: attack of 5. 1d4+1 piercing. Finesse, Agile.
4. Wand: save dc 17 basic reflex save. 1d4+4 Electric damage. I can changed to d6 and the wand will take 1d4 rounds to recharge. During which time I can't boost but still fling magic. The wand automatically recharges if I crit.