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Shortest Scenarios?


Pathfinder Society GM Discussion

Grand Lodge **

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

It looks like I may get an extra chance to run a scenario in a couple of weeks. However, the session will only be about 3 hours long. Are there any scenarios that tend to run short?

Most of the players have only played a couple of scenarios (other than the First Steps ones) so any scenarios in seasons 0-3 are fair game.

Does anyone have any advice?

Osirion **** Venture-Captain, Oregon—Portland aka Branding Opportunity

Since you say that the "players have only played a couple of scenarios", I'm guessing you're looking specifically for subtier 1-2 scenarios?

Grand Lodge **

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber
Alex Greenshields wrote:
Since you say that the "players have only played a couple of scenarios", I'm guessing you're looking specifically for subtier 1-2 scenarios?

Sorry, yes. Although other similar opportunities may arise in future, so suggestions for short higher tier scenarios are also welcome.

Sczarni *****

Pathfinder Adventure Path, Modules Subscriber

Try We Be Goblins. It's pretty quick, and hilariously awesome to boot!

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

Slave pits of absalom. Done it 3 times and always ends early

Grand Lodge ***** Venture-Lieutenant, Canada—Winnipeg aka NoStrings

Try #13 The Prince of Augustana. I've played it once and GMed it another time and both times it ended around the three hour mark. Just be warned that it's season 0, which means you might have a bit of extra prep time involved because it's written for 3.5.

Qadira ***** RPG Superstar 2010 Top 16

1 person marked this as a favorite.

Well, "The Devil We Know, Part I" ends early quite often ...

Qadira ***

I found Silent Tide (#1 I think) to run fast - at Tier 1-2, if you have your maps prepped first and just dive in....

Shadow Lodge

Mists of Mwangi

Spoiler:
...especially if the dpr fails the save vs the mist

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

Chris Mortika wrote:
Well, "The Devil We Know, Part I" ends early quite often ...

lol...not the way he was hoping, I expect

****

Pathfinder Card Game Subscriber
Nickademus42 wrote:
Mists of Mwangi** spoiler omitted **

My normal location ran 2 tables of it tonight, the "larger" table had 2 level 6s (including my Gunslinger) and a level 5...we were done in under 2 hours, I think a record for my location.


I find the ones that tend to run short are the mini-dungeon or linear chase types.

Mists of Mwangi = mini-dungeon
Tide of Morning = chase

Silver Crusade ****

Chris Mortika wrote:
Well, "The Devil We Know, Part I" ends early quite often ...

You're a mean man just for suggesting that! :P

Grand Lodge **

Pathfinder Tales Subscriber

I would also suggest The Infernal Vault - even with a first-round pair of crits killing a pre-gen character, we still flew through it in less than 3 hours.


Another fairly short (mini-dungeon) scenario (in my experience) was Assault on the Kingdom of the Impossible.

Andoran **

Chris Mortika wrote:
Well, "The Devil We Know, Part I" ends early quite often ...

Part II can be pretty quick as well. I think the time I played it we finished in 2.5 hours and both times I've run it have come in at just over 3.

Andoran ***

John W Johnson wrote:
Nickademus42 wrote:
Mists of Mwangi** spoiler omitted **
My normal location ran 2 tables of it tonight, the "larger" table had 2 level 6s (including my Gunslinger) and a level 5...we were done in under 2 hours, I think a record for my location.

Isn't that a Tier 1-5 scenario? Having any Level 6 PCs in it is sort of overpowering it, even at subtier 4-5, then...

****

Pathfinder Card Game Subscriber
Callarek wrote:
John W Johnson wrote:
Nickademus42 wrote:
Mists of Mwangi** spoiler omitted **
My normal location ran 2 tables of it tonight, the "larger" table had 2 level 6s (including my Gunslinger) and a level 5...we were done in under 2 hours, I think a record for my location.
Isn't that a Tier 1-5 scenario? Having any Level 6 PCs in it is sort of overpowering it, even at subtier 4-5, then...

I didn't set the table up, I just killed everything.

Shadow Lodge

1 person marked this as a favorite.
John W Johnson wrote:
Callarek wrote:
John W Johnson wrote:
Nickademus42 wrote:
Mists of Mwangi** spoiler omitted **
My normal location ran 2 tables of it tonight, the "larger" table had 2 level 6s (including my Gunslinger) and a level 5...we were done in under 2 hours, I think a record for my location.
Isn't that a Tier 1-5 scenario? Having any Level 6 PCs in it is sort of overpowering it, even at subtier 4-5, then...
I didn't set the table up, I just killed everything.

Spoken like a true Pathfinder.

Sczarni *** Venture-Lieutenant, Connecticut—Manchester aka Cpt_kirstov

season 0 has a reputation for being undead heavy, so if you have someone who can channel energy, many of the fights drop quickly

****

Pathfinder Card Game Subscriber
Cpt_kirstov wrote:

season 0 has a reputation for being undead heavy, so if you have someone who can channel energy, many of the fights drop quickly

Nope, the fact that I get three shots with a double hackbut pretty negates anything in Tier 1-5 in Season 0. As long as I didn't roll a 1-3, I hit (amazing Dex for the Win).

Spoiler:
Plus I got affected by the Mists. +2 Dex and +2 Str. So, so not fair...to the Scenario.

Grand Lodge ***** Venture-Lieutenant, Canada—Winnipeg aka NoStrings

Callarek wrote:
John W Johnson wrote:
Nickademus42 wrote:
Mists of Mwangi** spoiler omitted **
My normal location ran 2 tables of it tonight, the "larger" table had 2 level 6s (including my Gunslinger) and a level 5...we were done in under 2 hours, I think a record for my location.
Isn't that a Tier 1-5 scenario? Having any Level 6 PCs in it is sort of overpowering it, even at subtier 4-5, then...

Not only would that be overpowered, but characters aren't allowed to play out of tier. They can, in certain circumstances, play up or down one sub-tier, but not if they don't fall in the level range of the scenario.

****

Pathfinder Card Game Subscriber
Myron Pauls wrote:
Callarek wrote:
John W Johnson wrote:
Nickademus42 wrote:
Mists of Mwangi** spoiler omitted **
My normal location ran 2 tables of it tonight, the "larger" table had 2 level 6s (including my Gunslinger) and a level 5...we were done in under 2 hours, I think a record for my location.
Isn't that a Tier 1-5 scenario? Having any Level 6 PCs in it is sort of overpowering it, even at subtier 4-5, then...
Not only would that be overpowered, but characters aren't allowed to play out of tier. They can, in certain circumstances, play up or down one sub-tier, but not if they don't fall in the level range of the scenario.

Seeing as in order to seat a legally sized table, we had to use the level 6s on that table. Otherwise, there would have been 4 players that were there that would not have been able to play period. So, unless you're telling me that it's OK to tell 4 players that they can't play, you have to bend that rule from time to time.

Grand Lodge ***** Venture-Lieutenant, Canada—Winnipeg aka NoStrings

John W Johnson wrote:
Seeing as in order to seat a legally sized table, we had to use the level 6s on that table. Otherwise, there would have been 4 players that were there that would not have been able to play period. So, unless you're telling me that it's OK to tell 4 players that they can't play, you have to bend that rule from time to time.

I'm not trying to be a "richard" here; just trying to help out. I hate turning people away, and I've run into similar problems with our group, so I know there are options:

  • You could have some or all of the players play lower level characters, even if they had to make up new level 1 characters. I always suggest that a player should make a new character once their first character reaches the 4-5 level range. It makes it much easier to join a game. Personally, I have characters at level 1, 4, 7, and 9, so I can play any tier.

  • One of the level 6 characters could have played a level 4 pre-gen character. They wouldn't have gotten a chronicle sheet, and it's not as much fun as playing your own character, but it still lets you play. Technically, the only time you can play a pre-gen is if you have 3 players already, and need a fourth to make a legal table. If you only have 3 players, the GM can run the pre-gen.

We have found that scheduling games in advance helps a lot. We use Warhorn for all our events. It's not perfect, but it does help. We now have enough players that like to come to our main weekly events that we've had to tell people that if they don't sign up, they might not be able to play. That being said, I don't think we've had to turn anyone away yet. We also make sure there are at least a couple of spots open at a low level scenario for any new walk-up players.

Another thing to remember is that the rules could very well be there for a reason. I would think that playing at a tier lower than you should would make for a much poorer play experience. If it's not a challenge, it's not as much fun. The rewards on the chronicle sheet are much lower than they should be too.

Qadira ***** RPG Superstar 2010 Top 16

I want to compliment Myron on an excellent post, which under other people's keyboards could have come across as aggressive or "hard-line jerk"-style.

Nice job.

Grand Lodge ***** Venture-Lieutenant, Canada—Winnipeg aka NoStrings

Chris Mortika wrote:

I want to compliment Myron on an excellent post, which under other people's keyboards could have come across as aggressive or "hard-line jerk"-style.

Nice job.

Thanks! It took a couple of tries, because I was trying to avoid just that.

Shadow Lodge

I agree, nicely done.

As to only be allowed a pre-gen for the fourth player, I thought that was only for the GM. I thought a player at any time could use a pre-gen for no credit simply to try out a new class.

Grand Lodge ***** Venture-Lieutenant, Canada—Winnipeg aka NoStrings

Nickademus42 wrote:

I agree, nicely done.

As to only be allowed a pre-gen for the fourth player, I thought that was only for the GM. I thought a player at any time could use a pre-gen for no credit simply to try out a new class.

Sorry, you're right. That's what I get for focusing on the tone of my post, instead of double checking the rules. :)

Guide to Organized Play wrote:
If you don’t have time to create a new character or simply wish to try out a new character class, you may choose to use one of several level-appropriate pregenerated characters available at paizo.com/pathfindersociety or from your local event coordinator. If you play a 1st-level pregenerated character, you can even apply the credit for its first adventure to a newly created character of your very own.

So, you can play a pre-gen at any time, as long as it's one of the official ones from Paizo. You can only apply credit to your own character if you play a 1st level pre-gen, and it's the first chronicle for a new character.

Andoran ***

Myron Pauls wrote:
Guide to Organized Play wrote:
If you don’t have time to create a new character or simply wish to try out a new character class, you may choose to use one of several level-appropriate pregenerated characters available at paizo.com/pathfindersociety or from your local event coordinator. If you play a 1st-level pregenerated character, you can even apply the credit for its first adventure to a newly created character of your very own.
So, you can play a pre-gen at any time, as long as it's one of the official ones from Paizo. You can only apply credit to your own character if you play a 1st level pre-gen, and it's the first chronicle for a new character.

Okay, anyone know when the new version of the credit rules for pregens is going to go into effect, or am I hallucinating?

New version:
Playing a level 1 pregen stays the same.
Playing a higher level pregen allows credit for the scenario, either as written to a level-appropriate PC, or at 1 XP, 500 GP for a new first level PC.

Shadow Lodge

I do not believe they are changing. The way pre-gens work in modules is under discussion, but nothing has been said for pre-gens in normal scenarios.

Grand Lodge **

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

Thanks to everyone who posted advice. I ran the Slave Pits of Absalom last week, and despite the group getting held up at a couple of points, we were done in 3 hours 10 minutes (including completing chronicle sheets).


Hi there,
Can anyone suggest short scenarios (just as the original question) from Season 2 or Season 3?

Osirion **

I've ran 3-19 The Icebound Outpost in about 3 hours. That's the only one I can think of at the moment.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

3-23 The Goblinblood Dead is also very short. Can be run in 2.5 hours, depending on how some things play out.


Thank you for the advice. :)

2.11 - The Penumbral Accords also seems like one of the very short games.

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