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I think they should, at least a bit. They are Pathfinders for gods sake, they should explore :)
Oh, I didn't knew that would be a "no-no zone". I'll guide them with my DM'ly wisdom then. :)
In order to prevent players rushing to the end-game, I'm thinking about these changes: No signs on the doors. Also i'll make the map out of separate pieces so i can change the room they are entering.
Thank you for the advice. :)
2.11 - The Penumbral Accords also seems like one of the very short games.
Hi there, Can anyone suggest short scenarios (just as the original question) from Season 2 or Season 3?