Callarek |
What are some ways of bypassing hardness with melee weapons besides using adamantine? I need a way of quickly/conveniently destroying structure/matter of all kinds...with a weapon.
Energy damage.
The weapon normal damage would be affected by the hardness, but fire/cold/electric/sonic/force damage would not.
For one-offs, you might also want to consider Weapon Blanching, Adamantine, which is cheaper than an actual Adamantine weapon, but only gives one attack as Adamantine.
Frankthedm |
mishima wrote:What are some ways of bypassing hardness with melee weapons besides using adamantine? I need a way of quickly/conveniently destroying structure/matter of all kinds...with a weapon.Energy damage.
The weapon normal damage would be affected by the hardness, but fire/cold/electric/sonic/force damage would not.
No, the hardness would apply and most likely negate all the energy damage.
Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.
Prawn |
Power attack is your friend. If you have time and spell support, you can couple it with Vital Strike, Enlarge, Bull's Str, Lead Blades, Bard Song, Heroism, Prayer etc for more damage.
One change in PF is that Walls of Force can now be damaged by weapons, but have DR 30. You'd have to stack up some spells to be able to bypass it.
Ironballs |
Callarek wrote:mishima wrote:What are some ways of bypassing hardness with melee weapons besides using adamantine? I need a way of quickly/conveniently destroying structure/matter of all kinds...with a weapon.Energy damage.
The weapon normal damage would be affected by the hardness, but fire/cold/electric/sonic/force damage would not.
No, the hardness would apply and most likely negate all the energy damage.
Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.
Most sonic based psioinc levels bypass hardness entierly - on the expanse of doing -1 damage per die - it's still quite powerfull.
so if you can get your hand on a psychic weapon that does sonice damage (as the power) - this should work nicely.Master_Crafter |
Consider using a subset of previous rules to overcoming hardness whereby you could use the harness of your own tools to overcome the hardness of an object.
I think the rule of thumb was that if the hardness of your tool was at least double the hardness of the object full damage was dealt. If your tool had less than this value the difference between that value and your weapons actual hardness was dealt to your weapon (and subtracted from the damage dealt to the object), up to the amount of damage actually dealt.
Therefore, taking a stone wall with hardness 8, you would need a weapon with hardness 16 to deal full damage to it. For every point of hardness your weapon had less than 16 your weapon took a point of damage from the attack, which would be subtracted from the amount of damage dealt to the object.
This could be further modified by the appropriateness of the weapon to damage the object, but only for purposes of improving this value. Ergo a pick would get a bonus to bypass the wall's hardness, but a hammer might not, though it wouldn't take any extra damage from the attempt.
Now, remembering that every +1 enhancement increases the hardness of that object by 2, a mithral weapon (base hardness of 15) could easily meet this requirement for most objects with just a +1 enhancement.
Hope that helps.
Stubs McKenzie |
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In the overcoming hardness rules it specifically states that tools/weapons made to get through a material bypasses the materials hardness.... aka
A pick bypasses stones hardness
A saw or woodcutting axe bypasses woods hardness
Etc etc.
It also says that someof tools/weapons just wont do damage to certain materials no matter how hard you try...
A warhammer will not damage a rope, no matter how much extra damage you do.
LazarX |
What are some ways of bypassing hardness with melee weapons besides using adamantine? I need a way of quickly/conveniently destroying structure/matter of all kinds...with a weapon.
That is the reason adamantine weapons exist. That's their only quality. Short of magic, there is no other option.
skrahen |
Ehem... Maul of titans
3d10+9 + users str bonusx3 +other bonusesx3. to inanimate objects
That's 25.5 average damage against stuff before user factors are considered.
That's 4.5 points more average damage than a standard catapult. If you have a str bonus of +1 you do more than a heavy catapult....
How much damage to stuff did you need to do?
Edit: you do need minimum str 18 or else you get negatives.
mishima |
How much damage to stuff did you need to do?
I was thinking it would be fun to have the ability to turn a bland room into a battlefield of my own design with pits/higher ground, difficult terrain (dense rubble from digging/destroying), partial/total cover, squeezing obstacles, other primitive fortifications (bottlenecks, etc) without magic relatively quickly (like a matter of hours or less). I want to be doing it at level 1. I'm not so interested in crafting traps, more just battlefield advantages I can get creative with in combat.
Master_Crafter |
Well, I don't know about 1st lvl unless the structures you are working with are primarily wood or brick style stonework, but I think that Profession (Engineer) or Knowledge (Engineering) should definitely be a part of this concept.
The cheapest single item you could get to do most of this would likely be an adamantine weapon at 3k (first affordable at lvl 4-5 by WBL). Otherwise you will either have to lug around a ton of material-specific tools (picks, saws, axes, etc.) or improvise them to do a lot of what you want.
On the other hand you could ask your DM if you could create a special tool for the character that had most of the requirements. I could see a double weapon type thing that had a pick/hammer head on one end and a funny chopping blade/saw on the other. Definitely a gnomish contraption. ("Why carry 10 tools when my saw-bladed pick-hammer can perform the job of all of them?")
skrahen |
Buy cows and lead them onto the battlefield...although you can get five sheep for the price of one cow and a bunch of 2gp sheep bleating and running around a battle field some flaming some not, some tied together some not... That would definitely change the course of a battle and is within a first level budget...
Stubs McKenzie |
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Where can I find rules about using specialized tools like pickaxes and wood axes?
Ineffective Weapons / Vulnerability to Certain Attacks
Click the links at the top of the page
If you want to view it on the PRD instead of d20pfsrd under "smashing an object" near the bottom of the page.
People often overlook the statement in ineffective weapons that specifically says most normal weapons, will not do damage to walls and other material. An adamantine longsword is great for sundering someone's gear, or even cutting a tree down, but it still sucks for working your way through a castle wall. On the other hand, an adamantine warhammer will probably get through that castle wall pretty quickly (depending on your stats), but it doesn't mean it will break sinuous or flexible material on a hit. And even though your adamantine warhammer is cool, a simple mining pick has the potential to get through a wall faster than the hammer, because it does 2x damage and bypasses hardness anyways (costs a lot less too).