Vic Wertz
Chief Technical Officer
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| MJinthePitt |
Idward Evanhand wrote:I don't understand, what are the cards used for?The cards are used to represent specific, themed treasure items in the Adventure Path, but can pretty much be used for any nautical-themed adventure.
Dear Skull & Shackles,
Take all my money!
I can't begin to tell you guys at Paizo how excited I am about this Adventure Path. It's going to be the first AP I buy and I plan to pick up pretty much everything involved with it. Reminding myself of the old AD&D days where I'd pick up full module series just to read the storyline.
Thank you!
| Shaun |
I was hoping for a set of cards that outlined the powers of the unique items in the game, such as Besmara's Tricorne, Tidewater Cutlass, Brine's Sting, Zul, etc. These items have individual rules and can be a lot for players to write down and keep track of. As the GM, it'd be nice not to have to reference old AP books everytime someone wanted to use one of these items. I'd buy something like that without hesitation.
On the other hand, if this is a collection of mainly mundane (leather armor?) or pointless (ship's wheel?) items, I just don't see a need. Why aren't the unique treasures of the AP represented at all?
Not to sound hostile, and I usually love the support Paizo gives its APs, but this product line seems odd if that's the case. Thanks!
Robert G. McCreary
Senior Developer
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| 2 people marked this as a favorite. |
I was hoping for a set of cards that outlined the powers of the unique items in the game, such as Besmara's Tricorne, Tidewater Cutlass, Brine's Sting, Zul, etc. These items have individual rules and can be a lot for players to write down and keep track of. As the GM, it'd be nice not to have to reference old AP books everytime someone wanted to use one of these items. I'd buy something like that without hesitation.
On the other hand, if this is a collection of mainly mundane (leather armor?) or pointless (ship's wheel?) items, I just don't see a need. Why aren't the unique treasures of the AP represented at all?
Not to sound hostile, and I usually love the support Paizo gives its APs, but this product line seems odd if that's the case. Thanks!
They actually do represent the unique treasures in the game. In other words, the art for for the items in the Skull & Shackles Treasures section of each AP volume is the same art used for the item cards. For example, the "leather armor" is actually the eel skin armor from "Island of Empty Eyes" and the "ship's wheel" is actually Jalhazar's wheel from "Tempest Rising." The names of the cards are generic and the backs of the cards are blank, however, so people who are not running Skull & Shackles can still use the cards to represent other items in other campaigns.
I write an item's abilities on a sticky note and put it on the back of the card (so I can reuse them, but you could also write on the back of the cards), then put the card in a sleeve and hand it to the players, with the art of the item and all the info they need to use it.
| Madigan |
They actually do represent the unique treasures in the game. In other words, the art for for the items in the Skull & Shackles Treasures section of each AP volume is the same art used for the item cards. For example, the "leather armor" is actually the eel skin armor from "Island of Empty Eyes" and the "ship's wheel" is actually Jalhazar's wheel from "Tempest Rising." The names of the cards are generic and the backs of the cards are blank, however, so people who are not running Skull & Shackles can still use the cards to represent other items in other campaigns.I write an item's abilities on a sticky note and put it on the back of the card (so I can reuse them, but you could also write on the back of the cards), then put the card in a sleeve and hand it to the players, with the art of the item and all the info they need to use it.
Just starting to GM this campaign is there a list that matching the Cards to the adventure?