
Madigan |
Robert G. McCreary wrote:
They actually do represent the unique treasures in the game. In other words, the art for for the items in the Skull & Shackles Treasures section of each AP volume is the same art used for the item cards. For example, the "leather armor" is actually the eel skin armor from "Island of Empty Eyes" and the "ship's wheel" is actually Jalhazar's wheel from "Tempest Rising." The names of the cards are generic and the backs of the cards are blank, however, so people who are not running Skull & Shackles can still use the cards to represent other items in other campaigns.I write an item's abilities on a sticky note and put it on the back of the card (so I can reuse them, but you could also write on the back of the cards), then put the card in a sleeve and hand it to the players, with the art of the item and all the info they need to use it.
Just starting to GM this campaign is there a list that matching the Cards to the adventure?