Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Pathfinder Adventure Card Game   Pathfinder Online   Pathfinder® Society™   Pathfinder Roleplaying Game   Pathfinder Adventure Path   Pathfinder Modules   Pathfinder Campaign Setting   Pathfinder Player Companion   Pathfinder Tales  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!
Search

Links
Shop
Recent Reviews

Pathfinder Roleplaying Game: Core Rulebook T-Shirt
****( ) by danmasucci

Village Backdrop: Ashford (PFRPG) PDF
by NecessaryEvil

Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore (PFRPG) PDF
****( ) by Lasoric

The Sunken Pyramid (PFRPG)
***** by DM Jeff

Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)
***** by pcrotteau

Pathfinder® / Pathfinder Adventure Path / #55–60: Skull & Shackles (PFRPG)
RSS RSS RSS Facebook Twitter Email

Skull & Shackles

There's adventure to be had on the high seas when a group of press-ganged strangers seizes a ship and becomes embroiled in the plots and politics of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's glory to plunder?

Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.

The Wormwood Mutiny

(1 of 6): The adventurers wake up in the hold of a ship at sea, only to discover they've been press-ganged into a crew of scoundrels, thieves, and buccaneers from the pirate isles of the Shackles. When they're assigned to a captured ship as part of a skeleton crew, the adventurers finally have a chance to stage a mutiny, but a sudden storm strands them on an isolated island inhabited by strange monsters? Can the adventurers survive the dangers of the island to overthrow their cruel captors and take control of their own destinies? Will they become feared pirates with their own ship, or will they meet their ends in a watery grave?

Raiders of the Fever Sea

(2 of 6): Now masters of their own ship, the adventurers can become pirates in their own right, but they must first rename and refit their stolen ship. But to be considered equals by the pirates of the Shackles, they have to prove themselves worthy of the name. When they discover a treasure map tattooed on a defeated pirate rival, the adventurers go in search of buried treasure. If found, they'll have enough plunder to return to the Shackles as true Free Captains!

Tempest Rising

(3 of 6): Returning to the Shackles with a hold full of booty and plunder, the adventurers must present themselves to the Hurricane King of the Shackles. Now recognized as Free Captains, they can enter the Free Captains' Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye of Abendego itself? Or will their ship be dashed against the rocks, never to sail again?

Island of Empty Eyes

(4 of 6): Having won the Free Captain's Regatta, the adventurers must now claim their prize—an uninhabited and dangerous isle called the Island of Empty Eyes. After exploring strange ruins and fighting the island's monstrous denizens, the adventurers must host a feast for their new peers on the Pirate Council. But a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island wilderness and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity?

The Price of Infamy

(5 of 6): The adventurers now have their own island and port, but they'll need more than one ship to defend it. They must scour the harbors and docks of the Shackles to recruit more ships and more crews to their flag. But when a rival from their past sends a fleet to attack them, they must defend their island home. And when they sail to his island to get their revenge, the adventurers discover a traitor whose betrayal threatens all of the islands of the Shackles.

From Hell's Heart

(6 of 6): With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must build their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle in the middle of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever?


5x5
Add Deck: $10.99
Add Non-Mint: $10.99 $8.24
5x5


***( )( ) (based on 3 ratings)


The high seas are yours to pillage with this trove of pirate gear and buried treasure. These stolen riches and mysterious magic items include all the best plunder from the swashbuckling Skull & Shackles Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you...

5x5
Our Price: $6.99
Add to Cart
5x5



Put the Arrrrr in RPG! ... This 22 x 34 Skull & Shackles Adventure Path marketing poster features some of the meanest pirates to sail the Inner Sea—with the exception of your scurvy scallywag! We recently sent out folded copies of this poster to game stores everywhere, but we've set aside some...

5x5
Our Price: FREE
Add to Cart
5x5


****( ) (based on 3 ratings)


The Skull & Shackles Player’s Guide gives players all the spoiler-free information, inspiration, and new rules they’ll need to create characters prepared for the swashbuckling adventure and piratical perils of the Skull & Shackles Adventure Path. ... Within, players of this campaign will find...

5x5
Add Print Edition: $19.99
Add PDF: $13.99
Add Non-Mint: $19.99 $14.99
5x5


****( ) (based on 16 ratings)


Chapter 1: The Wormwood Mutiny ... by Richard Pett ... Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. They’ll have to...

5x5
Add Print Edition: $19.99
Add PDF: $13.99
Add Non-Mint: $19.99 $14.99
5x5


****½ (based on 4 ratings)


Chapter 2: Raiders of the Fever Sea ... by Greg A. Vaughan ... Bound for adventure upon the pirate vessel they’ve taken as their own, the heroes face a sea of dangers as they chart a course to become true Free Captains of the Shackles. But life as a pirate doesn’t prove any easier now that...

5x5
Add Print Edition: $19.99
Add PDF: $13.99
Add Non-Mint: $19.99 $14.99
5x5


****( ) (based on 3 ratings)


Chapter 3: Tempest Rising ... by Matthew Goodall ... The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they’ll need to win the esteem of the Hurricane King himself. If they succeed,...

5x5
Add Print Edition: $19.99
Add PDF: $13.99
Add Non-Mint: $19.99 $14.99
5x5


***** (based on 3 ratings)


Chapter 4: Island of Empty Eyes ... by Neil Spicer ... Having won the Free Captains’ Regatta, the adventurers must now claim their prize—the uninhabited Island of Empty Eyes. Yet exploring strange ruins and fighting the isle’s monstrous denizens won’t be enough. Once they’ve got things well in...

5x5
Add Print Edition: $19.99
Add PDF: $13.99
Add Non-Mint: $19.99 $14.99
5x5


***** (based on 2 ratings)


Chapter 5: The Price of Infamy ... by Tim Hitchcock ... The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors...

5x5
Add Print Edition: $19.99
Add PDF: $13.99
Add Non-Mint: $19.99 $14.99
5x5


***** (based on 1 rating)


Chapter 6: From Hell’s Heart ... by Jason Nelson ... With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must launch their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle at the edge of the Eye of...

5x5
Our Price: $14.99
Add to Cart
5x5



This is a compilation of maps from the entire Skull & Shackles Adventure Path, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same maps...

5x5
Add Print Edition: $15.99
Add PDF: $10.99
Non-Mint: Unavailable
5x5


****( ) (based on 5 ratings)


Key monsters and NPCs from the piratical Skull & Shackles Adventure Path come alive on your tabletop with this collection of more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful...

Messageboards

Rasputin Must Die! (GM Reference), by Midnight_Angel

Kingmaker Obituaries, by RuyanVe

List of Community Created Material (spoilers), by Blackbot

Raiders of the Fever Sea (GM Reference), by brvheart

Character development for a Samurai character in RIse of the Runelords, by Matthew Pittard

GMs: How do you handle PCs who break the law and beat guards?, by MrVergee

Scarwall cleared in under 4 hours game time, by Knick

Trial of the Beast (GM Reference), by Tybid

Replacing The Asylum Stone, by AbyssLord

Goblin Pirates?, by Uri Meca

Paizo Blog

Gather Your Forces!,

Primed for Adventure,

Pathfinder Battles Preview: Unleash the Undead Horde!,

We Be Free!,

A Matter of Knives,

Store Blog

Summon Nature to Your Side!,

Tenacity and Trapsmithing in a Pint-Sized Package!,

World War Witch!,

Drape Yourself in a Dragon!,

It's Good to Be the King!,

Sign up for our weekly store newsletter

News

Pathfinder Goblins Take Over with Their Own Comic Books,

Paizo Publishing and Offworld Designs Partner to Create Official Apparel for the Pathfinder RPG ,

Pathfinder Vol. 1: Dark Waters Rising Hardcover Graphic Novel Coming in May from Dynamite Entertainment,

Author Chris A. Jackson's Latest Novel, Pirate's Honor, Out Now!,

Acclaimed Pathfinder Comics #6 Available Now,



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.