Looking for a drain theme character


Pathfinder First Edition General Discussion


Hi,
In one of my campain i want to make a character base on draining the life of creature or plant, OR/AND draining energy.

I thought of the Blighted Defiler (Kineticist) who drain nature and wildlife and the voidborn discipline of the Psychic but i dont think they are what i really want.

So this is what i want :
- Ability to drain something (life, energy etc... except blood i dont want to make a vampire --')
- The drain is not just a debuff draining empower the character either by gaining a buff, recovering HP or even recovering spell slot if the class is a caster.
- The draining can have some limitation but not like the Blighted Defiler that f!&~ed up a huge area and you cant use the drain in that area again (or you must have a way to counter the limitation)


Adamarh wrote:

Hi,

In one of my campain i want to make a character base on draining the life of creature or plant, OR/AND draining energy.

I thought of the Blighted Defiler (Kineticist) who drain nature and wildlife and the voidborn discipline of the Psychic but i dont think they are what i really want.

So this is what i want :
- Ability to drain something (life, energy etc... except blood i dont want to make a vampire --')
- The drain is not just a debuff draining empower the character either by gaining a buff, recovering HP or even recovering spell slot if the class is a caster.
- The draining can have some limitation but not like the Blighted Defiler that f!@&ed up a huge area and you cant use the drain in that area again (or you must have a way to counter the limitation)

Maybe Twilight Sage and/or Souldrinker?


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you just need ranks in profession (plumber)...


on a more serious note - there are a couple of problems with this strategy;
 1) Normal parties run off regular (positive energy) healing and this really puts the recovery crunch on dhampirs and undead PCs. It's workable BUT the PC has to be an arcane caster - aka wizard. Sorcerers just don't have the flexibility, Arcanists cost too much in magic items, the other casters don't keep up with the school specialist Wizard.
 2) Evil Acts. Really. This is a major Game issue unless the party is Evil (can you say Ravenloft?) otherwise you'll go round and round with the GM on the greased path into Evil.
 3) The, let us say loophole, is Death Knell and Aura on animals or non-sentient monsters. They are fair game and bypass any Evil Acts (unless your game is vegan).

so my suggestion is IF you do this, play a school specialist wizard (likely Necro, Ench, or the standard Divnr, evoK, Conj), think about picking up a level in Cleric arch Varisian Pilgrim for domains and all those divine spell triggers/completions and an okay weapon, so you don't have to go Samsaran. This lets you do Infernal Healing and choose among dhampir, wayang, changling, tiefling, aasimar etc. If you want some RP thematics there's bloatmage, etc.


Hungry Ghost monk? also take the Qinggong archtype to get at level 10 the ki leech sla.

when used on a normal (not hungry ghost) monk my gm question the morality of such spell. I explained that thematically it work just like a gunslinger grit \ a swashbuckler's panache regain ability and no-one claim they are doing evil things.


Azothath wrote:

on a more serious note - there are a couple of problems with this strategy;

 1) Normal parties run off regular (positive energy) healing and this really puts the recovery crunch on dhampirs and undead PCs. It's workable BUT the PC has to be an arcane caster - aka wizard. Sorcerers just don't have the flexibility, Arcanists cost too much in magic items, the other casters don't keep up with the school specialist Wizard.
 2) Evil Acts. Really. This is a major Game issue unless the party is Evil (can you say Ravenloft?) otherwise you'll go round and round with the GM on the greased path into Evil.
 3) The, let us say loophole, is Death Knell and Aura on animals or non-sentient monsters. They are fair game and bypass any Evil Acts (unless your game is vegan).

so my suggestion is IF you do this, play a school specialist wizard (likely Necro, Ench, or the standard Divnr, evoK, Conj), think about picking up a level in Cleric arch Varisian Pilgrim for domains and all those divine spell triggers/completions and an okay weapon, so you don't have to go Samsaran. This lets you do Infernal Healing and choose among dhampir, wayang, changling, tiefling, aasimar etc. If you want some RP thematics there's bloatmage, etc.

1) Yeah but i dont like dhampirs (already played with a lot ) this is why i'm not looking for undead PC solution about drain. Is there a good wizard archetype you can think of?

2) Its for a custom evil campain so evil act are ok :p
3) Oh yeah i forgot about this spell but did you mean 'Death Knell Aura' or aura mean something else?


zza ni wrote:

Hungry Ghost monk? also take the Qinggong archtype to get at level 10 the ki leech sla.

when used on a normal (not hungry ghost) monk my gm question the morality of such spell. I explained that thematically it work just like a gunslinger grit \ a swashbuckler's panache regain ability and no-one claim they are doing evil things.

Can i use the monk UC for this archetype?

Niemand wrote:
you just need ranks in profession (plumber)...

Nice one


Adamarh wrote:
"Azothath wrote:

...

so my suggestion is IF you do this, play a school specialist wizard (likely Necro, Ench, or the standard Divnr, evoK, Conj), think about picking up a level in Cleric arch Varisian Pilgrim for domains and all those divine spell triggers/completions and an okay weapon, so you don't have to go Samsaran. This lets you do Infernal Healing and choose among dhampir, wayang, changling, tiefling, aasimar etc. If you want some RP thematics there's bloatmage, etc.

1) Yeah but i dont like dhampirs (already played with a lot ) this is why i'm not looking for undead PC solution about drain. Is there a good wizard archetype you can think of?

2) Its for a custom evil campain so evil act are ok :p
3) Oh yeah i forgot about this spell but did you mean 'Death Knell Aura' or aura mean something else?

my experience is mainly with neutral to good games. I find evil games blow up at some point as they fly into sillyness rather than the usual slow slide.

Wiz archetypes? sure - none as the school specialist is probably the best with no prestige classes except Loremaster. LoL. See above original advice.

If I had to do it I'd go for a touch of irony as it is rare and delicious, so at level N; aasimar emberkin Var Pilgrm Clr 1 then Wiz Necro (N-1) with BondObj amulet, depending on GM & retraining Innocent, Resilient, Add'l Traits feat for magical Lineage (lipstich then enervation), wayang splhntr blind/deaf.
Deities; calistria, magdh, feronia, urgathoa, lao shu po, su wukong, ulon, yog-sogthoth, hei feng, nethys, path.
I'd read up on 'bad touch cleric', then illusion of calm, long arm, spectral hand, reach metamagic.
there's always human, tiefling, grimspawn, ratfolk.
Sor arch Raz Prst at 5th & 11th along with a Clr1 Wiz4|10 for comparison (PFS style) see the Clr/Wiz
Mage-killer build FlowMonk2 Wiz(Divnr)7 (PFS style)


update

Azothath wrote:

...

If I had to do it I'd go for a touch of irony as it is rare and delicious, so at level N; aasimar emberkin Var Pilgrm Clr 1 then Wiz (Dvnr or evoK) (N-1) with BondObj amulet, depending on GM & retraining Innocent, Resilient, Add'l Traits feat for magical Lineage (lipstich then enervation), wayang splhntr blind/deaf. Spl Focus Necro, Var Tattoo Necro, etc...
Deities; calistria, magdh, feronia, urgathoa, lao shu po, su wukong, ulon, yog-sogthoth, hei feng, nethys, path.
I'd read up on 'bad touch cleric', then illusion of calm, long arm, spectral hand, reach metamagic.
there's always human, tiefling, grimspawn(DthKnell), ratfolk.
...links

yes, Death Knell and Death Knell Aura. Samsaran via Mythic Past Lives is one way to get witch debuffs. Another is via your Clr spell list or domain abilities & added spells.

The dip into cleric means you take a hit to spellcasting, but it opens a host of divine items for spell completion & trigger avoiding UMD, could net some nice domain abilities and a weapon proficiency. Don't do Mystic Theurge.

The wiz list has a decent number of touch spells that affect ability scores (witches have the best debuff list). Ability Damage and Drain are different. Transferring the ability score loss to yourself, hmmm, high level & difficult at best and only to your current host's body... see Vampiric Touch. All of that is why death knell is great and relatively easy to do.


Adamarh wrote:
zza ni wrote:

Hungry Ghost monk? also take the Qinggong archtype to get at level 10 the ki leech sla.

when used on a normal (not hungry ghost) monk my gm question the morality of such spell. I explained that thematically it work just like a gunslinger grit \ a swashbuckler's panache regain ability and no-one claim they are doing evil things.

Can i use the monk UC for this archetype?

by RAW no.

UC monk for this archetype need gm approval as the ki powers are gained and replaced at different levels for vanila and uc monks.
shouldn't be too hard to make the adjustment though.

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