Pathfinder Adventure Card Game: Spires of Xin-Shalast Adventure Deck (Rise of the Runelords 6 of 6)

***** (based on 2 ratings)
Pathfinder Adventure Card Game: Spires of Xin-Shalast Adventure Deck (Rise of the Runelords 6 of 6)
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Confront cannibal spirits, the champions of a fallen empire, and the Runelord of Greed with the Pathfinder Adventure Card Game: Spires of Xin-Shalast Adventure Deck. This 110-card expansion to the Pathfinder Adventure Card Game: Rise of the Runelords Base Set includes new locations, monsters, villains, loot, and more, as well as 5 new scenarios that constitute the complete Spires of Xin-Shalast Pathfinder Adventure Card Game: Spires of Xin-Shalast Adventure Deck.

Designed by Mike Selinker and Lone Shark Games.

ISBN-13: 978-1-60125-566-2

Note: This product is part of the Pathfinder Adventure Card Game Subscription.

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Print Edition: Ships from our warehouse in 1 to 7 business days.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (2)

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***** (based on 2 ratings)

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Ring Side Report- Board Game Review of Pathfinder Adventure Card Game #6-Spires


Originally posted on, a new idea everyday!

Game-Pathfinder Adventure Card Game-Rise of the Runelords Adventure Deck 6: Spires of Xin-Shalast
Price- ~$20
Set-up/Play/Clean-up- ~20/min per player per scenario (six scenarios)
TL;DR- A good way to end the season

Basics-All good things.... The heroes have traveled all the way from Sandpoint to the spires of Xin-Shalast. Along the way, they will face ghosts, oni, and a Runelord. Can the heroes save the day and the world?

Mechanics-If you've loved the previous decks, you will love this one. This deck doesn't introduce too many new mechanics, but reuses a few favorites of the precious decks. The one mechanic that is completely new is found in the second to last scenario where players get to pick one card of any type of card they want for each card they defeat. That was new and gave the players a ton of cards right before the end. This one is pretty par for the course, but it's the best parts of the previous courses. 4.5/5

Theme- This one has a pretty strong theme. I did feel like I was battling crazed cannibal ghosts in the cold. I felt the tension in this one as the last few scenarios came down to the wire! It's not perfect, but it's getting better. 4.5/5

Instructions-This one wasn't bad. The scenarios had a few problems, but nothing too horrible. There were a few problems with describing how a few of the scenarios worked in the finer details, but it wasn't game ending. Again, this deck's problems were par for the course-Not bad, but not perfect. 4.5/5

Execution- This was done really well. Paizo makes some nice cards. Card sleeves would help with all the shuffling, but the cards are good quality. I loved the art, the font, and layout. 5/5

Summary- This is a good send-off for the first complete leg of the card game. My wife and I had a blast. This one was the hardest deck out there and I felt the tension as I ended the game with a total of four cards left to draw from-TWICE! I haven't ever felt this during any of the previous decks. The scenarios are the best of the previous mixed with the most fun I've ever had. An excellent way to end this adventure path. 93%

Great Ending


So after fully completing the series this was my favorite in the series. After a hard climb from unknown our group beat the army's of a tyrant wizard king. There were some close calls but we did it. The last two scenarios ended very nicely with the last one changing up some rules that made it fun to play. This one made me really look forward to S&S more then I had before.