N. Jolly |
So as per normal, I'm here to do my Dev post talking about the product and my experiences with it, and this is a fun one to discuss. For those of you who want a more mechanical point of view, this book has also been added to my kineticists guide, so feel free to look over everything there.
The Mind element
Now this was a fun one, this wasn't originally planned to be part of the book. I figured at one point that I should try and add a new element, and finding one that worked was HARD (at least that I hadn't already done), and eventually I decided on Mind. Now Mind doesn't play well with the other elements at all (at least sharing wise), but it is an area of development that involved a lot of interesting options. For me, I went with a lot of influences on famous telepaths, including Vriska Serket (homestuck), Mindf*ck (empowered), and probably others. The end result was something of which I was very proud, and the talents added by Onyx only helped to give Mind its own identity.
Non-kineticist archetypes
Hey, here's something I said would probably never make it into KOP, and now, I don't have to put them there, yay! Onyx was the brains behind these, and I'd actually say they were the core of the book. These were some of the first ideas that began back when Legendary Kineticists was just known as the kineticist overflow doc. I'd have to say my favorite is Surge Fist unchained monk, just because of how fluidly the archetype flows and the versatility behind it. I originally did design one, but that 'ascended' into another project that'll be coming out soon enough *HINT HINT KINETIC SHINOBI HINT*
Soundweaver
I'm seriously shocked I wasn't asked to tone this down or cut it, but it represents a very interesting departure in how kineticist archetypes worked, something I've come to expect from when Onyx writes something. Sure, it could have been sound exclusive in KOP, but opening it up to all elements helped make it more universal and fun, and the kinetic masterpieces that came along with it were all very interesting. It's something that helps a charisma based kineticist have some nice sonic fun.
True Psychic
Here's another fun one, and this was something I mostly made due to the thematic connection between telepathy and telekinesis. Sure for the kineticist it's whipping stuff around with aether, but for this, I wanted to flavor it more as a Jean Grey style psychic. It's for that reason that I included mindscapes as a part of things too, wanting to give players a chance to mess around with them. I've joked that it's an elemental scion with less damage but a better elemental defense, and if the class features don't draw you in, you at least get that.
War Kineticist
Now this is an archetype that was inspired by a conversation with someone on the boards asking for another way to handle burn. Andras Zodon and myself talked a bit about things, which ended up with me writing The idea here is an archetype that's fast and fun to play in combat, but at the same time doesn't overshadow regular kineticist. You've got your battle burn to play around with in combat, but you lose some out of combat versatility, so it's a tradeoff.
New Wild Talents, Feats, And Magic Items
Most of the new infusions were Onxy's baby, and I myself really enjoyed persistent infusion. The idea of making permanent matter felt like something the class should already be able to do. I know they designed it just to have some fun with some of the new wild talents, but it still stands as one of my favorite.
The utility wild talents in this book were however a huge step up for void (gravity related) and wood, as I always try to make talents that help the lesser elements. Sure it took me a while to get to gravity, but whatever, I'm a busy writer. Onyx also had quite a few good ones here, and our editors made a few suggestions that helped make for some better and more balanced talents, but I feel like here we gave wood more of an identity. To make every element have a 'thing' was sort of our goal here, and I really felt this came across well in this book. Also take gravity sculptor, I love it.
Feats were entirely Onyx, I think I did one or two, but one of the goals of feats I'd say was to make the kinetic chirurgeon to be more versatile. It's a bit of a hard sell, but overall I think we did make a better healer here, even if I'm still not huge on kineticists play healer.
The new magic items were repurposes from KOP stuff that Onyx had worked on, and I felt like they were a solid addition to this book. The leviathan cross was just a cool concept, and really, we've been needing something like planar gate tattoos to enable EYE LAZORS, while the energizing armor quality is yet another attempt to make kineticists the masters of temporary hit points.
Sample Character
It feels wrong for me to release a book without a sample character now, and as you've all realized by now I love referencing things I love, so the reference is obvious with this one (at least one of them is), and I had a lot of fun writing this one. Mindfang is just a great mid level character who has a lot of utility and a fun personality. She's probably the character I would play for this if I wanted to go true psychic, so you can bet she's adequately optimized as well.
The Artwork
It's amazing. Sorry, I just can't get over this. Legendary Games stepped it up to a level I didn't think it was possible, and seeing my writing amid such talented artist is some kind of beautiful that I don't know how long it will take me to get over here. Kudos to the entire art team and Rian Trost for their on point illustration of Mindfang for the cover.
Final Thoughts
This was the first time having Luthorne on as a contributing editor, and they were very helpful making sure we had a solid talent roster. Their ideas and contributions were a nice addition to things, and I enjoyed working with them.
Really, I never expected this book to be as large as it was, I remember when it was like a 3k-4k word comment trying to just push it off as some kind of small project, but after a while (as happens with projects on which I work), it ballooned into an incredible beast that went far beyond the initial scope of what I had planned. Everyone on this project was a joy, as Mort was once again on point when discussing problems we had, I can't say enough about how Onyx helped with this project, and Jacob McCoy's feedback was very precise. Throw Jason into the mix being as supportive as he was about everything and it ended up being a hell of an all cast, making this one of my favorite projects.
Fans of the Kineticists of Porphyra line are going to enjoy this, people who just want more kineticists content are going to enjoy this, and I think people who haven't even checked out things like this before are going to enjoy this. I'm just looking forward to putting out more content that you'll all enjoy, so I'll get at ya when the Kinetic Shinobi comes out!
N. Jolly |
There is an issue with Improved Mindscape Architect, since there is no way for the neurokineticist get into his permanent mindscape without a real spellcasters help, since entrance requires casting mindscape door.
GDI,I intended for them to be able to enter this, I'll put this on the change doc, but word of god is that a neurokineticist can use mindscape door to enter their mindscape for 0 burn. Thanks for pointing this out, this was my first time working with a lot of the non-kineticists occult stuff, so there were bound to be some small hiccups.
N. Jolly |
Thanks a lot to Andras Zodon and Elegant Egotist for their reviews! Glad to see you both enjoyed it. This'll put me 2 reviews closer to working on that Kineticist rebuild I talked about in the Legendary Kineticists thread.
I need to post an FAQ/errata doc for this one later, I'll get on that soon!
N. Jolly |
#$%@&^!&@& I just spent like an hour and a half writing up a review and then when I tried to preview it, it got erased. That'll teach me not to copy my walls of text before I hit any damn buttons. I'll come back to it later, sorry.
Oh man, I JUST talked about that in the thread. I've had this happen too, which is why I've started copying my text before actually posting it. It seems like if you take 'too long' writing out the review, the website just goes crazy and decides to flip out. You can't even back button to save it, all the text is gone.
Sorry to hear about it, I've lost reviews like that before too (At least 2 before I started saving them), it's all good though. Take your time with it and hopefully it won't get eaten next time.
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Thanks to Elegant Egotist and Andras Zodon for their great reviews. We are delighted you enjoyed this book and hope you are looking forward to the Kinetic Shinobi coming soon!
Wynternight... I feel your pain. I too have felt the bitter sting of the too-long post that gets eaten with no take-backs. I look forward to seeing your review next time!
N. Jolly |
Blayde MacRonan |
I'm writing up an awakened bloodrager NPC that is multiclassing into kineticist with the elemental annihilator archetype. Normally you lose the basic kinetic utility talent that comes with your chosen element. Would that still apply since the element has to be the same as that of the bloodrager's? Also, do awakened bloodrager levels stack with those of the kineticist in any way? I didn't see anything stating that they do, but I figured that I would ask for the sake of thoroughness on my part.
N. Jolly |
I'm writing up an awakened bloodrager NPC that is multiclassing into kineticist with the elemental annihilator archetype. Normally you lose the basic kinetic utility talent that comes with your chosen element. Would that still apply since the element has to be the same as that of the bloodrager's? Also, do awakened bloodrager levels stack with those of the kineticist in any way? I didn't see anything stating that they do, but I figured that I would ask for the sake of thoroughness on my part.
Nope, kinetic blood specifically gives the basic wild talent, so you get it no matter what. And yes, Awakened Bloodrager levels stack with kineticist levels, or at least that is the intended purpose. I'll probably add that to the FAQ/errata doc on which I'm working, said doc soon to be publically released once I'm satisfied with everything.
Thanks for the question, let me know if you have anything else you need clarified, and if you get the chance, please drop a review for the book!
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
N. Jolly |
3 people marked this as a favorite. |
One interesting thing is that with this, along with the other Kineticist material out there, I could see a very viable campaign with this being the only form of "magic" available to people.
I've always thought an all kineticist game would be fun as long as it was 3p friendly, as core kineticist just doesn't have enough options to make that viable in my estimation.
Also after Everyman Options: Kineticists and Horror Adventures, I'm really glad I decided to use the term 'neurokineticist' instead of 'psychokineticist' to avoid confusion.
Bdrone |
okay, I feel the need to gush about this book.
I was unhappy with the kineticist on release and let it be for a long while, but thanks to N. Jolly's guide to them, I found myself intrigued by the wealth of development they have been given in the 3rd party scene.
so i told myself id buy KOP 1 to see what i think of it. now i have this, EO:K, and all 3 KOP books in the last few days
This may be one of my favorite published classes since the Soulknife, but that is due to the efforts of those who wrote those books to expand the possibilities beyond the expected.
This book once I finally got it had me reeling. particularly the Artistic Summoner, and the Soundweaver. while the other books gave me great ideas, (like using an amalgam of EO:K and KOP to make Star Butterfly) ill admit i enjoy the kineticist more from a flavor perspective than game play, and i wouldn't have come that far without the newer elements to use. Mind helps in that for certain but...
...you have no idea how long I've wanted to use ink or paper as a weapon. drawing creations to life in order to protect myself and my team as an actual mechanic? that is something I can't recall encountering in all my years. I'm already planning a disgruntled painter as a potential character or enemy for my campaigns.
but that's nothing on the Soundweaver and Cantikinesis. If I felt I was capable of providing a full review I'd have to try hard not to title it "Cantikinesis. hurray for Cantikinesis" here's the thing. I like skill checks in direct combat for gains. although I can at least understand a little some argument against such a thing.
but this may have been the best way I've ever seen printed as of yet to directly have Music as a weapon, which is something I have only ever seen one other time. and the fact you can use the music as basis for ANY element just makes it all the sweeter. like a character composing elegies that can erode time or just plain matter. or a played lullaby creating a dreamscape. there a few minor gripes and concerns i need to re-read to clarify i feel (like, the instruments you make- can they be masterworked for a perform bonus? or how do you use things like kinetic blade with cantikinesis if at all?), but the flavor burst off the page and had me from the word go. I wish i had the slightest idea how to play a soundweaver well- but then im still learning the normal kineticist. that said. i REALLY want to. the trades in damage that i can see feel worth it for the sheer amount of flavor
Thank you those who wrote this one, and the other kineticist books I mentioned by extension- you saved this class from my no-play heap and even gave me something I feel I never see anymore.
speaking of, I wonder if I could do one with a turntable...hmmm...
N. Jolly |
1 person marked this as a favorite. |
Honestly, it's does my soul good to hear things like this, although a lot of the things you're enjoying here are due to the incredibly creative mind of Onxy Tanuki. They're honestly amazing, the cantikinesis talents and archetype were entirely theirs, and I'm sure they'd be glowing to hear you talk about it (BTWay, I'd probably build Star Butterfly as a fusion kineticist with light and sound).
Onyx and I both worked really hard on the artistic summoner, I believe it was the first 'original' idea for this that wasn't ideas for KOP 4 that were pushed off to the side. There was some discussion about if it made sense to let it be omni-elemental or just make it KOP sound exclusive, but in the end we thought it was better here, and Onxy wouldn't stop writing Masterpieces (both mechanically and literally).
I'm really glad you enjoyed it, and if you would, it would really help us out if you just copied your post and left it as a review, because that's basically what you did here, reviewed it. Either way, I'm glad you enjoyed it, and you'll be happy to know that now that Horror Adventures is out, I'll be working on more kineticist content to come!
Bdrone |
1 person marked this as a favorite. |
Onyx Tanuki deserves a LOT of Credit then. the Soundweaver was the tipping point to buy the book. and it and Cantikinesis made it well worth the price for me- and I'm still grasping the blast gains in improved and greater Cantikinesis. im still VERY caught on the "Music as a weapon" bit.
(hmm. ill have to look into that build for my Star Butterfly-like. i was focused on dream based on the noted changes to use dream blasts that constantly change in apperance, but... maybe that does work better! hmm. must be fun to just muse on all the ways to build characters as kineticists. by the way, thank you for elemental Scion if you put that one together. it was part of why i bought KOP 1- I like mono-element concepts, and that archetype makes it far better.)
so you both worked on the Artistic summoner and wow... Onyx just kept going and going with the soundweaver. let em know if you see em they just hit one of my game dream points in a very solid way. the Artistic Summoner did as well, although i think i fianlly got my paper firing character out of that one alt- wood kinesis in.. was it KOP 3? either way, one step closer to Yomiko readman. except this time i also fold it into stuff *gasps, picturing a paper direbat as an escape mechanism* *GLEE*.
i thought about it... and i did it. cleaned it up, added more info, attempted to edit, review posted.
ooh. you are? I saw some notes for horror adventures, but i don't have any information on it as of yet. I wonder what things will come of it. eventually ill find out...
N. Jolly |
1 person marked this as a favorite. |
Thanks, I really appreciate any review I can get. IF you get time, I'd love to have you do a short little review on the others, but for EO:K, I think holding off a review there until the update goes through would be a good idea.
As a side note, Legendary Kineticists made its way back onto the top 10 downloads for non Paizo stuff at #5, thanks for everyone who helped bring me back to 4 entries on the list!
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Thanks for the great review Bdrone. I'm glad you loved the class (viva Cantikinesis!) and hope you check out Legendary Hybrids: Kinetic Shinobi for a fantastic and fun kineticist-ninja hybrid class!
Bdrone |
I didn't intend on writing a review at first, but it just kind of came out of me, especially once requested. Glad it was enjoyed.
I'll see what I can do about reviewing the other kineticist books. they were all... hehe, instrumental to getting me to this point. but that review came from days of bottled up excitement after diving in to read the Soundweaver and STILL being constantly impressed. This exploration has taught me a LOT about the class.
Viva Cantikinesis indeed! hmm.. a.. Kineticist/ninja hybrid? I...I don't know on that one. A. more of a pirate type meself, but also... how are it's ranged options? im most partial to certain mechanics, and being someone who enjoyed both 3.5 Warlocks (and many of the classes based on invocations) and ranged combat in general is what led me to the Kineticist. Art summoner with it's summoning is another mechanic, but Bardic related stuff like the soundweaver helped tip scales here. what does this Shinobi play out like, if I may ask?
N. Jolly |
I didn't intend on writing a review at first, but it just kind of came out of me, especially once requested. Glad it was enjoyed.
I'll see what I can do about reviewing the other kineticist books. they were all... hehe, instrumental to getting me to this point. but that review came from days of bottled up excitement after diving in to read the Soundweaver and STILL being constantly impressed. This exploration has taught me a LOT about the class.
Viva Cantikinesis indeed! hmm.. a.. Kineticist/ninja hybrid? I...I don't know on that one. A. more of a pirate type meself, but also... how are it's ranged options? im most partial to certain mechanics, and being someone who enjoyed both 3.5 Warlocks (and many of the classes based on invocations) and ranged combat in general is what led me to the Kineticist. Art summoner with it's summoning is another mechanic, but Bardic related stuff like the soundweaver helped tip scales here. what does this Shinobi play out like, if I may ask?
Reviews are always welcome for products like this, even when they're not great as they show us scrub writers where we need to improve. Never think they have to be super long like EZG's, even short ones are appreciated greatly.
For the kinetic shinobi, think of it as making an elemental thrown/melee weapon. The damage is set, so it doesn't increase with level, but it does allow for multiple uses in a round like a normal manufactured weapon. What you are able to do is add substance infusions, as well as use quite a few ninja talents to alter your 'kinetic kunai' for this, giving it a lot of versatility for a ranged weapon. This along with a slightly slower sneak attack helps maintain nice damage, and just like with the base kineticist, you can choose between physical and energy blast for your kinetic kunai.
There's also over 50 unique shinobi talents to help modify your blast, and if you liked ranged combat, you'll probably really like the Arsenal Summoner, who can fire their kinetic kunai from ranged weapons like crossbows and firearms. Overall, it's a fun little hybrid with a lot of nice ideas in there, I think I'd say it was my first hybrid class. And there's quite a bit in there from Onyx as well, since a lot of the stuff you enjoyed in LK was their work.
N. Jolly |
Am I missing something with regard to the encephalon composite blast? I ask because the description for it reads 'You can exert greater control over a creature's mind', but no further explanation is given. Is this just a printing typo?
Yeah, I think something was cut off there, but it's basically just a normal energy composite blast.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
revieeeeewed!
Thanks for the review!
If you haven't already, we would love it if you could copy your review over to the product pages for this book at Amazon, the Open Gaming Store, and DrivethruRPG as well!
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
N. Jolly |
1 person marked this as a favorite. |
Considering this product.
Can you sell me on what it can do for the "classic four" elements during all levels of play?
Let me pull up my copy and see what I can find...
For the classics, the art summoner is really just a great archetype (it is water/wood exclusive though) for creative playstyles, allowing some light summoning along with a robust theme of artistic play.
As for the four base elements, I will admit that this product did a lot to expand Wood and Void because...they needed it so badly. With the ability to bring around a disney style garden with you that can eventually choke out people and control gravity to whatever extent you want in a limited area, both void and wood are very well supported here.
Air gets improved celerity to help it out in the mid levels and all elements get an awesome new tool in being able to use elemental bombardment for some sick late game summoning. Both early game and late game earth gets new tools to help you control both unworked stone and metal as well, really helping build upon the earthbender theme at mid levels.
As a whole, the sound weaver and art summoner are probably the biggest core element draws, while the talents help to round out where stated. And of course, it still comes with the new Mind element with over 90+ talents to its name, so that's pretty cool.
Endzeitgeist |
2 people marked this as a favorite. |
Part II of my review:
Now, the pdf also offers a cool elemental saturation, i.e. a place of power that offers a risk, but also the option to gain a unique min utility wild talent that lets you end mind-affecting effects as swift or immediate actions, but for 1 burn and being dazed for 1 round. Neat and evocative! The pdf concludes with Mindfang, a CR 11 neurokineticist - Hannah, as her true name is, is a slaver with a nasty reputation and a dark and tragic past, wanting to reclaim her love Teresa from the clutches of her (most assuredly) even less scrupulous brother. I was positively surprised by this character, as she makes for a multi-faceted, interesting NPC that can be both foil and ally at the same time. And yes, she does come with a boon if the PCs befriend her.
Conclusion:
Editing and formatting are very good, though not as nigh-perfect as in most Legendary Games-books. There are a couple of minor, cosmetic hiccups in formatting. Ruls-language-wise, there is, in spite of the significant complexity of the subject matter, nothing to complain about. Layout adheres to Legendary Games' two-column full-color standard and the pdf offers a blend of original full-color pieces and some stock art I have seen before. The pdf comes fully bookmarked for your convenience.
N. Jolly, with additional design by OnyxTanuki, seems to have it in for me. I mean, do you know how much work goes into analyzing these intricately-woven books?? Kidding aside, I was absolutely positive surprised by a LOT I saw within this book. Being the 4th (!!!) kineticist book by his pen, I figured he'd have to run out of steam at some point. Quite the contrary. In stark contrast to the supremely amazing, yet also potentially problematic dimensional rift creating apex of his craft so far, this book provides a diverse and captivating conglomerate of unique options. In the hands of a lesser designer, a kinetic summoner would have been a train wreck, awesome visuals notwithstanding. Here, it's just cool. Even the hybrid-archetypes reach a level of complexity that goes beyond simple excellent craftsmanship and reaches the level of artistry, making them better than quite a few full-blown hybrid classes I read. Now, let's talk about the new element. It has me a bit divided.
I know that untyped damage for kineticists is by now established...yaddayaddayadda...but I'm still not that comfortable with it. That being said, the mind-affecting angle is SMART. As a huge fan of telepaths and psionics, I considered the new element to have a bit much overlap with that field...but at the same time, there are quite a few unique tricks herein that simply can't be pulled off via other systems. More importantly, the neurokineticist actually PLAYS radically different from DSP's classes, which means that there is more than enough space for both to exist in the same universe.
Neuros, to me, feel more like the super-hero-y ones, the Psyclockes and the like, whereas other master of mental manipulation come closer to the shadowy mastermind/Charles Xavier-type. So yeah, I will actually continue to use this. Add to that the cool defensive armor (we need more tricks like that!), the feats that enhance neglected archetypes and OH MY GOD ELECTRIC GUITAR OF DEATH. DRUM OF DOOM. TRUMPET OF TORNADOES. Cantakinesis is a stroke of genius. Similarly, gaining Cyclops-like gaze-blasts is amazing...and implanting/memory manipulation has always been one of my favorite tricks as a GM. Yeah, I'm evil. I know.
Suffice to say, there is a TON of material herein, and I love a LOT of it. This is pretty much the epitome of a high-density, high-complexity, well-crafted book of evocative crunch. 5 stars + seal of approval, given sans hesitation.
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, amazon, etc.
Endzeitgeist out.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Thanks for the terrific and detailed review on this and its sequel, Endy! In your honor, we've made Legendary Kineticists II *and* the original Legendary Kineticists our TWO$DAY products of the week at the Legendary Games webstore - just $2 each!!!