[Legendary Games] Legendary Kineticists (and guide) discussion


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Silver Crusade

Hey all, I wanted to stop talking about all of this in the KOP thread, so I'm going to let you all know what's going on with me, the kineticist, and Legendary Games. Jason N. has been super cool about letting me write some new stuff for them, and with this new stuff comes my (presumably) last new element, which would put me at 6 elements for the class. So let me give you a rundown of what you can expect to see.

Legendary Kineticists: Mind

So I talked about a new element, and that new element is MIND! You may wonder why I'm talking about a single element in the way that it's getting its own book. It is. Mind is HUGE! We're talking over 90 utility wild talents big. This is an absolutely massive 'super element' that's also coming with its own archetype, the true psychic, as well as a few other things that I think are just going to help make your lives better.

Legendary Kineticists: Additional Options (Working title)

Now I know there's some of you who have been asking for me to step out of the normal kineticist with this one, so myself and Team KOP have done just that, not only doing work on making more infusions and talents, but also including non-kineticist archetypes, such as the Awakened bloodrager, Surge Fist unchained monk, and Evoker bard! There's also a ton of new kineticist archetypes like the War Kineticist, Soundweaver, and others!

Legendary Hybrids: Shinobi

I'd consider this relevant since it was born from LK:AO, since this is a hybrid class of both the ninja and kineticist. To me, it felt like the most obvious of combinations to go with, and plans for it are going to involves full archetypes, favored class bonuses, and other things to help give you the most fleshed out flame throwing eastern inspired character possible!

For things related to these things, I should probably be talking in this thread, as well as their placement in the guide and other things like that. Personally, I'm super excited about a lot of this, as I've been trying to incorporate people's feedback into things as much as possible. For those KOP loyalist, LK:M and LK:AO (and Shinobi) are going to be KOP compatible, and some things in KOP should probably be used (since I didn't want to straight copy them) in the LK entries.

I myself see this as a sibling series to KOP, and I really hope people who liked that series will be willing to give these entries a chance too. As always, I seriously thank anyone who's been following what I've written, as it's been a real joy to work with Legendary Games, Team KOP, and everyone else who's helped make my previous works a success.


Place your bets on how long this will sit at number 1 on the Paizo store!


So when I make a mind/aether/fire kineticist and name her Jean, I'm blaming you. I'm never going to have enough feat slots for all the Extra Wild Talents I'm going to want.


I want this product NOW.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

The first one in the series, Kineticist Elements: Mind (you know, in case we decide later to do another Kineticist Elements book somewhere down the road), is off to layout!

I hope to get Legendary Kineticists off to layout tomorrow, but we're a bit undecided about whether or not to include a kineticist prestige class. We usually do in our Legendary Heroes products, but it's not an absolute necessity. I think on balance we're leaning towards no.

Maybe something for a follow-up book. :)



If any kinetisct archetype or wathever who can use telepathy to dominate the mind of other creature ?


hi waiting Shinobi with great pain because i love to see this class. A kind of hybride ninja killer with occult power.


Huh... please excuse my ignorance, but...

What's the difference between Aether and Mind?


Pathfinder Starfinder Roleplaying Game Subscriber
JiCi wrote:

Huh... please excuse my ignorance, but...

What's the difference between Aether and Mind?

Aether involves moving things telekinetically. Mind involves directly assaulting someone's mind with mental energies.


Luthorne wrote:
JiCi wrote:

Huh... please excuse my ignorance, but...

What's the difference between Aether and Mind?

Aether involves moving things telekinetically. Mind involves directly assaulting someone's mind with mental energies.

Except that Telekinesis involves using your mind...

That's... why it confuses me a little :P


Pathfinder Starfinder Roleplaying Game Subscriber
JiCi wrote:
Luthorne wrote:
JiCi wrote:

Huh... please excuse my ignorance, but...

What's the difference between Aether and Mind?

Aether involves moving things telekinetically. Mind involves directly assaulting someone's mind with mental energies.

Except that Telekinesis involves using your mind...

That's... why it confuses me a little :P

From that viewpoint, every kineticist element involves using your mind. Moving fire with your mind, moving earth with your mind, moving water with your mind...telekinesis does involve moving a wider array of things with your mind, but if you want to take that tack Mind is about moving minds with your mind.

Silver Crusade

demiurge108 wrote:
If any kinetisct archetype or wathever who can use telepathy to dominate the mind of other creature ?

They easily can, the psychic persuasion line actually ends with a 9th level talent that lets them permanently enthrall a creature. Also active telepuppet allows for similar shenanigoats on a more personal level.

demiurge108 wrote:

hi waiting Shinobi with great pain because i love to see this class. A kind of hybride ninja killer with occult power.

Shinobi has been a lot of fun to design thus far, and I'm really looking forward to some of the archetypes we get to make for it.

JiCi wrote:

Huh... please excuse my ignorance, but...

What's the difference between Aether and Mind?

Okay, while aether controls things telekinetically, what mind does is it controls people's thoughts. Think of this as my 'enchantment' school, where light was illusion and viscera was transmutation. We're dealing with an entirely mentally based element at this point.

And I'm sure some people are asking, "Ehnjamin, you sexy wolf man you, is there an elemental saturation for mind?"

The answer is handsome yes, I did make sure to include one this time, as well as a sample character for mind. She's using the new True Psychic archetype, which is an aether/mind combo to help you all feel perfectly at home with this new archetype.


JiCi wrote:

Huh... please excuse my ignorance, but...

What's the difference between Aether and Mind?

Not to beat a dead horse, but aether/telekinesis is about directly moving things, while mind/telepathy is about knowing/controlling what others are thinking and doing.

With telekinesis I can pick you up myself and put you on a table. With telepathy I can make you get up on that table yourself. You're going to wind up on the table either way, but how I got you there is the difference.


The Mortonator wrote:
Place your bets on how long this will sit at number 1 on the Paizo store!

I've been keeping track of Paizo's top ten list on my blog for almost three months now. I'm actually starting to get sick of Kineticists. Kineticists of Porphyra 1,2 and 3, Everman Options: Kineticists, and previously the Shifu hybrid class and the Kineticist NPC books. ENOUGH with the Kineticists! Somebody makes something for the Spiritualist or Mesmerist or something. The Vigilante is still new, lets run that into the ground! Jesus tapdancing christ! I have more Kineticist options on board than I have Barbarian books.


Pathfinder Starfinder Roleplaying Game Subscriber
Malwing wrote:
The Mortonator wrote:
Place your bets on how long this will sit at number 1 on the Paizo store!
I've been keeping track of Paizo's top ten list on my blog for almost three months now. I'm actually starting to get sick of Kineticists. Kineticists of Porphyra 1,2 and 3, Everman Options: Kineticists, and previously the Shifu hybrid class and the Kineticist NPC books. ENOUGH with the Kineticists! Somebody makes something for the Spiritualist or Mesmerist or something. The Vigilante is still new, lets run that into the ground! Jesus tapdancing christ! I have more Kineticist options on board than I have Barbarian books.

But do you have more kineticist wild talents than you have spells, combat feats, or magic weapon enchantments? Because lots of characters can benefit from those, but the kineticist can't benefit at all from almost all of them. Which is probably one reason kineticist material is doing pretty well...kineticist just doesn't get along with most other material, unfortunately.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

After a good amount of discussion about how best to divide up the kineticist material, none of the ways we were going to do it quite fit the way we would like, so we actually have circled back around to our original idea, which was to release a single book as part of our Legendary Heroes product line.

I've talked to layout and if all goes well, Legendary Kineticists will be available starting Friday at the Legendary Games webstore as a PaizoCon exclusive, going into wide release here at Paizo and elsewhere after the convention is over.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

It's in layout now and on track for release in time for the con!

Silver Crusade

Jason Nelson wrote:
It's in layout now and on track for release in time for the con!

Awesome, since it's coming out soon, I think I'll talk about a few things with the product before doing my dev post on the product thread.

Mind took a lot of inspiration from Jean Grey and Professor X, although it also took quite a bit from other sources. It's the kind of element that I wouldn't suggest going all in with due to the problems with affecting undead and such, but it has a lot of promise to it that will make for a really fun element. Something I can say is that all mind element wild talents are mind only. This is because it's VERY hard to get mind to play fair with the other elements, especially because of the class technically being mental based itself, so it's hard to validate mixing it with other elements.

Probably my new favorite archetype from the book would be the War Kineticist, which was inspired by conversations with a fan looking for suggestions on how to deal with burn. I think the mechanics of it will really help out players who just want to play a blaster, as there's less resource management with it, focusing instead on a very smash mouth style of play that can really help get people into the feel of a battle ready beast.

This book also has quite a few new wood talents, but the element that I feel received the most love here would be void, specifically gravity. At Luthorne's suggestion, a bunch of new gravity talents were put into the book, including my favorite one from the book, gravitic sculptor. The idea of shaping gravity in certain areas into however you would like is just too cool to me, and personally I think with intelligent play it's probably even stronger than gravity master.

If we'd gone into production longer, I'd have probably seen about getting some promos for this like we did with KOP 3, and we might possibly do that with the Shinobi if I get the okay, but for now I'm seriously excited about getting Legendary Kineticists out for Paizocon, and to the rest of you all soon enough. Reviews have gone up for all of the LK talents in the guide, so if you're wondering about the content, there's your place to preview it.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Out of curiosity: is this volume going to be like Legendary Rogue or Legendary Swashbuckler, in that it presents a revised version of the class?

Silver Crusade

Porridge wrote:
Out of curiosity: is this volume going to be like Legendary Rogue or Legendary Swashbuckler, in that it presents a revised version of the class?

Nope, this one only contains player options, although if we do an edit run or so, I might actually include some variant rules for how I would alter the class to make it more powerful for those looking for a stronger base class. The options inside will make the class stronger, but it's still the same base class.


a kinetic who can permanently dominate a monster...YESSSSS MAN I LOVE YOU. I WANT THEM MYTHIC, I WANT THEM MYTHIC ALREADY MAN MOUAAAAAA.


Malwing wrote:
The Mortonator wrote:
Place your bets on how long this will sit at number 1 on the Paizo store!
I've been keeping track of Paizo's top ten list on my blog for almost three months now. I'm actually starting to get sick of Kineticists. Kineticists of Porphyra 1,2 and 3, Everman Options: Kineticists, and previously the Shifu hybrid class and the Kineticist NPC books. ENOUGH with the Kineticists! Somebody makes something for the Spiritualist or Mesmerist or something. The Vigilante is still new, lets run that into the ground! Jesus tapdancing christ! I have more Kineticist options on board than I have Barbarian books.

XD I'm not gonna lie, I'd love to see more options for the other occult classes! I think the problem is that kineticist was the most easy to understand, and had the most untapped potential, and the upgrades they got in OO were underdeveloped (I'd consider Wood my signature element but all they did was make a discount Earth that only works outdoors and is nigh worthless to take as a primary unless you're going tri-element). I'd love to see more done with mesmerist and spiritualist, sure, but the other three classes are... not my favorite. They're interesting but they never really caught my interest very much.

In any case. You're certainly not wrong, kineticists have gotten a lot of love, but it goes to show you what 3rd party developers are capable of when presented with something with such untapped potential.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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N. Jolly wrote:
Porridge wrote:
Out of curiosity: is this volume going to be like Legendary Rogue or Legendary Swashbuckler, in that it presents a revised version of the class?
Nope, this one only contains player options, although if we do an edit run or so, I might actually include some variant rules for how I would alter the class to make it more powerful for those looking for a stronger base class. The options inside will make the class stronger, but it's still the same base class.

The Legendary Heroes line each follows a *general* pattern, but each book will differ somewhat in the details of exactly what goes into it, depending on where the authors really want to go. In some cases, like Rogues and Swashbucklers, there's a whole wash-and-rinse new version of the class. Others, like Paladins focus more tightly on the new applications for the existing abilities of the class or building out variety and improvement via feats, archetypes, spells, magic items, and more. Many, though not all, of the Legendary Heroes and Villains include a prestige class as well.

TL;DR - The Legendary philosophy is to work with great people on projects they're passionate about doing and let them explore all kinds of new ways to do things. Where the author's passion and craft take them, that's where we go.

And it's Legendary. :)

Silver Crusade

demiurge108 wrote:
a kinetic who can permanently dominate a monster...YESSSSS MAN I LOVE YOU. I WANT THEM MYTHIC, I WANT THEM MYTHIC ALREADY MAN MOUAAAAAA.

Oh yeah, that talent (as well as probably the entire psychic persuasion line) was based on the mindbender from 3.5's Complete Arcane, including the class's access to telepathy as a basic ability. The idea of a permanent thrall was just one that seemed too appropriate for something like this, and it was something that I wanted to be Mind exclusive, at least as far as what I've written.

The shinobi right now is getting PACKED with a load of archetypes, the kind of thing that's probably looking overstuffed at the moment, but to be fair, there's a lot you can do with a ninja.

Malwing wrote:
The Vigilante is still new, let's run that into the ground!

Unrelated here, but don't worry, I'll be trying to make you hate this class soon enough.


good. I love mindbender and the thrallered prestige class from psionic source from dreamscared press. A really like to see this shinobi class.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Legendary Kineticists is loose and in the wild exclusively at the Legendary Games webstore!

We've been having some glitches with our webstore (new site software definitely on our list for 2016), so if you don't get a download link email me at makeyourgamelegendary@gmail.com and I'll email the file to you as an attachment.


Jason Nelson wrote:

Legendary Kineticists is loose and in the wild exclusively at the Legendary Games webstore!

We've been having some glitches with our webstore (new site software definitely on our list for 2016), so if you don't get a download link email me at makeyourgamelegendary@gmail.com and I'll email the file to you as an attachment.

Man, I logged in at the perfect time. I purchased the book+pdf bundle, but don't see a download link yet. Is that supposed to pop up immediately, or does it need time to process? I'm asking because I know when I order from Paizo they don't let me download until the item has shipped, and I'm not sure how standard that is.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

There's no relation on our site between downloads and shipping. We have just had a recurring glitch on our site sometimes when we upload new products where the download link is not appearing. It's on the list to fix but thus far it's proven elusive.

Silver Crusade

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Jason Nelson wrote:

Legendary Kineticists is loose and in the wild exclusively at the Legendary Games webstore!

We've been having some glitches with our webstore (new site software definitely on our list for 2016), so if you don't get a download link email me at makeyourgamelegendary@gmail.com and I'll email the file to you as an attachment.

Glad to see this is finally out, I'll have to wait until it's out on Paizo to make my dev post (which has become one of my favorite things about writing a book), but I can say that Jason is a really awesome person to work with for things like this, and he's been very helpful and supportive in getting this project going.

Same with team KOP and Luthorne, who provided a lot of feedback on things. They've got a keen eye for the class, and their help was invaluable. Same with Jacob McCoy who did a great job making sure I didn't let anything into the book.

And seriously, Onyx as always stepped up with this one, and I'm proud to have them as a part of this book. The amount they contributed and the quality of their work has only gone up, and I'm sure someday soon I'll be working with them on a project in the same way they're working with me, as they have a great mind for design, even if they are VERY verbose.

And last but OBVIOUSLY least, Mort has been incredibly helpful despite having her very own project that will be amazing to work on that I suggest you all check out. I'm helping out with it myself, so we'll both be working our hardest to make this product great.

This even goes out to the people who just PM me wanting to talk kineticist stuff, who just like the class and want to talk with another person who enjoys it as well. I'm still literally floored to know that I have some fans, as I never thought I'd be that kind of person. It's been a hell of a year in that respect.

Really, I think it's just working with amazing people that brings out the best in me, and all of these people deserve all the thanks in the world.

Advocates

Pathfinder Adventure, Adventure Path, Maps Subscriber

Okay I've gotta ask. Is the sample neurokineticist inspired by a certain Homestuck character of the same name who also had mind powers and employed slaves? Because that was my impression.

Silver Crusade

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Lindley Court wrote:
Okay I've gotta ask. Is the sample neurokineticist inspired by a certain Homestuck character of the same name who also had mind powers and employed slaves? Because that was my impression.

Fun fact: If you ever THINK you see a reference in my work, you're probably right. Although her origin story also has roots in a certain comic of which I'm a large fan, points to anyone who actually gets that reference though.

And yeah, I questioned if I should make it so obvious, but after Jade Strider in KOP 3, I decided I'm not even going to try and hide this fact.

Advocates

Pathfinder Adventure, Adventure Path, Maps Subscriber
N. Jolly wrote:
Lindley Court wrote:
Okay I've gotta ask. Is the sample neurokineticist inspired by a certain Homestuck character of the same name who also had mind powers and employed slaves? Because that was my impression.

Fun fact: If you ever THINK you see a reference in my work, you're probably right. Although her origin story also has roots in a certain comic of which I'm a large fan, points to anyone who actually gets that reference though.

And yeah, I questioned if I should make it so obvious, but after Jade Strider in KOP 3, I decided I'm not even going to try and hide this fact.

...Yeah, I had almost forgotten about Jade Strider. I'm glad that the kineticist boom is in such amazing hands. :D


I purchased the book last night (this morning?) right before I went to bed at like 4:30am, so I haven't had a lot of time to process stuff yet, but my quick readthrough confirmed my fear that I'll never have enough room for all of the talents I want. Also, you've really managed to make the overwhelming soul look like an attractive choice! I'm going to have to play around with some builds.


wynterknight wrote:
I purchased the book last night (this morning?) right before I went to bed at like 4:30am, so I haven't had a lot of time to process stuff yet, but my quick readthrough confirmed my fear that I'll never have enough room for all of the talents I want. Also, you've really managed to make the overwhelming soul look like an attractive choice! I'm going to have to play around with some builds.

According to them, that was entirely accidental. I believe I know what you are talking about and it was actually originally geared more towards the Shinobi.

Making Overwhelming Soul an attractive option is generally more my MO. :p And I didn't write any of the feats. Just commentary and help where needed.


So the only problem I'm seeing so far is that a few talents duplicate spells from sources that aren't on the pfsrd or archives of nephthys, which makes them relatively inaccessible. I assume "ISI" is for one of the Inner Sea books? But that code isn't listed in the chapter of sources.


wynterknight wrote:
So the only problem I'm seeing so far is that a few talents duplicate spells from sources that aren't on the pfsrd or archives of nephthys, which makes them relatively inaccessible. I assume "ISI" is for one of the Inner Sea books? But that code isn't listed in the chapter of sources.

Ah, yes, Inner Sea Intrigue. I believe there might be one other book that's not on source sights yet.


With Stimulated Intellect, does this apply to intelligence-based skill checks, or just to straight intelligence ability checks? I can't remember whether skill checks are considered ability checks or not, and my Google-fu is failing me.

Silver Crusade

wynterknight wrote:
With Stimulated Intellect, does this apply to intelligence-based skill checks, or just to straight intelligence ability checks? I can't remember whether skill checks are considered ability checks or not, and my Google-fu is failing me.

From how I worded it, I'm going to say both. I don't think it's a ton more powerful to work for all of them.

Also yeah, it does suck that we couldn't wait until the ISI talents were in the PFSRD, but we did want to get this out for Paizocon, so hopefully it won't be too long before they're on the SRD. The smooth negotiator line is basically a younger sibling version of psychic persuasion which makes a target far more agreeable to everyone.

And even I'm impressed it only took 4 books to make Overwhelming Soul viable.


Also, I can't find any of the non-Mind infusions (Empty, Persistent, etc.) I see them in the guide and in Mindfang's statblock, but I don't see them anywhere in the pdf.

Silver Crusade

wynterknight wrote:
Also, I can't find any of the non-Mind infusions (Empty, Persistent, etc.) I see them in the guide and in Mindfang's statblock, but I don't see them anywhere in the pdf.

I...don't know why that is, that's going to be something I need to talk about. Let me post Empty here just for clarification's sake.

Empty Infusion
Element(s) universal; Type substance infusion; Level 1; Burn 0
Associated Blasts any
Saving Throw none
You know how to remove trauma from your blast. This blast deals no damage, but increases the DC of the kinetic blast by +1 as well as treating the opponent as if they had taken damage for the purpose of being affected by an infusion if they are hit by it. At 5th level, and every 5 levels thereafter, you can increase the burn cost of this infusion by 1 to increase the DC by +1. This infusion does not count against the limit of one substance infusion per kinetic blast.

Looking at it, now that I have the chance to change it, I might reduce the improved burn cost, but I'll talk with the publisher ASAPossible about this, thanks for the heads up. I rarely tend to look at the finished PDF out of some weird reflection, although I can totally admit that the art for this one is on point.


N. Jolly wrote:
Looking at it, now that I have the chance to change it, I might reduce the improved burn cost, but I'll talk with the publisher ASAPossible about this, thanks for the heads up. I rarely tend to look at the finished PDF out of some weird reflection, although I can totally admit that the art for this one is on point.

I AM COOING OVER THE ART SO HARD.

Ahem.

Also, there were a few surprises for me. As I have been busy some neat stuff that I was excited to discover reached publication before I had a chance to look at it. Bloodrager archetype is exciting.


N. Jolly wrote:
wynterknight wrote:
With Stimulated Intellect, does this apply to intelligence-based skill checks, or just to straight intelligence ability checks? I can't remember whether skill checks are considered ability checks or not, and my Google-fu is failing me.

From how I worded it, I'm going to say both. I don't think it's a ton more powerful to work for all of them.

My first impression was that this reading makes it really powerful, but then I realized you still need intelligence just to have enough skill points to make this worthwhile, so I think it works out alright.

Quote:


Also yeah, it does suck that we couldn't wait until the ISI talents were in the PFSRD, but we did want to get this out for Paizocon, so hopefully it won't be too long before they're on the SRD.

I do want to point out that in the Superscript directory on page IV, you have ISR listed twice, and don't have ISI listed at all. It's just a typo, but it confused me at first.


wynterknight wrote:
Also, I can't find any of the non-Mind infusions (Empty, Persistent, etc.) I see them in the guide and in Mindfang's statblock, but I don't see them anywhere in the pdf.

I noticed that myself. I'm guessing they somehow got left out because they kept all the mind infusions together, but mixed the mind utilities in with the non-mind utilities. In doing that they must have accidentally dropped the non-mind infusions.

Silver Crusade

Onyx Tanuki wrote:
wynterknight wrote:
Also, I can't find any of the non-Mind infusions (Empty, Persistent, etc.) I see them in the guide and in Mindfang's statblock, but I don't see them anywhere in the pdf.
I noticed that myself. I'm guessing they somehow got left out because they kept all the mind infusions together, but mixed the mind utilities in with the non-mind utilities. In doing that they must have accidentally dropped the non-mind infusions.

I'm sure they'll be coming in the edit that's being done to correct my name. I'm pretty relieved to be done with this project, but that doesn't mean it wasn't a lot of fun.

What I'd really like to talk about now is the shinobi, and I'd like to drop some hints about archetype names:

Arsenal Sniper: Simply Gun-fu. Or crossbow-fu, just some nice ranged combat.
Brutal Assassin: Getting less tricky and more deadly. Definitely a powerhouse here.
Elemental Shinobi: A callback to the original name of the class and a more kineticist intensive way to play.
Fading Shadow: Have fun staying invisible for most fights.
Shadow Stepper: More tricky with a hint of a genjutsu theme to it.

These are just a few names being tossed around at the moment, and don't represent all possible archetypes in here. But they are the ones that I'm probably the most excited about, especially since the base class is already so cool.


N. Jolly wrote:


I'm sure they'll be coming in the edit that's being done to correct my name. I'm pretty relieved to be done with this project, but that doesn't mean it wasn't a lot of fun.

Just out of curiosity, will they be in the physical book I just bought? I'm guessing not, which is okay because I use pdfs and online sources a lot anyway, but I'm just curious.

Silver Crusade

wynterknight wrote:
Just out of curiosity, will they be in the physical book I just bought? I'm guessing not, which is okay because I use pdfs and online sources a lot anyway, but I'm just curious.

I couldn't tell you myself, I'm just the handsome writer. I doubt you'll get a clear answer until Jason gets on, and I don't think that'll be too soon with Paizocon gong on. But if they aren't, I'll try to do something to compensate for it myself. Not sure what, but I'm always game for helping people out when I can. If you want, you can email me (n.jolly@ymail.com) and I'll give you the talent list that's missing since it's still in my docs.


wynterknight wrote:
N. Jolly wrote:


I'm sure they'll be coming in the edit that's being done to correct my name. I'm pretty relieved to be done with this project, but that doesn't mean it wasn't a lot of fun.
Just out of curiosity, will they be in the physical book I just bought? I'm guessing not, which is okay because I use pdfs and online sources a lot anyway, but I'm just curious.

Worst case, you get the glorious art they rounded up in person! ^^

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

wynterknight wrote:
N. Jolly wrote:


I'm sure they'll be coming in the edit that's being done to correct my name. I'm pretty relieved to be done with this project, but that doesn't mean it wasn't a lot of fun.
Just out of curiosity, will they be in the physical book I just bought? I'm guessing not, which is okay because I use pdfs and online sources a lot anyway, but I'm just curious.

The corrections will be in the physical book. Since I'm at PaizoCon, I haven't sent out any physical copies yet. The book did pass through the print checks so there is a version approved, but we'll wait for Jolly's name to get fixed and the missing talents to get added.


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I've actually been a lot more active in writing, though notably far less active in editing, for the Shinobi.

And can I say that the archetypes I wrote might be the best things ever? Heheeh.

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