More Forgotten Feats (PFRPG) PDF

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Inside are 42 simple feats to add to your list of character options! In addition, there are 6 illustrations depicting them in action!

Here are few examples:

  • Improved Eschew Materials lets you cast even more spells without needing material components!
  • Racial Paragon gives you alternate racial traits!
  • Raging Heritage gives you access to bloodrager bloodline powers!
  • Two Weapon Strike lets you attack with two weapons as a standard action!
  • Wealthy gives you a sum of money each time you level up!

And here are the feats inside:
Ambidextrous, Catchphrase, Cleaving Charge, Deadeye, Deep Pockets, Efficient Slinger, Eldritch Aptitude, Exotic Weapon Proficiency [Tower Shield], Factotum, Greater Eschew Materials, Greater Spring Attack, Greater Raging Heritage, Greater School Focus, Improved Eschew Materials, Improved Spring Attack, Improved Raging Heritage, Magical Adept, Magically Gifted, Magical Prodigy, Mongrel, Monstrous Ancestry, Nimble Lunge, Packhorse, Professional Craftsman, Racial Paragon, Raging Heritage, School Focus, Shapeshifter's Spell, Skill Master, Snake Lunge, Superior Eschew Materials, Superior Two Weapon Fighting, Two Weapon Charge, Two Weapon Cleave, Two Weapon Cleaving Charge, Two Weapon Strike, Versatile Caster, Warslinger, Wealthy, and Well Read!

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An Endzeitgeist.com review

4/5

The second collection of forgotten 3.X feats updated for Pathfinder clocks in at 11 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 7.5 pages of content, so let's take a look!

We begin with a nice piece of b/w-artwork as well as a handy feat-table listing the content herein and then dive right into the feats - so what do they do?

-Ambidextrous: Halve TWF-penalties. This feat is odd in that PFRPG streamlined the heavy feat tax that made 3.0 rangers so dip-required for TWF - so let's run the numbers: normal penalty: Halved to -3/-5. Off-hand weapon light? -2/-4. TWF? -2/-2. Off-hand weapon light + TWF: -1/-1. From a mechanical point of view, not a desirable way to spend a feat unless you TWF with non-light weapons. It's also odd in that the rules no longer represent ambidexterity. Ambidexterity quite literally means being able to use both hands equally well - something the feat back in the day represented by bringing the penalties down to equal footing for both hands -6/-6 sans TWF and light weapon. It's an aesthetic complaint, but I don't get why this feat is called ambidextrous when that's clearly not what it does. *shrugs*

-Catchphrase: 1/encounter, utter a catchphrase to get +2 to a single d20-roll. Know the thing about catchphrases, particularly when used at the table, all the time? They get annoying. Big time. Oh, and don't get me started on those damn make-believe per-encounter mechanics that have no grounding in actually elapsed time. I've spent too much time elaborating why they suck. Next.

-Cleaving Charge: This lets you incur a further - 2 to AC to add a Cleave to your charge's end, with the bonuses and penalties of feat and charging stacking. See this is a feat I get - it has clear mechanical benefits, provides a solid take on a concept and can clearly be considered worthwhile - no complaints, two thumbs up!

-Two Weapon Cleaving Charge: This does Cleaving Charge with Two Weapons and essentially allows you to duplicate the fighting style of Cervantes from Soul Calibur. Again - two thumbs up!

-Deadeye: Use Dex instead of Str to damage for one type of sling or thrown weapon. Specific, but worthwhile for some builds. As always with such feats, be careful when combining with shuriken. Other than that, okay.

-Deep Pockets: 1/session, as a full-round action, draw an item worth not more than 10 gp x character level from your pockets. It may not be armor, weaponry or magical, but it can be an alchemical item. (Does a class feature bomb or extract count as such?) This is per se a solid take on the crazy prepared trope, as, if the item's not used within the session, it is lost. This is enough for most groups and does not venture into ridiculous territory: However, I do think that a mechanic that detracts the item's price from the character's gold would have been nice, since nothing prevents the character from selling the item. I'd also have enjoyed to see clarification whether you could produce e.g. the keystone to the legendary dungeon xyz, the key to your manacles etc. - or whether you have to have seen the item before. Granted, though - I'm nitpicking here with a designer's eye. Most GMs should be able to handle this one.

-Efficient Slinger: Loading slings as free action. Also eliminates size penalties for hurling ordinary stones. Okay, I guess.

-Eldritch Aptitude: Select 1 spell each day: When applying metamagic to the spell that increases the spell level, treat the unmodified spell level as one lower for determining the final, modified spell level. This feat per se is nice - but it's wording could have been a bit more precise.

-Exotic Weapon Proficiency (Tower Shield): Shield Bash with tower shields. Comes with damage/crit-info for regular and spiked tower shields. Once again - I like this one. Fun, fills a gap - solid...and even gets the off-hand shenanigans right.

-Factotum: +3 to all Professions in which you have at least 1 rank; Professions with 10 ranks get +6 instead. That's...kind of cool. Powerful, yeah, but also limited and allows you to depict characters that held a lot of odd jobs. Like it!

-Improved Eschew Materials: 1 gp x caster level material components are free. Okay, I guess. I wouldn't spend a feat on it unless playing a very low-resource campaign, but for those, I can see that work.

-Greater Eschew Materials: 10 gp x caster level material components are free. Okay, I guess. I wouldn't spend a feat on it unless playing a very low-resource campaign, but for those, I can see that work.

-Superior Eschew Materials: As above, but 50 gp x character level free components - which is powerful, but it better be after 3 prereq-feats, all of which invalidate the previous one.

-Improved Spring Attack: Move up to your speed and perform two melee attacks (gets iterative right) sans provoking AoOs from the target. Retains movement restrictions. Wow...this one is actually...surprisingly solid. No, really...my only gripe is cosmetic and pertains that I would have loved TWF-synergy here...but that's not something I'd criticize the feat for...So yeah. There is one grain of sand in the feat's wording, though: The intent is to not provoke an AoO for the attack from the target of said attack, but as written, you don't provoke any AoOs from the targets of your attack for moving around them and performing stunts beyond the attack and movement associated with the target creature: You'd e.g. not provoke an attack of opportunity from the target of your first attack when using a combat maneuver that does provoke one on the target of your second attack, even if your first target would be eligible to one. This one component could use some streamlining.

-Greater Spring Attack: Okay, so this would be the full attack + movement feat. And I really like it. Damn. With 4 prereq-feats, Dex 17 and BAB+11, its prerequisites are massive and kinda offset the massive power this feat offers, particularly since you do not provoke any AoOs from the targets of your attacks. Alas, it does inherit the previous feat's minor flaw, but the full attack exacerbates it - you could happily spring attack through whipping groups of kytons/pole-arm bearers with this, when I *think* the no-AoO-restriction should only pertain the actual attack and movement through threatened squares of the respective target for the purpose of performing the attack. Still, I like these two feats ad will modify them for my group.

-Raging Heritage: Select 1 bloodrager bloodline; You need to have one associated non-combat feat and you can't already have the bloodline. You get the level 1 bloodline power at character level -2 bloodrager levels. You may also enter a bloodstance(or leave it) as a full-round action for up to character level x 2 rounds per day- when in this stance, you may activate the chosen bloodline power granted by this feat, but NOT other bloodrage powers you may have! This is important, for it makes the feat work instead of being broken - kudos!

-Improved Raging Heritage: Gain 4th/8th level power, bloodrager levels -2 from the bloodline chosen via Raging Heritage. You may also enter/exit bloodstance as a standard action.

-Greater Raging Heritage: Gain 12th or 16th level bloodline power of the bloodrager bloodline chosen with Raging Heritage. Bloodrager level is full character level, btw. You may also enter/exit bloodstance as a move action. I like this feat tree quite a bit - it allows for relatively easy bloodrager-light-scavenging sans upsetting balance.

-School Focus: Select a school with which you have Spell Focus: +1 Cl for said school. Okay if you're trying to min-max up a school, otherwise pretty bland.

-Greater School Focus: And another +1 caster level - and here, things can already get a bit ugly with specialized builds. Still, not broken and none too exciting.

-Magically Gifted: Gain a 0-level cantrip you can cast 2/day from any spell-list; can be taken as a rogue talent. Basically, a slightly more flexible Minor Magic rogue talent. Also, it's based on Cha, not Int. Okay, I guess.

-Magical Adept: Gain a 1st level spell you can cast 1/day from any spell-list; can be taken as a rogue talent. Basically, a slightly more flexible Major Magic rogue talent. Also, it's based on Cha, not Int. And here we have a bit of an issue - sure, the rogue talent is pretty weak, but seeing how e.g. the paladin's and ranger's 1st level spells are better than that of full casters to make up for later spell-gain, we have a bit of an issue here - basically, minor power creep. Oh, and while 1/day won't break a game, a restriction of spell-lists still wouldn't have hurt this feat.

-Magical Prodigy: The third in the feat-tree, this time granting you 1/day a 2nd level spell as an SP. Still not broken, still slightly problematic, still not problematic enough to make me yell foul.

-Mongrel: Choose +1 race. You also count as that race. Okay, I guess, though I prefer Dreamscarred Press' Bloodforge's solution for mixed heritages.

-Monstrous Ancestry: This would be Mongrel for e.g. ghouls and similarly monstrous beings. This can provide issues if the GM doesn't take care, since it allows for the qualification for monster-feats. Not necessarily an issue, but the potential's here.

-Snake Lunge: BAB+11-feat that allows you to extend lunge to 10 ft. at -2 CMD and -5 AC.

-Nimble Lunge: Eliminates penalties of Lunge and Snake Lunge.

-Packhorse: Ant Haul, the feat for your trusty cohorts carrying your materials. Nice one.

-Patient Aiming: Full-round action to get +1 to atk and damage with ranged weapons, +1 for every subsequent round, capping at character level. Solid, nice sniper-feat.

-Professional Craftsman: +3 to all Craft skills wherein you have at least 1 rank, +6 if you have 10 ranks. Same as with Profession - nice, though magic item crafting-heavy campaigns may want to be careful with this one.

-Racial Paragon: +1 alternate racial trait. See, this is SLOPPY - not all alternate racial traits of a given race are of equal value - some replace multiple ones. This feat blatantly disregards that. Broken.

-Shifter's Spell (Metamagic): This increases spell levels by +2 and allows you to continue casting even while subject to a spell that would otherwise prevent you from casting.

-Skill Master: Choose a skill with which you have Skill Focus: You gain 2 ranks in the skill and can exceed your rank-cap thus. This is somewhat problematic, since skills feature in prereqs and similar, interconnected mechanics. Not a fan.

-Superior Two-Weapon Fighting: 4th TWF attack at -15.

-Two-Weapon Strike: As a standard action, make attacks with two weapons. This basically allows a TWF-ing character to skirmish instead of standing around trading blows. Two thumbs up, in spite of its power!

-Two-Weapon Charge: End a charge with two weapons. Minor version of pounce. Solid, though it imho should have a caveat that prevents use with spirited charge to prevent ridiculous 2-lance charges.

-Two-Weapon Cleave: Does what the tin says - valid cleaving with two weapons. Has the serious prereqs to make it specific enough. No complaints.

-Versatile Caster: Increase CL for all spellcasting classes you have by +1, cap at HD. Special-line is not bolded in a minor formatting glitch.

-Warslinger: Reload slings with one hand sans AoO. Nice.

-Wealthy: Gain 5% WBL each level; benefits are retroactive. Had characters with this feat galore in the 3.X days, never affected WBL-assumptions enough to be problematic...though in PFRPG, with crafting limitations being less stringent, resource-conscious GMs may want to be careful here.

-Well Read: +3 to all Knowledge-skills in which you have at least 1 rank, +6 in those where you have 10. This is pretty overpowered, considering the numerous fine distinctions of Knowledge skills and the monster-related knowledge they convey RAW.

Conclusion:

Editing and formatting are good on both a formal level and a rules level - the language is much more precise than in earlier Flaming Crab Games-offerings. Layout adheres to Flaming Crab Games' two-column full-color standard and the pdf features some nice b/w-artworks. The pdf has no bookmarks, which is a comfort detriment.

All right, so after the first such pdf I did NOT look forward to reviewing a second one of these. However, Alex Abel has honed his craft since then - this second collection of feats redesigned from 3.X, is actually much more precise than the first bunch. While there are some examples of broken feats or ones that can cause issues, they remain in the minority and the pdf actually is a godsend for two character concepts in particular: One, the sling-user/sniper. This makes slings feasible and less sucky. Kudos.

More importantly, this book offers several options that make TWF-ing actually fun - there are skirmishing tricks, cleaves, tactical options - and best of all, for the most part, these feats get complex rules right. While there are some minor instances of fast and loose rules herein, they have shrunken down to a small minority. Better yet, this book actually enables some builds I ahd been missing in my gameplay. Granted, some combos can be rather nasty, but for the most part, they do require a large enough investment to be justified. I've been pretty detailed in the above review, often writing more about a feat than its actual text - so yeah, I think I mentioned all potential issues that could crop up.

That being said, closely reading the above will show you that most (though unfortunately not all) such issues are fringe cases, which means that overall, this is a worthwhile, inexpensive, if not perfect collection of feats. While the few problems herein cost this the crown, rating-wise, it still remains a good buy, in particular for aforementioned character concepts. My final verdict will hence be 4 stars.

Endzeitgeist out.


Solid Feats, Great Price

5/5

Here are another round of feats from Flaming Crab. Again the feats included try to fill the role of stuff that make sense as inclusions in the Core Rules. In my opinion the authors have succeeded. Although there are a couple of dud feats overall there is great stuff here for many different types of characters. Considering the number and high quality of the feats and the very reasonable price, this supplement gets my recommendation. Here are the feats.

Ambidextrous - Penalties for two-weapon fighting reduced
Catchprase - Gain bonus on d20 roll once per encounter
Cleaving Charge - Cleave at the end of a charge
Deadeye - Apply dex to damage with thrown weapon or sling
Deep Pockets -- Find gp/ mundane item once per session
Efficient Slinger -- Load sling as a free action
Eldritch Aptitude - Reduce spell level of one metamagic spell
Exotic Weapon Proficiency[Tower Shield] - Shield bash with a tower shield
Factotum - Gain bonus on all trained Profession skills
Greater Eschew Materials - Cast spells without material component
Greater Spring Attack - Combine full-attack with a single move
Greater Raging Heritage - Gain high level bloodrager bloodline power
Greater School Focus - increased Caster Level with selected school of magic
Improved Eschew Materials - Cast spells without material component
Improved Spring Attack - Make two attacks during a single move
Improved Raging Heritage - Gain mid level bloodrager bloodline power
Magical Adept - Cast 1-level spell as spell-like ability once per day
Magically Gifted - Cast 0-level spell as spell-like ability twice per day
Magical Prodigy - Cast 2-level spell as spell-like ability once per day
Mongrel -- Count as another humanoid race
Monstrous Ancestry -- Count as another creature
Nimble Lunge - Lunge without suffering penalties
Packhorse -- Treat carrying capacity as if Strength were higher
Professional Craftsman - Gain bonus on all trained Craft skills
Racial Paragon -- Gain the benefits of an alternate racial trait
Raging Heritage - Gain low level bloodrager bloodline power and bloodsurge ability
School Focus - +1 Caster Level with selected school of magic
Shapeshifter’s Spell -- Cast other spells while under the effects of a polymorph spell
Skill Master - Gain skill ranks with a skill
Snake Lunge - Increase lunge range by another 5 feet
Superior Eschew Materials - Cast spells without material component
Superior Two Weapon Fighting- Gain a fourth attack with your off-hand weapon
Two Weapon Charge- Make attack with two weapons at the end of a charge
Two Weapon Cleave - Cleave with your two weapons
Two Weapon Cleaving Charge - Cleave with two weapons at the end of a charge
Two Weapon Strike - Attack with two weapons as a standard action
Versatile Caster - +1 Caster Level in all spellcasting classes
Warslinger - Reloading a sling does not provoke an attack of opportunity
Wealthy -- Gain a sum of money each time you level
Well Read - Gain bonus on all trained Knowledge checks


Webstore Gninja Minion

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Now available!


Liz Courts wrote:
Now available!

As always thanks, Liz!

Y'all know the drill! The first 10 people that request a copy in the discussion below get a free copy of More Forgotten Feats! :)

Reviews and feedback are appreciated!

(Also, we're thinking of switching to this cover style for most future releases! How do you guys like it?)


I would love a free copy, thanks!!!!

I'm also quite happy to provide a review in exchange.

Thanks, Crip D@%!.


I'm interested!


Oops, it appears that some persons have abused the slang term for lesbian that my friends and I use in loving fun and respect. If there are other queer women around who don't use it, please know that I am referring only to myself, and didn't know that avoiding d*** was a norm around here.

Pardon the faux pas...but I guess I'm not changing my user name, so... It's just my stable handle on too many sites around the internet to pick another.


Being a shameless cheapskate, I'll take one!


Yes Please!!!

And I'll definitely review.


please!


Please and thank you!


Ooh, ooh, may I have one, please? Please, please? I loved the first one, and I'd love to see what you've done this time around! :-D


Pathfinder Adventure Path, Rulebook Subscriber

Please tell me I made it. I llllooooovve the first one, I cannot wait to see what this one has in store!

Shadow Lodge

always interested in free swag. Nothing helps pass the sick days faster.


Looks like we've got one more copy to give out!


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

May I have the last free copy then?


Pathfinder Starfinder Roleplaying Game Subscriber

...clearly I woke up too late. Or went to bed too early. Alas. Oh well, I liked the first one, so it's probably worth snagging this one. I hope improved eschew materials allows you to skip focus components as well as material components...


Color me shocked that 10 copies got claimed before morning! Thanks for the enthusiasm, folks! Hopefully we deliver! (Speaking of deliver, you guys should be getting your PDFs later this week)

CripDyke wrote:

I would love a free copy, thanks!!!!

I'm also quite happy to provide a review in exchange.

Thanks, Crip D!#%.

No problem! And a review would be great!

I guess it's understandable that part of your name is censored. It used to be more of a derogatory slur than it is today.

137ben wrote:
I'm interested!

Awesome!

El Ronza wrote:
Being a shameless cheapskate, I'll take one!

I can't blame anyone for wanting free stuff!

Mythraine wrote:

Yes Please!!!

And I'll definitely review.

Sweet! Thanks!

christos gurd wrote:
please!

*flings out a promise of a copy*

LuniasM wrote:
Please and thank you!

No problem!

Trace Coburn wrote:
Ooh, ooh, may I have one, please? Please, please? I loved the first one, and I'd love to see what you've done this time around! :-D

Glad to hear you loved the first one! I'm pretty pleased with how this one turned out!

Nate Z wrote:
Please tell me I made it. I llllooooovve the first one, I cannot wait to see what this one has in store!

You certainly did make it! I'm sure you've claimed at least 3 of our things by now! I'm glad you loved the first one, and I hope this one lives up to your expectations!

doc the grey wrote:
always interested in free swag. Nothing helps pass the sick days faster.

Tell me about it! I've been lucky enough that I'm able to work this company while sick from my day job. Feel better!

David knott 242 wrote:

May I have the last free copy then?

Most certainly #10!

Luthorne wrote:
...clearly I woke up too late. Or went to bed too early. Alas. Oh well, I liked the first one, so it's probably worth snagging this one. I hope improved eschew materials allows you to skip focus components as well as material components...

Sorry, mate. I'm actually surprised we were able to get 10 people to snag copies before the sun rose!

You might have you ask your GM about that one. I've personally house-ruled that eschew materials (and improved/greater/superior) takes care of foci that are cheap enough. Our eschew material feats simply raise that gp value of materials that you can ignore needing.


Pathfinder Adventure Path, Rulebook Subscriber
Flaming Crab Games wrote:

Nate Z wrote:
Please tell me I made it. I llllooooovve the first one, I cannot wait to see what this one has in store!
You certainly did make it! I'm sure you've claimed at least 3 of our things by now! I'm glad you loved the first one, and I hope this one lives up to your expectations!

And the one I paid for was worth every penny! You guys do great work! :)

Thanks again for the free copy. My wallet especially thanks you. Even the small, cheaper pdfs can add up pretty quick...


So, pardon my ignorance, will this just show up in downloads or do we send you an e-mail, FCG?


Nate Z wrote:


And the one I paid for was worth every penny! You guys do great work! :)

Thanks again for the free copy. My wallet especially thanks you. Even the small, cheaper pdfs can add up pretty quick...

Well, thank you and no problem!

CripDyke wrote:
So, pardon my ignorance, will this just show up in downloads or do we send you an e-mail, FCG?

This should just show up in your downloads, but send us an email at flamingcrabgames@gmail.com if you don't see it by Sunday!

Webstore Gninja Minion

1 person marked this as a favorite.

*readies action*
*flings out PDFs*
*smokebomb*


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Flaming Crab Games wrote:
Sorry, mate. I'm actually surprised we were able to get 10 people to snag copies before the sun rose!

I have to thank you for waking me up for this. I have no idea how you did it since my computer was off and you do not have my phone number or address.

I liked most of the feats in this book. I suspect that my DM will approve the Eschew Materials line of feats in our campaign, but he will probably balk at Racial Paragon. Is it really the intent of this feat that a normal human PC would be able to gain Dual Talent (+2 to any 2 stats) that way? And is there anything preventing one of those 2 stats from being the one he already took his racial +2 to?


Pathfinder Adventure Path, Rulebook Subscriber

Liz is best ninja. :D


Thanks, Liz!...wherever she smoke bombed to...

David knott 242 wrote:
Flaming Crab Games wrote:
Sorry, mate. I'm actually surprised we were able to get 10 people to snag copies before the sun rose!

I have to thank you for waking me up for this. I have no idea how you did it since my computer was off and you do not have my phone number or address.

I liked most of the feats in this book. I suspect that my DM will approve the Eschew Materials line of feats in our campaign, but he will probably balk at Racial Paragon. Is it really the intent of this feat that a normal human PC would be able to gain Dual Talent (+2 to any 2 stats) that way? And is there anything preventing one of those 2 stats from being the one he already took his racial +2 to?

If there's any feat in this book that *needs* GM approval it's Racial Paragon.

Here's my advice for the feat: only allow alternate racial traits that replace one ability unless they still don't feel like a powerful option. Dual Talent is essentially 3 or 4 racial traits. I'd allow it if the player spent three feats to make it happen.

It's the most abusable feat in the book, but we had a couple requests for something like it. If a similar restriction as I advised would be preferable for most, we can add such a clause in a revision. But for now, definitely discuss with your GM before you take it.


1 person marked this as a favorite.

There's a few copies of this floating around out there now and no reviews. I know a few of you have mentioned that you do reviews for books you receive free copies of. I'm not suggesting anything other than honesty in your review... but a review of any sort would be nice to see. :)


2 people marked this as a favorite.

Reviewed here and d20pfsrd. I am very new to reviewing. I cant review it at drivethru rpg because I didn't buy it there.


Smoo979 wrote:
Reviewed here and d20pfsrd. I am very new to reviewing. I cant review it at drivethru rpg because I didn't buy it there.

Thank you so much!! The basic rundown of every feat should be helpful for anyone browsing!


1 person marked this as a favorite.

Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


1 person marked this as a favorite.

As a contributor to the book, thanks for the honest and thoughtful review!

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