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Pathfinder Adventure Path #43: The Haunting of Harrowstone (Carrion Crown 1 of 6) (PFRPG)
***( )( ) by Umbranus

Pathfinder Society Scenario #4–11: The Disappeared (PFRPG) PDF
***** by JCServant

Super Genius Presents Races Revised: The Kitsune Clans (PFRPG) PDF
***( )( ) by Golden-Esque

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Pathfinder Society Scenario #3–23: The Goblinblood Dead (PFRPG) PDF

Pathfinder Society Scenario #3–23: The Goblinblood Dead (PFRPG) PDF
***( )( ) (based on 5 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.

Written by Jerall Toi.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


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Product Reviews (5)



Average product rating: ***( )( ) (based on 5 ratings)


****( )

Great for first time GMs


If you're looking to get your feet wet as a GM, this is an excellent place to start. It's got a better story and more believable premise than the First Steps series, and can be prepared quickly. All tactics and feats are straightforward, and the writing is easy to follow.

There are several opportunities for role-play (one encounter can be entirely role-play) but the adventure doesn't suffer if you don't feel comfortable doing it.

Solid average to average plus adventure. Nothing remarkable, but there's nothing wrong with it, either.



***( )( )

Average


It isn't a bad scenario. Played T1-5 as my first PFS game. Nothing too memorable about it. Average fights, some what lacking on roleplay opportunities.



**( )( )( )

Decent story, executed poorly


I have now GMd this three times now. I like the idea behind the story.

The combats are not difficult by any means. The first fight is a joke. It would be easy anyways, but you also have NPCs fighting as well. The last fight is the only one that last more then two rounds and that is because of obscurring mists. I could look over the poor combats if there was some opportunities for good roleplaying, but those lack as well.



**( )( )( )

Not Super Work


I have played in and run a number of scenarios, however the first time I ran this as a GM was less than stellar.

We played tier 4-5; and without going into spoilers I felt that the story was lacking and the combat even less exciting. The fights were trivialized by having a cleric and while it's nice to have players not have a clue what they are going up against all the way through the BBEG, it is not the best storytelling experience.

The lazy use of Obscuring mist to combat action economy is one of my least favorite scenario tricks. The combats were exceptionally straight-forward, which may appeal to some players as every group is different.
I also liked having a BBEG with the background and motivation to coup de grace players, though I did not take the opportunity myself.

I have since run this scenario in tier 1-2 for a group of players, and despite all the thematic ideas that I played in greater detail the second time, I still found it to be boringly easy for a group of 4 and I can see why this was held back until the end of season 3 to be released.



***( )( )

Good choice for new players or GM's


I ran this slightly under prepared Yesterday, I only had had time to read through it once before running it & to be honest that can tend to reduce the fun when a GM has to spend alot of time flipping through the whole scenario. I was able to keep that to a minimum other then a few player questions right at the start.

We played the higher tier with 5 players of mixed experience, from a 2 star GM to a first PFS experience player with a pregen. The first combat was a breeze despite no one making the perception to see the disturbed earth. They talked to the second encounter with the simple guiding hand of letting the rogue who had a good perception know that they were not charging out to attack by rather observing her.

The final encounter was a suitable challenge to this group despite the caster & melee groups coming together & being made aware the PC's were coming. Good tactics by the PC's, timely saves by a paladin (who did well hitting well blinded even after failing his save) and the hero's made it through the combat's in about 3 hours. This could have gone bad if they had walked past the pit and failed more saves.

I would recommend this scenario for new GM's, its nice the way the info is laid out and for groups with a tighter time frame. Overall I really liked running this & look forward to a better prepared second run in the near future.


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