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Ok, beside the bounded accuracy good/ no its the work of arch devils argument. I am gonna go ahead and put down what I feel PF 2e should go in. Recall guys this is just my opinions based off my own taste.
1: Something akin to Bounded accuracy. I want the mods cleared out, reduced and the math capped. It need not be done in the same way as 5e, but the lack of balance, rocket tag rules and the sheer amount of work at high end and with optimization drove me away from 3.x at last.
2:Spells need heavily redressed and the caster/non caster divide closed. Caster should not rule the game
3: BAB needs fixated and the ever worse extra attacks need dead. If you grant an extra attack its just that. Not a way worse attack
4:No more magic xmass tree/no need to have magic items. Magic should be cool and fun, not required.
5: I want healing for every class. You should not have to have a healer. If you want to call HP's vitality to make it not magical, cool.
6: Fewer classes but more customizable/ robust classes. Bake in the archtype concert and allow for broader classes
7: Please for the love of all that is holy, if you can not kill the evil that is Vancian casting. At the very lest add another non-vancian spellcaster class option.
8: Feats should be cool, not a +2 to this or a +1 to river dancing. They also should not be traps and all should be about the same power level
9: Some of those "feats" should be basic class abilities
10: Fix freaking saves
11: Ditto wth sklls DC and make fewer, but broader skills
You have just described the reasons why I switched to 13th Age.The game has quite a lot more going for it than these but with the exception of #7, all fits.
Instead of pure Vancian spellcasting, we have Arcana Evolved readied slots. And everyone can learn Ritual Spellcasting to do magicky stuff (it's a feat that let's you grab a book and be a wizard, it's just that casting anything takes ages - on the plus side, you can do anything as long as you research your ritual).