I am converting creatures for Bonegarden, ye olde sandbox module from Necromancer Games. The currently converted creature is something nameless, called (by yours truly) Titanic Bone Assembly.
It appears, for those who would like to make a comparison, on page 14, in the Valley of Bones, and it is simply a colossal assembly of bones.
However, as this creatures goes beyond PFRPG guidelines with regard to its CR, I have used my gut feeling (and experience) to assign Challenge Rating. Just in case my players may feel under-rewarded, please rate its CR.
Before adding comments, please take into account the following important factors:
- the creature cannot pursue (and will not pursue due to story reasons)
- it is very slow (low speed, takes a few rounds to awaken)
- at the same time its physical stats are formidable
Therefore, using ranged attacks it is rather easily dealt with. However, in close combat, it is a girallon of its class.
TITANIC BONE ASSEMBLY
Variant Colossal Bloody Skeleton
Skeleton CR 17
NE Colossal undead
Init +0; Senses darkvision 60 ft.; Perception +0
AC 20, touch 2, flat-footed 20 (+0 armor, +0 Dex, +18 natural, -8 size)
hp 416 (64d8+128); fast healing 32
Fort +23, Ref +21, Will +34; channel resistance +4
DR 5/bludgeoning; Immune cold, undead traits
Speed 20 ft.
Melee 2 slams +58 (2d8+18 +bull rush)
Melee (power attack, dazing assault) 2 slams +40 (2d8+44 +free bull rush +dazing assault)
Space 30 ft.; Reach 30 ft.
Special Attacks free bull rush, dazing assault (DC 58), power attack (-13 attack, +26 damage), trample (2d8+27, DC 60)
Str 47, Dex 10, Con —, Int —, Wis 10, Cha 14
Base Atk +48; CMB +74; CMD 84
Feats Power Attack(B), Improved Bull Rush(B), Dazing Assault(B)
SQ deathless, delayed assembly, immense size and mass
Environment any (mass graves, unhallowed ground)
Deathless (Su): A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.
Delayed Assembly (Ex): Unless already active, a colossal bloody skeleton takes 1d4 rounds to assemble from available remains. During this time it cannot take any actions, however all its abilities, including fast healing, are already active. A colossal bloody sketelon disassembles into mounds of bone and black miasma after an hour of inactivity.
Immense size and mass (Ex): Due to immense size and mass, a colossal bloody skeleton's attacks are treated as slams, with each successful attack complemented with Power Attack feat and Dazing Assault feats (penalties factored in stat block) and free use of bull rush (perform free bull rush after each successful attack). Speed reduced by -10 due to awkward, lumbering gait.